Aces High Bulletin Board

General Forums => Wishlist => Topic started by: ttflier on July 09, 2010, 10:10:04 AM

Title: Mod to new radar settings
Post by: ttflier on July 09, 2010, 10:10:04 AM
OK, ok..... I'm getting used to the new extended radar settings and perhaps, just perhaps...it hasn't ruined the entire game :D  However I would make the suggestion that since the radar is now a more significant strategic target, its down time be extended to an hour (from 45m?) and require a bit more resupply effort to bring it back up.  This would make porking radar in advance of other strategic initiatives a bit more effective and add some value to better defending the radar resource.  Just a thought.......
Title: Re: Mod to new radar settings
Post by: whiteman on July 09, 2010, 10:28:57 AM
only takes one mindless idiot with a 190 to suicide strafe it, down time is fine unless they harden it.
Title: Re: Mod to new radar settings
Post by: Plazus on July 09, 2010, 11:08:41 AM
Perhaps they could both harden the radar and increase downtime? Just a thought.
Title: Re: Mod to new radar settings
Post by: Flayed on July 09, 2010, 12:00:07 PM
Perhaps they could both harden the radar and increase downtime? Just a thought.

 This would be fine as I use my tactical bombers B-26 or KI-67's to pork bases anyway... At alt like a real bomber I may add. :)   Dar just needs to be down longer after I pork it so it would actually be worth porking.
Title: Re: Mod to new radar settings
Post by: whiteman on July 09, 2010, 12:14:09 PM
Dar just needs to be down longer after I pork it so it would actually be worth porking.

I liked how the old zone system worked where if you didn't capture the zone base down times were the max if not player resupplied. Since coming back I haven't made as many Dar/Ord Jabo runs, down time really makes it not worth it.

And yes Plazus i'd be cool with that.
Title: Re: Mod to new radar settings
Post by: Masherbrum on July 09, 2010, 12:41:17 PM
It never ceases to amaze me. 
Title: Re: Mod to new radar settings
Post by: whiteman on July 09, 2010, 01:00:07 PM
please indulge us.
Title: Re: Mod to new radar settings
Post by: Masherbrum on July 09, 2010, 01:07:14 PM
please indulge us.

The threads that have been spawned from Dar.   HTC made the change.
Title: Re: Mod to new radar settings
Post by: whiteman on July 09, 2010, 01:09:44 PM
Just to let it be known i like the changes, I fly defense 85% of the time and CV cover so it's made those a bit easier for me.
Title: Re: Mod to new radar settings
Post by: Masherbrum on July 09, 2010, 01:16:44 PM
Just to let it be known i like the changes, I fly defense 85% of the time and CV cover so it's made those a bit easier for me.

I didn't even post directed at you, had I done so, I would have quoted you.   
Title: Re: Mod to new radar settings
Post by: whiteman on July 09, 2010, 01:44:58 PM
there's 3 others here so far and in a discussion where I would agree with a longer down time which wouldn't exactly be any advantage to how i fly 85% of the time.
Title: Re: Mod to new radar settings
Post by: bustr on July 09, 2010, 03:32:32 PM
Be careful or the next BIG Forum and ch200 whine will be about the suicide 190-Tiffy JABBO radar porkers. Ohhhh theee iinnnHUMANITY........... :pray

Any of you remember that whine from AH1 when they would suicide pork the fuel to 25% along with troops, ammo and radar? The whining about ruined and unfair game play was epic. It was a bigger issue than HOing I think. Play this game long enough and everything comes full circle because you guys WHINE about how everything in the game is unfair to your personal Aces High fantasy. And some of you get so mad at HiTech when his answer is:

Already seen that, heard it all before, just play the game, I'll write the COAD.<-------I think he says it more politely than I just did. :bolt:

Anyone remember if we whined this much back in the AW days???????? :eek: :confused: :huh :rolleyes:



Title: Re: Mod to new radar settings
Post by: whiteman on July 09, 2010, 03:46:12 PM
looking for the whine in here but only see a civil discussion except for a couple posts that have nothing to offer to the thread. Did yall squeak and complain about topics this much in AW?
Title: Re: Mod to new radar settings
Post by: The Fugitive on July 09, 2010, 03:57:57 PM
looking for the whine in here but only see a civil discussion except for a couple posts that have nothing to offer to the thread. Did yall squeak and complain about topics this much in AW?

