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General Forums => Wishlist => Topic started by: sky25 on June 23, 2010, 12:19:19 AM

Title: Radar and NOE
Post by: sky25 on June 23, 2010, 12:19:19 AM
New Wishlist Item.

Put the radar altitude profile back to 200 ' from 65' . Put the radar range back to 12 miles from 20 miles.
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..
End of Wishlist!!!
Title: Re: Radar and NOE
Post by: MachFly on June 23, 2010, 12:45:33 AM
Not sure about the radar deck, but +1 on the radar rage.

Radar now overlaps other bases. Look at this picture for example, see that red dot at A96, the poor guy probably just put his gear up and I already know that he's there.

(http://img27.imageshack.us/img27/7396/radarq.jpg)



The 20 mile radars can perhaps be used for future maps where bases are not that close to each other but for these 20 miles is just way to much.
Title: Re: Radar and NOE
Post by: Scherf on June 23, 2010, 02:32:40 AM
I preferred both the other way. 65 ft is just too bloody hard, even with outside view engaged (for those what have it).
Title: Re: Radar and NOE
Post by: BrownBaron on June 23, 2010, 02:35:14 AM
Oh no, looks like you might have to fight the uppers, rather than vulch them on the runway!

As was said by someone influential here, NOE is now a work of art by master mission planners.

Also, the radar floor was at 500ft, not 200.
Title: Re: Radar and NOE
Post by: RTHolmes on June 23, 2010, 02:36:22 AM
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..

never has been 200', and ^ is the point of the change ...
Title: Re: Radar and NOE
Post by: MachFly on June 23, 2010, 02:59:34 AM
I believe the radar floor should depend on the terrain, but that would just be to hard to create.
Title: Re: Radar and NOE
Post by: BrownBaron on June 23, 2010, 03:05:21 AM
I believe the radar floor should depend on the terrain, but that would just be to hard to create.

Nope, it wouldn't. The radar setting are in the Arena Settings, not made in the terrain editor. I myself could set it in a minute or less...that has to say something about how easy it is... :lol
Title: Re: Radar and NOE
Post by: MachFly on June 23, 2010, 03:09:25 AM
Nope, it wouldn't. The radar setting are in the Arena Settings, not made in the terrain editor. I myself could set it in a minute or less...that has to say something about how easy it is... :lol

Can you do it for every since base separately? As terrain changes throughout the map.
And I'm pretty sure the radar coverage will be a perfect circle, so if you have water east of the base and a mountain west of the base the radar coverage would be the same, when it reality it would be totally different.

If that's already possible I'm going to go make a new thread  :)
Title: Re: Radar and NOE
Post by: BrownBaron on June 23, 2010, 03:14:02 AM
Can you do it for every since base separately? As terrain changes throughout the map.
And I'm pretty sure the radar coverage will be a perfect circle, so if you have water east of the base and a mountain west of the base the radar coverage would be the same, when it reality it would be totally different.

If that's already possible I'm going to go make a new thread  :)

Negative, I thought you wanted it dependent on what map was being played at the time, not the curvature of the landscape.
Title: Re: Radar and NOE
Post by: MachFly on June 23, 2010, 03:16:48 AM
Negative, I thought you wanted it dependent on what map was being played at the time, not the curvature of the landscape.

But can you at least change the radar rings separately? For example A1 has a radar ring of 12 miles and A55 has a radar ring of 20 miles?
Title: Re: Radar and NOE
Post by: EskimoJoe on June 23, 2010, 04:29:26 AM
But can you at least change the radar rings separately? For example A1 has a radar ring of 12 miles and A55 has a radar ring of 20 miles?

Looking through the Arena settings offline, I doubt it. Highly.
Title: Re: Radar and NOE
Post by: BrownBaron on June 23, 2010, 04:45:05 AM
Looking through the Arena settings offline, I doubt it. Highly.

