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General Forums => Aces High General Discussion => Topic started by: harry1 on July 09, 2010, 08:23:41 PM

Title: Turrerts turning at spawn???
Post by: harry1 on July 09, 2010, 08:23:41 PM
Can someome please explain in laymans terms how its done?? Ive seen it for years and dont understand. I upped today at a V Base just as it was captured. So as anyone would do, killed the soft gun, and backed into the corner of the VH. A guy spawns in, dead. Spawns again, turret turning towards me as he appears, dead. Spawns again, facing me, dead. Spawns again, but the round comes at me before he appears. I just cant seem to grasp how that is done. How do you turn the turret before you are there? Curious.
Title: Re: Turrerts turning at spawn???
Post by: mechanic on July 09, 2010, 08:30:52 PM
i think there may be a delay to when a spawning tank 'appears' to help stop camping. Not sure though. Could just be lag situation where on his front end he is there 3 seconds before on yours. Nothing anyone can do about that.
Title: Re: Turrerts turning at spawn???
Post by: TinmanX on July 09, 2010, 08:32:18 PM
Because on his FE he spawns instantly and turns his turret.
When the information that he has spawned reaches your computer, his turret has been turning towards you for however long it took for the information to get from his FE to the server to your FE.
Title: Re: Turrerts turning at spawn???
Post by: harry1 on July 09, 2010, 09:36:55 PM
never able to do it when Im in his situation, been tryin for years. Seems funny, each time, he got turned further towards me intil the last where he fired before he appeared. Ive seen several times, just dont get how it happens,  no big gripe, just cant figure it out.
Title: Re: Turrerts turning at spawn???
Post by: mechanic on July 09, 2010, 09:40:59 PM
The first few times he was searching for you before you could see him, the time he got you he knew exactly where you were. That could be why the speed of it seemed to increase to you. Didn;t seem like you were griping, don't worry about it, it's a common question. Just one of the impossible to avoid things about online games, can promise you it was nothing fishy, happens in every fight to some extent.
Title: Re: Turrerts turning at spawn???
Post by: Belial on July 09, 2010, 09:48:52 PM
Was it a T34-85?  That turret spins fast enough that the lag will be just long enough.
Title: Re: Turrerts turning at spawn???
Post by: sky25 on July 09, 2010, 09:51:00 PM
Can someone please explain in laymans terms how its done?? Ive seen it for years and don't understand. I upped today at a V Base just as it was captured. So as anyone would do, killed the soft gun, and backed into the corner of the VH. A guy spawns in, dead. Spawns again, turret turning towards me as he appears, dead. Spawns again, facing me, dead. Spawns again, but the round comes at me before he appears. I just cant seem to grasp how that is done. How do you turn the turret before you are there? Curious.


After you die in the camped hanger . Go to a base on the far away side of the map, then quickly go back to the base you were at and spawn in. I have tried it and did turn my turret fast enough to kill the camper. Second, up a t34 and spawn back in. The turret is fast. First, I would up in the tower and see exactly where the camper is... Cannot really say if the first trick works or not.  One of the 1000+ GV kills a month players told me about it... It kind of makes sense when you realize that information  from his PC must travel to a Aces High server and then go to your PC there has to be a time lag there...

DISCLAIMER:
"After you die in the camped hanger . Go to a base on the far away side of the map, then quickly go back to the base you were at and spawn in."
This statement was for informational purposes only. I do not guarantee its validity. After playing for a short 1 1/2 mostly in GV's, it was something a more experienced player told me to try.. Just trying to avoid the instant flame I felt coming after I read what I wrote.
Title: Re: Turrerts turning at spawn???
Post by: harry1 on July 09, 2010, 11:10:47 PM
thanks, just one of the oddities I cant figure out. Funny part was spawning there, base captured and I thought craaaap! another tiger wasted. I did get 6 cheap kills before he got me, but again, I just cant figure some things out lol.
Title: Re: Turrerts turning at spawn???
Post by: BaldEagl on July 09, 2010, 11:25:03 PM
The trick sky25 describes works for the following reason:

The further away from you on the map another player is, the slower his information is updated to your computer.  This allows HTC to limit bandwidth while providing relatively smooth action in close quarters.

When you first move to the far side of the map, you slow the update proccess as much as possible, then, when you return to the field and spawn in, it takes the game time to catch up, thus allowing you time to get the turret turned before you appear to the enemy.

At least that's the way I've heard it and it makes sense.  For that reason hanger camping is a very dangerous proposition.
Title: Re: Turrerts turning at spawn???
Post by: froger on July 09, 2010, 11:51:24 PM
Ask DR7 he does it all the time.

I may kill him a few times but guaranteed, there's a round commin outta thin air and just as you see him spawn in, your in the tower.


I don't get it but what ya gonna do....


that is all
froger
Title: Re: Turrerts turning at spawn???
Post by: sky25 on July 10, 2010, 02:41:13 AM
Ask DR7 he does it all the time.

I may kill him a few times but guaranteed, there's a round commin outta thin air and just as you see him spawn in, your in the tower.


