Aces High Bulletin Board

Special Events Forums => King of the Hill => Topic started by: fuzeman on June 18, 2010, 05:10:33 PM

Title: June '10 KOTH results.
Post by: fuzeman on June 18, 2010, 05:10:33 PM
   June's FriKOTH was short and sweet, for TonyJoey at least. The event only lasted about an hour at had a fairly good attendance of just over 30. It was a minimal event with the absolute minimum of rounds at three and just a single Wabbit trying to go for the natural win, which he did. We surely need a training session on wabbit hunting!!!
    Congratulations and <S> to TonyJoey for the win!!!  The D3A1 was chosen for July's first crate.

Round by round results.
1] TonyJoey in a Me 163b
2] TonyJoey in a P-51B   (Wabbit)
3] TonyJoey wins in a Brewster B-239

Tournament Of Champions invitations will be reserved for:
KOTH: TonyJoey

Top five killers were: TonyJoey- 12; kvuo75-6; perdweeb, JanneK-5; TwinTail-4.
Title: Re: June '10 KOTH results.
Post by: Bruv119 on June 19, 2010, 01:45:36 AM
We surely need a training session on wabbit hunting!!!


12) NO WINGING! (dog piling on a 2-timer is NOT winging)
  * Winging is a coordinated attack on a single plane or when engaged with multiple targets passing up obvious shots or maneuvering deliberately away from 1 person to get the other first.
  * Can dogpile the Wabbit ONLY!
  * Can't pass up fights to get to the wabbit!


This last rule confuses me slightly.  How do you differentiate between the closest fight and needing to kill the wabbit if he is say the second closest fight?  No way am I going to engage the nearest guy for the Wabbit to pick our fight.
Title: Re: June '10 KOTH results.
Post by: grizz441 on June 19, 2010, 02:00:39 AM
12) NO WINGING! (dog piling on a 2-timer is NOT winging)
  * Winging is a coordinated attack on a single plane or when engaged with multiple targets passing up obvious shots or maneuvering deliberately away from 1 person to get the other first.
  * Can dogpile the Wabbit ONLY!
 * Can't pass up fights to get to the wabbit!


This last rule confuses me slightly.  How do you differentiate between the closest fight and needing to kill the wabbit if he is say the second closest fight?  No way am I going to engage the nearest guy for the Wabbit to pick our fight.

The rule doesn't make much sense.  

A better rule would be.. You can only bypass a fight to get to the wabbit if you are within icon range.  If you aren't in icon range, you have to go to the closest fight.

Although I doubt Dogg or Fuzeman would be too thrilled with modifying a rule that could potentially cause KOTH to go longer.  And I don't blame them, but I think it would be a better rule.
Title: Re: June '10 KOTH results.
Post by: fuzeman on June 19, 2010, 02:21:50 AM
You still have to fly to and engage the closest contact or engagement. If that engagement happens to contain a Wabbit, when you get to that fight, you can gang the wabbit.
You mention the second closest fight, well then you should engage the first closer fight. If the wabbit does enter your fight, you and whomever was in that fight can then gang the wabbit, and should.
Title: Re: June '10 KOTH results.
Post by: Bruv119 on June 19, 2010, 03:23:51 AM
You still have to fly to and engage the closest contact or engagement. If that engagement happens to contain a Wabbit, when you get to that fight, you can gang the wabbit.
You mention the second closest fight, well then you should engage the first closer fight. If the wabbit does enter your fight, you and whomever was in that fight can then gang the wabbit, and should.

rgr that Fuze  :salute

congrats TJ!  next years TOC is going to be well exciting  :D
Title: Re: June '10 KOTH results.
Post by: WMLute on June 19, 2010, 04:28:03 AM
(not to muddy the waters <waves at fuzeman> but..)

Couldn't one use the 30 second rule to extend towards where the Wabbit is fighting and then kill da' Wabbit?
Title: Re: June '10 KOTH results.
Post by: fuzeman on June 19, 2010, 07:37:35 AM
(not to muddy the waters <waves at fuzeman> but..)

Couldn't one use the 30 second rule to extend towards where the Wabbit is fighting and then kill da' Wabbit?