No, you can not change individual range. The range and radar floor settings are universal for all bases.
Title: Re: Radar and NOE
Post by: StokesAk on June 23, 2010, 05:39:39 AM
Practice makes perfect, take some more NOE raids to our bases so we can get some kills, maybe start a good fight.
Title: Re: Radar and NOE
Post by: Ghosth on June 23, 2010, 07:06:40 AM
negative, those are arena wide settings.

Title: Re: Radar and NOE
Post by: olds442 on June 23, 2010, 09:01:18 AM
i like the 65 ft NOE its fun(over water :lol)  but the base will not flash because the radar over laps so if a con is ib well in the dar circle base wont flash because he is still in his dar circle but and in ours the base dont flash its a bug pls fix :pray
Title: Re: Radar and NOE
Post by: grumpy37 on June 23, 2010, 09:32:07 AM
its not a bug, from my understanding the base flashing is still set at 12 miles.
Title: Re: Radar and NOE
Post by: RufusLeaking on June 23, 2010, 10:29:48 AM
Negative, I thought you wanted it dependent on what map was being played at the time, not the curvature of the landscape.
You're on to something here...

Two concepts:
Curvature of the earth.  Radar looks in a straight line, but the curvature of the earth means that the radar can't see over the horizon.  For AH to model this on a flat map, the bottom of the radar could be a shallow, inverted cone with the point on the radar.  In other words, the radar lower deck would be zero at the radar site and angle up to, say, 200 feet at its extreme horizontal range.

Terrain Masking:
Radar can't see through mountains.  Regardless of the aircraft altitude, radar would not show contacts if it had no line of sight.  This one might be a coding nightmare, but it would better reflect the real world and open up some interesting NOE situations.
Title: Re: Radar and NOE
Post by: waystin2 on June 23, 2010, 11:19:24 AM
Please HTC no changes to your new setting on the 65' radar exposure.  I am less concerned about the distance of the radar ring.  I do think that things such as terrain masking & such should be factored into the equation though.
Title: Re: Radar and NOE
Post by: Tigger29 on June 23, 2010, 12:54:58 PM
You're on to something here...

Two concepts:
Curvature of the earth.  Radar looks in a straight line, but the curvature of the earth means that the radar can't see over the horizon.  For AH to model this on a flat map, the bottom of the radar could be a shallow, inverted cone with the point on the radar.  In other words, the radar lower deck would be zero at the radar site and angle up to, say, 200 feet at its extreme horizontal range.

Terrain Masking:
Radar can't see through mountains.  Regardless of the aircraft altitude, radar would not show contacts if it had no line of sight.  This one might be a coding nightmare, but it would better reflect the real world and open up some interesting NOE situations.

Yes, it's called Line Of Sight.  While I personally like the changes, I too believe 65 feet is too low... but likewise I also believed 500 feet was too high.  I think 200 feet is fair, but at least raise it up to 100 feet.

I also believe that the radar tower in the town and the radar tower in the base should work independently.  Ever notice that if the town is west of the base and you come in from the west, that the town starts flashing first?  In a way it's already like that, however I believe that taking down the radar tower in town eliminates the town radar, and taking down the radar tower in the base eliminates the base's radar.  Radar would not technically be 'down' (looking at base status) unless both are destroyed.. at least at an airbase.

I also believe that dar bar and radar bleeps should only appear if there is a clear line of site between the top of one of the radar towers and the plane (regardless of distance), and also should appear if you are within icon range of an enemy plane/gv/boat.  I don't know how hard this would be to code, but maybe consider it for future versions.
Title: Re: Radar and NOE
Post by: hitech on June 23, 2010, 01:51:32 PM
Base flashing and radar are 2 different concepts and ranges.

The warning distances has not changed.

HiTech
Title: Re: Radar and NOE
Post by: Nemisis on June 23, 2010, 03:34:48 PM
Look, if you can't fly on the deck, you have no business in an NOE raid. I can fly with my gear a mere inches from the water, and my prop almost hitting the trees. Either man up and fight the cons, or become a better pilot.
Title: Re: Radar and NOE
Post by: RufusLeaking on June 23, 2010, 04:01:29 PM
Base flashing and radar are 2 different concepts and ranges.

