Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Bronk on June 24, 2010, 03:58:51 PM
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Could you please reimplement chained base capture?
:devil
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Could you please reimplement chained base capture?
:devil
no.
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Awww you don't want to see the little toolshedders heads spin even faster? :lol
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Awww you don't want to see the little toolshedders heads spin even faster? :lol
:x
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Awww you don't want to see the little toolshedders heads spin even faster? :lol
I don't want to see gameplay changes just to annoy people.
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I don't want to see gameplay changes just to annoy people.
Lusche who is the guy in your avatar? I have always wondered German Celeb or something?
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Lusche who is the guy in your avatar? I have always wondered German Celeb or something?
trololo.... ;)
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That chain experiment was a total disaster. I remember everybody hating it. No way in hell should be a good response.
semp
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That chain experiment was a total disaster. I remember everybody hating it. No way in hell should be a good response.
semp
I liked it a lot. You had no problem finding the fight you wanted. From gving and furballing on the deck to buff hunting and fighting off the escorts higher up.
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I liked it a lot. You had no problem finding the fight you wanted. From gving and furballing on the deck to buff hunting and fighting off the escorts higher up.
Ohh no.... I beg to differ massively. It very much reduced the type of fights one could get at any given moment. The experiment was aborted for good reasons. For such a thing to work, we would have to get completely different maps.
The only thing it really made easier was... milking attack & bomber scores ;)
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trololo.... ;)
/begin hijack
http://www.youtube.com/watch?v=oavMtUWDBTM&feature=related
/end hijack
Really though, chain capture is about as fun as watching this over and over again. :aok
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/begin hijack
http://www.youtube.com/watch?v=oavMtUWDBTM&feature=related
/end hijack
Really though, chain capture is about as fun as watching this over and over again. :aok
OH MY God :huh Cold war television in the USSR really sucked.
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OH MY God :huh Cold war television in the USSR really sucked.
What if stuff like that came on everyday I would be very entertained.
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Could you please reimplement chained base capture?
:devil
After 14 years of this that would be the end for me and it would happen on day 1.
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OH MY God :huh Cold war television in the USSR really sucked.
He should dance more if he's gonna lip sync.
:banana: :banana:
wrongway
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/begin hijack
http://www.youtube.com/watch?v=oavMtUWDBTM&feature=related
/end hijack
Really though, chain capture is about as fun as watching this over and over again. :aok
Nice Hijack bro :aok
That Trololo dude looks like he got into a serious train wreck and had some really bad plastic surgery :banana:
It's that or the Vodka sucks in Stalingrad :lol
I laugh everytime i see his avatar though
froger
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OH MY God :huh Cold war television in the USSR really sucked.
I saw an interview with that guy about the song. It was about a cowboy or something but the commies made him change the lyrics to that jibberish because it was too "American".
I want that song as my ringtone. :D
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(http://downloads.hitechcreations.com/comptest2.JPG)
Bring it.
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Could you please reimplement chained base capture?
:devil
I was very seriously considering it until I though about just changing radar settings first.
At the moment I am considering changing some down times of radar factories so radar can be taken out for 2 hours with a little bit of effort.
And possibly changing range to 18.
HiTech
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I like those changes Hitech, it seems people are most concerned with radar for some reason. Making the radar strat more of a target will be interesting, but I'm curious to see if it is abused by a side that has more players.
We'll just have to try it and see. :)
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If we want to "funnel" people into fighting each other, lets not forget to do it vertically too.
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And possibly changing range to 18.
Can I talk to you to get it down at least to 16? :pray
I'm basically flying most of my missions in base defense (particularly vs bombers), so I do actually have more benefits from having larger dar... but I don't see really any good in huge overlapping circles, and at 18, they will still do it. Combined with 65 dar altitude you can very often see enemy planes immediately when they taking off from their fields, that's a bit too much. Being spotted by a Vbase in the next sector right at takeoff... Reminds me really of the DA ;)
It doesn't allow for lone buff guys to get at least some obscurity on parts of their route when going for deep targets (and giving the interceptor (me) the opportunity to use his brain a bit). Huge missions don't get that much advantage from having smaller circles, as a massive darbar already attracts lots of attention - but with continuous radar cover and no more "clever routing" the chances for a single guy are much lower.
And yesterday there was a enemy horde over one of our bases, a complete red darbar, FH's down and no green around. I was going to hunt them in a fast plane... unfortunately they had dar cover over our base due to overlapping dar circles ;)
I see the point in reducing the dar alt (though I find 65 a bit too harsh), but I don't see increased base radar ranges having a bigger positive aspect, or leading to "more fights"...maybe just to bigger missions/hording? As I said in the other thread: Maybe increase the warning range instead of the dar circle? Or set both to 16?
To be honest... I didn't even see a reason to increase circle dar range in the first place :uhoh
radar=12 miles
(http://img709.imageshack.us/img709/5535/dar12.jpg)
radar=16 miles
(http://img202.imageshack.us/img202/480/dar16.jpg)
radar=20 miles
(http://img31.imageshack.us/img31/9854/dar20.jpg)
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I suggest noe alt to 70-75 feets too.
