Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: oakranger on June 27, 2010, 01:48:37 AM
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With the new radar system in place, what do you think AH crew will do next to change the arena settings? Lower the icon range down to 3K or 1k?
Lets here your thoughts on what they might do?
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reintroduce sheep and perk rubber boots?
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Maybe bump the noe ceiling to something more reasonable like 100-150 ft... :noid
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Aces NoE
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Charge 1 perk for the Spit16. :rofl :rofl :rofl It would be epic.
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With the new radar system in place, what do you think AH crew will do next to change the arena settings? Lower the icon range down to 3K or 1k?
Lets here your thoughts on what they might do?
I had no idea icon range was 3K
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Perk Ord, especially 1k bombs for fighters.
Possibly perk some guns packages at the same time.
But if they do I want the 57mm anti ship package for the mossie.
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Forced break up of mega tards... I mean squads. Squads with anything that resembles the same name forced to diff chess piece. :devil :pray
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Maybe bump the noe ceiling to something more reasonable like 100-150 ft... :noid
Noe with a 262 and popping up a bit more diff?
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Noe with a 262 and popping up a bit more diff?
Not at all, I could care less about that, haven't hardly flown the jet this tour anyways. The point is, the entire "Hunting" aspect of the game has been completely removed. Staying under 65 feet over rugged terrain is near impossible now. I can barely do it in any plane for more than 10 or so seconds without auguring or dipping above 65 feet. I always thought 500 ft was too high because there is absolutely no challenge and even then, some scrub noobs still couldn't do it. But to go from 500 ft down to 65 feet is like deciding one day you are going to take ice baths every morning instead of hot showers before work. It ought to be in the 100-150 yd range, if you wanted to call it "Challenging" Nap of Earth. As it is, it should be called "Laughably Absurd, Good Luck Not Auguring <Snicker Snicker>" Nap of Earth.
I'm not siding with anyone here, I'm just calling a spade a spade.
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Does anyone know what the radar limit was in WW2? Just make it whatever was true to the time period and we wouldn't have to bicker about it.
And Grizz you are the only one I've ever heard of the "hunts" on the deck. :uhoh
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Does anyone know what the radar limit was in WW2? Just make it whatever was true to the time period
Sorry, no simple numbers for that kind of stuff. Depends on type of radar, location, and more
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Not at all, I could care less about that, haven't hardly flown the jet this tour anyways. The point is, the entire "Hunting" aspect of the game has been completely removed. Staying under 65 feet over rugged terrain is near impossible now. I can barely do it in any plane for more than 10 or so seconds without auguring or dipping above 65 feet. I always thought 500 ft was too high because there is absolutely no challenge and even then, some scrub noobs still couldn't do it. But to go from 500 ft down to 65 feet is like deciding one day you are going to take ice baths every morning instead of hot showers before work. It ought to be in the 100-150 yd range, if you wanted to call it "Challenging" Nap of Earth. As it is, it should be called "Laughably Absurd, Good Luck Not Auguring <Snicker Snicker>" Nap of Earth.
I'm not siding with anyone here, I'm just calling a spade a spade.
I was thinking of diff settings. Water and land diff alt. Bar and dot dar pop at diff alts.
http://bbs.hitechcreations.com/smf/index.php/topic,291696.0.html
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Maybe bump the noe ceiling to something more reasonable like 100-150 ft... :noid
I am a bit surprise you would say that since you are not the NOE mission guy....wait, your 262 NOE. That where it hurts you. but.......
Not at all, I could care less about that, haven't hardly flown the jet this tour anyways. The point is, the entire "Hunting" aspect of the game has been completely removed. Staying under 65 feet over rugged terrain is near impossible now. I can barely do it in any plane for more than 10 or so seconds without auguring or dipping above 65 feet. I always thought 500 ft was too high because there is absolutely no challenge and even then, some scrub noobs still couldn't do it. But to go from 500 ft down to 65 feet is like deciding one day you are going to take ice baths every morning instead of hot showers before work. It ought to be in the 100-150 yd range, if you wanted to call it "Challenging" Nap of Earth. As it is, it should be called "Laughably Absurd, Good Luck Not Auguring <Snicker Snicker>" Nap of Earth.
