Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: MADe on August 05, 2010, 08:36:40 PM

Title: So Many ?'s
Post by: MADe on August 05, 2010, 08:36:40 PM
What is the actual name of the function, for the term "gunnery zoom"? Do you need zoom toggle to use zoom function?
 How do you escape from radio transparency once you have summoned it?
  My first death was strange, I heard or saw nothing, just blinked back to tower. Are all deaths so quick and easy, why were there no pieces with me falling to earth?
   I understand that all teams have all planes available. Now everybody has thier plane of choice if possible, so how do the teams fall out? I mean is there a team where German flyers usually just fly for. Do US fliers congregate to a specific team? You see what I'm asking I hope. Do specific squads fly only the same team and plane? or is it a mishmash every new map?
    What are the squad on squad rivalries? I do not mean this in the nasty way but what goes on in this sandbox?
      I got the game settings maxed, 4096 shadow text, all checked, Hi res pack loaded. I get mostly 60fps, 60fps is the cap yes? I was in last night no issues hardware wise.

ty
Title: Re: So Many ?'s
Post by: Krusty on August 05, 2010, 10:14:29 PM
What is the actual name of the function, for the term "gunnery zoom"? Do you need zoom toggle to use zoom function?
 How do you escape from radio transparency once you have summoned it?
  My first death was strange, I heard or saw nothing, just blinked back to tower. Are all deaths so quick and easy, why were there no pieces with me falling to earth?
   I understand that all teams have all planes available. Now everybody has thier plane of choice if possible, so how do the teams fall out? I mean is there a team where German flyers usually just fly for. Do US fliers congregate to a specific team? You see what I'm asking I hope. Do specific squads fly only the same team and plane? or is it a mishmash every new map?
    What are the squad on squad rivalries? I do not mean this in the nasty way but what goes on in this sandbox?
      I got the game settings maxed, 4096 shadow text, all checked, Hi res pack loaded. I get mostly 60fps, 60fps is the cap yes? I was in last night no issues hardware wise.

ty

1) One toggles zoom but uses different keys to zoom in or out from the DEFAULT ZOOM level once zoom is engaged. Zooming in or out while "toggle zoom" is turned off will appear to do nothing.

2) Hit enter with your cursor in the text entry box or ESC. If you click off the text entry area so that your mouse cursor is no longer blinking you "may" (not sure) have to click back in the text field then his ESC.

2.A) Go into the key setup and REMAP YOUR EJECT BUTTON. It used to default to "ENTER" so that if you hit it 3x it would eject you. For those of us that type quickly we have more than once ejected in mid-flight from hitting "ENTER" to send a line of text 3x quickly. I remapped mine to "\" which is just above ENTER but won't interfere with my usual "jab at the eject key" muscle memory.

3) When YOU die (your pilot, the entire plane goes BOOM) you are back in the tower. When you are shot to pieces you ride it down. It's a gameplay issue, is all. As soon as you're totally gone from the arena you'll be back in the tower. This includes crashing into things at high speed (such as the ground, trees, or buildings) Most times you will HEAR some indication of what happened, though. Most.

3) Despite some people saying the teams are all the same, any pilot that's been around long enough knows better. However, the breakdown is not so much what they fly as HOW they fly. It's more of a subtle personality difference. For example, Knights (where I fly mostly) have some very skilled pilots that love to mix it up and really really (REALLY, sorry knits) suck at coordinating a field capture. Rooks would be more likely to come in 20k over the fight, run if threatened, but have mastered the 100-person-suicide-jabo-field-capture (not as much of an exaggeration as you might think!), and the Bish... Well the Bish used to be more skilled, willing to come in at lower alts and actually give you a good run for your money. NOWADAYS, however, the lines are blurring more as I'm seeing a much more dynamic blending of all subtle shades in any given country. Past 2-3 years it's been less distinct.

3.A) Switch it up! Find some folks you like, fly with them, rotate. IGNORE ALL WHO SAY SWITCHING IS LAME! They blow a mental gasket at the thought of "spies" and have lost half their grip on reality. There are some that vehemently tell others to "leave <fill in the blank nation> now, spy!" and the best thing you can do is ignore them the rest of your life and switch whenever and wherever you want/like.

4) There really aren't many rivalries so much as you think. Not squad vs squad. More like folks get to know a squad, and if it's a 1-country squad they might take note of a squad's presence in some action (i.e. defending a CV, or taking a field, whatever).

