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Help and Support Forums => Aces High Bug Reports => Topic started by: Wildcat1 on July 22, 2010, 04:21:36 PM

Title: bunch of sound bugs
Post by: Wildcat1 on July 22, 2010, 04:21:36 PM
im sorry hitech, but the Miles sound system has got to go. couple things me and a few others notice right off the bat:

1. you don't hear the engine noise of other planes until they are within D600, and at that point it sounds like someone just turned on the sound. really sounds poor quality

2. not really surrond sound. i can no longer locate gv's by directing my turret to the sound of the engine, it just sounds like the sound is comming from everywhere

3. as many people have already stated, i can no longer lower the volume on specific game sounds

 :salute
Title: Re: bunch of sound bugs
Post by: WWhiskey on July 22, 2010, 04:27:53 PM
on mine the enemy planes sound better than ever, i can hear one on my six at 1.5 k out,,, that is great :x
but a lot of other plane sounds don't seem to be working,  right now i have mine set on 6.1 discreet for my turtle beach headset,,, i am still playing with it to find the best settings tho
 one thing i did notice was the impact of guns on ships are always loud, no matter how far away you are they are the same volume!
I can also hear impacts on the feild  even tho i am a good distance away in my plane  i keep thinking i am being shot at by a cv!
 i think it can all be worked out tho and i know it will help the game ability in the long run since it unloads other game resources !
Title: Re: bunch of sound bugs
Post by: kvuo75 on July 22, 2010, 04:46:31 PM
only complaint i have is planes at 3.5k sounds like they're 1000 yds -- theres no sense of distance..

Title: Re: bunch of sound bugs
Post by: WWhiskey on July 22, 2010, 04:51:58 PM
only complaint i have is planes at 3.5k sounds like they're 1000 yds -- theres no sense of distance..


my distance worked perfect for the other planes around me!  weird!!! :noid
Title: Re: bunch of sound bugs
Post by: Ack-Ack on July 22, 2010, 05:13:04 PM
im sorry hitech, but the Miles sound system has got to go. couple things me and a few others notice right off the bat:

1. you don't hear the engine noise of other planes until they are within D600, and at that point it sounds like someone just turned on the sound. really sounds poor quality

2. not really surrond sound. i can no longer locate gv's by directing my turret to the sound of the engine, it just sounds like the sound is comming from everywhere

3. as many people have already stated, i can no longer lower the volume on specific game sounds

 :salute

Check your speaker set up and make sure it's not on 2.1 sound (if you have a 5.1 or better sound card).  I haven't downloaded the release update but I did use the test version and in either 5.1 or 7.1, I had full surround sound effects.  The sound quality is also far better than the previous sound system and has the added benefit of helping those with lower end sound cards or onboard sound increase their system performance by being less taxing on their system.

ack-ack
Title: Re: bunch of sound bugs
Post by: TonyJoey on July 22, 2010, 06:21:24 PM
I agree that distance is indistinguishable for explosions and engine sounds. Vox seems to be extremely quiet too.
Title: Re: bunch of sound bugs
Post by: dmdchief on July 22, 2010, 06:36:15 PM
ack-ack you are most definitely WRONG about those of us using on-board sound, I have worse sound effects now than before and lower frame rate.  I can not tell where a plane is now even in a field gun as the base warning and siren drowns them out, you can't even hear a tank coming on the base for the warning sound, don't even think about getting on the guns on a ship or get around a ship.
Title: Re: bunch of sound bugs
Post by: Ack-Ack on July 22, 2010, 06:39:34 PM
ack-ack you are most definitely WRONG about those of us using on-board sound, I have worse sound effects now than before and lower frame rate. 

As someone that is a tad more familiar with the Miles Sound System than you are, I am not wrong about the benefits of using Miles for those with low end sound cards or onboard sound.  Why don't you read about how it works?


ack-ack


Title: Re: bunch of sound bugs
Post by: TnDep on July 22, 2010, 07:17:42 PM
I don't like the new sound system either. 

