Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: sycodon on August 04, 2010, 04:52:07 PM

Title: Frustration
Post by: sycodon on August 04, 2010, 04:52:07 PM
Call this a troll post if you want and lock it, I don't care.

But it's not my Golly-geened fault if there are fewer players on the other teams than there are on mine.

ENY of 20 plus wrecks the game. Period. While inducing people to just log off may even it out for those left and reduce the load on the server, it doesn't really seem like a sound business plan.

As far as being on the other side, if I'm out numbered 10 to 1, I derive little comfort from the fact they are all flying 25 ENY planes.

There has to be a better way to achieve the stated goals of the ENY system.

/rant
Title: Re: Frustration
Post by: Tmac7 on August 04, 2010, 05:03:34 PM
Can't make everyone happy.
Title: Re: Frustration
Post by: The Fugitive on August 04, 2010, 05:03:41 PM
having trouble rolling undefended bases  with 25 ENY equipment are we?  :x
Title: Re: Frustration
Post by: 1Boner on August 04, 2010, 05:06:00 PM
having trouble rolling undefended bases  with 25 ENY equipment are we?  :x

There is no such thing as undefended bases anymore.

Title: Re: Frustration
Post by: RufusLeaking on August 04, 2010, 05:07:28 PM
/rant
Here's how the OP should have gone:
1. Type it in frustration.
2. Preview it.
3. Count to ten.
4. Delete it.

But, since we're all here:

Fly planes with >20 ENY.

Last tour, my personal top five planes in "Kills in"
Brewster (Thanks to JunkieII for pointing out that it is easy mode  :salute)
C.205
I-16
Yak-9U
Hurricane Mk1 (2664 BBs of goodness)
Title: Re: Frustration
Post by: SmokinLoon on August 04, 2010, 05:08:25 PM
Suggestions???

I don't mind it as much, in my opinion there are far too many different aircraft to fly to worry about an ENY slider.  If the ENY is 25 due to over whelming odds, then break out the P38's, P47's, P40's, 109's, Spit V's, Mossi's, Bostons, Ju88's, B25's, etc, etc.

While I do not agree that the ENY is the great equalizer, I have yet to see a better alternative to keep a hoard of the better planes away.
Title: Re: Frustration
Post by: Babalonian on August 04, 2010, 05:14:36 PM
Easy, frustration will just get ya skuzzified since nothing good comes from it.  Go take a timeout in the DA, plenty of action in furball lake and no ENY/Perk costs.

<snip>

But it's not my Golly-geened fault if there are fewer players on the other teams than there are on mine.

<snip>

As far as being on the other side, if I'm out numbered 10 to 1, I derive little comfort from the fact they are all flying 25 ENY planes.

There has to be a better way to achieve the stated goals of the ENY system.

/rant



1.  It's not, especialy since everyone has a free choice of what country to play for, relax.  Some people like butter on their toast.  Others like it plain, dry, and cutting your throat on the way down.

2.  That's your prefference.  Personaly I'd need an extra towel if I stumbled upon twenty P-39s/P-40s/109-Es/etc. by myself in a light-fueled Dora.

3.  Many have tried, some have stirred up an intelligent discussion for a while on the subject.  A better and blanaced way is desired by all but hasn't come to light yet, the wishlist/suggestion forum is thataway.
Title: Re: Frustration
Post by: Jayhawk on August 04, 2010, 05:22:05 PM
Oh an ENY discussion, how refreshing.  :banana:
Title: A suggestion
Post by: sycodon on August 04, 2010, 05:24:21 PM
Since the stated goal of ENY is to prevent superior forces with perked aircraft from rolling countries with inferior numbers, do this.

Make ENY local. If there are 80 bish on and 30 rooks, it matters not one wit unless those 80 are gang banging on the thirty. In reality, it's more likely that it's smaller groups going against each other. So, base the ENY on the uppers from local bases, not overall. Got a CV off a rook base? If 5 Bish up against five rooks...no local ENY, if 40 Bish up, then the ENY goes up (consistent with the overall ENY scheme). Obviously if the overall numbers are even, then by all means, gang bang a field, but if not, don't punish a few guys looking for a fair fight.
Title: Re: Frustration
Post by: The Fugitive on August 04, 2010, 05:24:47 PM
Oh an ENY discussion, how refreshing.  :banana:


I tried to make it a discussion about milkrunning undefended bases, but you guys didn't bite !   :devil

Since the stated goal of ENY is to prevent superior forces with perked aircraft from rolling countries with inferior numbers, do this.

Make ENY local. If there are 80 bish on and 30 rooks, it matters not one wit unless those 80 are gang banging on the thirty. In reality, it's more likely that it's smaller groups going against each other. So, base the ENY on the uppers from local bases, not overall. Got a CV off a rook base? If 5 Bish up against five rooks...no local ENY, if 40 Bish up, then the ENY goes up (consistent with the overall ENY scheme). Obviously if the overall numbers are even, then by all means, gang bang a field, but if not, don't punish a few guys looking for a fair fight.

And how would you adjust for incoming and out going players? 5 defenders decide that the defense is hopeless or jump to defend someplace else, do 5 of the attackers suddenly tower out? Or maybe the ENY just acts on those new players trying to join in, that would make those that are flying much more timid. They wouldn't want to loose their plane because then they couldn't fly with their squad.
Title: Re: Frustration
Post by: caldera on August 04, 2010, 05:33:45 PM


There has to be a better way to achieve the stated goals of the ENY system.

/rant


There is no better way to have people voluntarily even out the sides.


If you want it to be truly fair, the code could be changed to:

#1 - All players are put on the current low numbered country at log-in.
#2 - Players can switch countries at any time, but only to the current low numbered side.

I bet you'd really like things then.  ;)
   
There are many great planes over 20 ENY that are great fun.  I chose the P-39D as my main ride last tour.  It was a blast.  :aok
Title: Re: Frustration
Post by: sycodon on August 04, 2010, 05:38:05 PM

>And how would you adjust for incoming and out going players? 5 defenders decide that the defense is hopeless or jump to defend someplace else, do 5 >of the attackers suddenly tower out? Or maybe the ENY just acts on those new players trying to join in, that would make those that are flying much >more timid. They wouldn't want to loose their plane because then they couldn't fly with their squad.



Sounds good to be. Maybe even up the cost of the plane mid flight given the number of opponets. As far as I'm concerned, anything that makes people more afraid to die is good.
Title: Re: Frustration
Post by: druski85 on August 04, 2010, 05:38:44 PM
109 G6. 

Learn it, love it. 
Title: Re: Frustration
Post by: whiteman on August 04, 2010, 05:39:33 PM
F4U-1 is a capable plane. If thats not a option sounds like country change in game or move to a new time zone.
Title: Re: Frustration
Post by: oTRALFZo on August 04, 2010, 05:45:11 PM
>And how would you adjust for incoming and out going players? 5 defenders decide that the defense is hopeless or jump to defend someplace else, do 5 >of the attackers suddenly tower out? Or maybe the ENY just acts on those new players trying to join in, that would make those that are flying much >more timid. They wouldn't want to loose their plane because then they couldn't fly with their squad.



Sounds good to be. Maybe even up the cost of the plane mid flight given the number of opponets. As far as I'm concerned, anything that makes people more afraid to die is good.

Easy.
You want LWorange and nits have low #s..well your a nit. Personally I wouldnt mind that way but I can see it interfering with squad nights and it will be a little frustrating getting everyone on the same chesspiece.
Personally, I love switching when I see ENY maxing out one country, and switch to the lowest #s. It is alot of fun.
Title: Re: A suggestion
Post by: Babalonian on August 04, 2010, 05:48:03 PM
Since the stated goal of ENY is to prevent superior forces with perked aircraft from rolling countries with inferior numbers, do this.

Make ENY local. If there are 80 bish on and 30 rooks, it matters not one wit unless those 80 are gang banging on the thirty. In reality, it's more likely that it's smaller groups going against each other. So, base the ENY on the uppers from local bases, not overall. Got a CV off a rook base? If 5 Bish up against five rooks...no local ENY, if 40 Bish up, then the ENY goes up (consistent with the overall ENY scheme). Obviously if the overall numbers are even, then by all means, gang bang a field, but if not, don't punish a few guys looking for a fair fight.