5) 60 FPS is your monitor's refresh limit. You have VSYNC enabled. Leave it enabled. VSYNC off can show you more of a true measure of your FPS performance, however it can lead to some issues like rubber bullets (where bullets impact but do no damage to the target). Best to use it to test then turn it back on again so you're capped at your refresh rate. Also, your FPS is dynamic. You might get 60 on max settings when offline or in a calm area or at 35K, but you enter a low furball with a million trees, a CV offshore on fire, flames billowing from a bomber nearby, ack going off, tanks entering your visual display range, and all of a sudden that 60 FPS may become 15. It's a matter of tweaking it for worst case scenarios (like I just described) so don't feel back about lowering some of the settings later on if it lowers a little. Also be on the lookout for little "hitches" or "stutters" when planes enter certain ranges. Depending on your hardware/performance, you might get them and they might really screw with your merges, your aim, because it's loading those high-res textures. If it happens consider lowering the shadow resolution (or the game texure resolution down to 512).
Title: Re: So Many ?'s
Post by: Skuzzy on August 06, 2010, 06:38:27 AM
Nicely done Krusty.
Title: Re: So Many ?'s
Post by: Lusche on August 06, 2010, 07:05:05 AM
Now everybody has thier plane of choice if possible, so how do the teams fall out? I mean is there a team where German flyers usually just fly for. Do US fliers congregate to a specific team? You see what I'm asking I hope. Do specific squads fly only the same team and plane? or is it a mishmash every new map?

I may elaborate on this:
Actually most (but far from all) Germans are on Knights, because there are so few of us and there is only one real "German" Squadron in the game (The Black Knights (GER)). Similar goes for the Finns, who are mostly Rooks because their two squads (Lentolaivue 34 & 36) are. But there are many Germans in "international" squads scattered all over the teams.
Americans make up the majority of AH players, it would be a pretty lopsided game if they all gathered on one side of the fence ;)

What & where any squad is flying is very different from squad to squad. Most are pretty much "loyal" and stay on the side they have chosen, some routinely switch teams every few tours, a few squads (minority) switch constantly, just looking for a place to have a good fight.
Same goes for plane choice: Some squads have a historical "theme" and confine themselves to a specific plane or planeset (often depending on what their historical antetype used), some are just a bunch of guys flying together and don't impose any limits on their members.
Title: Re: So Many ?'s
Post by: MADe on August 06, 2010, 12:09:37 PM
 :rock
Excellant responses.
 TY
Title: Re: So Many ?'s
Post by: MADe on August 06, 2010, 01:15:16 PM
OK,

The padlock function, how does it activate for enemy? for friend? and what type of view does it give me? I have started a set up, but I seem to see just a moving hilight box around an enemy icon.

As far as the orchestration of battles. Is there a set command heirarchy in place in the different teams, for special event battles or is it a come as you are affair like the day to day arenas?

Any hints or tips that would help an AH rookie?
Title: Re: So Many ?'s
Post by: ImADot on August 06, 2010, 01:50:11 PM
Padlock...most in AH don't even know it's a view choice.  Tab key cycles through visible enemies, F11 toggle on the padlock view system (F1 goes back to normal view system).  It's an Ok system for 1v1 fights, but since it focuses your view on only one object, your Situational Awareness (SA) suffers in a multi-object engagement.

There is no single CiC for a "country" in the main arenas - as much as some would like to wear that crown; there is no chain of command.  Special Events (FSO, Scenarios, Snapshots, etc.) are a whole different thing.

Anyone who knows how can create a mission in the arena and beg (sometimes spam) everyone to join it.

As others have said, fly around for a while, talk to people, switch sides, meet more people, have fun.  Oh, did I mention you should switch sides and meet people?   :D

If you haven't already done so, download and print this 1-page Quick Reference (http://trainers.hitechcreations.com/quickref/quickref.pdf).
Title: Re: So Many ?'s
Post by: Soulyss on August 06, 2010, 02:08:23 PM
Another thing about the AH padlock and how it differs from the how the FA worked (or at least how I understand it).  To lock a target up you must fist be looking at them.  I was told that in FA you could cycle through targets with the press of a button and the view would automatically find them.  In Aces High you must maintain your situational awareness by manually looking around. 

