Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: SCTusk on August 02, 2010, 08:48:07 PM
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Pre-flight considerations:
1. Pilots are instructed to empty pockets of any loose change, keys etc prior to flying. Since the arrival of the Camel ground troops at the front have complained of a rise in shrapnel wounds from such objects.
2. Due to reports of the a/c breaking up in flight it is suggested that fuel loadout should consist of sufficient for the task at hand and no more. Therefore calculate fuel usage as per the following:
fuel loadout = fuel to combat area + 30 seconds
3. Take your time prior to take off and complete a thorough pre-flight check. Statistics show that an extra 10 minutes spent on pre-flight checks increases the life expectancy of a Camel pilot by up to 10 minutes.
4. Keep a detailed pilots' log book of your sortie/s. If possible obtain one of the German log books - it already has a column titled 'Camels Destroyed'.
5. Pack a lightweight overnight bag for storage under your seat. It should contain a robust pair of hiking boots, emergency food and water, a medical kit and a fireproof container for your dogtags. For first time Camel pilots a fireproof container for your dogtags will suffice.
6. Wear a stout pair of underpants with reinforced gussets and double layer seat covering if possible.
7. Make or have made for you a simple periscope (a mirror on a long stick will suffice) for easy sighting of the enemy during combat.
Flying the Camel:
1. Keep a soft crash site within easy gliding distance in view at all times. Bushes and trees are excellent for this purpose.
2. Fly as much as possible with the engine switched off. This will enable you to hear any approaching enemy aircraft, and to locate them by sound. If you are unable to locate them by sound remember the 6 by 6 Rule: count to six and the enemy will now be at your 6 o'clock.
3. Due to General Staff concerns about cowardice parachutes will not be issued. However the Camel has an inbuilt safety feature, in the event of cowardice simply stall the aircraft wings level and it will descend gently in what the designers have called a 'parachute stall'. Always execute this manoeuvre over soft dense foliage ( see item 1 above ) and only when properly equipped with stout underpants (see item 6 Pre-flight considerations). Failure to do so may result in invasive incursions of branches and twigs into the pilots' bottom.
4. If you are unable (or unwilling) to induce a parachute stall there is a further failsafe option in the event of cowardice: the service revolver as issued to Camel pilots has a reputation for spontaneous self discharging at altitude. Located in the webbing side holster this characteristic has caused numerous wounds to the right foot of Camel pilots, who are then forced to withdraw from the fight and seek medical intervention. Therefore exercise extreme caution when wearing your service revolver prior to combat, and carry along some gauze to staunch the flow of blood (I pre-pack my boot prior to flight).
5. The Camel has several important flight characteristics which should be studied and committed to memory:
Do NOT attempt to turn the aircraft while diving.
Do NOT attempt to dive the aircraft while turning.
The aircraft is incapable of out diving the enemy.
The aircraft is incapable of out climbing the enemy.
The aircraft is incapable of out turning the enemy.
The aircraft is incapable of out running the enemy.
The aircraft only carries half the ammunition as the enemy.
6. Do not be dismayed by the aforementioned flight characteristics; the Camel was designed with one manoeuvre in mind: the Gyroscopic Turn! Anthony Fokker attempted to copy this feature in the Dr1 but all he could manage was a double rate right hand yawing turn. The Camel however performs this manoeuvre superbly, as follows:
1. Bank right 30 degrees (any speed)
2. Pull back on the stick while kicking opposite (left) rudder
The aircraft will 'snatch' its' right wing as if struck by a telegraph pole, and immediately enter a vicious spin to the right. Success! You have spun around faster than a Dr1! (do not attempt this manoeuvre below 10 thousand feet)
7. The Camel has insufficient lift/power for adequate combat performance above 10 thousand feet.
8. Keep your emotions under control during combat; in particular do not direct your disgust at the Dr1... save it for the Camel.
I hope other Camel pilots find these tips useful. If not send complaints to SCTusk, Smoking Wreckage, Halfway Forest, No Mans' Land.
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This may be the best post I have ever read. :lol :lol
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:rofl
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:eek:
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Actually pretty thoughtful. Nerf the Dr1 :t
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ROFL ... YOU JUST REALLY CRACK ME UP TUSK...LOVE THE POST :banana:
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I think there was a "Post of the year" award on AH BBS this would be a contender. :rofl
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I think there was a "Post of the year" award on AH BBS this would be a contender. :rofl
Agreed. Well done.
- oldman
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:rofl ... brilliant !!!
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:rofl
Thanks, this just made my morning. :)
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I wish there was a bow smiley. Made my day :D
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:rofl
Well done :aok
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:aok :aok
Great post sir!!!
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Always be careful around them as they spit and can bite really hard.
Watch where you step.