Your idea is good but not practical to our situation.  IE: One of the reasons the current system came into existence were huge/massive missions being organized at specific times, often times drawing participants from all coutnries to just one for one sortie.  These missions would up long distances away from the target and then proceed forward a good distance to reach their target.  How would your system help a country with the lowest numbers defending against a ~60 player horde coming in at 25-30k that upped from a base 6-8 full sectors (~half the map) away?
Title: Re: Frustration
Post by: lyric1 on August 04, 2010, 05:54:47 PM
Eny & how to defend a base? :headscratch: Well the old reliable always is available & you can kill the attackers from 6k or better away. Try the joys of the soft gun :aok Nothing better than killing Chogs off a carrier trying to pad his fighter rank score by vulching. The Pm's are always priceless. Since no one hardly uses them if it gets blown up you still have several more to try bust up the cap.  :old:
Title: Re: Frustration
Post by: ImADot on August 04, 2010, 05:58:49 PM
Maybe even up the cost of the plane mid flight given the number of opponets. As far as I'm concerned, anything that makes people more afraid to die is good.

Only perked planes cost anything to fly.  ENY has nothing to do with making a plane cost something - it does, however, affect how much that perked plane costs.  For myself, I fly non-perked, high ENY planes - mainly Hurri Mk1, A6M2 and SpitV so ENY has no effect on me; they don't cost anything and are always available.

Now, how would you feel if you took off in a perked plane for 20 perkies in a local area where your side had 5 and the other side had 5.  By the time you get 10 miles from your base, 25 more lemmings upped on your side to go vulching or help roll the enemy base.  So, you've been in the air for a few minutes and now your 20-perkie plane gets shot down by one of the outnumbered defenders and you lose 150 perkies.  Is that fair?  You upped when the numbers were even; not your fault more green guys showed up to skew the odds.

Nope, ENY cannot be localized.
Title: Re: Frustration
Post by: sycodon on August 04, 2010, 06:01:37 PM
If thats not a option sounds like country change in game or move to a new time zone.

Putting my house up for sale tonight. The kids? Maybe I can sell them too.
Title: Re: Frustration
Post by: SEraider on August 04, 2010, 06:12:17 PM
I just log out when I'm frustrated.  :O
Title: Re: Frustration
Post by: Reaper90 on August 04, 2010, 06:22:40 PM
(http://informedvote.ca/wp-content/uploads/2010/03/crying-baby1.jpg)(http://cornerstork.files.wordpress.com/2008/05/crying_baby.jpg)(http://badadvice.typepad.com/.a/6a00d8341c94c853ef01116855aea2970c-800wi)(http://1.bp.blogspot.com/_LI20iydaNdc/SmqJI2fht_I/AAAAAAAABJ0/D8HAva6XYX4/s400/crying-baby-272x300.jpg)(http://www.thesleepstore.co.nz/site/thesleepstore/images/crying_baby.gif)


And now, just for you Librals, (http://boskolives.files.wordpress.com/2007/12/2_crying_babies.jpg)
Title: Re: Frustration
Post by: lyric1 on August 04, 2010, 06:24:22 PM
The kids? Maybe I can sell them too.
Blues Brothers restaurant scene comes to mind :)
Title: Re: Frustration
Post by: BoilerDown on August 04, 2010, 06:49:17 PM
ENY doesn't kick in quick enough IMO.  It should force people out of the 5 ENY planes (or force them to move to another country) much sooner than it does now.  I would even go so far as to say that the game would be improved if the 5 ENY planes were thought of as a reward for playing on the under-staffed side.
Title: Re: Frustration
Post by: shppr01 on August 04, 2010, 06:58:27 PM
Golly-Geened?
 :x
Title: Re: Frustration
Post by: Dichotomy on August 04, 2010, 07:08:23 PM
This is not intended to be a smart arsed post but may I suggest the AVA when it has traffic?   Planesets are generally equally matched and, from past experience, it can be a lot of fun.  There's a scenario coming up soon that looks extremely interesting. Check with Oldman for details. 
Title: Re: A suggestion
Post by: Ghastly on August 04, 2010, 07:12:39 PM
Since the stated goal of ENY is to prevent superior forces with perked aircraft from rolling countries with inferior numbers, do this.

Make ENY local. If there are 80 bish on and 30 rooks, it matters not one wit unless those 80 are gang banging on the thirty. In reality, it's more likely that it's smaller groups going against each other. So, base the ENY on the uppers from local bases, not overall. Got a CV off a rook base? If 5 Bish up against five rooks...no local ENY, if 40 Bish up, then the ENY goes up (consistent with the overall ENY scheme). Obviously if the overall numbers are even, then by all means, gang bang a field, but if not, don't punish a few guys looking for a fair fight.

Yet another "Someone should bell the cat.  Life would be so much better".

Think about it.  

Local ENY is a great idea, and a stone cold b***** to design.  The fight's even numbers until one side takes the hangers down.  Now, because they've closed the hangers for the other side, they suddenly have an ENY of 25, even though the other side actually outnumbers them?  Tell me again that that would work...???

My squadmates and I want to take off from an airbase that's a ways behind the lines.  But there's no enemy nearby, so we have ENY, and can't.  Hmmmm.  That's a bit of a problem...


The arena's just reset.  There's no one in the air on either side.  How do you start up local ENY?

Design a workable system that resolves those issues without breaking more than it fixes and then post it in the wishlist forum.

<S>


 

Title: Re: Frustration
Post by: gldnbb on August 04, 2010, 07:17:44 PM
Starting August 19th,  a proposed scenario covering 5 maps with base capture points tallied up,   I'd say that be the perfect place for a fight,  and capturing fields.


THe main arena lately is all wrong,  the map NEVER rotates out yet the countries  trade positions on the 'reset'  of the map.   What is what that???    Getting very  boring very quickly  flying in the same same map in the Main 'pink' arena.

AvA looking better starting August 19th for that week's rotation.
Title: Re: Frustration
Post by: Lusche on August 04, 2010, 07:21:43 PM
THe main arena lately is all wrong,  the map NEVER rotates out yet the countries  trade positions on the 'reset'  of the map.   What is what that???    

This is just a result of the new tour arena reset. Maps never change on this occasion and never had. The map is still changed every tuesday with the beginning of TT.

The only thing being different "lately" is that player induced map changes (aka "we won the war!") are very, very difficult now due to the new town and Vbase layouts.
Title: Re: Frustration
Post by: Changeup on August 04, 2010, 07:28:25 PM
Pfffft....up A20's and ram them.  Next topic.

Changeup
Title: Re: A suggestion
Post by: sycodon on August 04, 2010, 08:04:55 PM
 How would your system help a country with the lowest numbers defending against a ~60 player horde coming in at 25-30k that upped from a base 6-8 full sectors (~half the map) away?

Since I'm just making this up as I go, how about this... First, all this happens within the current ENY parameters. So none of it applies when the numbers are even.

As the horde approaches, the cost of the aircraft starts to increase...even for non-perked aircraft (yes, they have no cost...give them one in this case). Nothing dissuades someone from hoarding when it may cost you 30-40 points.

If they arrive and the OPFOR has matching numbers, then the costs stay as is. As the OPFOR are knocked down, the costs go up.

So you can up a perked plane or ENY 5 plane from the rear, but when you arrive, you better be careful or you will lose many points.
Title: Re: Frustration
Post by: sycodon on August 04, 2010, 08:08:02 PM
You upped when the numbers were even; not your fault more green guys showed up to skew the odds.

Nope, ENY cannot be localized.

Good point, but the localized ENY would only go into effect when the normal ENY does. And I guess if you upped when the numbers are even, they could exempt you from the variable costs. So it would be pretty much as it is now in the sense that folks in the air wouldn't be penalized when one side bugs out of the arena (why does that happen anyway?) but if you up again, you get to deal with the local ENY.
Title: Re: Frustration
Post by: sycodon on August 04, 2010, 08:08:57 PM
Golly-Geened?
 :x

I guess my <expletive deleted> got replaced.
Title: Re: A suggestion
Post by: sycodon on August 04, 2010, 08:11:52 PM
Yet another "Someone should bell the cat.  Life would be so much better".
<S>

No, no, no. The local ENY would be in effect only under the same circumstances as the current ENY. So dropping the hangers in an even arena would not invoke it. It would not even affect planes in the air if a whole country disappeared. Only those upping after the great disappearance.
Title: Re: Frustration
Post by: DREDIOCK on August 04, 2010, 08:15:50 PM
If you take the time to learn them. You can be successful using any plane in the game with guns. Bar none.
Problem is. Too many are too lazy to bother to learn anything other then their favorite tricycle.
Title: Re: Frustration
Post by: Ack-Ack on August 04, 2010, 08:22:35 PM
So this millionth thread on ENY is the same as the 999,999 that proceeded it?  Some guy is mad because he's on the side with the most numbers and is upset he can't run...err I mean fight in his uber cannon late war bird? 

