Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: SC-GreyBeard on April 08, 2000, 07:42:00 AM

Title: Tankers Nightmare...
Post by: SC-GreyBeard on April 08, 2000, 07:42:00 AM
after a solid hour of cruising at that blistering overground speed of 27 knts...
you'd mapped your route well, 95% flatland.
Ridges for only the last 1k or so..

you know yer getting close.... yer almost within a decent gun range, time to find "The Spot", hull down behind a ridge, so's you're harder to spot. and even harder to kill... but with a nice overview of the vehicle/plane spawn point that is your target.

FERGET it!!!!!

Everyone and their brother in at least 2 sectors area knows exactly where ya are.

If not the ground units out to 8 k because of the icons...  then the honkin big black dot ya are, that can be seen from 18k out in the air....

(perhaps it's my imagination, but are tank dots actually larger than plane dots currently? until you get closer to them?)

I think ground units should have a 1.5k, (if observing unit, (Ground or air) is moving)-2.5k (if observing ground unit is stopped), maximum range before being so noticable. ie icons don't show until then. (granted how ya gonna hide a yellow/brown tank on all that green, LOL)

Would make for much more intense watchful ness.. (who knows whats lurking behind that ridge you're passing...  hehe)

I can understand low flying aircraft moving at 120knts-250knts not being id'd till 3.0k,
 but ground units moving at these slow blistering speed of less than 30 knts will tend to catch you're eye a LOT less.

I'd like to see some other workable suggestions, rather than rants.....

Other than that, I'm tickled pink with v1.02..
Luv the limited Bombsight zoom now... will be a lot less 40k bombers. (hard to see all targets from 25k now...)

Can't wait for the squad Nose art of v1.03

 (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)



------------------
GreyBeard, Squadron Leader
Commander, "E" Flight, Aces High
Senior Staff Council
"The Skeleton Crew"
"Fly with Honor"[/i]
"Keepin' the Faith"
Title: Tankers Nightmare...
Post by: Kieren on April 08, 2000, 09:39:00 AM
Yeah, I can see where you're coming from. I had wondered how HTC would handle the icon issue for ground vehicles. I'm very glad there isn't a red neon "HERE I AM!" sign over the panzer's head, but it would be nice if the dot range could be reduced a bit for the armour.
Title: Tankers Nightmare...
Post by: Westy on April 08, 2000, 09:47:00 AM
 I think the vehicle icons might be better should they  be visible at 3k or less. The dot is already able to be seen from beyond icon range now but that's ok.
 To be honest gound forces really need a fighter CAP of thier own and they need to be mixed about 2 halftracks and 1 tank. And stay close together for the halftrack's anti air capability, but not so close they all go up with one rocket attack.

 My .02...

 -Westy
Title: Tankers Nightmare...
Post by: SC-GreyBeard on April 08, 2000, 10:28:00 AM
errr icons DO give ya away..   I'm below ridge line,, he below ridge, 2 ridges away.. we CAN see each others icon.. from 8k.....

------------------
GreyBeard, Squadron Leader
Commander, "E" Flight, Aces High
Senior Staff Council
"The Skeleton Crew"
"Fly with Honor"[/i]
"Keepin' the Faith"
Title: Tankers Nightmare...
Post by: JFalk on April 08, 2000, 10:56:00 AM
WOW GREAT IDEA GREYBEARD!!!! BEST I HEARD  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Man, your idea got me exicted, yes tanks and vehicles should be harder to spot if they are not moving, in fact in the desert the germans had a great time with dug in 88's, with the haze of the desert along the hot desert floor it was hard to spot the Germans, the 88's could open up at close range .I agree that the ranges to spot vehicles should be lower and lower if they are not moving.  In fact make it possible so that you can choose to sit and wait and open up from a few hundred yards out if they dont spot you.

Few things would have to be worked out like if you are moving and decide to stop you dont lose the tag if enemy is withing a certain distance from you, that way guys are not exploiting the system by stopping and going
Title: Tankers Nightmare...
Post by: Pongo on April 08, 2000, 08:52:00 PM
Ya . I took off a goon to take a field last night and turned back because there appeared to be 3+ low cons comming right at me. It was tanks 20k away or so...

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Pongo
The Wrecking Crew
Title: Tankers Nightmare...
Post by: Citabria on April 09, 2000, 02:23:00 AM
if the plane or tank or halftrack is below a ridge its icon should not be visible

that would rock if it wasnt  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)
Title: Tankers Nightmare...
Post by: snafu on April 09, 2000, 05:43:00 AM
Hi all,
 Although a contentious issue I would like to suggest that if the tank is stationary and it's engine turned off it's tag should only be visable from about 1K The dot is big enough to spot from much further anyway.

