Aces High Bulletin Board

General Forums => Wishlist => Topic started by: JBJB710 on July 12, 2010, 04:15:28 PM

Title: Submarines
Post by: JBJB710 on July 12, 2010, 04:15:28 PM
Do you think we can have Submarines in the game as part of a task group to make it more fun in the game.
Title: Re: Submarines
Post by: Masherbrum on July 12, 2010, 04:18:11 PM
In the future perhaps, HiTech has always tried to find a way to properly implement them into the game.
Title: Re: Submarines
Post by: The Fugitive on July 12, 2010, 04:30:59 PM
Do you think we can have Submarines in the game as part of a task group to make it more fun in the game.

If you click on that "SEARCH" button at the top of the page and type in submarines you'll find a number of threads already posted about this. Think of it as that "research" people keep suggesting you do.  :aok
Title: Re: Submarines
Post by: Guppy35 on July 12, 2010, 04:36:01 PM
Older or younger then 12?
Title: Re: Submarines
Post by: gyrene81 on July 12, 2010, 04:58:41 PM
Older or younger then 12?
+/- 1 is my bet.
Title: Re: Submarines
Post by: Masherbrum on July 12, 2010, 05:01:22 PM
Nevermind, about 8 of his threads from earlier have been locked.
Title: Re: Submarines
Post by: JBJB710 on July 12, 2010, 05:06:00 PM
+/- 1 is my bet.
:huh Are you talking about my age?
Title: Re: Submarines
Post by: jimson on July 12, 2010, 05:07:37 PM
Yes they are.

Do you mind telling us your age?
Title: Re: Submarines
Post by: ImADot on July 12, 2010, 06:17:46 PM
Yes they are.

Do you mind telling us your age?

Can we get back to the aircraft of WW2?   :D

http://en.wikipedia.org/wiki/List_of_aircraft_of_World_War_II (http://en.wikipedia.org/wiki/List_of_aircraft_of_World_War_II)
Look familiar?   :lol
Title: Re: Submarines
Post by: gyrene81 on July 12, 2010, 06:38:44 PM
Can we get back to the aircraft of WW2?   :D

http://en.wikipedia.org/wiki/List_of_aircraft_of_World_War_II (http://en.wikipedia.org/wiki/List_of_aircraft_of_World_War_II)
Look familiar?   :lol
Wrong discussion Dot...this is the submarine post.
Title: Re: Submarines
Post by: ImADot on July 12, 2010, 06:40:08 PM
Yeah, but all his others are already locked.   :neener:
Title: Re: Submarines
Post by: gyrene81 on July 12, 2010, 06:58:48 PM
Yeah, but all his others are already locked.   :neener:
LOL...  :rofl true. But the infantry thread is still open!  :D
Title: Re: Submarines
Post by: ImADot on July 12, 2010, 08:12:06 PM
True,  but I don't feel like searching the Intardnet for a list of infantrymen by country and type; so I posted in a "vehicle" thread.    :aok
Title: Re: Submarines
Post by: uptown on July 12, 2010, 09:22:12 PM
See Rule #4
Title: Re: Submarines
Post by: ebfd11 on July 12, 2010, 09:27:39 PM
Aren't we all looney?? LOL I will admit I am.
Title: Re: Submarines
Post by: Tupac on July 12, 2010, 11:57:45 PM
He hasnt been here very long, and just was making a "wish" in the "wishlist" forum. No need to flame him, so what if he is 12? He pays his 15 dollars a month just like you do.
Title: Re: Submarines
Post by: froger on July 13, 2010, 01:06:57 AM
See Rule #4
Title: Re: Submarines
Post by: ImADot on July 13, 2010, 06:38:22 AM
He hasnt been here very long, and just was making a "wish" in the "wishlist" forum. No need to flame him, so what if he is 12? He pays his 15 dollars a month just like you do.

Why flame him...