I think I'm supposed to feel sorry for him and upset at HTC for denying this player his late war uber cannon ride but I just can't seem to muster the sympathy needed and instead feel the urge to laugh at his plight.

(http://www.buzzpirates.com/wp-content/uploads/2009/02/nelson2.gif)


ack-ack
Title: Re: Frustration
Post by: sycodon on August 04, 2010, 08:25:30 PM
I just can't seem to muster the sympathy needed and instead feel the urge to laugh at his plight.

ack-ack

So at least muster the effort to read the entire discussion.
Title: Re: Frustration
Post by: Ack-Ack on August 04, 2010, 08:40:19 PM
So at least muster the effort to read the entire discussion.

I have and as I noted, your whine post isn't any different than the 999,999 other ENY whine threads that have proceeded it.

ack-ack
Title: Re: Frustration
Post by: lyric1 on August 04, 2010, 09:27:24 PM
your whine post isn't any different than the 999,999 other ENY whine threads that have proceeded it.

ack-ack
It is now :airplane: I-16's for every one.
Title: Re: Frustration
Post by: usvi on August 04, 2010, 09:48:09 PM
I knew all those years of art class would pay off someday!
(http://s4.hubimg.com/u/1132719_f496.jpg)
Title: Re: Frustration
Post by: Boxboy on August 04, 2010, 10:00:36 PM
LOL complaining about game mechanics or anything for that matter on these boards is tandamount to slashing your wrists and jumping into a pool of sharks :devil :devil :devil
Title: Re: Frustration
Post by: BaldEagl on August 04, 2010, 10:27:34 PM
There has to be a better way to achieve the stated goals of the ENY system.

You mean you don't earn more perk points for shooting down a low ENY plane with a high ENY palne than you do for shooting down a high ENY plane with a low ENY plane anymore?
Title: Re: Frustration
Post by: Tec on August 04, 2010, 10:48:26 PM
Reaper, your post not only made me LOL, it made me a little bit hungry.  I award you 10 internets.
Title: Re: Frustration
Post by: kilo2 on August 04, 2010, 10:56:46 PM
Reaper, your post not only made me LOL, it made me a little bit hungry.  I award you 10 internets.

May god have mercy on your soul.
Title: Re: Frustration
Post by: grizz441 on August 04, 2010, 11:01:34 PM
You should try an Eny 20 109K4.  According to some newbs, it is uber and overmodeled.
Title: Re: Frustration
Post by: HatTrick on August 04, 2010, 11:37:41 PM
I knew all those years of art class would pay off someday!
(http://s4.hubimg.com/u/1132719_f496.jpg)

rofl, too funny
Title: Re: Frustration
Post by: mensa180 on August 05, 2010, 12:51:02 AM
ENY isn't bad for gameplay or business, what causes ENY is.  Hence ENY.
Title: Re: Frustration
Post by: froger on August 05, 2010, 01:10:15 AM
Here's how the OP should have gone:
1. Type it in frustration.
2. Preview it.
3. Count to ten.
4. Delete it.

But, since we're all here:

Fly planes with >20 ENY.

Last tour, my personal top five planes in "Kills in"
Brewster (Thanks to JunkieII for pointing out that it is easy mode  :salute)
C.205
I-16
Yak-9U
Hurricane Mk1 (2664 BBs of goodness)



ya left a few nice eny birds out Ruf but hey,
when in Rome.... beat on a few Romans with some high ENY birds or maybe... just jump arenas  :neener:



froger
Title: Re: Frustration
Post by: WMLute on August 05, 2010, 01:22:20 AM
I never understood players who refuse to switch sides when numbers are grossly imbalanced.

Country Loyalty I understand to a degree.  I started way back when flying as a Knight and 95% of the time I fly Knights. When the Knights out number the bad guys THAT bad I will  usually changed sides.

I am loyal to the game not the country.

Switching sides and evening out the numbers is good for the GAME (and the community) which should be a players priority over loyalty to a country.
Title: Re: Frustration
Post by: froger on August 05, 2010, 01:41:30 AM
I have had tough days as well and i have seen a grip of upgrades in several years that i am not so sure are
good for me. In order to keep it fun i have had to adapt to the new environment many times.

I have completely lost interest in base taking and tool shedding in general.
  with the exception of the spit 16 and the la 7 for base defense,  i have found it more fun to pick high eny birds and search out low number fights when i can.
  Seems that the score thing is some what of a joke but it still is kinda fun to land a bunch of kills in a p39d or a 109 f or g2/g6. the Brewster is a blast on a defense.
  what i am saying is that what i was interested in when i started does not serve me now and the changes are coming weather we like it or not. when it's not fun, i just logg off and try it later.


my 2.....

froger   
Title: Re: Frustration
Post by: --)SF---- on August 05, 2010, 04:25:00 AM
Here's how the OP should have gone:
1. Type it in frustration.
2. Preview it.
3. Count to ten.
4. Delete it.

But, since we're all here:

Fly planes with >20 ENY.

Last tour, my personal top five planes in "Kills in"
Brewster (Thanks to JunkieII for pointing out that it is easy mode  :salute)
C.205
I-16
Yak-9U
Hurricane Mk1 (2664 BBs of goodness)


How can you not include the LA5? or the KI61?  the most fun planes to fly. period.
Title: Re: Frustration
Post by: SunBat on August 05, 2010, 05:03:41 AM
The ENY system is brilliant. Period. End of discussion.
Title: Re: A suggestion
Post by: Ghastly on August 05, 2010, 06:38:32 AM
No, no, no. The local ENY would be in effect only under the same circumstances as the current ENY. So dropping the hangers in an even arena would not invoke it. It would not even affect planes in the air if a whole country disappeared. Only those upping after the great disappearance.

A) How could it not?  2 sides are fighting for a base - each have 10 guys in the air. One closes the hangers, kill the defenders - and when one of them needs to relaunch, they have 25 ENY at all nearby bases because there are no enemy fighters.  Right?  It's either localized or it's not.  

B) I and 10 squadmates want to launch behind the lines.  There are no enemy (aircraft or GV) within 2 sectors.  What's ENY set to and how?

C) 2 sides are fighting at one field.  2 sectors over there is another pair of fields a sector apart.  There's no one launched yet in any of the sectors involved at the currently "unused" front between the second field pair.  Someone wants to up a mission at one of those fields to the other.  Using localized ENY, what's it set to and how?

Come up with a workable design, rather than just  "wishing it were so", and then post it in the wishlist.

Edit -> The good thing about the current ENY system is that it's simple, easy to understand, hard to argue - and gets us at least 90% of what you'd want from a "perfect" system.   Trying to further localize it get's extremely complicated, is hard to evaluate as a player, and would in many instances likely impact gameplay in completely unintended ways that are far more disruptive than anything that happens under the current system.

<S>
Title: Re: A suggestion
Post by: sycodon on August 05, 2010, 07:18:28 AM
A) How could it not?  2 sides are fighting for a base - each have 10 guys in the air. One closes the hangers, kill the defenders - and when one of them needs to relaunch, they have 25 ENY at all nearby bases because there are no enemy fighters.  Right?  It's either localized or it's not.  

B) I and 10 squadmates want to launch behind the lines.  There are no enemy (aircraft or GV) within 2 sectors.  What's ENY set to and how?

C) 2 sides are fighting at one field.  2 sectors over there is another pair of fields a sector apart.  There's no one launched yet in any of the sectors involved at the currently "unused" front between the second field pair.  Someone wants to up a mission at one of those fields to the other.  Using localized ENY, what's it set to and how?

