Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: olds442 on July 28, 2010, 08:18:21 PM

Title: plane
Post by: olds442 on July 28, 2010, 08:18:21 PM
ok im looking for a plane that can meet my "standerds"

1: it can turn...not like a zero but not as bad as a low speed P47(so it must turn  in the range of 250mph -300mph)

2: must take some damage... it dont have to be a f6f but not like a ZERO

3: must be not impassibal to land such as like the F4U wicth you have to be on your toes to land (same with the spitfires)

4:firepower pls dont say HURR1 i would perfer cannons but not a must (4 .50 cal MGs is as low as ill go)

any one who has a plane that can meet that dose not have to here me squeck :lol
Title: Re: plane
Post by: bj229r on July 28, 2010, 08:26:15 PM
I'm thinkin you want the F-22
Title: Re: plane
Post by: The Fugitive on July 28, 2010, 08:30:37 PM
Most planes in the set can and will fit your needs, the trick is to learn to fly them  :aok

You don't need a plane that specializes in turns...like the zero, if you learn how to turn planes. The P47-11 can be a very good turner at the speeds you mentioned and slower.

You don't need a tuff plane if you learn how to get your plane out of the enemies cone of fire, and if you know how to give him the smallest profile by getting "skinny" for those times when you do slip into the gun cone they won't be able to hit you.

You don't need cannons if you learn to fight, get close and then pull the trigger as you see nothing but cockpit in your windscreen.

The best way to get good at this game is to learn, and practice. There is no "magic trick" that you can use to win.
Title: Re: plane
Post by: BnZs on July 28, 2010, 08:31:37 PM
Brewster, F6F, any Spitfire, FM2, HurrIIC, though I don't think the plane is your real problem if you think the F4U is "impossible" to land.
Title: Re: plane
Post by: Agent360 on July 28, 2010, 08:32:29 PM
You will like the F4u then.

There is a choice of guns among the set.

The Hog meets all your "standards"
Title: Re: plane
Post by: Ghosth on July 28, 2010, 08:33:37 PM
Olds when it comes to planes its all a matter of balance.

You can add speed, but in doing so you'll reduce turn, or firepower.

You can add firepower, but at the cost of reducing speed or turn.

Start with the spit 8, it is a very good jack of all trades.
Has 2 good cannons plus mg's, does all things moderately well.

Whichever plane you choose, stick with it until you truly have it mastered.
Then pick a new one, and go back to work again.
Title: Re: plane
Post by: Jayhawk on July 28, 2010, 08:36:31 PM
That one hurt to read.

I don't think the plane is your real problem if you think the F4U is "impossible" to land.

What he said, it just takes practice and training.

However, Brewster is a great plane.  Although I'm sure it would take too long for you to master, thus, not what you are looking for.
Title: Re: plane
Post by: Karnak on July 28, 2010, 08:40:27 PM
The Spitfire is more fragile than the Zero, so that fails one of his qualifications.


olds442,

Try the Ki-84 or N1K2-J.
Title: Re: plane
Post by: Ack-Ack on July 28, 2010, 08:44:47 PM
Don't listen to these people.  They are deceiving you by not telling you the plane that meets your criteria in spades and then some.  In fact, this plane is considered the Chuck Norris of airplanes and that is why these guys are afraid to suggest it because the thought of one more of this airplane in the skies terrifies them like nothing else.

What plane am I speaking of?  The P-38 Lightning.  Anything else is just cannon fodder.


ack-ack
Title: Re: plane
Post by: Blooz on July 28, 2010, 09:34:23 PM
I think the Bf109G2 fits your criteria.

Good speed, acceleration, climb, roll and turn.
20mm cannon.
Long WEP time.
Smaller plane. Tough to hit.
Cool camo schemes.

