Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Yarbles on July 24, 2010, 08:30:47 AM
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Flaps, Stall and gear can hardly be heard above the engine noise now :frown: :pray
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Stall seems fine. I can hear the buzzer. Maybe buffet? I can't recall.
I can hardly hear flaps.
Gear, does it really matter?
wrongway
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No problems here. But all I have is a $20 pair of headphones and an onboard sound chip.
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arent all these sounds manually adjustable?
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Not anymore. http://bbs.hitechcreations.com/smf/index.php/topic,293242.0.html
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Cant hear flaps, gear, bomb release or explosions. Jet and typh engines are too unbearable and annoying to even keep headphones on
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Flaps, Stall and gear can hardly be heard above the engine noise now :frown: :pray
This is how I fixed it for now.
http://bbs.hitechcreations.com/smf/index.php/topic,293358.0.html
One thing that makes me nervous is that there seems to be almost as many different issues as there are combination's of OS & sound cards. What's broken for others is fine on mine, and what's toast on mine others seem to have no problem with. One thing I have confidence in is that Dale and crew will take care of us, so it's just a matter of waiting it out.
But as someone who programs, I can say this: I hate it like crazy when bugs crop up in systems I built - but what really causes me to free the inner child is when each workstation it gets installed on is broken differently.
<S>
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But as someone who programs, I can say this: I hate it like crazy when bugs crop up in systems I built - but what really causes me to free the inner child is when each workstation it gets installed on is broken differently.
<S>
Yeah, I've seen that happen since the old Dos/Win3.1 days.
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I can hear everything, Flaps, Gear, etc. OnBoard Sound and Turtle Beach HPA-2's.
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K, how do you have your sliders set?
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(http://i30.tinypic.com/2wnuw4l.jpg)
(http://i28.tinypic.com/2f0es8p.jpg)
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your NOT K :D
I was curious what he used as setting as we have the same headsets
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your NOT K :D
LMAO, I thought you meant K as in OK. :rofl
I'll just go facepalm myself... :lol
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:neener:
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What's broken for others is fine on mine, and what's toast on mine others seem to have no problem with.
I'm thinking this has as much to do with the over-customization that was allowed before as differences in systems. For example, someone who had their flap sound turned all the way up before will have trouble hearing it when it isn't the overwhelming sound they are used to. Someone who had turned their engine sound down all the way will find it far too loud regardless of whether or not it is.
Not saying it is perfect or doesn't need tweaked, but the volume of the whining and gnashing of teeth sounds more to me like spoiled children who have to get used to a new wubbie.
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No fly-by sound!?
I like wings of prey sounds effects ...
:salute
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HTC, vastly improved sound from the initial release.
Still a few quirks I noticed:
Stall buffet, flaps are barely audible relative to the other sounds. If these 2's defaults could be raised 75-100% that would be awesome.
Also, relative volumes compared to Vox are still out of whack Imo. I have to turn everything way down low to have Vox volume at the appropriate level.
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question.. should you even be able to hear flaps?
might be a realism/game compromise, but in the real life prop planes i most recently flew on, a c172 and b17 in particular, You cannot hear the flaps operating while in flight. maybe a little rumble once full flaps in the 172, but you dont hear the electric motors over the engine noise. i was riding in the back of the b17 when landing, and couldn't hear those either.. in fact, only way I could tell they were down was by looking out the window.
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The only reason I'm guessing people need flap sound, is because when they hear them go down a notch each time, they actually know what they'll be doing best in combat. Like with a p-51 i have to hear flaps click 2 times, or i won't know how far their down, no flap sound will leave me wondering if their too low, or not low enough, this will happen threw the whole dogfight. So yeah i think sound is pretty much needed if your used to this kind of flap sound click thingy :D.
But, realism is always approved ! :x
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I would like the following sounds to have thier own volume control:
Engines,
Stall horn,
Buffet,
Flaps & slates.
Guns.
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your NOT K :D
I was curious what he used as setting as we have the same headsets
gets even more confusing when people start calling him J, especially when they're all called Pete.
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I tried to find hidden sound volume settings to see if that'll work to fix things. C:\Program Files\HTC\Aces High II\settings (* your installation folder may vary) holds configuration files, and the file "sndgrp.cfg" appears to hold the slidebar values in the screenshot that gyrene81 posted. Also found in that folder is a "sounds.cfg" file, but unfortunately changing the values in that .cfg file seems to do nothing. I even changed the values, recorded the audio on fraps, changed again, fraps'd, etc, and then listened to the fraps recordings back to back to make sure I wasn't fooling myself. I'm guessing that is now a legacy file, no longer used.
Something for the "advanced user only" would be useful, even if you can't implement it right away, HTC.
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Stop fussin,
shut the dang sound off, crack open the dusty bottle of Jack
and crank up some Black Sabbath till they get it ironed out.
:banana: :D :D :D :D :D :D :D :D :D :D :D :banana:
that is all
froger
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I would like the following sounds to have thier own volume control:
Engines,
Stall horn,
Buffet,
Flaps & slates.
Guns.
Don't forget the wonderful siren at the bases under attack. I really want to turn that up!! :banana:
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I would like the following sounds to have thier own volume control:
Engines,
Stall horn,
Buffet,
Flaps & slates.
Guns.
+1 :aok
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Also all the external engines too.
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give em time guys. you and i all know they'll work it out for us.
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Still a few quirks I noticed:
Stall buffet, flaps are barely audible relative to the other sounds. If these 2's defaults could be raised 75-100% that would be awesome.
Also, relative volumes compared to Vox are still out of whack Imo. I have to turn everything way down low to have Vox volume at the appropriate level.
Yep that seems to cover the main problems I have heard people having in game.
I think we need loud flap and stall sounds to compensate for lack of seat of the pants feedback.