If the arena is balanced and the current ENY scheme would not kick in, then neither would the local ENY. Only when there is an imbalance that would trigger the current ENY scheme would the local scheme go into affect. The goal being to prevent triggering ENY in some far corner where the action IS balanced.
Title: Re: Frustration
Post by: HawkerMKII on August 05, 2010, 07:23:14 AM
I never understood players who refuse to switch sides when numbers are grossly imbalanced.

Country Loyalty I understand to a degree.  I started way back when flying as a Knight and 95% of the time I fly Knights. When the Knights out number the bad guys THAT bad I will  usually changed sides.

I am loyal to the game not the country.

Switching sides and evening out the numbers is good for the GAME (and the community) which should be a players priority over loyalty to a country.

Been Bish since day one and will never change, plus our squad rules will not allow it :bolt:
Title: Re: A suggestion
Post by: Ghastly on August 05, 2010, 07:38:28 AM
If the arena is balanced and the current ENY scheme would not kick in, then neither would the local ENY. Only when there is an imbalance that would trigger the current ENY scheme would the local scheme go into affect. The goal being to prevent triggering ENY in some far corner where the action IS balanced.

Under the current system, if there's one guy defending and 20 guys attacking on one side of the map and all of the players are elsewhere , but each side has 100 players total, no ENY.   Got it. 

I thought you actually wanted a change in ENY, specifically, were asking that it be applied locally, so that there was fairness everywhere.

Instead, you are simply saying that you don't care how unfair it might be elsewhere, you don't want to be bothered by it in your corner, where it's even (for example 20 vs 20) even though your side actually have 5 times the number of players, and is running rampant over other parts of the map where there's no one available to defend against your side's hordes.

I understand now, this was just a biznatch.  Carry on.


Title: Re: Frustration
Post by: CAP1 on August 05, 2010, 07:43:42 AM
Call this a troll post if you want and lock it, I don't care.

But it's not my Golly-geened fault if there are fewer players on the other teams than there are on mine.

ENY of 20 plus wrecks the game. Period. While inducing people to just log off may even it out for those left and reduce the load on the server, it doesn't really seem like a sound business plan.

As far as being on the other side, if I'm out numbered 10 to 1, I derive little comfort from the fact they are all flying 25 ENY planes.

There has to be a better way to achieve the stated goals of the ENY system.

/rant

switch sides. problem solved.
Title: Re: Frustration
Post by: SIK1 on August 05, 2010, 10:20:48 AM
Been Bish since day one and will never change, plus our squad rules will not allow it :bolt:

I have never understood this mind set. It's not like you were born into bishland, or that the great bish leader has given you land and a title. Why limit yourself, by keeping your loyalty to one chess piece. Try flying on the country with low numbers, or rotate your squad through the three sides. You never know you might make new friends, find new opponents, and maybe even increase your fun factor.  :O

Just think, if more people started changing countries when the arena needs it we could see the end to these ENY whine threads. :aok
Title: Re: Frustration
Post by: HawkerMKII on August 05, 2010, 10:28:50 AM
I have never understood this mind set. It's not like you were born into bishland, or that the great bish leader has given you land and a title. Why limit yourself, by keeping your loyalty to one chess piece. Try flying on the country with low numbers, or rotate your squad through the three sides. You never know you might make new friends, find new opponents, and maybe even increase your fun factor.  :O

Just think, if more people started changing countries when the arena needs it we could see the end to these ENY whine threads. :aok


NOPE!!
Title: Re: Frustration
Post by: sky25 on August 05, 2010, 10:29:16 AM
having trouble rolling undefended bases  with 25 ENY equipment are we?  :x

What undefended bases? I havent seen one since the new version came out... We manage just fine with high ENY. Gives you the chance to learn other planes and GV's..
Title: Re: Frustration
Post by: ImADot on August 05, 2010, 10:36:24 AM
Been Bish since day one and will never change, plus our squad rules will not allow it :bolt:

I have never understood this mind set.  Try flying on the country with low numbers, or rotate your squad through the three sides. You never know you might make new friends, find new opponents, and maybe even increase your fun factor.  :O

NOPE!!

Too bad, you're missing out on lots of fun.  But it's your decision, and as long as you don't complain about ENY or side imbalance, there's no reason for anyone to try to convert you.   :salute
Title: Re: Frustration
Post by: Jayhawk on August 05, 2010, 10:41:59 AM
I never understood players who refuse to switch sides when numbers are grossly imbalanced.

Country Loyalty I understand to a degree.  I started way back when flying as a Knight and 95% of the time I fly Knights. When the Knights out number the bad guys THAT bad I will  usually changed sides.

I am loyal to the game not the country.

Switching sides and evening out the numbers is good for the GAME (and the community) which should be a players priority over loyalty to a country.

Our squad flies bish, if we switched to low numbers we'd constantly have guys coming in trying to find where we were.  If we switched another time we might have someone who has to wait out the time limit before he can come back over. Also, inevitably you're going to have an idea of what's going on in that country.  Though you may not intend anything malicious, you're going to know where CVs are, what missions are in the works, etc. etc.  It's just a game, but I for one would still feel irresponsible to take advantage of that knowledge.  Finally, I think a little "country loyalty" isn't bad.  You get to know the people who stick around a lot better and can work together better.  You build up a loathing for the other countries (hehe) which makes shooting them down or bombing the crap out of them is that much more entertaining.  On top of all that, I don't mind ENY one bit.  I get challenged to fly new planes.  Heck, sometimes it leads to a stuka raid or a p40 raid, and those are usually the most fun.

I'm not against those who switch to the lowest side, or squads that switch or rotate, I agree it does bring diversity to gameplay.  But it doesn't hurt to have that base of players in one country either.

I think it's cool when squads rotate countries every tour or two, but that won't really do anything to solve a high ENY.
Title: Re: Frustration
Post by: CAP1 on August 05, 2010, 10:47:00 AM
What undefended bases? I havent seen one since the new version came out... We manage just fine with high ENY. Gives you the chance to learn other planes and GV's..

i'm still trying to get good in the p-38. i try to fly it exclusively, alhough there are times when i cannot.

 if eny stops me from getting my "J", then i just up a "G". or i go to one of the countries with lower numbers, so i can fly my "J". it's really not that difficult.
Title: Re: Frustration
Post by: Lusche on August 05, 2010, 10:55:16 AM
 Though you may not intend anything malicious, you're going to know where CVs are, what missions are in the works, etc. etc.


You are fee not to use that knowledge. Just don't act on any information you have aquired before. When in doubt, fly at a different corner of the map for one or two sorties.

While basically a Knight I switch a lot, and when I do so, I "forget" any CV location or airborne NOE missions. Missions that make huge darbars are fair game to me, but I won't give away position, composition or altitude unless I have gained that info by proper means in my new country. I won't call out a CV I know to have sneaked up the coast, nor will I attack it, unless someone triggers the base alarm.

It is really that simple, and rarely do I get any bad reactions from the majority of players (not speaking of the few usual CH200 clowns).
Title: Re: Frustration
Post by: pervert on August 05, 2010, 11:04:45 AM
Just switch to a lower side then, really no ones fault just the circumstances at that moment in time.  :aok
Title: Re: Frustration
Post by: WMLute on August 05, 2010, 11:21:04 AM

You are fee not to use that knowledge. Just don't act on any information you have aquired before. When in doubt, fly at a different corner of the map for one or two sorties.

While basically a Knight I switch a lot, and when I do so, I "forget" any CV location or airborne NOE missions. Missions that make huge darbars are fair game to me, but I won't give away position, composition or altitude unless I have gained that info by proper means in my new country. I won't call out a CV I know to have sneaked up the coast, nor will I attack it, unless someone triggers the base alarm.

It is really that simple, and rarely do I get any bad reactions from the majority of players (not speaking of the few usual CH200 clowns).

100% my policy as well. 

Always has been.
Title: Re: Frustration
Post by: Wiley on August 05, 2010, 11:33:07 AM
I think ENY is a decent solution for the problem.  The only legitimate source of friction I can see with it is when squad players get out of sync with one another switching sides.

I did a search and couldn't find anything along these lines.  Has some kind of ability to pull everyone from a squad over to one country ever been considered?  Same deal as it is currently where it's only available once an hour, but whoever is in the squad and in tower when the command is issued is moved over to the chosen country, and then any stragglers can use their 'personal' country transfer as well?

I can see opportunities for exploitation, but none that aren't already available in the current system.