The warning distances has not changed.

HiTech
Excuse my ignorance ...

Radar is the dots in the radar circles.  This has increased in horizontal range and decreased in the minimum altitude.

Base flashing is the "warning distances?"  With the "base is being attacked" and the sirens on the field?

Where does the 'dar bar' fall into this?  The same altitude setting as the dots?  I always thought dots and dar bar were  separate.
Title: Re: Radar and NOE
Post by: olds442 on June 23, 2010, 04:39:17 PM
no... i mean like the ack is shooting at the plane but base is not flashing close
Title: Re: Radar and NOE
Post by: Ack-Ack on June 23, 2010, 05:45:16 PM
I always thought dots and dar bar were  separate.

The 'dar bar serves two purposes.  It let's you quickly find out where the action is by looking at the clipboard map and it provides a rough estimation as to the number of enemy bandits in that particular sector.


ack-ack
Title: Re: Radar and NOE
Post by: BrownBaron on June 23, 2010, 06:15:24 PM
i like the 65 ft NOE its fun(over water :lol)  but the base will not flash because the radar over laps so if a con is ib well in the dar circle base wont flash because he is still in his dar circle but and in ours the base dont flash its a bug pls fix :pray

Could you please rephrase this into something bordering on coherent?
Title: Re: Radar and NOE
Post by: BiPoLaR on June 23, 2010, 06:31:33 PM
New Wishlist Item.

Put the radar altitude profile back to 200 ' from 65' . Put the radar range back to 12 miles from 20 miles.
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..
End of Wishlist!!!
#1 it was 500 not 200
#2 get some skill about ya and you wont have to worry about that trees and windmills.
#3 im not gonna say anymore/ i have a feeling skuzzy is watching me  :D
Title: Re: Radar and NOE
Post by: sky25 on June 23, 2010, 07:20:52 PM
#1 it was 500 not 200
#2 get some skill about ya and you wont have to worry about that trees and windmills.
#3 im not gonna say anymore/ i have a feeling skuzzy is watching me  :D
/

You dont need to say anymore BiPolaR. Next time why dont you make a comment that has some intelligence, instead of a flame. Sorry, I forget, your not capable!!!
Title: Re: Radar and NOE
Post by: sky25 on June 23, 2010, 07:24:17 PM
My entire point to starting this thread was to say that NOE is a fun way to play at times. 65' can be flown.  We will figure out better ways to take bases by surprise even with the new radar changes...
Title: Re: Radar and NOE
Post by: Ack-Ack on June 23, 2010, 07:30:32 PM
My entire point to starting this thread was to say that NOE is a fun way to play at times. 65' can be flown.  We will figure out better ways to take bases by surprise even with the new radar changes...

If you're going to figure out better ways to take a base then why post this?

New Wishlist Item.

Put the radar altitude profile back to 200 ' from 65' . Put the radar range back to 12 miles from 20 miles.
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..
End of Wishlist!!!

Sounds like you're not so willing to adapt after all.

ack-ack
Title: Re: Radar and NOE
Post by: guncrasher on June 23, 2010, 07:35:54 PM
This is gonna make it harder to sink the cv.  Havent really seen the cv dar, but I assume it is the same distance, or am I wrong?  Btw how far away from town/field do you need to be before it starts blinking?

semp
Title: Re: Radar and NOE
Post by: WMLute on June 23, 2010, 09:46:20 PM
how far away from town/field do you need to be before it starts blinking?
semp

That didn't change.
Title: Re: Radar and NOE
Post by: thndregg on June 23, 2010, 10:04:56 PM
I am curious. How high is the CV flight deck?

