Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: NHawk on July 16, 2010, 07:08:25 AM
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This is an interesting problem I've never seen before.
If I open gndtype.bmp in Photoshop 7, all seems OK until I start using the eyedropper to check color. Grayscale 170 varies from 168 to 171 and none of the other colors match what they should be. Needless to say, if I save the bmp like this it totally messes up the terrain ground types.
Anyone else seeing this?
BTW... I'm running Windows 7 - 64-bit Ultimate.
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That's been a common problem with GIMP as long as I've been using it, so makes me wonder if someone is lifting code, but on which team hehe. ;)
Really, is this new to PS?
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I really don't recall it ever happening before.
I wouldn't be worried about it, except I was trying to set the terrain types more precisely and boy did that color shift mess up a terrain. Had odd combinations and some totally unrecognizable terrain types pop up.
I may pop Photoshop and the TE on an older XP system to see if it happens there too.
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When I'm working on th grndtype bit map, in Photoshop, I make all my changes, then
I change the file type to greyscale and then change it again to indexed.
I'm using CS3. Never did like gimp.
Any way that will fix you index number changing issues.
:salute
Midi
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LOL, no need to bother changing to grayscale.
It seems leaving it as indexed through the whole process solves the problem.
Thanks!
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I was going to say, if you work with it as an index file, it will not shift around on you.
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I'll be trying this with GIMP too. Sounds like a good tip.
Thanks fellas.
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I'm sorry I should have mentioned why I do that. I usually convert the image to an RGB image because I'll be working with layers.
Then I do those conversions.
:salute
midi