Let's consider that not all ppl have super graphic card on board and big monitor too.
TY
:salute
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Sometime, by noe You can very funny catch cons while they attacking VH fields.
Now?
While You do slalom between trees ... You training for ski game.
Or not?
:salute
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That is the single worst performace in the history of music video, thats the 5th friggin time I've watched it. More fascinating than any train wreck. If I'm the cameraman on that I keep peeking out from behind the lens just to confirm it's real, while I am begging for the pain to stop, please just make it stop.
I did a little history search on the making of that video. Of those involved, 3 people committed suicide, 2 came out of the closet, 1 had his ears and eyes surgically removed, and the singers mother ran off with a dwarf who owns a company that paints plastic flowers.
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That is the single worst performace in the history of music video, thats the 5th friggin time I've watched it. More fascinating than any train wreck. If I'm the cameraman on that I keep peeking out from behind the lens just to confirm it's real, while I am begging for the pain to stop, please just make it stop.
I did a little history search on the making of that video. Of those involved, 3 people committed suicide, 2 came out of the closet, 1 had his ears and eyes surgically removed, and the singers mother ran off with a dwarf who owns a company that paints plastic flowers.
:confused: :confused: :confused:
:rofl
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Bring it.
Thanks for the pic, Bronk. Up to now, I had no idea what this thread was about.
Armed with a clue, I do not like the concept. There are already natural chains on most maps. Gv spawns direct a lot of the traffic in the current set up. Range, field altitude, field size, etc. guide decisions enough.
The map you posted reminds me of the line to get on a roller coaster.
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trololo ... :rofl
:aok
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I don't want to see gameplay changes just to annoy people.
My feelings exactly. Wrong intentions will net no gains for the community.
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To be honest... I didn't even see a reason to increase circle dar range in the first place :uhoh
I see it as giving you warning and time to climb to 20K to intercept BUFFS on the way to pork your field and have a chance of getting to altitude and into position before they drop versus, what seems to have been the norm, chasing empty bombers past the field.
wrongway
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I see it as giving you warning and time to climb to 20K to intercept BUFFS on the way to pork your field and have a chance of getting to altitude and into position before they drop versus, what seems to have been the norm, chasing empty bombers past the field.
wrongway
But that has never been really an issue like the completely overwhelming horde NOE's, especially as you can spot incoming high raids by darbar. And the majority of buffs does not fly that high.
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But that has never been really an issue like the completely overwhelming horde NOE's, especially as you can spot incoming high raids by darbar. And the majority of buffs does not fly that high.
Not an overwhelming issue but an issue nonetheless. It is nearly impossible to take off from a base and intercept a single formation of BUFFS before they get over a base with a 12 mile dar circle.
The new dar circle has virtually nothing to do with NOE raids anyway if you can stay under the NEW minimum altitude as the base still doesn't start to flash any earlier than it did before.
As for the "they see me taking off" dar overlap argument, you're trying to sneak up on them or looking for a fight? I understand the reasoning that you don't want them to know exactly where you are, but it still promotes the fight if you can find each other faster.
wrongway
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At the moment I am considering changing some down times of radar factories so radar can be taken out for 2 hours with a little bit of effort.
Why on earth would you want to make bomb-and-bail radar porking more effective? I thought the whole point of the new dar settings was to encourage fighting; this would do exactly the opposite. If anything, radar should be harder to kill and pop back up faster.
(And while you're messing with settings to improve gameplay, the top item on my wishlist, and I know a lot of others feel the same way, would be to prevent CVs from getting within puffy ack range of enemy fields...)
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Why on earth would you want to make bomb-and-bail radar porking more effective? I thought the whole point of the new dar settings was to encourage fighting; this would do exactly the opposite. If anything, radar should be harder to kill and pop back up faster.
(And while you're messing with settings to improve gameplay, the top item on my wishlist, and I know a lot of others feel the same way, would be to prevent CVs from getting within puffy ack range of enemy fields...)
If you don't want the radar to get porked, defend it.
But that would probably get as much response as announcing you've detected an NOE on channel.
Nevermind.
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[quote author=Crash Orange
(And while you're messing with settings to improve gameplay, the top item on my wishlist, and I know a lot of others feel the same way, would be to prevent CVs from getting within puffy ack range of enemy fields...)
[/quote]
No. But then I'm not "alot of others"
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Not an overwhelming issue but an issue nonetheless. It is nearly impossible to take off from a base and intercept a single formation of BUFFS before they get over a base with a 12 mile dar circle.
It's still at 20 miles. Bombers cover 20 miles in about 5 minutes. Also it was no more issue that takign down FH's in general, or sinking CV's or suicide porkign ords or any other "issue" like that - totally unlike NOE steamrolling for hours. It's nothing that was getting out of hand, unbalancing or whatever
The new dar circle has virtually nothing to do with NOE raids anyway if you can stay under the NEW minimum altitude as the base still doesn't start to flash any earlier than it did before. exactly.