I'm not hearing any rounds hit my plane what so ever I use to be able to know the difference between machine gun and cannons and now I don't even know I'm being hit until the plane is going down. 

A bunch of other problems with the sound like the planes coming at you sound like bumble bees and like someone else said I can't hear them until about d600 to d800.

Don't like it
Title: Re: bunch of sound bugs
Post by: Chalenge on July 22, 2010, 08:43:25 PM
I would like to have sliders on some sounds but I like that people cannot turn down their own engine sounds with respect to attackers.
Title: Re: bunch of sound bugs
Post by: Nemisis on July 22, 2010, 08:56:43 PM
Something else I noticed is that when you go into the comanders possition on a tank, the engine (right behind you) is loudest when you face away from it, and it will change directions it seems (from the left when facing it, that type of thing).


Volume also seems to fluctuate wildly across distances, and between enemy and friendly cons. A friendly tank 1.5 from you can be louder than an enemy one 20yds to your left. And a tank at 1.5k will be louder than one at 500yds, and 1k is the loudest. just crap like that.
Title: Re: bunch of sound bugs
Post by: Ghastly on July 22, 2010, 09:44:32 PM
1) The "Voice" slider on the "Game Sounds" panel affects the setting of the Voice Playback Volume slider on the Voice panel, but the change is not applied to the volume.  You must open the Voice panel and click OK with the slider at the new position before it affects the volume of the voice playback.

2) Taking off from the CV, with the guns firing and other aircraft flying nearby, I could not hear my own engine sound until I was approximately 1/2 mile from the CV.

3)Each time that you transmit on either "room"/Range or tuned voice channel, environmental sounds begin to play as though the Environment slider is set to maximum volume until you change Master, Voice, Effects, or Environment sliders on the Game Sounds panel.  (*Master Volume setting is still "honored", however).  After you change a slider and reset the environmental sounds to the desired volume, the next voice transmission will undo it again.   This may in part be why people are having so much trouble tuning the sound system to closer to desired settings.

4) The post transmission beep is still obnoxiously loud, and is at times followed by a "Crkrrkchh" noise. (Perhaps this is a sound we can replace with a wav file at some point if we knew how?)

P.S.  Much improved over the test version.  Thanks for all the good efforts. 

<S>

Title: Re: bunch of sound bugs
Post by: guncrasher on July 22, 2010, 09:47:46 PM
Listen to akak he knows more about what we can hear than us.

Semp
Title: Re: bunch of sound bugs
Post by: Ghastly on July 22, 2010, 10:04:29 PM
Possible bug - Even when the Headset and Speakers are set to the same device (on my System, "SoundMax Integrated Digital Audio") toggling the Environment from Speakers to Headphones switches what I actually hear from 5.1 to monaural.

(This may indicate a problem, or it may be a feature of the sound system, I don't know.  It seems counter-intuitive that it would behave differently when the same driver is chosen, so I'm mentioning it.  Feel free to treat it as my wife does most things I mention to her if appropriate :D )

<S>
Title: Re: bunch of sound bugs
Post by: WWhiskey on July 22, 2010, 11:13:20 PM
i fixed a good bit of my problems with sounds i could not hear by going into "Voice" and setting the effects sounds back to full,,,, not sure why it helped  but it did!
Title: Re: bunch of sound bugs
Post by: USRanger on July 22, 2010, 11:30:31 PM
only complaint i have is planes at 3.5k sounds like they're 1000 yds -- theres no sense of distance..