He started 5 or so threads "wishing" for aircraft to be added to the game - many of which are already here.  His "wishlist" was nothing more than a paste from a Wikipedia list and no research whatsoever.   I don't care if you're young or old; show that level of laziness and you're screaming "flame me".
Title: Re: Submarines
Post by: Skuzzy on July 13, 2010, 10:44:59 AM
So, in order to prevent this person from posting, you take it on yourselves to post in an abusive and derogatory manner?  Hmmm.  Just what personal reason causes you to think it is an attack on you?  Why bother responding at all?  Do you just see it as an oppertunity to rationalize derogatory behavior?

I am not sure who is worse here.  The original poster, or the crowd than pokes him with a stick.  You know, the OP may be 12 (I really do not know, nor do I care), but those of you who posted in a an abusive/derogatory manner are not acting like you are any older than that.
Title: Re: Submarines
Post by: CGAR on July 13, 2010, 12:29:55 PM
It would do a lot of you some good to just quit reading the wish threads if all you are going to do is complain/flame one new chap who doesnt know how to use the search button or forgott to use it.  9/10 topics I see here on the front page have been posted once before, who cares these type of post are what help keep topics brought to the forefront and what makes up this community, so come on give the gent. a little respect.  :cheers: :bolt:
Title: Re: Submarines
Post by: Void on July 13, 2010, 09:50:27 PM
LOL I could never see subs in AH...
Title: Re: Submarines
Post by: bravoa8 on July 13, 2010, 10:13:36 PM
LOL I could never see subs in AH...
:rolleyes: :rolleyes: :rolleyes: They'll have them someday.
Title: Re: Submarines
Post by: AWwrgwy on July 13, 2010, 10:17:44 PM
Always remember, WW2 Subs are slooooooooooow.  Particularly submerged.


wrongway
Title: Re: Submarines
Post by: THRASH99 on July 13, 2010, 11:30:31 PM
:rolleyes: :rolleyes: :rolleyes: They'll have them someday.
:old: So will other things, so will other things  :pray
Title: Re: Submarines
Post by: Rios on July 14, 2010, 10:06:39 AM
I just dont see what purpose they would serve.
I mean it would be fun to hit one with my SBD while its up  :devil
But it would only be usefull in cv vs cv situations

And of course its speed is terrible
Title: Re: Submarines
Post by: gyrene81 on July 14, 2010, 11:58:36 AM
I just dont see what purpose they would serve.
I mean it would be fun to hit one with my SBD while its up  :devil
But it would only be usefull in cv vs cv situations

And of course its speed is terrible
It would be the ultimate NOE weapon of choice for the squeakers on weekends. Grab one, get it going, put it in auto pilot...go watch cartoons, check back between commercials.
Title: Re: Submarines
Post by: 321BAR on July 14, 2010, 12:34:20 PM
If CV groups were modeled to go the actual speed they went at...
and we had 3D water...
and game physics were changed...
and water depth pressure was mapped...
and we had driveable DDs for Anti-Sub warfare...
and we had depth charges...
and for realism add waves...
then i'd see no problem with having a nice Gato or U-Boat. I'd love some Silent Hunter action in AH. :aok
Title: Re: Submarines
Post by: Ghosth on July 14, 2010, 02:10:03 PM
First is the whole water problem.

Second is the time issue, bad enough with GV's that move at 20+ mph.
Sub's submerged moved at 4 - 6 mph.

Third is the fun one, how the heck do you model sonar?
And yes it has to be modeled on both sides in order to have an effective sub.

Boxed games use time compression for #2, canned response's for #3.
Neither of which will work well for AH.

