Aces High Bulletin Board

General Forums => Wishlist => Topic started by: FiLtH on June 28, 2010, 03:41:53 PM

Title: Ship/Shore gun splash dye
Post by: FiLtH on June 28, 2010, 03:41:53 PM
   Recently read a book that told how Japanese ships fired dye with their shells so they could identify them from the splashes of other ship's guns.

  Would it be possible to be able to color our splashes like we do map icons etc, so the shells we fire have that hue to them?

   All other splashes could still appear white, but ours we could see easily and adjust fire without the confusion.

 
Title: Re: Ship/Shore gun splash dye
Post by: waystin2 on June 28, 2010, 04:01:11 PM
a big +1
Title: Re: Ship/Shore gun splash dye
Post by: smoe on June 28, 2010, 06:11:30 PM
+1 I saw this on Battle 360.
Title: Re: Ship/Shore gun splash dye
Post by: lyric1 on June 28, 2010, 06:17:52 PM
Interesting :headscratch:. If we ever get Japanese ships :aok Now if the allies used this method I would say yes to that as well.
Title: Re: Ship/Shore gun splash dye
Post by: Jayhawk on June 28, 2010, 06:21:44 PM
+1.1  :aok
Title: Re: Ship/Shore gun splash dye
Post by: Pigslilspaz on June 29, 2010, 07:31:52 PM
+1

inb4 frame rates rally call
Title: Re: Ship/Shore gun splash dye
Post by: olds442 on June 29, 2010, 09:49:22 PM
+1

to add there puff ack did it to... when it blows up one will be red say 40mm shell one will be green say 5 in and there 20mm tracers where a blueish 12.7mm(50cal not in game butt would be cool) was yellow  :aok
Title: Re: Ship/Shore gun splash dye
Post by: AWwrgwy on June 30, 2010, 12:55:42 AM
Interesting :headscratch:. If we ever get Japanese ships :aok Now if the allies used this method I would say yes to that as well.

They did.  Naval Battle of Guadalcanal:

Quote
At 0125 on November 13, a Japanese naval force was discovered about 27,000 yd (25,000 m) to the northwest. Rear Admiral Callaghan's task group maneuvered to intercept in what became the first engagement in the Naval Battle of Guadalcanal. At 0148, in almost pitch darkness, San Francisco opened fire on an enemy cruiser 3,700 yd (3,400 m) off her starboard beam. At 0151, she trained her guns on a small cruiser or large destroyer 3,300 yd (3,000 m) off her starboard bow. Then in an attempt to locate other targets, San Francisco accidentally targeted Atlanta. San Francisco's gunfire caused extensive damage to Atlanta, killing Admiral Scott and most of Atlanta's bridge crew. Belatedly, San Francisco realized she was firing on a "friendly" ship and ceased fire. The green dye that San Francisco used to distinguish her shells from those of other ships, was later found stained on Atlanta's superstructure before she sank.


wrongway
Title: Re: Ship/Shore gun splash dye
Post by: Greziz on June 30, 2010, 04:13:15 AM
ULTRA PLUS 1! I don't know how often I can't even vaguely tell where my shots are going because of the 10 other splashes happening in the area.
Title: Re: Ship/Shore gun splash dye
Post by: phatzo on July 01, 2010, 03:29:28 AM
+1 great idea
Title: Re: Ship/Shore gun splash dye
Post by: whipster22 on July 01, 2010, 10:18:10 AM
+10000
Title: Re: Ship/Shore gun splash dye
Post by: grumpy37 on July 01, 2010, 10:40:20 AM
If i understand whats being asked for you want different shell sizes to have different colors....  This is a great idea but would not help triple 8 guys to see their own shells as all the triple 8 rounds would look the same.
Title: Re: Ship/Shore gun splash dye
Post by: Jayhawk on July 01, 2010, 11:38:27 AM
If i understand whats being asked for you want different shell sizes to have different colors....  This is a great idea but would not help triple 8 guys to see their own shells as all the triple 8 rounds would look the same.

No, I'm not sure if ACP (olds) got it or not, but I believe the OP is asking that just the shooter see the dye.  Meaning other people's shots just appear as white but your own is a unique color.
Title: Re: Ship/Shore gun splash dye
Post by: fbWldcat on July 01, 2010, 11:56:00 AM
+1 Great idea  :aok

Sit back and wait for Hitech to arrive on thread.  :cheers:
Title: Re: Ship/Shore gun splash dye
Post by: Captain Virgil Hilts on July 01, 2010, 12:19:12 PM
This has been requested before. And with good reason. I've been hoping to see it done for years.
Title: Re: Ship/Shore gun splash dye
Post by: Void on July 01, 2010, 12:52:34 PM
Pretty good idea, you have my vote. :rock
Title: Re: Ship/Shore gun splash dye
Post by: grumpy37 on July 01, 2010, 01:20:47 PM
If it is possible would be a great addition.
Title: Re: Ship/Shore gun splash dye
Post by: Denholm on July 01, 2010, 10:10:27 PM
Certainly is a great request. Would add some more functionality to this already great simulator. :aok
Title: Re: Ship/Shore gun splash dye
Post by: AWwrgwy on July 02, 2010, 12:29:42 AM
Certainly is a great request. Would add some more functionality to this already great simulator. :aok

If that's not Brown Nosing, I don't know what is.

 :aok


wrongway
Title: Re: Ship/Shore gun splash dye
Post by: Scherf on July 02, 2010, 06:45:37 AM
That's a scary-good suggestion.

 :rock
Title: Re: Ship/Shore gun splash dye
Post by: flatiron1 on July 02, 2010, 07:16:55 AM
No, I'm not sure if ACP (olds) got it or not, but I believe the OP is asking that just the shooter see the dye.  Meaning other people's shots just appear as white but your own is a unique color.


I want it!
Title: Re: Ship/Shore gun splash dye
Post by: usvi on July 02, 2010, 08:11:37 AM
 Sounds Good  :aok
Title: Re: Ship/Shore gun splash dye
Post by: grumpy37 on July 02, 2010, 09:20:01 AM
If that's not Brown Nosing, I don't know what is.

 :aok


wrongway

You wanna see some serious Brown Nosing read the "wow, just wow" thread in the general discussion...  dont forget your hip boots it gets really deep....
Title: Re: Ship/Shore gun splash dye
Post by: 4deck on July 02, 2010, 11:43:36 PM
 :aok