I noticed this one big time right off the bat.
Title: Re: bunch of sound bugs
Post by: WWhiskey on July 22, 2010, 11:31:58 PM
i did too till i started going threw all the different speaker con fig's,, once i found the right one, it sounds better to me now than it did before!
Title: Re: bunch of sound bugs
Post by: Dr_Death8 on July 23, 2010, 07:32:38 AM
Having the same issue with sound, reguardless of distance, the planes and GVs sounded like they were right on top of me even though they were several K out.  I also had an issue where when I had my GV running, all volumes muted low, but as soon as I turned off my engine, volumes of everything else increased. Sounds good, just needs to be configured better.  :salute
Title: Re: bunch of sound bugs
Post by: caldera on July 23, 2010, 08:05:56 AM
Numerous sound issues here too.

- Explosions on ground loud no matter your distance from them
- Enemy planes loud as hell from tower - even with "environment" turned way down
- GVs sound louder than my plane flying overhead.
- With "environment" and "effects" at @50% each, other planes are much louder than mine.
- Any vox use triggers bursts of loud sounds even with those sliders turned down to 25%.
- Vox in general seems muted compared to before.  I set mine at 100%.

Questions:

- I have a 2.1 speaker system and onboard sound in windows7.  Is it correct to have sound set to stereo speakers on the clipboard?
- I am using a hodge-podge sound pack.  Is anyone experiencing similar issues with the stock sounds?
- What is the purpose of the music slider?  The armed forces didn't have Ipods in the '40s as far as I know.  :P

P.S. I saw the enemy CV's tracers going through the blacked out part of my screen while operating the 17 .lb gun at the port.
Title: Re: bunch of sound bugs
Post by: Ghastly on July 23, 2010, 08:16:18 AM
- I am using a hodge-podge sound pack.  Is anyone experiencing similar issues with the stock sounds?

Yes, I have always avoided custom sounds (they add one more thing that can cause unexpected issues), and am experiencing similar issues with the stock sounds.

<S>
Title: Re: bunch of sound bugs
Post by: shotgunneeley on July 23, 2010, 10:55:40 AM
The base warning sirens were so loud yesterday that our squad could barely talk to each other. I tried turning it down using options>game sounds>environment "speaker" slider and applying the changes. That would make the siren softer, but as soon as I went to another field it sounded like death metal again.
Title: Re: bunch of sound bugs
Post by: dkff49 on July 23, 2010, 11:42:15 AM
The biggest problem I have is when i spawn in (aircraft/gv) the volume is the way I set it but after someone talks on vox or some other event the volume goes right back up to the point of blowing my ears until I shut down the engine and restart.

I am still trying to stop the bleeding.
Title: Re: bunch of sound bugs
Post by: 715 on July 23, 2010, 01:14:04 PM
Are you guys implying that in the new version of the sound system you can't turn down the siren and base warning individually?  Wow.. that would be a major bummer.
Title: Re: bunch of sound bugs
Post by: shppr01 on July 23, 2010, 01:24:33 PM
No you cant turn down any other individual sound effect. Also Some of us now have no squad channel or range mic ,We have been reduced to typing only . The new sound system sucks.
Title: Re: bunch of sound bugs
Post by: DeViouS1 on July 23, 2010, 07:32:14 PM
I keep hearing about low end sound cards. So if I am correct, the sound was altered and messed up for all because of the FEW who chose to play the game and not spend the cash for a good, COMPLETE PC gaming system but instead use their everyday PC system and TRY to game on it? Talk about a few bad apples....  :huh I also agree with all that was said so far regarding tanks coming from ALL around, cannons and machine guns sounding the same, a very low and distorted Vox and along with that I can no longer hear my gear or the whistle from my own bombs being dropped. The one, ONE thing i BEG of you HT, please if at all possible go back to the way it was where you (the player) have the option to adjust all individual game sounds. I thought that was the BEST feature in the sound option category before and allowed you to customize to your personal liking. I had my M8 running like a lamb before due to my ability to adjust those certain individual sound options, now i fear to take one out due to the fact that I enjoy my ability to hear and don't want to visit the doctor with bleeding ears.  I however, unlike most, understand this is in the beginning faze and am not upset. just a few thoughts and concerns is all.  :salute Keep up the good work  :cheers:  <S> DeViouS
Title: Re: bunch of sound bugs
Post by: Ack-Ack on July 23, 2010, 07:47:56 PM
I keep hearing about low end sound cards. So if I am correct, the sound was altered and messed up for all because of the FEW who chose to play the game and not spend the cash for a good, COMPLETE PC gaming system but instead use their everyday PC system and TRY to game on it? Talk about a few bad apples.... 