I guess if you extended for 30 seconds and the wabbit was then the closest contact or engagement, then yes. I would have to say though that the wabbit contact or engagement would have to be fairly close anyway and not 30.1 seconds away.
These opinions of mine are just that, mine.
The KOTH Team lead, AKDogg, could come in and have his opinion which could be different and then we'd have to have a discussion and settle things officially.
Title: Re: June '10 KOTH results.
Post by: WMLute on June 19, 2010, 07:57:25 AM
We've discussed this in the past (you, me, Dogg) and IIRC we decided that if you can get to the other fight within the 30 seconds it is a valid tactic.  I remember you/I talking at length about this rule when we created it and this has always been a 'loophole' in the rule.  As long as you merge after extending you are "ok".  It doesn't really matter WHO you merge with as long as it is in that 30 second window.

You can travel quite far in 30 seconds and as long as you merge with the Wabbit within' that 30 sec. it is within the rules.


(I miss hunting wabbits...)
Title: Re: June '10 KOTH results.
Post by: Kazaa on June 19, 2010, 10:28:06 AM
WTFG TJ, now trying doing that in a ToC event. :aok
Title: Re: June '10 KOTH results.
Post by: TonyJoey on June 19, 2010, 12:31:35 PM
NJ Bruv,  :devil

Just wait till this year Kaz!  :airplane:
Title: Re: June '10 KOTH results.
Post by: TequilaChaser on June 22, 2010, 06:30:15 AM
 * Can't pass up fights to get to the wabbit!

This last rule confuses me slightly.  How do you differentiate between the closest fight and needing to kill the wabbit if he is say the second closest fight?  No way am I going to engage the nearest guy for the Wabbit to pick our fight.

1st off, congrats TJ... most excellent flying......

now to address Bruv's question.... when starting a round or during a round, knowing their is a wabbit or maybe even (2) wabbits.... (2) players can not approach the same wabbit and be in view of each other, they must fight or call no joy and fly opposite directions.... or come at the wabbit from different directions....

I got caught up in one of these with someone ( forgive me please, I forgot who it was ) and I called nojoy and so did he, I noticed him on my low 5 3k back heading to the same wabbit I was going after..... it completely hosed that round for me/him and I think the wabbit as well. nothing was fair for any of us....

hope that helps...
Title: Re: June '10 KOTH results.
Post by: Bruv119 on June 22, 2010, 09:27:40 AM
I might be a little slow on the up take here.


What if  wabbit is  6k away and I call no joy on a player who is 2k from me.   We then both proceed to go after the wabbit?
Title: Re: June '10 KOTH results.
Post by: TequilaChaser on June 22, 2010, 10:03:30 AM
I might be a little slow on the up take here.


What if  wabbit is  6k away and I call no joy on a player who is 2k from me.   We then both proceed to go after the wabbit?

that is near exactly the issue i ran into...... one of you must fly away from the wabbit or cancel the nojoy......... I had called nojoy and was heading to the wabbit, so did they..... 2 attacking a wabbit but are nojoy'ed against each other creats a conflict....

is why when nojoy is called you should fly away from each in opposite directions and should not engage the same "1st" opponent once fight on, is called.....
Title: Re: June '10 KOTH results.
Post by: WMLute on June 22, 2010, 10:19:55 AM
Remember...

NoJoy is OPTIONAL.

There is no rule you HAVE To call NoJoy on each other.


(edit:  To expand on this idea a bit...

If you and another player are both inbound to the Wabbit and call NoJoy on each other (which you don't have to do) that means one attacks da' Wabbit and the other has to find another fight.  The non-Wabbit attacker then ends up fighting someone inbound to kill da' Wabbit and this gives the Wabbit the option to now have two 1 on 1 fights in a row as opposed to getting ganged by 3 players.

In other words if you do NOT call NoJoy the Wabbit now has to fight both of you, and that 3rd player inbound.  Wabbits need to be ganged and killed without mercy.)


(I really need to fly KOTH again if for no other reason than to teach people proper Wabbit Hunting techniques)
Title: Re: June '10 KOTH results.
Post by: Bruv119 on June 22, 2010, 10:20:57 AM
but surely if the opportunity arises to gang the wabbit it must be taken. 