Is this another of the 'Oh dear lord not another one spouting this idea' type suggestions?  It would seem to me a pretty simple solution, and would make it much easier for squads to switch for numbers.

Wiley.
Title: Re: A suggestion
Post by: sycodon on August 05, 2010, 12:00:14 PM
Under the current system, if there's one guy defending and 20 guys attacking on one side of the map and all of the players are elsewhere , but each side has 100 players total, no ENY.   Got it.  

I thought you actually wanted a change in ENY, specifically, were asking that it be applied locally, so that there was fairness everywhere.

Instead, you are simply saying that you don't care how unfair it might be elsewhere, you don't want to be bothered by it in your corner, where it's even (for example 20 vs 20) even though your side actually have 5 times the number of players, and is running rampant over other parts of the map where there's no one available to defend against your side's hordes.

I understand now, this was just a biznatch.  Carry on.




Ok, trying again.

Scenario 1.

100 players for each country. No ENY at all. If 20 guys are attacking a base with one defender...too tough, talk to your countrymen about helping.

Scenario 2.

100 players each for Bish and Nits, 50 for the Rooks...this would trigger ENY under the current system.

Now, with Local ENY:

If the Bish and Nits are slugging it out on one side of the map, they have no effective ENY.

If the Bish decide to go after a Rook base AND they up at a field close to the Rooks, then a Local ENY would be in effect.

If the Bish decide to up in the rear where the local ENY is NOT in effect (Due to the distance from the Rooks base), the cost of the plane (Even for non-perked planes) would rise as they approach Rook bases.

Effect:
Bish and Nits can fight each other away from Rook bases without being affected by ENY

Bish or Nits that up from bases near Rook bases have to deal with ENY.

Up from the rear and go to Rook bases, then it gets very expensive to lose a plane.

----

So it is just as difficult and even more expensive for one side with numbers advantage to go after another without the numbers. But they can go against a side with equal numbers without dealing with ENY.
Title: Re: Frustration
Post by: VonMessa on August 05, 2010, 12:40:38 PM
What undefended bases? I havent seen one since the new version came out... We manage just fine with high ENY. Gives you the chance to learn other planes and GV's..

Trust him, they have been desperately searching for them.....   :noid

How about this for ENY?

HTC staff takes the time to re-review all the ideas proposed in every ENY whine thread?  In the meantime, they stop producing updates for every other part of the game.

No new terrain.

No remodeled planes.

No more sound updates.

No more eye-candy.

Nothing.

Just focus on coading a new ENY system.  When they are finished, they can reward us all by jacking up subscription fees to recoup all of the time wasted on changing a system that works just fine.  How is that? 

OR..............

all the whiners could harden the eff up and switch sides or fly lower ENY planes.  I can fly a 190 A8 ALL DAY LONG, regardless of side imbalances.

The current ENY system would work without a hitch if the PLAYERS would switch to a lowers numbers side.

Not fair, you say?

Totally fair, I say.

Yes, you are being punished.  It is because you aren't helping even out the odds.  Can't have both.

Don't like it?

1) Go marvel at the glowing orange ball of gas in the sky.

2) Play with the kids

3) Kick the dog

4) Get a second part-time job

5) Give it to your old lady (but keep the scarf and aviation glasses on, she might dig that...)

Frustrated with the game?  Find something else to do.   

I think it is plenty fair.

I also think that we are all getting one hell of a deal for 50 cents/day.


Title: Re: Frustration
Post by: Shuffler on August 05, 2010, 12:52:24 PM
Call this a troll post if you want and lock it, I don't care.

But it's not my Golly-geened fault if there are fewer players on the other teams than there are on mine.

ENY of 20 plus wrecks the game. Period. While inducing people to just log off may even it out for those left and reduce the load on the server, it doesn't really seem like a sound business plan.

As far as being on the other side, if I'm out numbered 10 to 1, I derive little comfort from the fact they are all flying 25 ENY planes.

There has to be a better way to achieve the stated goals of the ENY system.

/rant



Doesn't look like a troll post. Looks more like a post that was not thought out very well. I'll address the items as best I can.

1) it's not my Golly-geened fault if there are fewer players on the other teams than there are on mine.

If you did nothing to help even the numbers then it is your fault.

2) ENY of 20 plus wrecks the game. Period. While inducing people to just log off may even it out for those left and reduce the load on the server, it doesn't really seem like a sound business plan.

Uneven numbers wreck the game. Since folks can't police themselves it has to be done for us. No one is inducing folks to log off. ENY induces folks to even sides. They are still free to do as they wish, change, stay, or log. The server load is a non-issue

3) As far as being on the other side, if I'm out numbered 10 to 1, I derive little comfort from the fact they are all flying 25 ENY planes.

It doesn't hurt.


4) There has to be a better way to achieve the stated goals of the ENY system.

What are your suggestions. So far none have been better than what we have now.


Hope this helps some.
Title: Re: Frustration
Post by: WMLute on August 05, 2010, 01:49:07 PM
A simple SEARCH for "local ENY" will show you many threads on the subject.

Nobody has come up with a viable way to implement Local ENY.

Nor have you.

So far all you have is an idea that isn't fleshed out yet.

"I think it would work" or "I think they should..."  really doesn't help figure out the solution.

I hope you can figure out a VIABLE solution to this quandary.  Hopefully reading the hundreds of post on the topic after you do a SEARCH will help out some as you can see what some others have thought would "work" (but really wouldn't)

Title: Re: Frustration
Post by: sycodon on August 05, 2010, 02:10:34 PM

So far all you have is an idea that isn't fleshed out yet.

"I think it would work" or "I think they should..."  really doesn't help figure out the solution.

I hope you can figure out a VIABLE solution to this quandary. 


See my post#66. I feel it is fleshed out fairly well. Check it and discuss it.

Without being privy to Aces High code base, all I can do is describe the desired behavior. How it fits in the code in up to them. But I have to expect that is it isn't nearly as difficult as most of the things in the Aces High code.
Title: Re: Frustration
Post by: VonMessa on August 05, 2010, 02:33:23 PM
See my post#66. I feel it is fleshed out fairly well. Check it and discuss it.

Without being privy to Aces High code base, all I can do is describe the desired behavior. How it fits in the code in up to them. But I have to expect that is it isn't nearly as difficult as most of the things in the Aces High code.

Indeed.

That must be why they are withholding the "better" ENY system from us.  It was so easy to coad that it wasn't worthy of HiTech's super-uber, super loud IBM 101 keyboard.  There isn't enough lines to wake the dead with it..............
Title: Re: Frustration
Post by: Ghosth on August 05, 2010, 02:53:17 PM
Lusche nailed it.

If I started flying for knight and switch'd to rook I wouldn't start by going knight hunting.
I'd start by looking for action against the bishops.

Just a matter of common sense, respect and consideration.

Title: Re: A suggestion
Post by: SlapShot on August 05, 2010, 02:53:51 PM
If the Bish decide to up in the rear where the local ENY is NOT in effect (Due to the distance from the Rooks base), the cost of the plane (Even for non-perked planes) would rise as they approach Rook bases.

There are a lot of us that have 10s of thousands of perks points ... so this really would have no effect on them at all.

So I jump in an La-7 / Mustang / Me-262 a couple of bases behind the local ENY and as I approach the front, the "cost" for that plane goes up. Now, that "cost" means doodily-squat if I don't get shot down ... so I bag 10 or so kills and return at no cost to me, but the side who has very minimal numbers still had to deal with me and fellow countrymen in late war monster rides ... you basically haven't changed anything.

Now, if out on a sortied as described above, tooling around in my La-7, I have 7 easy kills (vulches  :uhoh) under my belt, while the other 30 or so countrymen are capping in their late war monsters. I dive in and the ack kills me ... zOMfG !!! ... it just cost me 50 perk points ... oh well, I still have another 38,0000 perks to go ... so I up another La-7 and go back to the vulchfest.

Take the same situation as above, but I only have 100 perk points in the bank... so now, after dieing to the ack, I still have 50 perk points left ... I can still jump into the La-7 because there is no cost (non-perk plane) from where I am talking off ... so I still get to fly the La-7 to the vulchfest ? ... or as I approach the area being swarmed, and the cost rises to 60 perks for La-7, and I only have 50 in the bank, now what ? ... do I just blow up in mid-air or am I still allowed to bring my late war monster to the party ?

