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Help and Support Forums => Help and Training => Topic started by: BowHTR on July 17, 2010, 08:32:16 PM

Title: Downtime Charts
Post by: BowHTR on July 17, 2010, 08:32:16 PM
Is there a chart that has downtime that are up to date? I don't believe the one on the trainer website is correct.
Title: Re: Downtime Charts
Post by: Ghastly on July 18, 2010, 05:55:06 AM
"Downtime" - you mean like when Skuzzy trip over the power cord and the game goes offline?

I don't have a clue what "downtime" you could be referring to - I suspect most others won't either.  Could you elaborate?

<S>
Title: Re: Downtime Charts
Post by: Ghosth on July 18, 2010, 06:00:04 AM
I suspect he's talking about how long things stay down if they are killed, such as hangers or acks.
Why he thinks the one on the trainers site is incorrect I have no clue.
Title: Re: Downtime Charts
Post by: BowHTR on July 18, 2010, 08:06:57 AM
For example the radar downtime says 2 hours, but from what im told it is 45 min. Same with a CV, i was told CV is down for 10 min, the says 5 min.
Title: Re: Downtime Charts
Post by: BowHTR on July 18, 2010, 01:07:49 PM
Can someone just post the downtimes for Radar and CVs
Title: Re: Downtime Charts
Post by: The Fugitive on July 18, 2010, 02:42:19 PM
Can someone just post the downtimes for Radar and CVs


My guess is the time is correct. Radar is a "resupplyable" item. So as you resupply the base it will shorten the time radar is down.

As for the CV time to respawn, the 5 minutes may be correct also. Just time it your self the next time one of your countrymen yells out he killed another fight.....err sunk the CV  :devil
Title: Re: Downtime Charts
Post by: WMLute on July 19, 2010, 01:39:23 PM
I thought CV re-spawn time was 10min as well.
Title: Re: Downtime Charts
Post by: Rolex on July 19, 2010, 02:55:19 PM
Yes, the Primary Ship (CV) respawn time is 10 minutes, not 5 minutes.

(I thought that was corrected years ago, but apparently not.  :o)
Title: Re: Downtime Charts
Post by: Jayhawk on July 19, 2010, 02:57:49 PM
So now I'm confused.  The time from the carrier going down to it's respawn is 10 minutes? But the time from the task group disappearing to the respawn is 5 minutes?
Title: Re: Downtime Charts
Post by: ImADot on July 19, 2010, 02:59:55 PM
So now I'm confused.  The time from the carrier going down to it's respawn is 10 minutes? But the time from the task group disappearing to the respawn is 5 minutes?
The task group won't respawn until the CV is sunk.  When the CV is sunk, the whole TG respawns at its port 10 minutes later.
Title: Re: Downtime Charts
Post by: Jayhawk on July 19, 2010, 03:43:40 PM
The task group won't respawn until the CV is sunk.  When the CV is sunk, the whole TG respawns at its port 10 minutes later.

Yeah I knew that, for some reason I always thought it was 15 minutes from when the CV was sunk.
Title: Re: Downtime Charts
Post by: WMLute on July 19, 2010, 03:48:18 PM
Kudos to the OP for finding the error.

As far as "2 hours" is concerned...

That is the MOST it can stay down.  

Let us say you just porked some ord at an enemy field.

IF the Ammo strat is at 0% (i.e. destroyed) and the City strat is also 0% then that ord you destroyed will stay down for 2 hours.

This can be shortened by resupplying.  Each batch takes 15 min. off the resupply time.  So 8 guys with m3's that have Field Supplies could bring back the ord you porked in one trip.  4 m3's it will stay down one hour, etc, etc..



(does this all still happen btw?  I never pay attention to Strat anymore)
Title: Re: Downtime Charts
Post by: Jayhawk on July 19, 2010, 03:52:55 PM
Nearly impossible to get strat down to 0% at the current set-up.  A massive mission could bring it down into single digits but there would have to be some suicide jabos or guns to try and finish off the rest, if they have the fuel for the flight there.  Even if you did, resupply would be quick and easy for the attacked country. 

Maybe better chances on a really small map where a base is captured close to the strat and a couple guys make the 45 min drive to hit strat.