Well what I got from the post was "Lets make radar stay down longer and harder to bring up quick so I can hide better!". Now I'm not sure if that is a whine about trying to get dar back to the way it was in a different way or not, but me thinks that might be what Mr "K" is referring to.  :P
Title: Re: Mod to new radar settings
Post by: Masherbrum on July 09, 2010, 04:47:16 PM
That is exactly what I was eluding too. :)
Title: Re: Mod to new radar settings
Post by: bustr on July 09, 2010, 05:10:17 PM
This game has violated the law of unitented consiquences so often that the "Law of Unitented Consiquences" should be changed to "The AH Syndrome".

Every time HTC makes a community requested minor change that causes a single destroyable entity to be elevated to an unnaturaly gamey level. Every newbie in the game makes that entity their sole thing in the game to plauge. The whine fest begins after one or two tours. AH1 was about suicide JABBO Newbies because one or two suiciders could take away fuel, troops and ordinance in one pass. Made taking bases about as easy as the recent mass NOE plauge in the game due to blind spots in radar coverage. So most of these radar change discussions are attempts to talk HiTech into putting blind spots back in the radar coverage.

At 100 feet it will again make suicide JABBO one passes attractive to Newbies or the NOE lemings. So like AH1, the suiciders will become a plauge on every bases radar in six or so sectors. Wait for it....then for 45 minutes the mass NOE plauge is reborn. "The AH Syndrome". Add to that pulling the circle back to its original size, no need to pork radar, NOE lemmings Hooooooo......

If HiTech was willing to include a full stealth MOD for $44.95, how many of you would pay for it and use it? Blind spots in the radar are just a partial stealth MOD. Why not ask for a perked ord update of chaff in american bombers to confuse radar? It was used in WW2.

Oh please Mr. HiTech give me blind spots so I can sneak around in the arenas............  
Title: Re: Mod to new radar settings
Post by: whiteman on July 09, 2010, 05:32:30 PM
i guess cocaine is a hell of a drug
Title: Re: Mod to new radar settings
Post by: bustr on July 09, 2010, 08:15:31 PM
White,

I honestly haven't a clue what cocaine is like. But you sound like you've had enough experience to think an indirect substance abuse assertion makes a good put down rather than engaging in debat. Please tell us about your cocaine experiences Sir. I enjoy listening to authorities.
Title: Re: Mod to new radar settings
Post by: whiteman on July 10, 2010, 03:04:50 AM
"cocaine is a hell of a drug", that's a Dave Chappelle Rick James joke. It was a good show, think every season is on DVD now. And sorry, i see the word "whine" in a post and I stop reading and at quick glance I saw whine, newbie the $44.95 line and chaf and thought your nuts or on drugs since i saw nothing in here that says give me hidden spots.

No body is asking for blind spots, blind spots are going to happen no mater what and I didn't see anything about current Radar settings needing to be changed. the OP asked for more incentive to make Jabo runs on DAR and to extend the down time. I think it's fine the way it is but if HT wanted to extend down time and make the DAR harder to destroy I'd be cool with that. Honestly I don't care what HTC does to the game, it's his baby and i adapt to his changes.

Also whats the deal with every thread being a "whine" if someone doesn't agree with OP? Is it not ok to have different view's of things? It's as played out as seeing "IN" in threads that aren't even remotely close to needing to be locked.
Title: Re: Mod to new radar settings
Post by: Chalenge on July 10, 2010, 05:27:01 AM
It doesnt seem to have made much difference. You can see someone that is above 65 feet if they are in your dar ring. The base doesnt flash for NOE cons (that you cant see) until they are the same distance as before. The only real difference is that NOE groups bring more planes. That seems to be contrary to the intent of the change (unless Im missing something). Maybe the change was to help the guys from (whatever game it was that just shut down) find a fight?
Title: Re: Mod to new radar settings
Post by: HawkerMKII on July 10, 2010, 09:03:44 AM
This game has violated the law of unitented consiquences so often that the "Law of Unitented Consiquences" should be changed to "The AH Syndrome".

Every time HTC makes a community requested minor change that causes a single destroyable entity to be elevated to an unnaturally gamey level. Every newbie in the game makes that entity their sole thing in the game to plauge. The whine fest begins after one or two tours. AH1 was about suicide JABBO Newbies because one or two suiciders could take away fuel, troops and ordinance in one pass. Made taking bases about as easy as the recent mass NOE plauge in the game due to blind spots in radar coverage. So most of these radar change discussions are attempts to talk HiTech into putting blind spots back in the radar coverage.