You really haven't flushed it out completely ... you flushed it out to the point that it works for you.

Title: Re: Frustration
Post by: Ghosth on August 05, 2010, 02:54:50 PM
Lusche nailed it.

If I started flying for knight and switch'd to rook I wouldn't start by going knight hunting.
I'd start by looking for action against the bishops.

Just a matter of common sense, respect and consideration.

Title: Re: Frustration
Post by: Ghastly on August 05, 2010, 03:20:29 PM
(Sticking with the 100/100/50)

So, in your version, the closer you take off to the outnumbered side, the higher the ENY, forcing you to choose poorer aircraft to launch in. Additionally, the closer you die to the outnumbered sides field relative to the distance from your own, the higher the cost of dying in terms of perks lost, by some ratio of your side to their side in combination with the "original cost" of your plane.  

1) Some people have mammoth numbers of perks.  How do you deter them from going back as far as they need to to launch the lowest numbered ENY aircraft, and not caring about the perks they might lose?
2) How do you deter a pilot with no perks from caring that he's going to lose some of what he doesn't have, and taking off from a field far enough away to get the plane he wants?

(edit-> Slapshot hit on these two points while I was typing away as well - and valid they are!).  

3) This might be a good thing or a bad thing - I can't guess which. I think that many of the players for the sides with 100 & 100 are going to simply choose to fight in the areas of the map where they aren't affected by ENY.  This sounds like what you'd want - but may not be. The danger with this design is that if enough of the the players signing into the side with the lower numbers begin simply changing sides to get to where the fights are, you end up further unbalancing things until you end up with one side being a ghost town.  If there are 287 people in an arena, and only 11 of them are flying for the side you're on, how many players coming into the side with only 11 plaryers are going to just switch sides? On the other hand, the side with the lower numbers is going to have a much easier time of rolling up territory, so they can't be ignored forever (assuming that the "distance" part of the equation allows them to try to take fields without negating the effect) - that is, if enough players who care about who wins the map reset are on, which many don't.

4) What incentive is there to keep the side that has the number's from launching from behind the lines,  and just defending in late war equipment near their own fields?

In the current version, there is incentive to change to the outnumbered side, a disincentive to change away from it, and no way to ignore the imbalance.

In your "design", there is no reason to change to the outnumbered side, a significant incentive to actually change away from it, and for the players on the countries that outnumber, the imbalance can be effectively ignored. On the positive, there may be additional incentive to be on the lower numbered side, if you are into taking territory, and things are carefully jiggered to make that easier.

What I don't like about the idea is that it appears to have a positive feedback loop, which I fear would eventually overwhelm any positive benefit. The fewer players there are on any one side, the less likely that anyone is going to want to fight against them, and the more likely that the players on that side are going to want to leave (change arena's, or sides, to get to more "action").

<S>
Title: Re: Frustration
Post by: Shuffler on August 05, 2010, 04:18:42 PM
Dang slapshot..... I only have 30,000
Title: Re: Frustration
Post by: SlapShot on August 05, 2010, 04:24:34 PM
Dang slapshot..... I only have 30,000

Switch to an FM2 instead of flying a bomber ... :P
Title: Re: Frustration
Post by: CAP1 on August 05, 2010, 04:37:20 PM
Switch to an FM2 instead of flying a bomber ... :P
hey.......if the ole pee38 is a bomber.....how come we can't do the "F3" view?  :noid :neener:
Title: Re: A suggestion
Post by: sycodon on August 05, 2010, 04:48:08 PM
There are a lot of us that have 10s of thousands of perks points ... so this really would have no effect on them at all.

You really haven't flushed it out completely ... you flushed it out to the point that it works for you.


Easy, so you charge a percentage of your perk points, so that 50 points becomes 50,000. Is that a bigger disincentive?

As far as fleshing it out, that's what happens when you discuss things. Or perhaps you don't want to talk to anyone unless they come to you with a complete, 100% ready to go, turn key solution?
Title: Re: Frustration
Post by: sycodon on August 05, 2010, 05:06:11 PM
(Sticking with the 100/100/50)

1) Some people have mammoth numbers of perks.  How do you deter them from going back as far as they need to to launch the lowest numbered ENY aircraft, and not caring about the perks they might lose?

Good point. So perhaps charge a percentage of your perk points? I upping a 262 and taking it to the Rook's fields to vulch and you end up losing the plane, maybe 50% of your perk points. Obviously the percentages would have to be worked out to be proportional to the value of the plane.

2) How do you deter a pilot with no perks from caring that he's going to lose some of what he doesn't have, and taking off from a field far enough away to get the plane he wants?

(edit-> Slapshot hit on these two points while I was typing away as well - and valid they are!).  

I would guess that a pilot with no perks is new and therefore likely to simply fly the plane into the ground. But I'll think on this some.


3) This might be a good thing or a bad thing - I can't guess which. I think that many of the players for the sides with 100 & 100 are going to simply choose to fight in the areas of the map where they aren't affected by ENY.  This sounds like what you'd want - but may not be. The danger with this design is that if enough of the the players signing into the side with the lower numbers begin simply changing sides to get to where the fights are, you end up further unbalancing things until you end up with one side being a ghost town.  If there are 287 people in an arena, and only 11 of them are flying for the side you're on, how many players coming into the side with only 11 plaryers are going to just switch sides? On the other hand, the side with the lower numbers is going to have a much easier time of rolling up territory, so they can't be ignored forever (assuming that the "distance" part of the equation allows them to try to take fields without negating the effect) - that is, if enough players who care about who wins the map reset are on, which many don't.

True, and I like that your point has two sides to it. So I'd call it a double edged sword. Only time would tell  how people would react to these circumstances.

4) What incentive is there to keep the side that has the number's from launching from behind the lines,  and just defending in late war equipment near their own fields?

If you mean defending against the Rooks (50 players) I would expect they will not be launching attacks deep into Bish territory, which would be silly even when all sides are equal. Rather, they would be going agains fields close to their own, so the local ENY would hamstring the Bish in defending. Just as it is now.

Is that what you were getting at?


In the current version, there is incentive to change to the outnumbered side, a disincentive to change away from it, and no way to ignore the imbalance.

In your "design", there is no reason to change to the outnumbered side, a significant incentive to actually change away from it, and for the players on the countries that outnumber, the imbalance can be effectively ignored. On the positive, there may be additional incentive to be on the lower numbered side, if you are into taking territory, and things are carefully jiggered to make that easier.

Hmm...I think that being on the lower staffed side will always have the advantage of a superior plane set, as it is now with the current scheme.

And the fact that the other two sides would be unhindered by ENY (as long as they stay away from the rooks (in this scenario)) is pretty much what I'm going for here.



What I don't like about the idea is that it appears to have a positive feedback loop, which I fear would eventually overwhelm any positive benefit. The fewer players there are on any one side, the less likely that anyone is going to want to fight against them, and the more likely that the players on that side are going to want to leave (change arena's, or sides, to get to more "action").

Good point, I'll get back to you on that.

BTW, thanks for participating in a discussion as opposed to other posts in this thread.

Title: Re: Frustration
Post by: Lusche on August 05, 2010, 05:10:40 PM
Good point. So perhaps charge a percentage of your perk points? I upping a 262 and taking it to the Rook's fields to vulch and you end up losing the plane, maybe 50% of your perk points. Obviously the percentages would have to be worked out to be proportional to the value of the plane.

Impractical and unfair. Someone did fly high eny planes and saved his perks for a long time and now he has to pay more than someone who did not?
Title: Re: Frustration
Post by: sycodon on August 05, 2010, 05:18:13 PM
Impractical and unfair. Someone did fly high eny planes and saved his perks for a long time and now he has to pay more than someone who did not?

In what sense is it unpractical?

I don't see how it is unfair. You save your perks forever and ever and eventually get to 200 (like me :-0), and decide to splurge on some super ride, as long as you don't go trying to vulch a side with 10 times less players, you are fine.

Maybe I'm not understanding what you are getting at?
Title: Re: Frustration
Post by: WMLute on August 05, 2010, 05:31:00 PM
See my post#66. I feel it is fleshed out fairly well. Check it and discuss it.

Without being privy to Aces High code base, all I can do is describe the desired behavior. How it fits in the code in up to them. But I have to expect that is it isn't nearly as difficult as most of the things in the Aces High code.

