Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Wildcat1 on June 27, 2010, 09:11:40 AM

Title: additions to the damage model
Post by: Wildcat1 on June 27, 2010, 09:11:40 AM
I think it would add more of a challenge to a pilot in the middle of a fray who gets his props shot up. not the engine, but the prop independently. there are stories of it happening all the time in WWII, where a pilot had a hole in one prop, as well as a cannon round logged into it. it caused the wounded to really suffer in aerodynamics, and shake violently.

so, what if we made the damage model so where the engine and the props can be damaged seperate of each other, and when the prop is hit, the plane starts to shake, as it does when you are overstressing the airframe in an attempt to reach the sound barrier :lol

also, when enough rounds are shot into the wings, the plane should become heavy on that wing, causing it to roll to that side a little, as well as cause aerodynamic problems. again, to add more of a challenge (of course, im air-to-air challenged as it is! :lol)

just something to add even more realism :salute
Title: Re: additions to the damage model
Post by: LLv34_Snefens on June 27, 2010, 10:43:01 AM
It's already present in the WW1 arena. Since the damage model in there acts as a testing ground for what to come for the WW2 area planes, it should be coming in the future.
Title: Re: additions to the damage model
Post by: Rino on June 27, 2010, 01:05:10 PM
     Kind of interested in what effect the rounds being fired into a wing are having.  Do you mean that the
weight of lead from the rounds, or the loss of lift caused by holes?

     I am also not quite so sure that "all the time" for prop damage is accurate.  More likely the damage was
rare enough to be noticed when someone rtbed with it.  There is a fine line between damaging a prop enough
to cause vibrations and weakening it enough to depart the aircraft.

     The army likes to brag about their rotor systems being strong enough to take a 23mm round.  Two small issues
with this logic I can see.  One, it's alot harder to hit a moving rotor than the fuselage.  Two, I have never seen
a bolt action AAA gun, so chances are where there is one 23mm, there may be others around too  :aok
Title: Re: additions to the damage model
Post by: Wildcat1 on June 27, 2010, 03:29:11 PM
    Kind of interested in what effect the rounds being fired into a wing are having.  Do you mean that the
weight of lead from the rounds, or the loss of lift caused by holes? 

both, i think it would be a neat effect
Title: Re: additions to the damage model
Post by: Rino on June 27, 2010, 04:47:24 PM
     At the ranges most folks are hitting you, those rounds are going to be exiting the aircraft unless they hit something
more solid than skin.  One thing that really surprised me when I started hanging around aircraft was how strong yet
fragile they were.  A plane may look like a car, but it's built much lighter.
      For example, we had a Beech Baron twin land gear up on the runway.  Almost no damage done by the ditch, but the aircraft was rendered useless when an inexperienced recovery crew used the fuselage to lift it back onto it's wheels instead of using the engine mounts.  
     The plane bent like a banana.  :O
Title: Re: additions to the damage model
Post by: Nemisis on June 27, 2010, 04:53:31 PM
It is rather interesting isn't it? I once saw a cesna land gear up, and nosed over. They got it upright just fine, but next landing, the left gear broke, and totaled the plane.
Title: Re: additions to the damage model
Post by: Ghosth on June 27, 2010, 06:52:27 PM
Remember, even on an all metal aircraft, except for directly over a rib, virtually any 133lb weakling could drive a ball point pen through that skin at will.

They just "look" solid, they really are a lot of empty air in most spaces.
Title: Re: additions to the damage model
Post by: Rino on June 27, 2010, 08:48:45 PM
     I always was able to find the strong parts of a bird....pointy ones too, usually with my forehead  :D