Nobody cares about the wabbit it must be killed!
Title: Re: June '10 KOTH results.
Post by: AKDogg on June 22, 2010, 11:29:08 AM
You still have to fly to and engage the closest contact or engagement. If that engagement happens to contain a Wabbit, when you get to that fight, you can gang the wabbit.
You mention the second closest fight, well then you should engage the first closer fight. If the wabbit does enter your fight, you and whomever was in that fight can then gang the wabbit, and should.

Correct

We've discussed this in the past (you, me, Dogg) and IIRC we decided that if you can get to the other fight within the 30 seconds it is a valid tactic.  I remember you/I talking at length about this rule when we created it and this has always been a 'loophole' in the rule.  As long as you merge after extending you are "ok".  It doesn't really matter WHO you merge with as long as it is in that 30 second window.

You can travel quite far in 30 seconds and as long as you merge with the Wabbit within' that 30 sec. it is within the rules.


(I miss hunting wabbits...)

and is also correct.

I really don't want to make more rules and such.  We alrdy have to many and would love to do away with some but there are still some who insist on pushing the limits.  So therefore we need all the rules we have.
Title: Re: June '10 KOTH results.
Post by: fuzeman on June 22, 2010, 04:44:25 PM
Note how rule 3 is explained now:
3) upon launching, do your best to get separation on the rest of your opponents. A icon separation of 5K minimum is required, try to get out of icon range if at all possible.
  * If you are under 5k range when the Host CM calls “NoJoy Time”, the 'NoJoy' rule applies.
  * NoJoy rule means u CAN’T engage a person within 5k range when “Fights On” is called by the Host CM if you or someone called NoJoy.
  * You both must find someone else to fight first.
  * If BOTH people agree to fight after separating they can cancel their nojoy.

For Bruv: * You both must find someone else to fight first.
and WMLute: * NoJoy rule means u CAN’T engage a person within 5k range when “Fights On” is called by the Host CM if you or someone called NoJoy.

Title: Re: June '10 KOTH results.
Post by: WMLute on June 22, 2010, 05:09:31 PM
Note how rule 3 is explained now:
3) upon launching, do your best to get separation on the rest of your opponents. A icon separation of 5K minimum is required, try to get out of icon range if at all possible.
  * If you are under 5k range when the Host CM calls “NoJoy Time”, the 'NoJoy' rule applies.
  * NoJoy rule means u CAN’T engage a person within 5k range when “Fights On” is called by the Host CM if you or someone called NoJoy.
  * You both must find someone else to fight first.
  * If BOTH people agree to fight after separating they can cancel their nojoy.

For Bruv: * You both must find someone else to fight first.
and WMLute: * NoJoy rule means u CAN’T engage a person within 5k range when “Fights On” is called by the Host CM if you or someone called NoJoy.


Y'all changed the wording on me eh?

No worries, as soon as fight is on they can cancel the NoJoy and gang da' Wabbit.
Title: Re: June '10 KOTH results.
Post by: ink on June 22, 2010, 05:21:33 PM
I don't understand the purpose of "nojoy"

i FLEW IN A FEW koth'S A FEW YEARS AGO, AND DID NOT UNDERSTAND THE RULE....AND i STILL DON'T :headscratch:

CAN SOMEONE WITH A BIGGER BRAIN EXPLAIN IT TO ME?
Title: Re: June '10 KOTH results.
Post by: WMLute on June 22, 2010, 06:11:00 PM
I don't understand the purpose of "nojoy"

i FLEW IN A FEW koth'S A FEW YEARS AGO, AND DID NOT UNDERSTAND THE RULE....AND i STILL DON'T :headscratch:

CAN SOMEONE WITH A BIGGER BRAIN EXPLAIN IT TO ME?

Don't run from a fight.  (longer than 30 sec)

Always be nose on to a fight.

Don't go over 6k.

Don't wing w/ a player. (every person for them self)

Pretty much it in a nutshell.
Title: Re: June '10 KOTH results.
Post by: ink on June 22, 2010, 06:26:18 PM
Don't run from a fight.  (longer than 30 sec)

Always be nose on to a fight.