If you aren't familiar with the AH view system and how to customize your cockpit views head on over to
http://trainers.hitechcreations.com/ (http://trainers.hitechcreations.com/) where you can find an article titled "Setting your Views" in the Learning to Fly section.  I would encourage you to experiment with both the padlock system and the manual system and find which works best for you.

Title: Re: So Many ?'s
Post by: MADe on August 06, 2010, 02:10:18 PM
I noticed that the windows key and ctrl alt delete lead to the game closing. Is there a pause button? How do you return to desktop without crashing game?

Does disabling plane skins disable nose art as well? Only squads are nose art enabled?

What scoring, if any, is tied to parachuting? I walked back to my base last time out. I luv the pistol!

TY for the padlock education, try to implement it now. :aok

Also would you mind using the names of the padlock functions instead of keyboard placement. I've remapped and .........................
Theres 4 functions I believe.

How do you dump FPS text in game screen?

Title: Re: So Many ?'s
Post by: Ghosth on August 06, 2010, 02:19:33 PM
Windows key or control tab should drop you to desktop, not crash the game.

Alt F4 should dump you to desktop with the game closed.

Title: Re: So Many ?'s
Post by: MADe on August 06, 2010, 02:29:41 PM
Windows key or control tab should drop you to desktop, not crash the game.

Alt F4 should dump you to desktop with the game closed.



Hmmmm, I get a pop up saying game was forced to close or some such......................... ....
Title: Re: So Many ?'s
Post by: Soulyss on August 06, 2010, 02:32:13 PM
There isn't a true "pause" function the game world progresses in real time regardless of what you do. If you need to go to the Windows desktop you can probably just hit ALT+TAB to minimize AH although that can cause problems as well.

Nose art is tied to the squad, and shouldn't be affected by whether plane skins are disabled or not (I think).

There are five different ways to end a sortie as far as scoring is concerned.  The first is a "successful landing" which can only be achieved by landing your plane on the concrete/pavement portion of the air/vehicle field, port or the deck of a carrier.  The next possible outcome  is "ditched" which is landing or crash landing your airplane in friendly territory (ie closer to a friendly base than enemy) and coming to a stop on anything other than concrete/pavement.  Next we have "bailed successfully" which is parachuting out of plane and landing closer to a friendly base than an enemy base.  If you land your plane or bail out and land in enemy territory you will be "captured" upon ending flight, this will hurt your scoring more than any of the previous results.  Finally and perhaps the one I am most familiar with, you can always get the good 'ol "death". :)







Title: Re: So Many ?'s
Post by: TequilaChaser on August 06, 2010, 02:58:10 PM
Hmmmm, I get a pop up saying game was forced to close or some such......................... ....

which key combination did you use?

Alt-Tab is the best way to minimize the game , using Alt-Tab again should bring the game back full screen

you will be better off not using the windows key, or using the combination of Ctrl-Alt-Del, especially if your OS is Windows 7,  in windows 7 these key combinations perform a bit differently than they used to back in Windows XP


Alt-F4  key combination will immediately shutdown  Aces High game.  you may receive pop up warnings similar as to what you have described, especially if you have the UAC enabled in Windows 7

( least that is from my experience, I also have Windows 7 Ultimate 64 bit on one of my partitions as well as Windows XP Pro 32 bit on another partition )

- to get rid of the "FPS Text"  you can toggle this function on and off by simultaneously pressing the  Ctrl I  keys, pressing  Ctrl I will toggle the FPS text on or off

hope this helps
Title: Re: So Many ?'s
Post by: MADe on August 06, 2010, 04:21:34 PM
Windows key or control tab should drop you to desktop, not crash the game.

Alt F4 should dump you to desktop with the game closed.



So,
Its not returning to desktop that causes crash, its trying to call up the task manager thats causing issue. I want to play with games cpu core assignments and priority levels. Am I prohibited?
Title: Re: So Many ?'s
Post by: Cheese on August 06, 2010, 04:30:12 PM
MadE - Cheers!  Great to see you in game...I haven't been flying much...new PC and my kid bought me Mass Effect and Mass Effect 2.....fantastic games!

Anyway, Padlock is hokey - it is not smooth and is very klunky.  I set up a TrackIR/FreeTrack IR and just move my head around.  I think if I spent the time I could tweak the padlock settings and make it acceptable, but I haven't yet.