TTFN
snafu
Title: Tankers Nightmare...
Post by: Citabria on April 09, 2000, 05:52:00 AM
good idea as long as its only enemy tank

friendly tags should be visible from current distance
Title: Tankers Nightmare...
Post by: Fishu on April 09, 2000, 01:18:00 PM
I wonder wheres all the trees and shelters to hid a tank in  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Wouldn't it be a nice to place your M16 few miles away from enemy airfield and then hunt from the woods, without being caught unless you fire or someone with sharp eyes sees you.

Kind of silly that I see some stationary M16 from 15k and +10 miles away. lol.

I hope we get houses and other objects which in or behind we can hide our vehicles from direct fire...
Title: Tankers Nightmare...
Post by: SC-GreyBeard on April 10, 2000, 10:28:00 PM
Actually Citabria, it is well documented that friendly aircraft attacked friendly ground columns on a fairly regular basis. (hard to ID, not where they were supposed to be etc.), so I'd tend to disagree with the friendly icons showing at a longer range than an enemy's.

Snafu,, the engine being on or off shouldn't affect visual sighting, (unless head gaskets bad, or sumpin')    (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)  but stopped or moving makes a BIG differance in visual cues..
If your moving, it draws the eye so to speak.
Stationary you are much less likely to be seen.

Thank You JFalk..     (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

I agree Fishu,,  but I figure more villes' and stuff are future eye candy, but I'd sure like to see 'em sooner      (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Just hope Natedog or Superfly are bz working on ROADS!!!!!!!!!!!!!! and Bridges....,
and arty, and.....    (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)


------------------
GreyBeard, Squadron Leader
Commander, "E" Flight, Aces High
Senior Staff Council
"The Skeleton Crew"
"Fly with Honor"[/i]
"Keepin' the Faith"


[This message has been edited by SC-GreyBeard (edited 04-10-2000).]
Title: Tankers Nightmare...
Post by: JoeMud on April 10, 2000, 11:33:00 PM
stoped tank with camo (1 min deploy time for camo) vis range: 1.0k+ no dot
stoped tank no camo:1.5k
moving tank: 2.5k

seen from air stoped with camo: 1.0k+ no dot
seen from air stoped no camo:2k
seen from air moving 3.5k

my 30$ worth.

BTW GREAT JOB HTC!
Title: Tankers Nightmare...
Post by: JoeMud on April 10, 2000, 11:38:00 PM
Oh yeah and the tanks should leave dust cloud behind them after they go over about 10mph or so.
Title: Tankers Nightmare...
Post by: Nash on April 10, 2000, 11:45:00 PM
Heh... perty good idea JoeMud re icon range. Sounds about right to me. I figure the only way I should be able to locate vehicles at 3.0+ is if somebody gets on the horn and *tells* me their location.

ie., either a countrymate tells ya where zactly the con be... or ya stumble upon it accidently at a range of -2k~
Title: Tankers Nightmare...
Post by: tshred on April 11, 2000, 07:16:00 AM
All good ideas!

Definately get rid of their 'black dot', big give away. I personally would like to see them do away with all ground vehicle icons. If your hunting them, your low looking and they are not to difficult to spot. If they need to be seen at all, they should only show on radar, and only show up when they are within field radar range. This would make them a viable field attack option, give them some 'invisibility' while they are enroute to target, and also add more realism. Wouldn't it be great to see a big bunch of cons on radar in a sector(big tank attack force) and have to send out recon flights to locate them before they get within radar(attack range). Would also give us a good reason to send advance recon/attack force to take out the radar at a field before a major attack.

Also, I think when field radar is hit, all radar in that sector goes down, hiding all enemy forces and forcing recon flights(if your country wants to keep the field that is). Would be a good compromise between Aces current radar system and WB's no radar unless in tower.

ts
Title: Tankers Nightmare...
Post by: milnko on April 11, 2000, 09:36:00 AM
Hell NO!  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif)

I'm pretty much a Fighter Jock exclusively, rarely take a BUFF and have yet to use any of the vehicles online.
(I like clean sheets, and hot meals too much to be in the Army)

I end up constantly rolling looking out my side views for ground targets, so to END that, I think all NON-BISHOP players should have a BIG neon ARROW with "I'm here" above it flashing in a strobe-like manner that is visible from at least 100km away should be implemented immediately.  (http://bbs.hitechcreations.com/smf/Smileys/default/wink.gif)



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Title: Tankers Nightmare...
Post by: -lynx- on April 11, 2000, 09:45:00 AM
Right on the money JoeMud: dust is a giveaway, not the actual movements. In RL you'd be able to see a tank moving X-country for miles if it's dry. Then again - if it's raining - you'll get no visual clues and no need for camouflage either - everything will be covered in mud (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif).