I could be wrong, but as I see it those are just the first 3 biggest problems.
Then you have to somehow model a periscope, slow down the Task groups, deal with refueling, rearming issues. (or the task group can run at 40 knots endlessly)

Its a big job, and I suspect HT has a limited amount of time to "play" with it.
Title: Re: Submarines
Post by: JBJB710 on September 21, 2010, 02:28:51 PM
Take a look at the Submarine at this topic called Submarine Aircraft Carriers (http://bbs.hitechcreations.com/smf/index.php/topic,297078.0.html).
Title: Re: Submarines
Post by: Wildcat1 on September 21, 2010, 02:34:36 PM
:rolleyes: :rolleyes: :rolleyes: They'll have them someday.

we already have them

 :noid
Title: Re: Submarines
Post by: Volron on September 21, 2010, 05:10:53 PM
If you check the ports, we have Submarines. :noid

Honestly though, it is something that we are not likely to see ANY time soon.  However, it sounds like there will be an effort to put them in eventually.  Makes me curious to how it will all look and play out...  Enigma: Rising Tide look and feel, with much better battle damage system in place?
Title: Re: Submarines
Post by: RoGenT on September 22, 2010, 01:04:00 AM
IF subs are ever put in the game, I have to wonder how long it would be until we were given Depth Charges as part of the ords?  :headscratch:
Title: Re: Submarines
Post by: Dragunov on September 22, 2010, 04:49:49 AM
IF subs are ever put in the game, I have to wonder how long it would be until we were given Depth Charges as part of the ords?  :headscratch:

agreed, and add planes such as PBY to destroy the subs
Title: Re: Submarines
Post by: Traveler on September 22, 2010, 09:10:58 AM
WWII Subs were not part of a WWII task force groups because they were just to slow.  They operated independently as a continues blockade of shipping routes or in intelligence operations.
They spent most of their time on the surface getting to their area of operation.  Even surfaced their top speed was around 20K .  The CV fleets depicted in AH are moving at 25 MPH = 28knots
Title: Re: Submarines
Post by: Traveler on September 22, 2010, 09:59:29 AM
 
First is the whole water problem.
Not sure that is really a problem.  Isn’t depth really just inverted altitude?
second is the time issue, bad enough with GV's that move at 20+ mph.
Sub's submerged moved at 4 - 6 mph.
Spawn points help with GV’s they could help with Subs.
Third is the fun one, how the heck do you model sonar?
And yes it has to be modeled on both sides in order to have an effective sub.
How the heck did they model radar? On all three sides.

Boxed games use time compression for #2, canned response's for #3.
Neither of which will work well for AH.
I agree, but WWII Subs were not part of a WWII task force groups because they were just to slow.  They operated independently as a continues blockade of shipping routes or in intelligence operations.
They spent most of their time on the surface getting to their area of operation.  Even surfaced their top speed was around 20K . 
No one is saying you have to drive a Sub, not unless you want to, but I do feel that technical reasons related to code development for not adding subs is not  a valid reason  for not having them.  After all , that’s the business that AH is in and they do  a top notch job at it.
I could be wrong, but as I see it those are just the first 3 biggest problems.
Then you have to somehow model a periscope, slow down the Task groups, deal with refueling, rearming issues. (or the task group can run at 40 knots endlessly)
I agree you are wrong .  I also see many more issues, but I do think that is what Aces High does.  I don’t see the need to slow down the task groups.  Subs would not be part of a task group.  .  Even surfaced their top speed was around 20K .  The CV fleets depicted in AH are moving at 25 MPH = 28knots
Its a big job, and I suspect HT has a limited amount of time to "play" with it.
Yes it is a big job and would be approached as any other IT project that Aces High engages in. That is their business,  what else would they be doing?  Perhaps there are a number of potential customers out there that would enjoy playing real time, slow, sub warfare .  The strat game could be altered to provide the targets cargo ships , Convoys  with escorts,   Troops ships,  real ports connected by rail to factories , more targets for bombers, more bomber escorts, more fighter intercept missions and so on.  All sounds good to me.
Title: Re: Submarines
Post by: Mano on September 22, 2010, 05:49:52 PM
I thought this was just another Submarine Races thread.

 :D.... :D.... :D....:D



 :salute
Title: Re: Submarines
Post by: ariansworld on September 22, 2010, 06:22:30 PM
If we get a submarine..... can it be a "Yellow Submarine"?   :D
Title: Re: Submarines
Post by: camnite on September 22, 2010, 07:56:26 PM
just so yall know 1 knot is faster than a 1 mph