Aces High Bulletin Board

General Forums => Wishlist => Topic started by: dirtdart on July 31, 2010, 06:03:24 PM

Title: V-Base Spawn Points
Post by: dirtdart on July 31, 2010, 06:03:24 PM
Would it be possible to add another spawn or two to the V-Bases?.  That would make hanger camping near impossible and improve game play. 
Title: Re: V-Base Spawn Points
Post by: grumpy37 on July 31, 2010, 06:45:25 PM
Ive asked for this a few times myself recently.  The campers dont think it fair because they work "so hard" to get their camp site. 
Title: Re: V-Base Spawn Points
Post by: SmokinLoon on July 31, 2010, 11:52:52 PM
I wish we could pick a different hanger to pull out from.  Same goes for fighters and bumbers on the airfields.
Title: Re: V-Base Spawn Points
Post by: ebfd11 on August 01, 2010, 12:18:31 AM
If you don't want to spawn out of main hanger at a vbase I believe the dot command is .fly7 and it will take you to a different hanger.

Now don't quote me on it but I think that is the right command.
Title: Re: V-Base Spawn Points
Post by: grumpy37 on August 01, 2010, 11:08:20 PM
that was an option long ago for planes but has been removed to my understanding.
Title: Re: V-Base Spawn Points
Post by: Ghosth on August 02, 2010, 07:06:19 AM
Could be a terrain issue where it will work on one terrain but won't work on most.

I just tried it in mesaview, there were 2 other spawns besides hanger.
.fly 1 and .fly 2 worked for those. But all other .fly # put me in the same spot in the hanger.

Title: Re: V-Base Spawn Points
Post by: jay on August 02, 2010, 07:15:30 AM
yes it was addressed when the updated ground graphics came out (long time ago)
Title: Re: V-Base Spawn Points
Post by: lyric1 on August 03, 2010, 12:15:30 PM
With the new lay outs on V-bases is it still that much of an issue?
Title: Re: V-Base Spawn Points
Post by: Ghosth on August 03, 2010, 12:51:33 PM
Certainly much easier now with the 17lbers to break a spawn. Assuming that all the manned guns are not all down.
Title: Re: V-Base Spawn Points
Post by: Pigslilspaz on August 04, 2010, 03:58:30 AM
+1
Title: Re: V-Base Spawn Points
Post by: SmokinLoon on August 04, 2010, 05:12:02 PM
It is too bad that each and every open of the spawn "boxes" isnt full of a spawn option.  If there is not a base nearby to spawn into, then allow that un-used button to be a spawn point just off the field.

That would help with the "create opportunities for combat" theory.  Much the same as the 65ft radar deck and 20 mile range of the dar ring, eh?