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-lynx-
13 Sqn RAF
Title: Tankers Nightmare...
Post by: SC-GreyBeard on April 12, 2000, 01:50:00 AM
Vehicles don't currently show on radar,, just on the indicator bars....... Nor do I believe should they....


------------------
GreyBeard, Squadron Leader
Commander, "E" Flight, Aces High
Senior Staff Council
"The Skeleton Crew"
"Fly with Honor"[/i]
"Keepin' the Faith"

[This message has been edited by SC-GreyBeard (edited 04-13-2000).]
Title: Tankers Nightmare...
Post by: SC-GreyBeard on April 19, 2000, 12:20:00 PM
Mostly 'cause I think Vehicles are still to easily seen....

PUNT!!!!!!!!!!!!




------------------
GreyBeard, Squadron Leader
Commander, "E" Flight, Aces High
Senior Staff Council
"The Skeleton Crew"
"Fly with Honor"[/i]
"Keepin' the Faith"
Title: Tankers Nightmare...
Post by: -towd_ on April 19, 2000, 12:37:00 PM
wow i think yall are on to somthin there.

htc comments ?
Title: Tankers Nightmare...
Post by: Ripsnort on April 19, 2000, 03:45:00 PM
Punt~ Part time tanker here, I agree, however not sure how this is coded, would it be difficult to show Tank dots at  only 3.0 and Plane dots  out to D30.0?  I assume they use the same code.

Anyway, Punt, HTC?  If you don't want tanks to be a 'dead issue' in 6 months (Pun intended) I think  this needs addressing.

------------------
Ripsnort(-rip1-)
I/JG2~Richthofen~
JG2 Communications Officer
Aces High Training Corps
JG2 "Richthofen" (http://www.busprod.com/weazel2/)
 (http://Ripsnort60.tripod.com/ripsnort.jpg)
Too often, we lose sight of life's simple pleasures.  Remember, when
someone annoys you it takes 42 muscles in your face to frown, BUT, it
only takes 4 muscles to extend your arm and slap the sucker
upside the head!


[This message has been edited by Ripsnort (edited 04-19-2000).]
Title: Tankers Nightmare...
Post by: Citabria on April 19, 2000, 03:58:00 PM
make tank dots green

problem solved
Title: Tankers Nightmare...
Post by: CavemanJ on April 19, 2000, 05:54:00 PM
deffinately to easy to see the tanks.  I have some fun driving them.  Even led several panzers to shell a field and then have a gooney bird drop drunks to capture it (only bird involved).

Been many a time I see dots off in the distance that appear to be at 8k or higher so keep right on driving.  Then I get thier icon at 8000yds and decreasing rapidly.  quick stop, jump to gun, swing the barrel about, and they're flying straight down the barrel.  Saw me from God only knows how far away and come thinkin they gonna get an easy kill (til they eat the 75mm  (http://bbs.hitechcreations.com/smf/Smileys/default/biggrin.gif) )

It's a royal pain in the arse, specially if you're tryin to get to tank a duel with someone (and dinnae tell me to go to the TA to duel another tank)
Title: Tankers Nightmare...
Post by: LLv34_Camouflage on April 19, 2000, 08:41:00 PM
 
Quote
Originally posted by Citabria:
if the plane or tank or halftrack is below a ridge its icon should not be visible

This should apply to plane icons too - this way you wouldnt shoot at the icon when a plane is under your nose - the icon would disappear!  

Hopefully this will be included in the hyped z-buffer patch!

Another option is to put the icons below the planes  (http://bbs.hitechcreations.com/smf/Smileys/default/smile.gif)

Camo



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Camouflage
XO, Lentolaivue 34
 www.muodos.fi/LLv34 (http://www.muodos.fi/LLv34)

"The really good pilots use their superior judgement to keep them out of situations
where they might be required to demonstrate their superior skill."
Title: Tankers Nightmare...
Post by: pzvg on April 20, 2000, 06:36:00 AM
<punt> From my experience, (Army aviator)
an armored vehicle moving at less than 10 MPH
can be spotted from the air at about 1 mile, and a stationary tank you pretty much have to overfly to spot, tanks moving over 10 Mph throw out enough dust to make them visible at 3 miles(add 6 miles to that in deserts)
The combination of icons and no ground cover makes tanking a difficult prospect in AH, But if you aren't worried about score, then persistence will pay off.

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pzvg- "5 years and I still can't shoot"