As for the "they see me taking off" dar overlap argument, you're trying to sneak up on them or looking for a fight? I understand the reasoning that you don't want them to know exactly where you are, but it still promotes the fight if you can find each other faster.
For me, a MA fight is much more than just 2 or more planes being in a close dogfight. I like the additional layer of guesswork, analysis or what you would like to call it. I dislike "the all on dar, all the time". I do like some uncertainty - "Uppers at AXXX? Where are they going? Porking my arifield, or moving towards my Vbase". And of course,the same goes the other way: When there's an all red horde covering my base, and I'm desperately trying to get the buffs or the goon ib, it doesn't help the enemy has radar coverage over my base. In that case, it's more likely a single interceptor like me will just let the horde have that base. Whether on offense or defense - I have a feeling it's more likely to create a "safety in numbers" approach
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Why on earth would you want to make bomb-and-bail radar porking more effective? I thought the whole point of the new dar settings was to encourage fighting; this would do exactly the opposite. If anything, radar should be harder to kill and pop back up faster.
This is a case where the response of 'defend it' totally applies. If you don't want your HQ bombed then defend it, the defending country now has ample time to take off, get to altitude and intercept the bombers. With the Komet being available at the closest field to the HQ, there really shouldn't be any excuses of "you can't get to altitude fast enough to intercept!". It does encourage fighting, now there is a significant reason to defend your HQ from attack.
Just like those that used to enjoy flying mass hord NOE missions need to adapt to the new changes, so will those of us that like to dogfight. We are going to have to switch from a full offensive furballing mentality to one that mixes both offensive and when needed, defensive dogfighting. Those of us that can adapt will enjoy the increased emphasis on combat, those that can't adapt to the new changes will find greener pastures elsewhere.
ack-ack
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I was very seriously considering it until I though about just changing radar settings first.
At the moment I am considering changing some down times of radar factories so radar can be taken out for 2 hours with a little bit of effort.
And possibly changing range to 18.
HiTech
It frightens me a little that we are almost on the same page. ;)
Question is it possible to to have code written that so that dar pops at diffident alt for when over water or land?
Ohh what's next the forced break up of mega squads? :pray :devil
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(And while you're messing with settings to improve gameplay, the top item on my wishlist, and I know a lot of others feel the same way, would be to prevent CVs from getting within puffy ack range of enemy fields...)
YES please, there is nothing more annoying than a CV that is half a mile from the coast blanketing the near by airfiled with puffy ack and normal ack, making it next impossible to have any fights with out getting clobbered by ack.
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It occured to me that perhaps the motives behind the radar changes might be:
In ww2 the Allies had better bombers. The goal was to destroy strategic targets. Fighters were there to escort and protect. The Axis goal was to destroy the bombers. The Allies had to stop the Axis fighters before they could destroy the bombers.
"Dog Fights" primarily resulted from this premise....NOT because Allied fighters went out looking for Axis fighters....that did happen but it wasn't something either side wanted to engage in.
Mabey...just mabey....the changes mean that
1. If you up a bomber mission the mission should include enough fighters to cover the bombers.
2. The radar changes mean that the bomber mission can be discovered in time for a defense to take off and intercept.
So this further means that there is more of a POINT TO FURBALLING...I like furballing...but I would like it even better if there was a REASON to get into a furball other than score.
Such as killing the escort, killing the buffs, and stopping a planned attack.
This might lead to organized fighter missions...which are very rare because there is no reason to other than pounce a base and CAP it for score kills.
Am I making any sense here?
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This is a case where the response of 'defend it' totally applies. If you don't want your HQ bombed then defend it, the defending country now has ample time to take off, get to altitude and intercept the bombers. With the Komet being available at the closest field to the HQ, there really shouldn't be any excuses of "you can't get to altitude fast enough to intercept!". It does encourage fighting, now there is a significant reason to defend your HQ from attack.
Just like those that used to enjoy flying mass hord NOE missions need to adapt to the new changes, so will those of us that like to dogfight. We are going to have to switch from a full offensive furballing mentality to one that mixes both offensive and when needed, defensive dogfighting. Those of us that can adapt will enjoy the increased emphasis on combat, those that can't adapt to the new changes will find greener pastures elsewhere.
ack-ack
It would only encourage fighting for a short period of time. One side takes down radar, other side masses up and takes down their radar, two sides with no radar hit the third sides radar. Now no one has radar, and that is pretty basically how it was and is now when everyone is porking radar at the bases.
I'm all for change, but I do not see how anything changed. Radar gets porked and the game continues on. Same old stuff. My thoughts would be to put some manned 88s or 5" at the airfields and V bases. This might make things a bit interesting.
Just my opinion.
Fred
By the way, I don't pretend to have the answers, just wanted to throw a thought into the pan.