EDIT: Yes, it is a dumb question if I had taken notice of the altimeter while sitting on the CV. :bolt:
Title: Re: Radar and NOE
Post by: WMLute on June 23, 2010, 10:33:18 PM
I was told that it is 57' per. the film viewer.
Title: Re: Radar and NOE
Post by: guncrasher on June 23, 2010, 11:49:54 PM
That didn't change.

so how far from field you need to be before it starts blinking?

semp
Title: Re: Radar and NOE
Post by: 321BAR on June 24, 2010, 07:20:08 AM
Don't get me wrong. I LOVE that the radar NOE cap has decreased to 65' but 65' is too near to the ground to provide any help over undulating terrain. This and the fact that we do not have radar blind spots with terrain hinders any chance of making ANY successful NOE run. I do not like the massive NOE raids but a small porker or two on a run would need a good altitude to miss those trees. 65 is too low, 200 is too high. maybe 80 feet?

The radar rings ARE a little distant, why not compromise with 15 mile rings instead of 20?

Other than the small workings of the concept i'm ba da ba ba BAH lovin it :D
Title: Re: Radar and NOE
Post by: Spikes on June 24, 2010, 09:44:37 AM
Limbo made an NOE raid and it was an epic fail. But it started a great fight after failing. I <3 NOE missions.
Title: Re: Radar and NOE
Post by: RufusLeaking on June 24, 2010, 10:53:07 AM
so how far from field you need to be before it starts blinking?

semp

From General Discussion\New Announcement: Radar Settings:

http://bbs.hitechcreations.com/smf/index.php/topic,291383.240.html

In other words the bomber and fighter warning ranges are still 12 miles and vehicles are 3.
(just like before)
Title: Re: Radar and NOE
Post by: Bino on June 24, 2010, 11:25:32 AM
IMHO, these NOE raids *should* be hard to pull off.  Read some of the accounts by Real Life (tm) RAF Mosquito pilots who flew ultra-low-level missions over occupied France.  It was both dangerous and difficult to fly right down in the weeds.

HTC, put the radar floor down at fifty feet and the radar range at fifty miles, please!   :aok
Title: Re: Radar and NOE
Post by: WMLute on June 24, 2010, 12:13:34 PM
IMHO, these NOE raids *should* be hard to pull off.  Read some of the accounts by Real Life (tm) RAF Mosquito pilots who flew ultra-low-level missions over occupied France.  It was both dangerous and difficult to fly right down in the weeds.

HTC, put the radar floor down at fifty feet and the radar range at fifty miles, please!   :aok


I think 65' was picked so you could still up off a CV and stay NOE.

(I was told 57' being the height on the flight deck of a CV according to the film viewer so that makes sense)
Title: Re: Radar and NOE
Post by: guncrasher on June 24, 2010, 06:06:13 PM
Brings back memories of AW where the radar as 100 ft.  this new 65 ft means the end of large noe missions.  New guys love to join the noe missions, its a quick and mostly safe way to have fun but they always have a tendency to go higher than 500 on take off.  get a couple of them in mission and it will be fubar.  Get rid of the new guys and noe missions should be fine.

semp
Title: Re: Radar and NOE
Post by: GlassJaw on June 26, 2010, 01:01:29 PM
65' is a bit overboard.  Thats kind of the all or nothin answer, lol.  Wouldnt 150 or 200 would have been a more moderate number to try?
Title: Re: Radar and NOE
Post by: SmokinLoon on June 26, 2010, 01:21:15 PM
I think 65ft is too low.  I've done my best to fly full throttle in a Mossi NOE up and over hill and through valleys and it is nearly impossible to hug the ground that much.  Over the water is no challenge, obviously. 

I think 100ft would still force the NOE runners to stay off the auto pilot and actually fly their aircraft in, and many of those attempting will still venture too high and show a blip inside the radar ring.  Yes, that extra 35 feet would go along way in allowing those who work at it to use the NOE raid.  I'm surprised HTC made such a drastic change, really.

If tweaking the NOE ceiling is off the table, then what about increasing the radar bar detection to 500ft?  That would go along way to allowing the NOW deep strikes the ability to at least get behind enemy lines.  They'd still be detected once inside the radar ring.