Don't go over 6k.

Don't wing w/ a player. (every person for them self)

Pretty much it in a nutshell.

wheres the smiley of "going right over a head...?"

those rules I understand..........what the heck is   "nojoy" all about....I understand if someone calls "nojoy" on a con, that con cannot attack the one who calls "nojoy" I just don't understand the reasoning behind it.
Title: Re: June '10 KOTH results.
Post by: grizz441 on June 22, 2010, 08:00:30 PM
wheres the smiley of "going right over a head...?"

those rules I understand..........what the heck is   "nojoy" all about....I understand if someone calls "nojoy" on a con, that con cannot attack the one who calls "nojoy" I just don't understand the reasoning behind it.

It's when "FIGHT IS ON" is called, if you have a con within icon range, you can call nojoy on him for no fight.  It's supposed to make sure everyone has enough separation and is prepared for a good merge.  It's probably a little far but there's plenty of room to get separation so there's no reason not to be anyways. 
Title: Re: June '10 KOTH results.
Post by: ink on June 22, 2010, 08:10:41 PM
It's when "FIGHT IS ON" is called, if you have a con within icon range, you can call nojoy on him for no fight.  It's supposed to make sure everyone has enough separation and is prepared for a good merge.  It's probably a little far but there's plenty of room to get separation so there's no reason not to be anyways. 

well I understand a bit better I guess. with a 5k separation though, seems a bit silly for that to be even a rule. just a way around fighting someone you don't want to.
Title: Re: June '10 KOTH results.
Post by: grizz441 on June 22, 2010, 08:13:55 PM
well I understand a bit better I guess. with a 5k separation though, seems a bit silly for that to be even a rule. just a way around fighting someone you don't want to.

Yeah just fly close to the best KOTH pilot and call nojoy on him.   :lol
Title: Re: June '10 KOTH results.
Post by: ink on June 22, 2010, 08:15:16 PM
Yeah just fly close to the best KOTH pilot and call nojoy on him.   :lol

dood stop reading my mind it's freaking me out  :noid
Title: Re: June '10 KOTH results.
Post by: fuzeman on June 23, 2010, 11:37:04 PM
It basically gives you a 'fair' first fight and prevents someone from tailgating and opening fire as soon as "*FIGHTS ON*" is sent out. Wabbits can use it to neuter pesky close in wabbit hunters too. After each fights another though, anyone is fair game.
Title: Re: June '10 KOTH results.
Post by: AKDogg on July 07, 2010, 07:19:12 PM
June's SatKOTH was swept by TonyJoey winning both Friday and Saturday KOTHs for June.  The event lasted 3hrs with 34 pilots going at it. We had 8 rounds and 2 wabbits.  Congratulations and <S> to TonyJoey for the win!!!  The F4U-1 was chosen for July's first crate.

Round by round results.
1] TonyJoey in a P-51D
2] DrBone in a F4U-1A 
3] Chanzz in a TBM-3
4] BatfinkV in a Yak9U
5] TonyJoey in a BF109E-4  (Wabbit)
6] BatfinkV in a ME163B  (Wabbit)
7] Mojorizn in a BF109G-14
8] TonyJoey wins in a FM2  (Winner)

Tournament Of Champions invitations will be reserved for:
KOTH: TonyJoey


Top 5 killers:

1] TonyJoey : 20
2] MojoRizn : 15
3] batfinkv : 14
4] Chanzz : 9
5] DrBone : 8
Title: Re: June '10 KOTH results.
Post by: Kazaa on July 08, 2010, 08:19:29 PM
TJ, TJ, TJ! :cheers:
Title: Re: June '10 KOTH results.
Post by: TnDep on July 17, 2010, 05:10:16 PM
that is near exactly the issue i ran into...... one of you must fly away from the wabbit or cancel the nojoy......... I had called nojoy and was heading to the wabbit, so did they..... 2 attacking a wabbit but are nojoy'ed against each other creats a conflict....

is why when nojoy is called you should fly away from each in opposite directions and should not engage the same "1st" opponent once fight on, is called.....

hmmm.