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:rofl great post Tusk
Sticky? :D
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I was actually expecting some real advice on WWI flight, my disappointment was quickly replaced by laughing out loud here at the barber shop. This is by far the best thread I've read in a long time
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Chuckling the whole way through but this part is where I laughed out loud:
6. Do not be dismayed by the aforementioned flight characteristics; the Camel was designed with one manoeuvre in mind: the Gyroscopic Turn! Anthony Fokker attempted to copy this feature in the Dr1 but all he could manage was a double rate right hand yawing turn. The Camel however performs this manoeuvre superbly, as follows:
1. Bank right 30 degrees (any speed)
2. Pull back on the stick while kicking opposite (left) rudder
The aircraft will 'snatch' its' right wing as if struck by a telegraph pole, and immediately enter a vicious spin to the right. Success! You have spun around faster than a Dr1! (do not attempt this manoeuvre below 10 thousand feet)
7. The Camel has insufficient lift/power for adequate combat performance above 10 thousand feet.
Good stuff! :aok
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Gold all the way through, Tusk. Well done!
#3 was my personal favorite.
Wiley.
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Good thread Tusk <S> Humor goes a long way in WWI cyber-aviation
I recently put my Dr1 in the hangar because the paint job was starting to show some of the usual wear and tear,
the Oberusel sounds like it needs an overhaul, and my Spandau machine guns are long overdue for replacement.
Now I know for certain I am not wasting my time learning to fly the Camel.
:rofl :rofl :rofl
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Tusk: thanks so much for that post, it was hilarious and very well written. :aok
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LOL Tusk, they breed a good sense of humour down in S.A. The Crows, Port Power :bolt:
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:aok :rofl
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Snoopy...a great illustrator....the post, and you have a half hour show! ...pretty talented post it is! Fun read for sure.
Thank you!
One
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......cough (bows)
I'd like to thank everyone for the friendly response.... special thanks to my old maths teacher Mr Fletcher for the daily thrashing with a cane (the inspiration and prototype application of my patented Stout Underpants). Thanks also to my old Flight Instructor who taught me how to cuss and egress an aircraft rapidly after a mishap. And to Bob Macintosh of the Cunnamulla Pipes and Drums for his countless hours of patient instruction on the Scottish bagpipes - you can't actually blow out a doped canvas fire but having the extra puff gives you hope, and something to do while the altitude unwinds.
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Pre-flight considerations:
1. Pilots are instructed to empty pockets of any loose change, keys etc prior to flying. Since the arrival of the Camel ground troops at the front have complained of a rise in shrapnel wounds from such objects.
2. Due to reports of the a/c breaking up in flight it is suggested that fuel loadout should consist of sufficient for the task at hand and no more. Therefore calculate fuel usage as per the following:
fuel loadout = fuel to combat area + 30 seconds
3. Take your time prior to take off and complete a thorough pre-flight check. Statistics show that an extra 10 minutes spent on pre-flight checks increases the life expectancy of a Camel pilot by up to 10 minutes.
4. Keep a detailed pilots' log book of your sortie/s. If possible obtain one of the German log books - it already has a column titled 'Camels Destroyed'.
5. Pack a lightweight overnight bag for storage under your seat. It should contain a robust pair of hiking boots, emergency food and water, a medical kit and a fireproof container for your dogtags. For first time Camel pilots a fireproof container for your dogtags will suffice.
6. Wear a stout pair of underpants with reinforced gussets and double layer seat covering if possible.
7. Make or have made for you a simple periscope (a mirror on a long stick will suffice) for easy sighting of the enemy during combat.
Flying the Camel:
1. Keep a soft crash site within easy gliding distance in view at all times. Bushes and trees are excellent for this purpose.
2. Fly as much as possible with the engine switched off. This will enable you to hear any approaching enemy aircraft, and to locate them by sound. If you are unable to locate them by sound remember the 6 by 6 Rule: count to six and the enemy will now be at your 6 o'clock.
3. Due to General Staff concerns about cowardice parachutes will not be issued. However the Camel has an inbuilt safety feature, in the event of cowardice simply stall the aircraft wings level and it will descend gently in what the designers have called a 'parachute stall'. Always execute this manoeuvre over soft dense foliage ( see item 1 above ) and only when properly equipped with stout underpants (see item 6 Pre-flight considerations). Failure to do so may result in invasive incursions of branches and twigs into the pilots' bottom.
4. If you are unable (or unwilling) to induce a parachute stall there is a further failsafe option in the event of cowardice: the service revolver as issued to Camel pilots has a reputation for spontaneous self discharging at altitude. Located in the webbing side holster this characteristic has caused numerous wounds to the right foot of Camel pilots, who are then forced to withdraw from the fight and seek medical intervention. Therefore exercise extreme caution when wearing your service revolver prior to combat, and carry along some gauze to staunch the flow of blood (I pre-pack my boot prior to flight).