You're not correct.


ack-ack
Title: Re: bunch of sound bugs
Post by: DeViouS1 on July 23, 2010, 07:52:53 PM
OK, read your post (the 8th down on the first page) and then correct me <S> DeViouS
Title: Re: bunch of sound bugs
Post by: kvuo75 on July 23, 2010, 08:15:05 PM
i never realized how gamed out people ran their sounds before this new version came out..

someone somewhere said they used to run their own engine sound at 0%? really? jeeeezus.



Title: Re: bunch of sound bugs
Post by: Ack-Ack on July 23, 2010, 08:25:12 PM
OK, read your post (the 8th down on the first page) and then correct me <S> DeViouS

You are incorrect about the reason for the changes.

Quote
I keep hearing about low end sound cards. So if I am correct, the sound was altered and messed up for all because of the FEW who chose to play the game and not spend the cash for a good, COMPLETE PC gaming system but instead use their everyday PC system and TRY to game on it? Talk about a few bad apples....

You implied that the changes were solely made for those with low end sound cards or onboard sound when that is completely incorrect.

ack-ack 
Title: Re: bunch of sound bugs
Post by: Nemisis on July 23, 2010, 08:28:24 PM
Listen to akak he knows more about what we can hear than us.

Semp


Yes, all must bow to the deity AKAK  :rofl.
Title: Re: bunch of sound bugs
Post by: Tmac7 on July 23, 2010, 10:54:51 PM
My sound likes to cancel out completely i have to alt f4 and log back in to fix it...
Title: Re: bunch of sound bugs
Post by: Ack-Ack on July 24, 2010, 12:28:59 AM
My sound likes to cancel out completely i have to alt f4 and log back in to fix it...

What kind of sound card?


ack-ack
Title: Re: bunch of sound bugs
Post by: Tmac7 on July 24, 2010, 08:49:04 AM
I can't find it in my DxDiag
Title: Re: bunch of sound bugs
Post by: AWwrgwy on July 24, 2010, 04:10:02 PM
OK, read your post (the 8th down on the first page) and then correct me <S> DeViouS

Sound was changed because, eventually, they are going to add so many individual sounds that there will be too many to adjust.

The Miles System uses less resources but it was not chosen to compensate for low end computers.


Yes, all must bow to the deity AKAK  :rofl.

Seems you have a short memory.

Then Ill attack your whine you sniveling dweeb. Since you admit your immaturity above.

You can not even understand the basic concept that war simulation and aircraft simulation are 2 completely different concepts.

Not only that your premises of Zero's and p-51s fighting is again incorrect, you have every opportunity to fly AvA.

So grow up and ask for what you really want. I.E. you want bombers to be easier to kill because you are not skilled enough to be up to the task.

HiTech

HiTech



wrongway
Title: Re: bunch of sound bugs
Post by: Ack-Ack on July 24, 2010, 04:29:18 PM
I can't find it in my DxDiag

Look at your DXDiag and scroll down until you see the Sound Devices section, it will look like below:


-------------
Sound Devices
-------------

Description: SB X-Fi Audio [EC00]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00311102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1373 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 6/4/2009 02:47:14, 526232 bytes
Other Files:
Driver Provider: Creative

The bolded line, Description will tell you the model of your sound card.  The other bolded line, Driver Provider will tell you the manufacturer.  So in the example above, I am using a Creative X-Fi sound card.

You can also find out which sound card you have by looking in the Device Manager in Windows, in the Sound, Video and Game Controllers section. 