Title: Re: Downtime Charts
Post by: The Fugitive on July 19, 2010, 04:28:34 PM
Nearly impossible to get strat down to 0% at the current set-up.  A massive mission could bring it down into single digits but there would have to be some suicide jabos or guns to try and finish off the rest, if they have the fuel for the flight there.  Even if you did, resupply would be quick and easy for the attacked country. 

Maybe better chances on a really small map where a base is captured close to the strat and a couple guys make the 45 min drive to hit strat.




nawww a good bomber group could take it down in one trip   :neener:
Title: Re: Downtime Charts
Post by: Jayhawk on July 19, 2010, 04:36:55 PM

nawww a good bomber group could take it down in one trip   :neener:

 :rofl
Title: Re: Downtime Charts
Post by: BowHTR on July 19, 2010, 04:42:00 PM
ok so say that all strats are 100% and the field is not being supplied. then radar is down for 45 min?
Title: Re: Downtime Charts
Post by: Rolex on July 19, 2010, 05:17:57 PM
It is not a fixed time like town buildings, hangers or manned guns. You can't time it to the minute because you don't know the position of supply trucks/barges from the factory to the field, so "approximately" 45 minutes is right.
Title: Re: Downtime Charts
Post by: BowHTR on July 19, 2010, 06:19:04 PM
Thanks
Title: Re: Downtime Charts
Post by: DeViouS1 on July 22, 2010, 02:15:25 PM
Ahhhh... I have a clue why he thinks its inaccurate Ghosth...  :huh Auto ack guns on a base do not stay down for 2 hours, I believe its 45 minutes. I'm pretty sure the cv (when sunk) lasts longer then 10 minutes, its more around 15 it seems. Factories do not stay down for 3 hours and yes I'm aware of resupping, factories pop in under 3 hours all the time without resupping, I've seen it happen. And is that accurate?? 2 hours for radar, barracks, and ammo bunkers??? Sure seems like I'm being egged long before 2 hours when I'm on my way to town in a gv after ords were dropped. Once again, I am aware of resupping but doubt that it always takes place to bring these objects up as fast as they are. The info was retrieved from the following training site http://trainers.hitechcreations.com/strategy/stratguide.htm#ss  :salute  :salute  :salute   
Title: Re: Downtime Charts
Post by: oneway on July 23, 2010, 09:06:47 PM
The task group won't respawn until the CV is sunk.  When the CV is sunk, the whole TG respawns at its port 10 minutes later.

Actually what happens is when the CV goes down a timer starts...and ten minutes (10 Minutes)  later the program destroys a map room bunker that is the master of the task group. The map room for the CV is hidden some where on the map, tucked away on some island or land mass near a corner of the map. Every CV also has a master field...typically a port, though not always. When the program destroys the CV map room, it checks CV master field, and if ownership has changed...the CV changes countries.

This system is used to prevent the direct capture of CV's.

When the CV re-spawns, it might be near its port...but its location is hardwired into the terrain and could be anywhere on the map as determined by the terrain designer. Many special events arena's have CV's without a port, and use an inland airfield or even a vehicle base as their master field.

It is possible on some SE maps to capture an inland airfield, destroy the CV and take ownership of it...as bizarre as that might sound.


Oneway

Title: Re: Downtime Charts
Post by: oneway on July 23, 2010, 09:19:46 PM
It is not a fixed time like town buildings, hangers or manned guns. You can't time it to the minute because you don't know the position of supply trucks/barges from the factory to the field, so "approximately" 45 minutes is right.

Yes it is...it is like any other object in the arena settings that a down time can be set..no different than ammo, fuel, fighter hangers or bomber hangers..

Actual down times for any object are the object type's Downtime X Object Downtime Multiplier [TWR] X Global Downtime Multiplier...it is finite and its fixed...barring player re-supply

Tower Radar or Field Radar is known as Bunk Radar, not to be confused with Fact Radar
Title: Re: Downtime Charts
Post by: Rolex on July 23, 2010, 09:57:30 PM
So what is the exact time that radar is down?
Title: Re: Downtime Charts
Post by: Rodent57 on July 24, 2010, 06:59:28 AM
oneway,

Thank you for the explanation of how the CV is mechanized--cleared up a lot of "WFT?" for me.

-Rodent57