5. The Camel has several important flight characteristics which should be studied and committed to memory:
Do NOT attempt to turn the aircraft while diving.
Do NOT attempt to dive the aircraft while turning.
The aircraft is incapable of out diving the enemy.
The aircraft is incapable of out climbing the enemy.
The aircraft is incapable of out turning the enemy.
The aircraft is incapable of out running the enemy.
The aircraft only carries half the ammunition as the enemy.
6. Do not be dismayed by the aforementioned flight characteristics; the Camel was designed with one manoeuvre in mind: the Gyroscopic Turn! Anthony Fokker attempted to copy this feature in the Dr1 but all he could manage was a double rate right hand yawing turn. The Camel however performs this manoeuvre superbly, as follows:
1. Bank right 30 degrees (any speed)
2. Pull back on the stick while kicking opposite (left) rudder
The aircraft will 'snatch' its' right wing as if struck by a telegraph pole, and immediately enter a vicious spin to the right. Success! You have spun around faster than a Dr1! (do not attempt this manoeuvre below 10 thousand feet)
7. The Camel has insufficient lift/power for adequate combat performance above 10 thousand feet.
8. Keep your emotions under control during combat; in particular do not direct your disgust at the Dr1... save it for the Camel.
I hope other Camel pilots find these tips useful. If not send complaints to SCTusk, Smoking Wreckage, Halfway Forest, No Mans' Land.
dude./.....i flew the camel in the ava this past week.
you sir have just made my day!! :rofl :aok :rofl
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my god thats funny!! :aok
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as a recent victim of attempting to 'fly' the Camel all I can say is ... WELL SPOKEN SIR!!! :lol
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as a recent victim of attempting to 'fly' the Camel all I can say is ... WELL SPOKEN SIR!!! :lol
I've come to the conclusion that you can't really"fly" the Camel, all you can do is try to put off the crash for as long as possible. :)
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after flying the camel last night i would have to agree with this post :rofl i flew it's poor little wings off last night ( literally) knife turns thru small openings in the trees, thru barns in a single bound, and after some intense fighting i would have to say the german planes just out turned ya, best way i found was to get on the deck and blend in with the trees :joystick: my k/d was like 1 for 4 and i flew that camel on the edge of rips and tears lol
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68Zoom
Keep flying the Camel. It gets better. After about 2 thousand sorties, even the slow learners like me figure
out how to keep the wings on in a tight fight. It should not be able to turn to the left real tight, but it does.
According to HiTech the rotary effect is fully modeled. I may not agree with him but I'm glad he went to the
trouble to make us WWI fanatics some planes to fly. Hopefully there will be a few new rides down the road
to add more variety and numbers to the arena.
<S>
Mano
btw
I flew in the Axis vs Allied Arena last night. That is allot of fun. The short range of the icons really
makes it difficult and fun to find those sneaky cons :D
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Have been in the a vs a arena the past few nights...our most reliable wing mate (Dr pilot) was forced to fly a camel. We retained a sense of humor, even a "stiff upper lip". It was needed. After a significant streak of deaths a con crashed under me! What the heck, the start of a streak. A few people have put in the time to learn to fly the beast...but only a very few. And, they are good. Must have taken more hours than most of us have.
Dreaming of a Spad 7, regardless it has only a single gun, for any A vs. A situation. It has been fun, guess that is always the bottom line...had a good time and enjoy not seeing enemy icons.
One
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one of the cool things here.....at least i know it wasn't my total suckage that kept placing me in the trees, on the rooftops, in the grass, and pretty much everywhere that an airplane shouldn't be........ :devil :rofl :noid
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One more item may be added....... "DO NOT ride with Shuffler".
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68Zoom
Keep flying the Camel. It gets better. After about 2 thousand sorties, even the slow learners like me figure
out how to keep the wings on in a tight fight. It should not be able to turn to the left real tight, but it does.
According to HiTech the rotary effect is fully modeled. I may not agree with him but I'm glad he went to the
trouble to make us WWI fanatics some planes to fly. Hopefully there will be a few new rides down the road
to add more variety and numbers to the arena.
<S>
Mano
btw
I flew in the Axis vs Allied Arena last night. That is allot of fun. The short range of the icons really
makes it difficult and fun to find those sneaky cons :D
good to have you in there too... <S>
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just bumping this up, as it's funny enough to get it back to the top......
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WW1 chase! :rofl
http://www.youtube.com/watch?v=csuZHyW-iGI
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WW1 chase! :rofl
http://www.youtube.com/watch?v=csuZHyW-iGI
:rofl :rofl There has to be a Seinfeld scene for just about every situation. :rofl
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:rofl :rofl There has to be a Seinfeld scene for just about every situation. :rofl
That is pretty impressive that you are a Seinfeld fan being so young. Your pops must have force fed it to ya. You will like this Joey!!! :lol
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:rofl