You do not need the AH Coad to figure out the variables in your idea.  

So far you are still on the surface level.  

Dig deeper.

Start taking your ideas to logical conclusions.  

You will find that most everything you have suggested is a pretty bad idea once thought completely through.


(Edit: re: perks.  Might I suggest killing more than you die.  If you do that perks are a non issue.)
Title: Re: Frustration
Post by: Lusche on August 05, 2010, 05:31:29 PM
I don't see how it is unfair. (...)

Maybe I'm not understanding what you are getting at?

Charging a percentage of a players perk price leads to perk rides having different prices for different folks. Someone who has got more perk point son his account will have to pay a higher price.
Someone saving his perks up has to pay more. Someone usually flying a P-40E instead of an LA-7 will have to pay more for his Tempest, 163 or Ar 234. That's unfair and not really an incentive to fly high eny planes as a main ride.
Title: Re: Frustration
Post by: sycodon on August 05, 2010, 05:46:48 PM

You will find that most everything you have suggested is a pretty bad idea once thought completely through.

Well, if you have any ideas other than "it will never work", I'm all ears.
Title: Re: A suggestion
Post by: SlapShot on August 05, 2010, 05:48:41 PM
Easy, so you charge a percentage of your perk points, so that 50 points becomes 50,000. Is that a bigger disincentive?

As far as fleshing it out, that's what happens when you discuss things. Or perhaps you don't want to talk to anyone unless they come to you with a complete, 100% ready to go, turn key solution?

Your grabbing for straws here with that percentage notion and really isn't a fleshed out solution, just a snappy response.

You still need to address the situation when someone ups a plane and when they get to the ENY zone and they really don't have the perks to "pay" ... what happens then ?

To properly flesh out an idea you have to look at the idea from ALL angles and cover all the "what if's" and have a solid solution/answer ... which at this point, there are more "what if's" than there are answers.
Title: Re: Frustration
Post by: SlapShot on August 05, 2010, 05:54:03 PM
Well, if you have any ideas other than "it will never work", I'm all ears.

Most of us are not really concerned with ENY. We either already fly planes that aren't effected by ENY or don't have a problem jumping into a plane that has a high ENY value when the ENY hammer comes down or we simply switch to the side with the least numbers to help out.

ENY is your problem ... you figure it out to completeness and pass it on to HT ... he will then decide. If you bring it here, you get many viewpoints that will shoot it down if not properly presented and complete.
Title: Re: Frustration
Post by: sycodon on August 05, 2010, 06:06:34 PM
Charging a percentage of a players perk price leads to perk rides having different prices for different folks. Someone who has got more perk point son his account will have to pay a higher price.
Someone saving his perks up has to pay more. Someone usually flying a P-40E instead of an LA-7 will have to pay more for his Tempest, 163 or Ar 234. That's unfair and not really an incentive to fly high eny planes as a main ride.

Yes it does, and that's kinda the entire point. The "punishment" for going to the effort of upping in the rear, flying for 10 minutes to get the understaffed team, is a bigger risk to your points if you get shot down or fly into a tree. If don't want to risk that, just up from a base closer and deal wit the ENY, just like what happens now.

See what I'm getting at? It's only unfair if someone decides to be unfair in the first place.

Title: Re: A suggestion
Post by: sycodon on August 05, 2010, 06:15:04 PM
Your grabbing for straws here with that percentage notion and really isn't a fleshed out solution, just a snappy response.

You still need to address the situation when someone ups a plane and when they get to the ENY zone and they really don't have the perks to "pay" ... what happens then ?

To properly flesh out an idea you have to look at the idea from ALL angles and cover all the "what if's" and have a solid solution/answer ... which at this point, there are more "what if's" than there are answers.

Well, that's what we are doing. Thank you for providing a new angle. Keep bringing the "what ifs".

So, what to do with someone who has little to no perk points and insists on actions that are unfair (within the context of this discussion)?

First, I must express that I don't think this would be one of the bigger issues, yet it is most certainly going to be an issue.

Options:
1. Raise their ENY even higher. But that's starting to get complicated in that you are now tracking individuals. Not the best solution.
2. Give them negative perk points. That, with a tweak to the aircraft cost subsystem, would avoid having to track individuals and work within the existing point scheme. But depending on the code base, it could be a big issue making what may be an unsigned integer into a signed integer. So better, but potentially a pain in the butt to code.
3. I don't know...how about you throw something out?
Title: Re: Frustration
Post by: sycodon on August 05, 2010, 06:17:05 PM
Most of us are not really concerned with ENY. We either already fly planes that aren't effected by ENY or don't have a problem jumping into a plane that has a high ENY value when the ENY hammer comes down or we simply switch to the side with the least numbers to help out.

ENY is your problem ... you figure it out to completeness and pass it on to HT ... he will then decide. If you bring it here, you get many viewpoints that will shoot it down if not properly presented and complete.

Many viewpoint is what I'm after. If I were HT, I'd rather something be thrashed out in here than be thought up without the input of many people.
Title: Re: Frustration
Post by: Lusche on August 05, 2010, 06:27:09 PM
Yes it does, and that's kinda the entire point. The "punishment" for going to the effort of upping in the rear, flying for 10 minutes to get the understaffed team, is a bigger risk to your points if you get shot down or fly into a tree. If don't want to risk that, just up from a base closer and deal wit the ENY, just like what happens now.

See what I'm getting at? It's only unfair if someone decides to be unfair in the first place.

You entirely miss my point:
Again: 2 players are doing that very same thing: Grabbing a now perked plane from the rear, side by side.
If you charge percentages of perk points, one usually flying a P40E is now paying a higher price than the guy next to him who usually flies Spit 16's, because he has more perk points than the low eny Spixteen flier.


This IS unfair.
Title: Re: Frustration
Post by: SlapShot on August 05, 2010, 06:29:44 PM
Ok ... here is a view point.

So far this idea appears to be more punitive than the ENY solution that is already in effect. People have a hard time already grasping the current ENY logic. Can you imagine the amount of confused and pissed off people who would be slammed with this idea ... it would be epic.

If this idea were to be implemented, the amount of BBS threads (whines) would be deafening and would most likely cause more people to quit than the current solution could ever generate. Also, the ROI (rate of return) to coad/implement this complex of solution would be in the negative zone.

You have absolutely no clue as to what it would take ... coading / logic / resources ... to implement this. You think it may be easy, but from just thinking about at a cursory level, what would need to be collected as far as data in real time ... it would blow your mind ... just so a group of people could continue to fly their late war monsters and have a numerical advantage at the same time ... it ain't gonna happen.
Title: Re: A suggestion
Post by: SlapShot on August 05, 2010, 06:45:51 PM
3. I don't know...how about you throw something out?

Seriously ... not trying to twist you nips here.

The only thing I would throw out here is this "idea". No doubt it could be implemented, by as I pointed out above, the ROI would suck and people would be confused and really pissed off ... and most likely due to confusion more than the "punitive" measure that would be imparted on them.

To replace the current ENY notion, the idea would have to be simple to implement, simple to understand, eloquent, and fair ... most importantly fair ... which sounds exactly like what we already have implemented.
Title: Re: Frustration
Post by: sycodon on August 05, 2010, 06:46:53 PM
Ok ... here is a view point.

So far this idea appears to be more punitive than the ENY solution that is already in effect. People have a hard time already grasping the current ENY logic. Can you imagine the amount of confused and pissed off people who would be slammed with this idea ... it would be epic.

If this idea were to be implemented, the amount of BBS threads (whines) would be deafening and would most likely cause more people to quit than the current solution could ever generate. Also, the ROI (rate of return) to coad/implement this complex of solution would be in the negative zone.

You have absolutely no clue as to what it would take ... coading / logic / resources ... to implement this. You think it may be easy, but from just thinking about at a cursory level, what would need to be collected as far as data in real time ... it would blow your mind ... just so a group of people could continue to fly their late war monsters and have a numerical advantage at the same time ... it ain't gonna happen.

OK. Thanks for your input.

This idea may not be going anywhere, but does it hurt to discuss it?  Who knows, after enough discussion, we may come up with something that works better than the current ENY system. If not, then a bunch of ideas and viewpoints have been exchanged at the cost of nothing.