ALT F4 closes Aces High - don't listen to the dolts who say 'Hit ALT F4, it will ________"

The game 'auto minimizes' when you ALT-TAB out for some strange reason.  I asked why that happens and got no response other than "they are never going to change it".  I would be nice to surf the web on my dual monitor or check DrudgeReport (LOL) on those long flights to the action.  In FA you could ALT TAB out, play with your TeamSpeak etc, and keep an eye on your flight, and the Joystick would still work as well.

What I have found to be helpful that they didn't have in FA is to use the autopilot...Hit the AutoPilot - 'X' or AutoClimb 'SHIFT X' and then ALT TAB out.  You can at least be sure your plane isn't spiraling into the ground when you check your Facebook...LOL.

Spend time in the training room, but make sure you go to field A1.  The training folks here are top notch and very helpful.

Title: Re: So Many ?'s
Post by: Soulyss on August 06, 2010, 04:41:54 PM
The game 'auto minimizes' when you ALT-TAB out for some strange reason.  I asked why that happens and got no response other than "they are never going to change it".  I would be nice to surf the web on my dual monitor or check DrudgeReport (LOL) on those long flights to the action.  In FA you could ALT TAB out, play with your TeamSpeak etc, and keep an eye on your flight, and the Joystick would still work as well.

I'm not sure how it's supposed to work with multiple monitors, but ALT+TAB is a windows command to switch programs, the same thing should happen in other programs/games (at least in a single monitor situation).  AH is fairly stable, I'll ALT+TAB during climb out to come here and check the forums or do other things all time with little trouble.

For dual monitor setups something like you describe may be do-able and worth posting in the "wishlist" forum. 
Title: Re: So Many ?'s
Post by: MADe on August 06, 2010, 06:44:59 PM
Sounds,

I notice many sound packs available. Which is considered the one to use?

How do you post jpegs here?

Title: Re: So Many ?'s
Post by: MADe on August 06, 2010, 06:47:14 PM
Hey Cheese,
I hear ya!
Title: Re: So Many ?'s
Post by: Soulyss on August 06, 2010, 07:02:03 PM
Sounds,

I notice many sound packs available. Which is considered the one to use?

How do you post jpegs here?



Everyone has their own favorites when it comes to the sound packs, I would just save a spare copy of the "sounds" folder somewhere so you can go back to defaults if you don't like it and try a few of them out.

Here's a quick answer about pictures I used in another thread
==============================================================================
First you need to find some web space to upload the picture to, there are a number of free services available (photobucket is one I know of but I know there are others).  Once it's uploaded you just need to put the URL inside the image tags and you're off and running.


the image tags use the square brackets [ ], I'll use parenthesis so you can see the tag

(IMG)http://i448.photobucket.com/albums/qq209/Soulyss/P39snapshot.jpg(/IMG).

If you replace the () with [] brackets you'd see this.
(http://i448.photobucket.com/albums/qq209/Soulyss/P39snapshot.jpg)
===============================================================================

The exception to this rule is the forum listed further down the list called "Films and Screenshots" Which can have the pictures uploaded directly from your hard drive.


Title: Re: So Many ?'s
Post by: Cheese on August 06, 2010, 11:18:56 PM
I'm not sure how it's supposed to work with multiple monitors, but ALT+TAB is a windows command to switch programs, the same thing should happen in other programs/games (at least in a single monitor situation).  AH is fairly stable, I'll ALT+TAB during climb out to come here and check the forums or do other things all time with little trouble.

For dual monitor setups something like you describe may be do-able and worth posting in the "wishlist" forum. 

The problem with AH is that it minimizes when you ALT TAB out.  In Windows mode, FA would stay active on screen and you could keep an eye on radar and make sure nobody was bouncing you while you fiddled with your other monitor.
Title: Re: So Many ?'s
Post by: ImADot on August 07, 2010, 12:18:08 AM
The problem with AH is that it minimizes when you ALT TAB out.  In Windows mode, FA would stay active on screen and you could keep an eye on radar and make sure nobody was bouncing you while you fiddled with your other monitor.