Oh... has anyone else noticed that radar repairs itself in 1 hour now???   
Title: Re: Radar and NOE
Post by: 68Hawk on June 26, 2010, 05:34:19 PM
I think 100ft NOE would be better all around.  It would give a little more leeway, but would still be challenging.  Most importantly it would give a hard line on the altimeter so you know for certain if you are over or under.

I like having the base flashing being closer in than the dar ring.  I think 8-10 miles would be the best setting for this.  I like the 20 mile dar rings, but I can see how it doesn't go as well with some of the terrains we have now.  Maybe 18 miles would be a happy compromise. 

Hitech, is it still possible to get the altitude zones that we were discussing at the CON last year?
Title: Re: Radar and NOE
Post by: fbWldcat on June 26, 2010, 05:40:21 PM
Just as a possibility, how about we have something like ENY going on with radar? One team that is steamrolling all the other sides has a smaller dar ring. Those getting their arses handed to them have a larger dar ring. Or something of the sorts.
Title: Re: Radar and NOE
Post by: caldera on June 26, 2010, 05:49:40 PM
A 100' dar ceiling is reasonable.  The new radar rings are too big now.  Might be better to go back to the old dar rings, but make destroying dar tower take 500 lbs of damage.  It's so easy for a single cannon bird to down it in one pass.
Title: Re: Radar and NOE
Post by: Scherf on June 26, 2010, 09:05:06 PM
What happens when the NOE guys go to mass gv raids?
Title: Re: Radar and NOE
Post by: AWwrgwy on June 26, 2010, 10:25:04 PM
A 100' dar ceiling is reasonable.  The new radar rings are too big now.  Might be better to go back to the old dar rings, but make destroying dar tower take 500 lbs of damage.  It's so easy for a single cannon bird to down it in one pass.

Why are the new dar rings too big?  Because you can see where the enemy is and they can see you?

 :confused:


wrongway
Title: Re: Radar and NOE
Post by: RTHolmes on June 27, 2010, 02:49:28 AM
because they often overlap the runway of the next base over and thats, like, invading my personal space man! :uhoh
Title: Re: Radar and NOE
Post by: Ghosth on June 27, 2010, 07:37:11 AM
The problem with that idea wildcat is that your taking an arena wide variable, and trying to change it so that it is different for each country.  Your talking an incredible amount of work recoading the whole radar system.
Title: Re: Radar and NOE
Post by: Bronk on June 27, 2010, 09:06:55 AM
65 feet over water 100 over land... if it were possible.
Title: Re: Radar and NOE
Post by: Lusche on June 27, 2010, 09:21:36 AM
Why are the new dar rings too big?  Because you can see where the enemy is and they can see you?


Can I talk to you to get it down at least to 16?  :pray

I'm basically flying most of my missions in base defense (particularly vs bombers), so I do actually have more benefits from having larger dar... but I don't see really any good in huge overlapping circles, and at 18, they will still do it. Combined with 65 dar altitude you can very often see enemy planes immediately when they taking off from their fields, that's a bit too much. Being spotted by a Vbase in the next sector right at takeoff... Reminds me really of the DA ;)

It doesn't allow for lone buff guys to get at least some obscurity on parts of their route when going for deep targets (and giving the interceptor (me) the opportunity to use his brain a bit). Huge missions don't get that much advantage from having smaller circles, as a massive darbar already attracts lots of attention - but with continuous radar cover and no more "clever routing" the chances for a single guy are much lower.
And yesterday there was a enemy horde over one of our bases, a complete red darbar, FH's down and no green around. I was going to hunt them in a fast plane... unfortunately they had dar cover over our base due to overlapping dar circles ;)

I see the point in reducing the dar alt (though I find 65 a bit too harsh), but I don't see increased base radar ranges having a bigger positive aspect, or leading to "more fights"...maybe just to bigger missions/hording? As I said in the other thread: Maybe increase the warning range instead of the dar circle? Or set both to 16?