If for some reason this discussion just rubs you the wrong way, I encourage you to no longer follow it.
Title: Re: Frustration
Post by: sycodon on August 05, 2010, 07:05:45 PM
You entirely miss my point:
Again: 2 players are doing that very same thing: Grabbing a now perked plane from the rear, side by side.
If you charge percentages of perk points, one usually flying a P40E is now paying a higher price than the guy next to him who usually flies Spit 16's, because he has more perk points than the low eny Spixteen flier.


This IS unfair.

True, but then the actions you describe are also unfair under the circumstances.

If we look at points as wealth...something that lets someone fly around in a Tempest tearing up all the other planes for instance, then should someone who has lots of wealth (and most likely more experience and therefore should have a better sense of fair play) pay proportionally more for transgressions?

Yes, that's weak, I'm working on it.
Title: Re: Frustration
Post by: The Fugitive on August 05, 2010, 07:28:53 PM
OK. Thanks for your input.

This idea may not be going anywhere, but does it hurt to discuss it?  Who knows, after enough discussion, we may come up with something that works better than the current ENY system. If not, then a bunch of ideas and viewpoints have been exchanged at the cost of nothing.

If for some reason this discussion just rubs you the wrong way, I encourage you to no longer follow it.

 The problem is all of this has been discussed before in one form or another. Slaps been here forever, like me and we have seen all of this before. It's very hard NOT to come on the boards and and just blast someone for posting stuff like this.

While your intentions are noble your idea is old, or not well thought out. If you were to search these boards you could spend HOURS reading information and ideas that have been discussed a million times. Read that info, THEN try to come up with something NEW. You could be THE ONE to come up with the better way everyone is looking for. However if you start out WITHOUT the research you just re-hash the same ideas and get hammered on the boards. That will get you discouraged and you'll give up. Do the research, learn what has come before, then give it a new shot.

Personally, I think the way they have ENY set now works well. I don't mind dieing in a P40 and more or less than a P51, as long as it was a good fight. 
Title: Re: Frustration
Post by: SlapShot on August 06, 2010, 09:03:54 AM
OK. Thanks for your input.

This idea may not be going anywhere, but does it hurt to discuss it?  Who knows, after enough discussion, we may come up with something that works better than the current ENY system. If not, then a bunch of ideas and viewpoints have been exchanged at the cost of nothing.

If for some reason this discussion just rubs you the wrong way, I encourage you to no longer follow it.

It's not that it rubs me the wrong way, it's just that this notion has already been brought to the table multiple times and each time the author doesn't really present a well thought-out proposal.

If local ENY is to be implemented, it cannot take place while someone is en route ... it has to have it's effect from your take off point.

Currently ...

The server only needs to monitor, in real time, the total population of each country ... run those numbers thru an algorithm ... determine if ENY needs to be turned on, what country or countries needs to be penalized, and what is the ENY threshold for the whole country.

Local ENY ...

The server would need to monitor, in real time, the different countries in-action population density on a sector basis across the whole map.

It would then have to establish the virtual "fronts", across the whole map, which will be fluid. Each field, across the virtual front, would have to be monitored and handled on an individual basis.

So for each base across "the front", it would constantly have to monitor all planes in flight and all GVs on the ground, for each country on the front, and establish the ENY for each of the fields across the front, for all three countries.

To make it more fair, the ENY established for a base on the front would then have to extend outwards for maybe a two or three sector diameter to all fields, for that country, that fall within that diameter.

With that ...

A mission of 30 guys takes off with late war monsters, or maybe your squad leaves with 10 guys or more with late war monsters, and your late to the party. Well because they are in the air and en-route, towards a field that has 0 airplanes in the air and 0 GVs on the ground, the server determines that the ENY is 20 for the field that they left from. You are now forced to fly something higher than 20 ENY ... there goes your late war monster that you desperately needed to fly.

Take the same scenario above, but replace the planes with GVs (a group of people have decided to bum-rush the base). They call for air support, but the ENY is 20 ... OH NOES !!! ... what do you bring to the party for air support ... the late war monsters are not available.

I can understand where your coming from on this idea. It would work, in part, if your attacking a base away from where the real hording is taking place and it's 15 v 15.

But what if ...

Your 15 P-51s v their 15 P-51s results in your guys taking out 14 of the enemy and the one remaining guy shoots you down just before your wingman takes him out. You are now in the tower and because you have 15 guys in the air and they have none, the ENY at your base is now 10 ... there goes your late war monsters, and your now forced to choose something else beside your beloved P-51. So while you are in the tower steaming that you can't take the ride that you want, 5 of your guys spawn GVs to rush the town ... OH NOES !!! ... the ENY has just jumped to 20 ... what now ?

Because the granularity of ENY is now at this level, the fluidity for ENY would be constantly fluctuating on a field by field basis and would most likely cause more angst than the current solution generates. Most importantly, I would bet that 90% or better, of the population, would not understand this concept and the logic for establishing a "local" ENY and it would piss off more people than it does now.

Can you imagine the amount of processing that would be required to monitor, on a real time basis, the in-action population across a map ... along with all the other real time data that the server needs to monitor and send out to each individual ? ... just to appease a very small group of people who cannot deal with the current ENY logic.

I have been programming since 1978. I have met and talked with Dale at three conferences and believe you me, there isn't anything that man could not coad and implement.

You have to look at the ROI ...

What would be Dale's effort in implementing this complex solution versus him spending his time on things that are really more important ?

Would there be a significant impact on the server coad to keep track of all this information ?

Does it really solve the problem or does it exacerbate it ? Personally I think it would exacerbate the problem.

How many more people would this ENY notion piss off than what the current ENY notion already pisses off ? Pissed off people means calls to HTC which means more time on the phone for Skuzzy when he can be doing more important and fruitful things.

Kudos to you for bringing this solution, which we have seen in many incantations, again, but seeing that it has been broached before and Dale hasn't really jumped on it ... I think that he and his crew have asked the ROI questions and most likely have not gone forward with it because the ROI is just not worth it.
Title: Re: Frustration
Post by: Masherbrum on August 06, 2010, 09:05:32 AM
Many viewpoint is what I'm after. If I were HT, I'd rather something be thrashed out in here than be thought up without the input of many people.

You obviously haven't a clue of how and where the ENY idea originated. 
Title: Re: Frustration
Post by: CAP1 on August 06, 2010, 04:43:37 PM
You obviously haven't a clue of how and where the ENY idea originated. 

? i understand its purpose, but never knew how it was decided on as a factor.
Title: Re: Frustration
Post by: BoilerDown on August 07, 2010, 11:04:30 AM
A simple SEARCH for "local ENY" will show you many threads on the subject.

Nobody has come up with a viable way to implement Local ENY.

Nor have you.

So far all you have is an idea that isn't fleshed out yet.

"I think it would work" or "I think they should..."  really doesn't help figure out the solution.

I hope you can figure out a VIABLE solution to this quandary.  Hopefully reading the hundreds of post on the topic after you do a SEARCH will help out some as you can see what some others have thought would "work" (but really wouldn't)

In all fairness, no matter what idea he comes up with, no matter how well thought out it is, he'll have 20 veterans like you coming on here saying how his idea won't work.
Title: Re: Frustration
Post by: WMLute on August 07, 2010, 11:10:04 AM
In all fairness, no matter what idea he comes up with, no matter how well thought out it is, he'll have 20 veterans like you coming on here saying how his idea won't work.


Not at all.

If it is a good idea and viable it will get support.

It has happened in the past and HTC put their idea into the game.
Title: Re: Frustration
Post by: Ghosth on August 07, 2010, 12:26:19 PM
I have to agree with Lute.

However, you can't just think a new idea half way through.
You have to think it all the way through, look at exactly what happens all the way through the changes.

And then, if it has merit, if it is better than what we have, if it is doable, HT will figure out how to do it.

And if you don't believe me, pony up the price to attend con and discuss it with HT yourself.
And yes he's taken ideas from con and incorporated them also. Last year for me it was the bomber damage points
(getting rewards for bombing, not killing) and a new CM tool that lets CM's and trainers put someone in the tower who's being disruptive instead of booting them out for an hour. (Well worth me going to con last year IMO)

And, if at the end of it, HT says no, don't think that will work, you have to accept that this is his sandbox, with his rules, and if he thinks its not going to work you have to accept that and walk away.