At 100 feet it will again make suicide JABBO one passes attractive to Newbies or the NOE lemings. So like AH1, the suiciders will become a plauge on every bases radar in six or so sectors. Wait for it....then for 45 minutes the mass NOE plauge is reborn. "The AH Syndrome". Add to that pulling the circle back to its original size, no need to pork radar, NOE lemmings Hooooooo......

If HiTech was willing to include a full stealth MOD for $44.95, how many of you would pay for it and use it? Blind spots in the radar are just a partial stealth MOD. Why not ask for a perked ord update of chaff in american bombers to confuse radar? It was used in WW2.

Oh please Mr. HiTech give me blind spots so I can sneak around in the arenas............  

Maybe we just need to go to the WWI arena type radar then....see one ...see all....that way no one can complain about hordes, noe... etc... etc
Title: Re: Mod to new radar settings
Post by: thndregg on July 10, 2010, 07:13:51 PM
Since we're all having a wonderful time at this, let's make the radar towers indestructable. :rolleyes: In fact, lets make all the strats indestructable. This is to satisfy the part of the player base that dearly wants a "lazyboy know-all, see-all" don't have to actually think, anticipate & hunt that "deer in the woods". Let's make radar dots for GV's, removing the hunt there, too? What a complacent outfit this is.
Title: Re: Mod to new radar settings
Post by: Mister Fork on July 10, 2010, 10:08:26 PM
Arena admins can do indestructible towers. You'll need to convince Roy... :D
Title: Re: Mod to new radar settings
Post by: 1Boner on July 10, 2010, 10:12:11 PM
Maybe we just need to go to the WWI arena type radar then....see one ...see all....that way no one can complain about hordes, noe... etc... etc

No one complain??   :rofl :rofl :rofl
Title: Re: Mod to new radar settings
Post by: bustr on July 11, 2010, 11:11:56 PM
Before the NOE Plague used radar as a MODed cloaking device, hunting for the occasional NOE mission or, the intrepid lone wofe was all part of the game flow.

The hoards were above radar and could be engaged. We accepted that hoards are attractive to players as a place to reduce their personal risk to being towered. When the hoards were above ground and not a herd of moles, fights were available on the map. The NOE Plague discoverd that using the radar holes reduced their personal risk level to almost zero while removing a large number of available players from being engageable in combat without needing a crystal ball and X-Ray vision to find them sneaking around under the grass. By the time you did, they either had the feild reduced to watching them take it from the tower or dissapered to some other unpopulated side of the map if you mounted a timely response.

That was a lotta guys avoiding combat as a personal habit during prime time.
Title: Re: Mod to new radar settings
Post by: Chalenge on July 12, 2010, 12:02:25 AM
On any map where there are lots of fields that have a shoreline approach you will still see NOE attacks. In fact if they send just one guy that can be seen on radar while the rest come in NOE you still wont see it coming. Everyone thinks "its only one guy" and then next thing you know the base is flat.

On difficult terrain of course it helps... but just. The problem is that one or two furballers on the deck look exactly the same as a horde trying to be careful.
Title: Re: Mod to new radar settings
Post by: Jayhawk on July 12, 2010, 12:26:09 AM
The new radar gives even less incentive to attack strat, if it wasn't low enough already.  For some reason, there seems to be quite a big difference in how a person reacts to a dar bar vs. a red dot on radar.  A trip to strat usually means 30 minutes to an hour of being a big red dot over enemy territory.  The 163's don't even have to waste any fuel looking for you.
Title: Re: Mod to new radar settings
Post by: AWwrgwy on July 12, 2010, 01:21:22 AM
The new radar gives even less incentive to attack strat, if it wasn't low enough already.  For some reason, there seems to be quite a big difference in how a person reacts to a dar bar vs. a red dot on radar.  A trip to strat usually means 30 minutes to an hour of being a big red dot over enemy territory.  The 163's don't even have to waste any fuel looking for you.

Irregardless of radar, Strat attacks are pointless currently.  A squaddie was talking about a Strat attack he and someone else made yesterday.

4 hours round trip.

The ends no longer justify the means, radar or not.



wrongway
Title: Re: Mod to new radar settings
Post by: Jayhawk on July 12, 2010, 01:25:06 AM
Irregardless of radar, Strat attacks are pointless currently.  A squaddie was talking about a Strat attack he and someone else made yesterday.

4 hours round trip.

The ends no longer justify the means, radar or not.



wrongway

Agreed