Title: Re: Radar and NOE
Post by: Bronk on June 27, 2010, 09:31:39 AM
Hmmm could bar dar and dot dar be set for diff alts.

What I'm getting at is bar dar would pop at 65' but no dots till say over 150'.  This way you'll get some warning but still have some surprise to noe.
Title: Re: Radar and NOE
Post by: fbWldcat on June 27, 2010, 09:44:15 AM
The problem with that idea wildcat is that your taking an arena wide variable, and trying to change it so that it is different for each country.  Your talking an incredible amount of work recoading the whole radar system.

Yeah it was just a thought, I think it would be a lot like ENY with the whiners and such  :uhoh

Learn to fly the I-16 people  :P
Title: Re: Radar and NOE
Post by: Rino on June 27, 2010, 10:41:34 AM
What happens when the NOE guys go to mass gv raids?

     I guess that will make staying under 65 foot easier  :D
Title: Re: Radar and NOE
Post by: DeltaFox on July 14, 2010, 06:12:02 PM
Make your Late War arenas with the new plan, leave EW and MW alone, please.

I am not a fan.

No way, other than at sea, is anyone going incognito below 65 feet over hilly terrain without popping up once in awhile.

I don't get it, Aces High II was great, why spoil it?

And get rid of the stupid proximity alarms.

This is the company's creation, they can do as they wish, for whatever reason.

 

New Wishlist Item.

Put the radar altitude profile back to 200 ' from 65' . Put the radar range back to 12 miles from 20 miles.
Your really messing up our cross country 110 NOE missions. Those trees and windmills try to jump up and get me now..
End of Wishlist!!!
Title: Re: Radar and NOE
Post by: Ack-Ack on July 14, 2010, 07:00:57 PM
No way, other than at sea, is anyone going incognito below 65 feet over hilly terrain without popping up once in awhile.

It's entirely possible and actually quite easy to do. 

ack-ack
Title: Re: Radar and NOE
Post by: PropHawk on July 14, 2010, 07:19:07 PM
It's entirely possible and actually quite easy to do. 

ack-ack
definitely possible, still hate it but :joystick: :airplane: :O KABOOM :( :mad: :cry (Joystick flies across room and breaks window, giving Sandy a heart attack.
p.s. Sandy is my dog. :D :salute
Title: Re: Radar and NOE
Post by: bustr on July 15, 2010, 01:43:27 AM
ACK-ACK,

I bet they only understand Swahili with a whiney lisp and can't make out what HiTech is telling them is the judgment from COAD!
Title: Re: Radar and NOE
Post by: 321BAR on July 16, 2010, 02:54:11 PM
It's entirely possible and actually quite easy to do. 

ack-ack
Yeah and if there are trees you suddenly CAN'T fly NOE over land... :rolleyes:
Title: Re: Radar and NOE
Post by: sky25 on July 16, 2010, 03:03:52 PM
never has been 200', and ^ is the point of the change ...

100, 200, 300, 400,or 500. Whatever. Not 65' 
Title: Re: Radar and NOE
Post by: sky25 on July 16, 2010, 03:22:36 PM
Look, if you can't fly on the deck, you have no business in an NOE raid. I can fly with my gear a mere inches from the water, and my prop almost hitting the trees. Either man up and fight the cons, or become a better pilot.

I love reading a sixteen year old kid telling a 40 year old man and Army Veteran to man up and fight cons in a cartoon world game..  I Read your "bomber guns....." posting. You sure do have alot of nerve. talking crap about someones cartoon flying skills..
Here Nemisis is the link to your latest effort at posting about your amazing skills as an Aces High  Pilot and Gunner.  I really like what an Aces High staff member had to say about them. http://bbs.hitechcreations.com/smf/index.php/topic,291668.0.html
I really liked reply #92 on page 7. http://bbs.hitechcreations.com/smf/index.php/topic,291668.msg3721736.html#msg3721736

Ok young man. Please stop and read what the original post said. If you love the NOE at 65' or lower, you can simply say that you like it or dislike it and the reasons why. Actually, I can fly very well NOE.  Why do you need to act your age and try to insult the person who made the post. Grow up and be a man before you try insulting one. Children these days what can you do?