I don't get it but what ya gonna do....


that is all
froger

This is true . DR7 will kill you camping the hanger or spawn. He is a great GVer as is Jamdive. When I first started playing 1 1/2 years ago and getting killed nonstop by Dr7, he was actually nice enough to PM me and give me some GV pointers. These are the kind of players that made me want to spend more time in GV's than fighters.. Everytime they kill ya, you learn more and more about their tactics..Good guys to fight against although I think I gave them too many kills over the last year.. Salute... :salute
Title: Re: Turrerts turning at spawn???
Post by: MrRiplEy[H] on July 10, 2010, 03:53:43 AM
Except that's not being a 'great gv'er' as much as 'gamer gaming the game' exploiting the network protocol weakness.

But since the attacked party is also gaming the game by sitting at the spawn point, fair is fair. In fact HTC should make vehicle spawn points random to stop the gaming. It's not like vulching a field where vulchee has always the option to spawn at a nearby field and fly in with alt - vehicles cannot be driven in from an another spawn point in realm of practicality.
Title: Re: Turrerts turning at spawn???
Post by: RTHolmes on July 10, 2010, 05:17:01 AM
never worked out how a tank could do that when the 180deg traverse time is longer than the spawn invisibilty time.

nice exploit :rolleyes:
Title: Re: Turrerts turning at spawn???
Post by: Delirium on July 10, 2010, 05:23:19 AM
I don't tank but I'd rather see them do that to break a spawn camp than have them killed over and over again.

In the end, it makes for better fights because camping isn't easily maintained.
Title: Re: Turrerts turning at spawn???
Post by: RTHolmes on July 10, 2010, 05:28:12 AM
if its camped it should be camped, this is just an exploit.
Title: Re: Turrerts turning at spawn???
Post by: kilz on July 10, 2010, 07:23:19 AM
This is called lag. some where along the line you get slow response from your server. PingPlotter will be able to track this. all it is, is when a Tank spawns in the game, the game has to send this info (that a tank spawned) thru the internet to your Computer. some folks have flawless internet, some folks have poor connections. the only way to find this out is download PingPlotter (a free software) and trace your server to HTC's server and back
Title: Re: Turrerts turning at spawn???
Post by: E25280 on July 10, 2010, 07:45:36 AM
The trick sky25 describes works for the following reason:

The further away from you on the map another player is, the slower his information is updated to your computer.  This allows HTC to limit bandwidth while providing relatively smooth action in close quarters.

When you first move to the far side of the map, you slow the update proccess as much as possible, then, when you return to the field and spawn in, it takes the game time to catch up, thus allowing you time to get the turret turned before you appear to the enemy.

At least that's the way I've heard it and it makes sense.  For that reason hanger camping is a very dangerous proposition.
This one has it.  As two players get closer, the updates come more quickly, and when they are far apart, it can take quite a while.  All the way across the map might be several seconds.

You can observe the same phenomena when you see a con dot just at the edge of your visual range (and well before he is in icon range).  Those very far away dots are standing still . . . and then jump to the next position and stand still . . . and then jump again . . . until they are close enough for the two computers to deem each other more "interesting" and the motion becomes continuous.
Title: Re: Turrerts turning at spawn???
Post by: hitech on July 10, 2010, 08:38:36 AM
If you are in a tower,and the enemy is close enough, you already are being updated about the enemy, so when you spawn you see him instantly.

When you spawn, you are a new vehicle in the world. It can take a while before the system starts sending updates on the new vehicle to  the vehicle that was already on the ground.

If you spawn to remote spawn points that are outside update range, it is then pot luck who will see who first.

How long this takes depends on how many people are in the arena.

If you wish to test, have 2 friendly's spawn at the same time same place , and observe the outcomes. Bombers would be best because of external view.

HiTech
Title: Re: Turrerts turning at spawn???
Post by: coola4me on July 10, 2010, 08:50:26 AM
The problem with people camping a hanger is they like to sit right behind the vh. If you park in the grassy area beside the indestructible about a 1000 yds off the vh instead of the concrete you have a better chance of surviving a shot because:
A. the spawn in gv needs to not only turn the turrent but has to have that extra second to line up a shot
B. theres a better chance of a ricochet because your at an angle to his gun.

 :neener:
Title: Re: Turrerts turning at spawn???
Post by: Belial on July 10, 2010, 10:36:37 AM
Harry if you like Gv's find me in the MA sometime, will roll some bases.
Title: Re: Turrerts turning at spawn???
Post by: falcon23 on July 12, 2010, 07:57:05 PM
I am not sure about this,it may be an old wives tail..But i heard that if you fire the machinegun where they are supposed to appear in the hangar,it makes them appear sooner than if you didnt,and thus evens out the gamey lag trick..
Title: Re: Turrerts turning at spawn???
Post by: guncrasher on July 12, 2010, 09:31:51 PM
Ever gone to a field spawn in runway really fast go a few feet then about a thousand planes appear out of nowhere?  Same thing.

Semp
Title: Re: Turrerts turning at spawn???
Post by: 321BAR on July 12, 2010, 09:35:26 PM
Because on his FE he spawns instantly and turns his turret.
When the information that he has spawned reaches your computer, his turret has been turning towards you for however long it took for the information to get from his FE to the server to your FE.
quick edit... HiTech stepped in and i didn't see it