To get to the Device Manager:
1. Right click on My Computer
2. Click on Properties
3. Click on the Hardware tab
4. Click on Device Manager
5. Scroll down to Sound, Video and Game Controllers and click on the + to expand the branch


ack-ack
Title: Re: bunch of sound bugs
Post by: Nemisis on July 24, 2010, 05:53:21 PM
so wrongway, will they be getting "M2/hispano hit" and "MG151/20 hit" as opposed to "20mm hit"?


And I'm sorry but AKAK can't really tell us whats coming out of our headsets, wrongway.
Title: Re: bunch of sound bugs
Post by: caldera on July 24, 2010, 06:40:50 PM
One other minor issue I noticed flying the Mossie:  when firing guns, hit the look back view and the gun sound gets a lot quieter. 
Title: Re: bunch of sound bugs
Post by: lulu on July 25, 2010, 01:07:53 AM
"As someone that is a tad more familiar with the Miles Sound System than you are, I am not wrong about the benefits of using Miles for those with low end sound cards or onboard sound.  Why don't you read about how it works?"

My PC is quite old.
But I think that AH cannot run on a Commodore 64!

And it works BAD!

 :salute

Title: Re: bunch of sound bugs
Post by: AWwrgwy on July 25, 2010, 02:02:38 AM
so wrongway, will they be getting "M2/hispano hit" and "MG151/20 hit" as opposed to "20mm hit"?


And I'm sorry but AKAK can't really tell us whats coming out of our headsets, wrongway.

That's the direction I imagine they are going. 

Crickets chirping.  Sheep screaming.  Bullets hitting concrete or aluminum.  Tires or Treads on dirt or pavement.  The possibilities are limitless.


wrongway
Title: Re: bunch of sound bugs
Post by: guncrasher on July 25, 2010, 02:36:31 AM
AKAK the problem is not that suddenly everybody's sounboard/drivers/headset took a crap.  Miles is a way better system, but we are having too many problem with individual sounds and that it is really ridiculous.  Instead of getting your usual "you guys are idiots and I know more than you"  attitude, let people write about the problems we are having, It's got nothing to do with our systems and yes we know that AH is working on it, but still it is so darn frustrating so please just cut out the attitude.


semp
Title: Re: bunch of sound bugs
Post by: gyrene81 on July 25, 2010, 08:11:01 AM
I've had to track down a multitude of sound issues in games over the years, especially with Soundblaster sound cards which I ran exclusively until my last system build. Regardless of what some are thinking, the switch to the Miles sound system is not a step backwards, nor is it intended to make the game more compatible with older systems, or onboard sound chips.

You might want to pay heed to what Ack-Ack is saying.

If everyone who is having a problem would list their sound cards with driver versions, you might notice a trend.
Title: Re: bunch of sound bugs
Post by: DeViouS1 on July 25, 2010, 02:13:05 PM
Quote
Sound was changed because, eventually, they are going to add so many individual sounds that there will be too many to adjust.

The Miles System uses less resources but it was not chosen to compensate for low end computers.
Ok, The bottom line is that there is no reason I shouldn't be able to turn the deafening sound on the M8 when it is in motion. I see and understand where they are going with the sound and applaud the switch but that is ridiculous. I'm sorry but you aren't going to justify that. At least allow the ability to adjust vehicle and plane sounds then. That would sure be nice  :aok <S> DeViouS
Title: Re: bunch of sound bugs
Post by: Nemisis on July 25, 2010, 03:08:11 PM
Agreed. Possibly add two categorys: "vehicle sounds" and "aircraft sounds". Upon clicking them, it takes you to a sound slider board.

For vehicles, "track", "tires", "engine", "weapons fire", "tracks (ext)", "Tires(ext)", "engine (ext)", and "weapons fire (ext)"  (ext meaning external).

For aircraft, they could have "engine", "flaps", "stall buzzer", "gear", "weapons", and "engine (ext)", "weapons (ext)".