I just read your latest post called:    
Quote
From Nemesis::help please?
« on: Yesterday at 11:29:36 AM »
Quote
OK, took about a week vacation from AH, and my gunnery skill dropped to the point of irrelevancy. I can't get it back up to par, any tips besides shooting the offline drones?


PS have you been practising your bomber skills. LOL
I  took a two week vacation and could still shoot when I got back.
Title: Re: Radar and NOE
Post by: SlapShot on July 16, 2010, 04:03:14 PM
I really liked reply #92 on page 7. http://bbs.hitechcreations.com/smf/index.php/topic,291668.msg3721736.html#msg3721736

 :rofl ... WOW ... epic pwnage there.
Title: Re: Radar and NOE
Post by: Ack-Ack on July 16, 2010, 04:19:26 PM
Yeah and if there are trees you suddenly CAN'T fly NOE over land... :rolleyes:

I've flown a few times already completely NOE over land for up to a sector in a B-25H, trying to stay as close to 25-30ft as possible.  The highest I had to pop up to avoid a tree was a small patch of trees and didn't pop up on radar doing it.  I picked my route carefully, flying as much as I could in the clear areas and when I had to climb over an obsticle, I would start my climb early and gently climb up and over it instead of a quick pop up over and back down.  Doing it gently lessens the likelihood of accidently popping up too high because you did it too quickly. 

The point is that it's entirely possible to still do it, the only difference now is that you now have to actually fly instead of just hitting auto-level and doing it on cruise control.  There is also a nice rush when flying NOE at treetop or lower levels, true seat of your pants flying.

ack-ack
Title: Re: Radar and NOE
Post by: Ack-Ack on July 16, 2010, 04:25:09 PM
I love reading a sixteen year old kid telling a 40 year old man to man up and fight cons in a cartoon world game..  I Read your "bomber guns....." posting. You sure do have alot of nerve. talking crap about someones cartoon flying skills..
Here Nemisis is the link to your latest effort at posting about your amazing skills as an Aces High  Pilot and Gunner.  I really like what an Aces High staff member had to say about them. http://bbs.hitechcreations.com/smf/index.php/topic,291668.0.html
I really liked reply #92 on page 7. http://bbs.hitechcreations.com/smf/index.php/topic,291668.msg3721736.html#msg3721736


A kill has been recorded.

I think sky25 is going to end up fitting nicely in here.


ack-ack
Title: Re: Radar and NOE
Post by: sky25 on July 16, 2010, 04:52:03 PM
I've flown a few times already completely NOE over land for up to a sector in a B-25H, trying to stay as close to 25-30ft as possible.  The highest I had to pop up to avoid a tree was a small patch of trees and didn't pop up on radar doing it.  I picked my route carefully, flying as much as I could in the clear areas and when I had to climb over an obsticle, I would start my climb early and gently climb up and over it instead of a quick pop up over and back down.  Doing it gently lessens the likelihood of accidently popping up too high because you did it too quickly. 

The point is that it's entirely possible to still do it, the only difference now is that you now have to actually fly instead of just hitting auto-level and doing it on cruise control.  There is also a nice rush when flying NOE at treetop or lower levels, true seat of your pants flying.

ack-ack
Actually Ack-Ack I am enjoying the new settings. Took awhile to get used to them, but have adjusted. Your correct 100%. Now you have to actually concentrate hard to keep it at 65'.. :salute
Title: Re: Radar and NOE
Post by: Bronk on July 16, 2010, 04:58:11 PM
A kill has been recorded.

I think sky25 is going to end up fitting nicely in here.


ack-ack
LOL yup  just takes a push in the right direction. :aok