I'm not siding with anyone here, I'm just calling a spade a spade.
the 100 to 150 range is a repeatable range that still NOE missions can not all handle it.
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I am a bit surprise you would say that since you are not the NOE mission guy....wait, your 262 NOE. That where it hurts you. but.......
Meh, that's not why I'm making these points.
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Grizz is spot on. 65 feet is really to extreme. 100-150 is the way to go. It is a challenge without being ridiculous.
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Kilo quit humping his ankle :D
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As asked, HiTech would have quite a coding job on his hands to makes radar WW II authentic. Examples:
British Naval Radar Equipment of World War II
All Ranges are in Nautical Miles
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Type 79
Became Operational: August 1938
War Status: Replaced Type 284 in a few destroyers
Purpose: Air Warning
Wavelength: 7 meters
Power Output: 70 KW
Range: 60
Remarks: First British ship-based radar system. Fitted to HMS Sheffield.
Type 271
Became Operational: First fitted to corvette HMS Orchis in May 1941.
War Status: Used operationally in war on small ships
Purpose: Surface Warning
Wavelength: 10 cm
Power Output: 5 - 90 KW
Range: 10 - 25
Remarks: First microwave radar set. Very successful and fitted to hundreds of ships.
Type 272
Became Operational: 1941
War Status: Used operationally in war on destroyers and cruisers
Purpose: Surface Warning
Wavelength: 10 cm
Power Output: 5 - 90 KW
Range: 10 - 25
Type 273
Became Operational: 1941
War Status: Used operationally in war on cruisers and battleships
Purpose: Surface Warning
Wavelength: 10 cm
Power Output: 5 - 90 KW
Range: 10 - 25
Type 274
Became Operational: 1944
War Status: Replaced Type 284
Purpose: Main Gunnery Director
Wavelength: 10 cm
Power Output: 400 KW
Range: 16
Type 275
Became Operational: 1945
War Status: Replaced Type 285
Purpose: AA Fire Control (DP role for Destroyers)
Wavelength: 10 cm
Power Output: 400 KW
Range: 16
Type 276
Became Operational: 1944
War Status: Replaced Type 284 in a few destroyers
Purpose: Main Gunnery Director
Wavelength: 10 cm
Power Output: 500 KW
Range: N/A
Type 277
Became Operational: Late 1943
War Status: The First shipboard set with PPI height-finder. Not a very good performer
Purpose: Combined Air and Surface Warning
Wavelength: 10 cm
Power Output: 500 KW
Range: 25 - 35
Type 279
Became Operational: 1940
War Status: Used on large ships.
Purpose: Type 79 with gunnery ranging
Wavelength: 7.5 meters
Power Output: 70 KW
Range: 100
Type 280
Became Operational: 1940
War Status: Based upon Army GL Mark I set.
Purpose: Air-warning / AA control
Wavelength: 3.5 meters
Power Output: 25 KW
Range: N/A
Remarks: Used for a short time in 1940 - 1941 on old AA cruisers
Type 281
Became Operational: December 1940
War Status: Most widely used set in WWII
Purpose: Air-warning
Wavelength: 3.5 meters
Power Output: 350 KW
Range: 120
Remarks: First used on light cruiser HMS Dido
Type 282
Became Operational: 1941
War Status: Operational
Purpose: Close range AA control
Wavelength: 50 cm
Power Output: 25 KW
Range: 3.5
Remarks: First used on HMS Prince of Wales
Type 283
Became Operational: Late 1942
War Status: Operational
Purpose: Blind AA Barrage fire for main armament of large ships
Wavelength: 50 cm
Power Output: 25 KW
Range: 8.5
Remarks: Fitted in almost all cruisers and large ships
Type 284
Became Operational: June 1940
War Status: Operational
Purpose: Main gunnery for large ships
Wavelength: 50 cm
Power Output: 25 KW
Range: 10
Remarks: First fitted to HMS Nelson. Very successful.