It's one of those niche planes that can out turn what it can't outrun and can outrun what it can't out turn.
Title: Re: plane
Post by: SPKmes on July 28, 2010, 09:42:43 PM
As has been said before pick a plane and stick to it for at least 3 tours...win or lose...you will notice the difference as each tour goes by...I'd say as ghosth said...Going with a spit 8 or 9 gives you the added bonus that you are able to use a similar plane for CV ops also.....they are a good stable gun platform that will allow you the chance to learn how to mix it up and be gentle when you make a small mistake...the biggest part of it all, no matter what plane you choose, is sticking with it...
Title: Re: plane
Post by: L0nGb0w on July 28, 2010, 10:40:37 PM
The P51B is a solid ride, little lacking in the firepower department though, +1 on the 109g2 or even try a g6 or 14, the 109s are saweet
Title: Re: plane
Post by: Ghastly on July 28, 2010, 11:00:58 PM
One thing that makes any aircraft easier to land is the realization that as soon as you pull the stick back beyond the center point, the tail wheel locks.  Like other's have said, if the F4U is impossible to land then no plane is going to be satisfactory at this point.   

P.S. I'm pretty sure that corner velocity on a P47 is right around 250, so I don't even know quite how to respond to that part of your "request".

<S>
Title: Re: plane
Post by: BaldEagl on July 29, 2010, 12:12:06 AM
Bf109F-4, Bf109G-2, C.202, F6F-5, Ki- 61, Ki-84, La-5, La-7, P-38G, P-38J, P-38L
Title: Re: plane
Post by: MjTalon on July 29, 2010, 09:14:44 AM
P-38 Lightning
Title: Re: plane
Post by: fbWldcat on July 29, 2010, 09:19:51 AM
Dodge bullets, fly zekes.
Title: Re: plane
Post by: Ghosth on July 29, 2010, 01:18:46 PM
Sorry Karnak but I can't agree with a spit being more fragile than the Zero.

Ki-84 is not what I'd recomend for someone fairly new.
Nik2 tends to lead new pilots into bad habits, like relying on HO and guns only defense.

The Spitfire is more fragile than the Zero, so that fails one of his qualifications.


olds442,

Try the Ki-84 or N1K2-J.
Title: Re: plane
Post by: BnZs on July 29, 2010, 04:08:54 PM
Yeah, the Spitfire looses a wing easily to a well placed shot, but the Zeke catches for fire for anybody who can hit a fuselage.

Sorry Karnak but I can't agree with a spit being more fragile than the Zero.

Ki-84 is not what I'd recomend for someone fairly new.
Nik2 tends to lead new pilots into bad habits, like relying on HO and guns only defense.

Title: Re: plane
Post by: Karnak on July 30, 2010, 11:18:06 AM
Spitfires lose wings if you breathe on them wrong.  Even without being shot you lose wings.
Title: Re: plane
Post by: fbWldcat on July 30, 2010, 11:31:24 AM
Spitfires lose wings if you breathe on them wrong.  Even without being shot you lose wings.

Same with zekes, I have done it on many an occassion. Go faster than 350 in a dive, heaven forbid you pull up to try and get out of compressing.
Title: Re: plane
Post by: Ghosth on July 30, 2010, 12:06:10 PM
Only if you jerk the stick at high speeds.
Title: Re: plane
Post by: fbWldcat on July 30, 2010, 12:10:52 PM
Which is the same for both Spitfires and zekes. Personally I fail to see a big difference in wing strength. I've lost wings while flying both before.
Title: Re: plane
Post by: Soulyss on July 30, 2010, 12:26:58 PM
You could consider giving the LA-5 a spin.  It's got some speed and maneuverability, while not the fastest or most nimble it does have good engine power for it's weight, which means it accelerates rather well can power through turns a bit and recover lost E quickly, also carries two 20mm cannons for punch.