What about this... you can not fight each other until another fight as taken place which cancels the no joy but since you can dogpile the wabbit after hes did both nojoy opponents are then open game to each other or am I wrong.
Title: Re: June '10 KOTH results.
Post by: WMLute on July 19, 2010, 01:17:40 PM
hmmm.

What about this... you can not fight each other until another fight as taken place which cancels the no joy but since you can dogpile the wabbit after hes did both nojoy opponents are then open game to each other or am I wrong.

You can't be NoJoy someone and then both attack the Wabbit.

One of you needs to find another fight and THEN come back to the Wabbit.

(or both cancel the NoJoy OR fight in such a way that you end up fighting the Wabbit as well as each other and decide they want to kill the Wabbit first)
Title: Re: June '10 KOTH results.
Post by: fuzeman on July 21, 2010, 10:37:14 AM
TnDep found a little loophole but WMLute is correct on this issue. What would happen if the two No Joyers got to the fight right after the wabbit was killed? Best to deal with the NoJoy situation as soon as you can. Best policy when you call a No Joy with someone is to fly in the opposite direction from each other.
Title: Re: June '10 KOTH results.
Post by: TnDep on July 21, 2010, 06:15:37 PM
I agree with Lute and you Fuze just making people think alittle since both nojoyers have to go in opposite directions there no way they can attack the wabbit simultaneously. 

Oh...... Tony a hard man to beat in these koths not going to be many in the TOC if he keeps that up
Title: Re: June '10 KOTH results.
Post by: fuzeman on July 21, 2010, 11:49:33 PM
Everyone just has to act like Elmer Fudd, problem solved.

or

Evewyone just has to act like Elmer Fudd.
Title: Re: June '10 KOTH results.
Post by: kvuo75 on August 13, 2010, 07:10:42 PM
happened today.. me and another guy were both heading towards a wabbit.. we were within 5k of each other.. we nojoyed.. and we both continued towards the wabbit, because the wabbit was even at 6k+ still the closest for both of us by quite a bit. oh I thought I found a loophole to get to easy gang on wabbit! until fuseman told us we can't do that :)

I think I understand the spirit of it, but there probably needs to be something else in the rules like:

*after calling no joy, you must turn away from the person you called nojoy on

or

*after a nojoy BOTH must find the closest DIFFERENT fight (but then who gets to go after wabbit?)



heres a fake radar image i created to show what we were lookin at.. what are we supposed to do?


(http://img821.imageshack.us/img821/1069/kothsituation.jpg) (http://img821.imageshack.us/i/kothsituation.jpg/)




not that it woulda made any difference for me in the long run :)






Title: Re: June '10 KOTH results.
Post by: AKDogg on August 13, 2010, 07:43:15 PM
U both could have cancel ur nojoy too.  U both had to agree to cancel though.
Title: Re: June '10 KOTH results.
Post by: TnDep on August 13, 2010, 08:03:46 PM
and even after you cancel your nojoy your closest fight is the one that you just canceled nojoy with so you would have to fight him before you could head towards the wabbit according to the rules.  You both would have to know the rules and know how to accomplish getting to him without breaking the rules.  You each could extend 30 sec. then turn back into your opponent while that opponent then extends his 30 sec basically playing leap frog.  Hey it's not in the rules so you can do it  :D

You can dogpile the wabbit but only if its the closest fight.

That wabbit in question won the koth on that rd.  the beast Kazaa himself  :salute
Title: Re: June '10 KOTH results.
Post by: Bruv119 on August 14, 2010, 06:37:40 AM
as far as wabbits are concerned I believe the dogpiling rule should override any NO joy nonsense.

As long as they are 5k from the wabbit then its fair in my eyes.  Otherwise the wabbit can just turn around and kill everyone systematically because the dogpilers are all scratching their heads.
Title: Re: June '10 KOTH results.
Post by: Kazaa on August 14, 2010, 06:54:55 AM
In the past I've seen multiple players no joy each other and fly in formation directly over to me for the gangbang.

Where's the skill in that? How can the best player on the night win this happens...