Aces High Bulletin Board
General Forums => Staged Mission Editor => Topic started by: Skuzzy on May 27, 2010, 01:12:05 PM
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See front page for new mission editor.
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:banana:
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Yayyy! :aok
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Warp function is still messed up.
I just made a simple mission and my computer freezes when hitting the warp waypoint
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I went to the front page and I see that a new version of the Mission Editor is offered, but I can't find any description of changes, new features, or bug fixes. Is that information available somewhere?
-Peabody-
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Warp function is still messed up.
I just made a simple mission and my computer freezes when hitting the warp waypoint
Created mission, but program hangs when flying in game at entering cruise warp point.
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my Mission Editor is still broke :frown:when i put a mission in to update it it just crashes. :headscratch:
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i dont know how to make a simple mission on joust :cry
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When I try to open the "practice Missions" section to use an offline mission I get an AH EXE crash message. I can't even get to where the missions are stored....
I downloaded the editor yesterday and just spent 4hours on the thing GRRRRrrrrrrrr.
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Created mission, but program hangs when flying in game at entering cruise warp point.
Check the mission segment immediately after the warp point. Chances are there's an error there like not filling to end or it wasn't calculated.
- sudz
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I can't even get to where the missions are stored....
Are you saying you can't open the "missres" folder off your game install directory?
- sudz
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Hello Sudz,
Went over mission file segments and used fill to the end, then calculate buttons. Saved file and exited to run it in game to test. Mission hung at same point. closed AH, opened editor and made some speed and altitude changes. Used the fill to end and calculate buttons through to run out, clicked the file tab and clicked save option. Closed mission file and editor, ran mission in game and found no changes of speed or altitude, and messages in text buffer were listing original course settings. It again hung at warp point. I checked the file and changes were saved to mission, I'm wondering where I made a mistake. I had also used build res library selection, would that have any influence on file?
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I rebuilt my Attrition mission tonight in the newest M.E. but no time to test it tonight. Will try it out tomorrow & report back (it contains warps).
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Still a no-go for warp segments on my end.
Sudz, are you not able to duplicate this problem on your end; or was your warp problem fixed by re-filling and calculating the segment after the warp?
MachNix
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Are you saying you can't open the "missres" folder off your game install directory?
- sudz
After I finished creating the mission when I go to offline play. I go to practice missions(I have others stored there as well that have worked fine). When I click practice missions I immediately get an AH.EXE error/crash.
When I'm done creating the mission I'm supposed to select "build res library" right?
I did get a "taxi segment did not have duration" message or something like that when I built the res library.
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I triple checked everything in the mission I had made and everything looks correct.
Still locks up at the warp segment.
Also, when I make a small mission with no warp segments, it's seems impossible to get the other planes to keep up with the mission, no matter how fast or slow I have them go.
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After I finished creating the mission when I go to offline play. I go to practice missions(I have others stored there as well that have worked fine). When I click practice missions I immediately get an AH.EXE error/crash.
When I'm done creating the mission I'm supposed to select "build res library" right?
I did get a "taxi segment did not have duration" message or something like that when I built the res library.
The messages you get when building the res file show segments in the mission where the AI doesn't know what to do. That should be fixed since the AI may take a long time to recover on the segments following the error.
Also, you might try this to discover your AH crash. Create a new folder in your game directory, and move the .res files to the new directory one by one. When the game stops crashing the last .res file you moved is the culprit. It's a starting point.
- Sudz
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Still a no-go for warp segments on my end.
Sudz, are you not able to duplicate this problem on your end; or was your warp problem fixed by re-filling and calculating the segment after the warp?
MachNix
Most times I look at a mission that the warp segment seems to crash the game, I find that there are problems with the mission. Often it is a bad segment and not the warp. However, I freely acknowledge that there may be bugs in the code and not the mission. My dilemma is that it often takes several hours to track down a problem in the mission - especially if its epically large. (I am quite impressed, btw, but the magnitude and intricacy of some of the missions I've seen.)
So, if your mission runs from start to end in the ME, but crashes the game, then please send the mission text files (not the res) to us. If it turns out to be a bug we'll fix it and if it turns out there's a problem with the mission we'll put warnings into the ME.
Please make sure that the problem is not a resource problem like a sound or bitmap first by taking them out of the mission and re-running.
Thanks,
- Sudz
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...So, if your mission runs from start to end in the ME, but crashes the game, then please send the mission text files (not the res) to us. If it turns out to be a bug we'll fix it and if it turns out there's a problem with the mission we'll put warnings into the ME.
Please make sure that the problem is not a resource problem like a sound or bitmap first by taking them out of the mission and re-running.
Thanks,
- Sudz
Thanks for that offer Sudz. It's great to see some helpful input coming to the Mission Editor. We appreciate your generosity working with this, because we know that any revenue it generates is small and indirect.
How significant is it when a mission works well in an earlier version of the Mission Editor and with an earlier version of the flightsim, but the identical mission source code and resources lock up with a later version of the flightsim, even if recompiled with the latest editor? That's what is happening to me.
Regards,
Peabody
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Sudz, I rebuilt a couple of my missions using the newest ME. Still the same crashing at the warp. All segments are verified as completed & there are no events going on during the warp beginning that would be the cause. In fact, all events prior to the warp are working fine like they did before. When the mission "crashes" at the warp point, the game just freezes, screen & sound. Freezes the whole system. Alt-F4 and/or the Windows key does nothing to get out of AH. Requires a full system reboot.
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Sudz, I rebuilt a couple of my missions using the newest ME. Still the same crashing at the warp. All segments are verified as completed & there are no events going on during the warp beginning that would be the cause. In fact, all events prior to the warp are working fine like they did before. When the mission "crashes" at the warp point, the game just freezes, screen & sound. Freezes the whole system. Alt-F4 and/or the Windows key does nothing to get out of AH. Requires a full system reboot.
And dit runs fine from start to finish in the ME?
- sudz
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Will check. I never use that feature when building missions (watching it in the ME) so it didn't cross my mind. I forgot you'd posted to do that. Thanks for your efforts Sudz.