Here's the write up from the AHWiki.
http://bbs.hitechcreations.com/wiki/index.php/La-5FN (http://bbs.hitechcreations.com/wiki/index.php/La-5FN)
Title: Re: plane
Post by: uptown on July 30, 2010, 02:29:25 PM
The Niki
Title: Re: plane
Post by: ink on July 30, 2010, 03:07:09 PM
lol 38 is a big target, turns like crap for a noob to it,takes a master to turn it good, climbs good but Ki-84 will keep up mostly,  it has bad high speed compression,

definitively NOT a good plane if ya wanna do somewhat good if ya are a noob,has to be flown in it's "element" to be effective.

The plane you are looking for is the Hurri2C,-LA-7/5, spit-9, spit-8, KI-84, all 109's are quirky but can be awesome once you learn them, but the views are crap, which makes tracking bandits difficult.

like many have said there is no one magic plane that will make you a bad ass....well the Hurri2C is probably the plane you are seeking, but it is very slow so prepare to die every sortie so landing is a non-issue :D, used properly it will smoke every one of those planes listed easily, but again there are many planes in the hanger, have fun is whats important.  :aok
Title: Re: plane
Post by: MK-84 on July 30, 2010, 07:13:57 PM
I assume he means something he can land kills in while he gets better?

F6F
handling is fairly docile
Good armament and easy to aim
Well armored
Has a little bit of everything to offer
Title: Re: plane
Post by: The Fugitive on July 30, 2010, 07:17:35 PM
As you can see by all the answers there are a bunch of different planes that will do what your asking. Each has it's strengths and each has it's weaknesses. The "trick" is to learn each. Use the plane in their strengths and avoid getting into position that the enemy can use their weaknesses.

Basically, pick a plane and learn it inside out.
Title: Re: plane
Post by: Cheese on August 01, 2010, 06:56:32 AM
Yak-3  :D
Title: Re: plane
Post by: Muzzy on August 10, 2010, 10:54:59 PM
Here's some advice from a rookie who's been  shopping for planes for a while.  The high-end planes the people have been touting to you, including the Spit, F4U and P-38 have varying degrees of issues that make them somewhat difficult for a noob to handle.  

The Spit is tricky to land (you can roll off the runway very easily because of the narrow track gear) and can stall or spin if you don't know what you're doing. Plus, figuring out how to use the guns can be a problem (convergence, mix of cannons and machine guns, etc.).  

The F4U was called the "ensign eliminator" for a reason.  Unless you can watch your speed and use flaps, you're not going to get the best out of the machine, and it has some nasty handling characteristics as well.

The P-38 requires good rudder discipline to squeeze out the best performance.  Plus, it's a big honking target.

The F6F has a lot of good qualities, but it doesn't quite have the maneuverability you seem to be looking for.

It sounds like you want a plane that is maneuverable, durable, easy to land, and has reasonable firepower.

The planes I would recommend with these qualities are:

Brewster: Pro's: Best-turning plane in the game, can take a reasonable amount of damage, won't stall or spin too much, lands extremely easy, and has 4x 50cal guns.
Cons: slow, no WEP, can't catch anything and not very good against bombers.

FM-2: Pro's Great turning ability, durable, easy to land, 4x 50cal guns. Kind of like a Brewster on steroids. Very stable.  Also, you can fly it for carrier ops.
Cons: limited payload for bombing strikes, also slow (but not as bad as the Brewster) and also cannot catch bombers.

One outside possibility is the P-40E, which has durability plus a 6x 50cal gun layout.  It's not as maneuverable and (in my experience) there's a specific speed where it must be flown to get the best out of it, and it's much harder to fly if it gets slow.  I did get some good results with it early on, but I switched to the Brew as my low-alt plane of choice.

Bear in mind that none of these rides have decent fighter/bomber capability.  I would recommend using the F6F for that, or a Mustang or Jug if you want to try a high speed fighter.

One last word of advice: Try before you buy.  Take a plane up in the Training area and fly it around for a bit. Try to make it spin or stall out.  See how it feels.  Kick the tires, tune the radio, test the brakes and check out the plush interiors.  Then try it in the MA. 

-Muzzy