Type 285
Became Operational: Late 1942
War Status: Operational
Purpose: Long range AA gunnery
Wavelength: 50 cm
Power Output: 25 KW
Range: 8.5
Remarks: Variant of Type 284 adapted for small ships.
Type 291
Became Operational: End of 1941
War Status: Operational
Purpose: Air warning
Wavelength: 1.5 meters
Power Output: 100 KW
Range: 35
Remarks: Widely used on small ships throughout WWII
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Whoops...see below
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These are the Germans and there's were "cone" radar...no linear, non-directional, non-pulse
Type
FREQ Range Bearing Accuracy
FuMO21 368 14-18 70 m 3 Destroyers
FuMO22 368 ? - - Capital ships
FuMO23 368 ? - - Capital ships
FuMO24/25 368 15 - 20 70 0.3 Capital ships, destroyers
FuMO 26 368 20 - 25 70 0.25 Capital ships
FuMO 30 368 6 - 8 100 5 Submarines
FuMO 61 Hohentwiel-U 556 8 - 10 150 3 Submarines
FuMO 63, Hohentwiel-K 556 to 567 12 - 20 150 2
FuMO 81 Berlin-S 3300 20-30 100 5 Surv set, Prinz Eugen, destroyers, E-boats
FuMO 213 Wuerzburg-D 560 40 - 60 35 1.15 AA gunnery
FuMB 7 Timor - passive - - ?
Palau - passive - - ?
FuMB 3
Bali - passive - - ?
FuMB 4 Sumatra - passive - - ?
Seetakt - -
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Im hoping for a new cross country text channel just for the grownups. Maybe channel 300?
:noid
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I really could care less, but I do tell ya that extra 35 feet of room helps tremendously...
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With the new radar system in place, what do you think AH crew will do next to change the arena settings? Lower the icon range down to 3K or 1k?
Lets here your thoughts on what they might do?
Nothing for a while I would bet. That way HTC can see what effect the radar settings changes have made.
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It ought to be in the 100-150 yd range, if you wanted to call it "Challenging" Nap of Earth.
300 to 450 feet? or did you mean 100-150 feet?
Sorry but the whole radar whine is silly.
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Id like to see different types of bases put it....bridgeheads ect ect and see a new strat system keeping the current one and mixing in the old one.
:salute
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Spent the past 2 hours researching WWII radar capabilities :rolleyes: While the 20 mile dar rings are a pain in the butt, Hitech is being generous by ONLY implimenting 20 miles as by late war the ranges were from 200 - 300 miles. Could you imagine what that map would look like :confused: However, altitude detection......I was only able to find facts from 1939 - 1942 (early war). In which it clearly stated ground based radar minimum alt detection was 200 - 250 feet. Sea based dar........you figure it out, if they can pick up the conning tower of a sub...... :aok
Between 1940 - 1945 there was one heck of a "Radar" advancment war going on behind the scenes. While the axis powers continuously lost ground, both US & Britain took the lead and developed dar. I finally gave up on finding late war minimum alt detection specs, but with the radar race in full swing during 42 - 45 I can only assume to 200 to 250 deck dramatically dropped by wars end too.
That being said, I agree, the 65 foot ceiling is rather low and I'd like to see a happy meduim. Dar rings don't bother me, if they get in the way.........."Go Kill Em" :D
<S>
Rokit
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I wouldn't mind a 100' deck limit. 65' is extreme IMO. THERE....I SAID IT! :bolt:
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Forced break up of mega tards... I mean squads. Squads with anything that resembles the same name forced to diff chess piece. :devil :pray
You're evil.
I like it.
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pfft, all of yall are soft hearted, I vote for no radar.
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Meh, that's not why I'm making these points.
i know what your point is, just giving you grief for the fun of it. I do agree that they should have the radar to 100 or 150ft. 65ft, where did they come up with that?
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Perk Ord, especially 1k bombs for fighters.
Possibly perk some guns packages at the same time.
But if they do I want the 57mm anti ship package for the mossie.
