Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: SPKmes on June 16, 2010, 09:40:17 PM
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I have taken this up the last couple of days and have found that this round seems to be sucked up by bombers without too much trouble....Granted with a set of JU87 I hit the main fuselage just behind the wing but did this a couple of times with no visible damage....I did get the kill when somebody else finished off the bombers...
and a set of B24's.....1 in particular took a definite 2 to the tail with no result(nothing fell off)....I ended up getting annoyed and just ran straight at it from its six trigger held hard and consequently died....
So my question. Is this something I should put film in the bugs section for or is it how it works....I just thought if a normal fighter goes booooom with one then something would happen to a bomber after a couple....
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I have taken this up the last couple of days and have found that this round seems to be sucked up by bombers without too much trouble....Granted with a set of JU87 I hit the main fuselage just behind the wing but did this a couple of times with no visible damage....I did get the kill when somebody else finished off the bombers...
and a set of B24's.....1 in particular took a definite 2 to the tail with no result(nothing fell off)....I ended up getting annoyed and just ran straight at it from its six trigger held hard and consequently died....
So my question. Is this something I should put film in the bugs section for or is it how it works....I just thought if a normal fighter goes booooom with one then something would happen to a bomber after a couple....
It usually takes between 5-10 taters to take down a 4 engine bomber. Of course, the NS37 packs 7 times the kinetic energy of the Mk108 30mm. My guess would be that it shouldn't take more than 2 37mms to take a bomber down.
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2 of those on the wingtips, both from the Mk108 30mm and NS37mm takes out a bomber (B24)... haven't tested the others though.
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All depends on where you hit it.
Don't hit the tail or the fuse, aim for wingtips, engine attach points, or cockpit.
Do it right and you can kill most any buff with 2 or 3 hits.
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All depends on where you hit it.
Don't hit the tail or the fuse, aim for wingtips, engine attach points, or cockpit.
Do it right and you can kill most any buff with 2 or 3 hits.
cant you go for the wing connection to the fuselage too to light it up?
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yes, but think about it.
The main wing spar where it connects to the fuze is at its strongest point.
Will take much more to destroy it there, than out at the tip. Or in the case of multiengine AC where an engine nacelle attaches to it.
So, given the choice, doesn't it make more sense to aim for where the spar is smaller, weaker, easier to damage?
Or aim for the cockpit or engine itself, a good hit in either of which will either result in either a kill or loss of engine power, which is just death delayed.
Much of course depends on what kind of angle you can get, what parts are visible, how you setup your attack, and how he maneuvers to avoid.
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yes, but think about it.
The main wing spar where it connects to the fuze is at its strongest point.
Will take much more to destroy it there, than out at the tip. Or in the case of multiengine AC where an engine nacelle attaches to it.
So, given the choice, doesn't it make more sense to aim for where the spar is smaller, weaker, easier to damage?
This of course, is making the assumption that these details are modeled. Do you know if they are?
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This of course, is making the assumption that these details are modeled. Do you know if they are?
No, I pretty sure if you fired at a real plane with a concentrated 50cal burst with a 1000bullets / 1foot wide hole in a bomber's wing (aside from the main spar and major ribs) in real life, you would not do it anything. In the game it would have went down, no matter where you hit.
Its a bit like a First Person Shooter where you can ultimately kill anyone by shooting exclusively on their toes...
Would be a pain to model and historically hard to replicate though... Least that can be done about it is to have the same damage model of the WW1 arena... which I'm pretty confident we will have in a very near future.
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This of course, is making the assumption that these details are modeled. Do you know if they are?
Why would you assume that they aren't? The wing can be damaged in sections, it makes sense to assume they are modeled with different structural strengths in each section.
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it makes sense to assume they are modeled with different structural strengths in each section.
So you think the mid section of the wing has more damage points till failure than the tip does? Maybe, but I wouldn't assume so. Also, there aren't really that many sections in the current damage model.
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Aim for the wingtip. Knock that off, and the bomber will go down. The difference in lift is too great to compensate for, and so you will get the kill (unless someone else tore it up with .50's or 20mm's, and just didn't destroy anything crucial).
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I see your point grizz, and no I can't site a source to prove beyond a doubt one way or another.
However, if you go fly in the WWI arena, and see the shape of things to come with damage modeling.
It would certainly point you in that direction.
Even with the current damage model surely it takes less damage to remove the wingtip of a bomber, than it does to remove the whole wing where it joins the fuse. It should even be testable if you setup the right situation.
My point remains however, given the option, why wouldn't you aim for the weakest possible point?
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The best possible aim point (the cocpit, IMO) isn't somewhere you can alwasy get into possition to shoot up before they get to the drop point on your hangers.
If that is the case, I'll take what I can get.
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My point remains however, given the option, why wouldn't you aim for the weakest possible point?
Much smaller target, and it may or may not be weaker. Sure doesn't seem like it in the WW2 damage model.
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Hit the space on the wings near the engines, watch it burn.
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p39's tater one in a b17 first left or right engine or a b24's lights the plane or two in the tail pop to pop off the back end 3-4 in the mid section of either bomber to instant pop and if you can place 1 in the nose instant pop wing tips are not instant death and much harder to hit also throws off your angle possibly denying you another attempt to shoot again using left over e.