:rock :pray
And I thought the 40mm shook up a plane pretty badly :t
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Just make it an even 100 ft and call it good. 65 seems to be a little too tough to judge on the altimeter. I don't mind the settings now, but leaving it as it is takes a certain tactic out of the game. If I remember correctly, a failed NOE raid usually starts a fresh fight.
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When choosing "attack" mode, only ground targets should count towards score.
Bombers don't get anything towards score for fighting with and shooting down planes, why should "ground attack" mode be any different?
You want "score" for "fighting" against planes?
Up in "fighter" mode.
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When choosing "attack" mode, only ground targets should count towards score.
Bombers don't get anything towards score for fighting with and shooting down planes, why should "ground attack" mode be any different?
You want "score" for "fighting" against planes?
Up in "fighter" mode.
That's not a bad idea Boner. I'd like to see the system just automatically sort the targets into each category though. If I'm in a plane other then a bomber and kill a plane, it counts as fighter kill. I kill a GV in a plane other then a bomber, it counts as attack kill.
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That's not a bad idea Boner. I'd like to see the system just automatically sort the targets into each category though. If I'm in a plane other then a bomber and kill a plane, it counts as fighter kill. I kill a GV in a plane other then a bomber, it counts as attack kill.
What about hit %? If you hit a plane, it counts for fighter hit%, if you hit a building, it counts for attack? But then, what about not hitting anything? Which hit% is going to suffer then? ;)
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The easy answer would be if the rounds just go off into thin air, score it as fighter. Rounds in ground attack. But that's not accurate way to do it either. Interesting question that I'm not sure there is a answer to other then what we have in place now. :headscratch:
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When choosing "attack" mode, only ground targets should count towards score.
Bombers don't get anything towards score for fighting with and shooting down planes, why should "ground attack" mode be any different?
You want "score" for "fighting" against planes?
Up in "fighter" mode.
+1 :aok
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:rock :pray
And I thought the 40mm shook up a plane pretty badly :t
killed a tank with a CV quad 40mm today :D
but i hope the radar is raised not to 100' but 75-80'
AND MY ZEKE NEEDS AN UPDATE!!!! :aok
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What about hit %? If you hit a plane, it counts for fighter hit%, if you hit a building, it counts for attack? But then, what about not hitting anything? Which hit% is going to suffer then? ;)
If you hit nothing in attack mode--your attack hit% will suffer as you are NOT in fighter mode.
Pretty simple really---attack is just what its meant to describe--Ground attack.
Fighters are air to air.
Pick one.
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If you hit nothing in attack mode--your attack hit% will suffer as you are NOT in fighter mode.
Pretty simple really---attack is just what its meant to describe--Ground attack.
Fighters are air to air.
Pick one.
Silly request. Why make it where someone in a single-engine fighter-type aircraft runs from a fight instead of engaging in it because he is in the wrong "mode"?
How about instead they just eliminate the fighter category?
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They will introduce a sorti rate per hanger that is attritible by any damage to each hanger. An no hanger ever goes to zero.
So huge missions will have to launch from several bases, especially if they are from small ones. And that VH is never totally down. It may take 2 minutes, but a vehicle will come out of it.
then..
they will let us play infantry.
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i know what your point is, just giving you grief for the fun of it. I do agree that they should have the radar to 100 or 150ft. 65ft, where did they come up with that?
The altitude of the CV flight deck?
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Artillary and Subs. :aok
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The altitude of the CV flight deck?
Was said in another thread. CV deck height is 57ft so you have a 8ft buffer to takeoff in. :x
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Charge 1 perk for the Spit16. :rofl :rofl :rofl It would be epic.
GREAT IDEA!!! HAHA
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Silly request. Why make it where someone in a single-engine fighter-type aircraft runs from a fight instead of engaging in it because he is in the wrong "mode"?
How about instead they just eliminate the fighter category?
Silly request? LOL
Why would anyone run from a fight? Score? Now THATS silly.
You would think that "most" people would fight for the fights sake.
Sadly thats not usually the case in this game,
Eliminate the fighter category? I could live with that.
Just have a "plane" mode that would include Bombers as well.