So there's the difference I think.  AH runs in fullscreen mode, not a window.  Makes sense that when you Alt-Tab AH has to minimize to get you to the desktop.
Title: Re: So Many ?'s
Post by: MADe on August 07, 2010, 12:24:33 PM
Sound Packs,
I'd rather not waste time right now hunting thru them, other things to learn. I'm having a hard time with the default sounds, bullet hits, engine sounds. I'm not getting any of the help that sounds give you. Which is the most used pack in game? Which pack would help with bullet associated sounds and damage sounds.?

How do I dump the green text at top of screen?

I was looking at the sim pit rigs, and with the above monitor talk. How many monitors can you drive with this game? I have 4 dvi outs and 2 s-video outs.
Title: Re: So Many ?'s
Post by: Ghastly on August 07, 2010, 12:29:48 PM

Sound Packs,
I'd rather not waste time right now hunting thru them, other things to learn. I'm having a hard time with the default sounds, bullet hits, engine sounds. I'm not getting any of the help that sounds give you. Which is the most used pack in game? Which pack would help with bullet associated sounds and damage sounds.?
What will help mostly is tuning the sound volumes relative to each other.   I tend to avoid custom sounds altogether, as it's a good way to induce performance related problems that are really, really hard to determine as to cause (caveat, speaking generally, as to specifically about a particular pack or even AH.)

How do I dump the green text at top of screen?

Try pressing Ctrl-I - unless you've remapped it, of course.

<S>
Title: Re: So Many ?'s
Post by: MADe on August 07, 2010, 03:13:03 PM
Whats the green text called?
Title: Re: So Many ?'s
Post by: Lusche on August 07, 2010, 03:18:31 PM
Whats the green text called?

Global System Display
Title: Re: So Many ?'s
Post by: Krusty on August 07, 2010, 04:53:24 PM
The AH sound system was just entirely recoded, so many older sound packs do NOT work properly. I had a custom sound mix from various packs, but after the sound update all damage sounds were inaudible, flaps, landing gear, and engines were FAR too loud (so loud vox was inaudible as well!) and after reading some comments on the forums from Skuzzy (I think) I removed my custom sounds pack and it's much more playable.

For you beginners, switching over from FA, I would strongly suggest using the default sounds until a NEW sound pack comes out that is specifically mixed for the new sound system in AH. This just kicked in in the last major update so none of the sound packs are really designed to work with it yet.
Title: Re: So Many ?'s
Post by: MADe on August 07, 2010, 07:58:21 PM
The AH sound system was just entirely recoded, so many older sound packs do NOT work properly. I had a custom sound mix from various packs, but after the sound update all damage sounds were inaudible, flaps, landing gear, and engines were FAR too loud (so loud vox was inaudible as well!) and after reading some comments on the forums from Skuzzy (I think) I removed my custom sounds pack and it's much more playable.

For you beginners, switching over from FA, I would strongly suggest using the default sounds until a NEW sound pack comes out that is specifically mixed for the new sound system in AH. This just kicked in in the last major update so none of the sound packs are really designed to work with it yet.

Good Advice TY
Title: Re: So Many ?'s
Post by: MADe on August 08, 2010, 03:36:51 PM
What are the requirements for registering a squad?
Title: Re: So Many ?'s
Post by: Ghastly on August 08, 2010, 03:42:13 PM
None. 

Title: Re: So Many ?'s
Post by: MADe on August 08, 2010, 04:03:25 PM
Got a photobucket album but pics will not post?



Everyone has their own favorites when it comes to the sound packs, I would just save a spare copy of the "sounds" folder somewhere so you can go back to defaults if you don't like it and try a few of them out.

Here's a quick answer about pictures I used in another thread
==============================================================================
First you need to find some web space to upload the picture to, there are a number of free services available (photobucket is one I know of but I know there are others).  Once it's uploaded you just need to put the URL inside the image tags and you're off and running.


the image tags use the square brackets [ ], I'll use parenthesis so you can see the tag

(IMG)http://i448.photobucket.com/albums/qq209/Soulyss/P39snapshot.jpg(/IMG).

If you replace the () with [] brackets you'd see this.
(http://i448.photobucket.com/albums/qq209/Soulyss/P39snapshot.jpg)
===============================================================================

The exception to this rule is the forum listed further down the list called "Films and Screenshots" Which can have the pictures uploaded directly from your hard drive.




G





Title: Re: So Many ?'s
Post by: Dichotomy on August 08, 2010, 04:18:21 PM
something I can actually help you with :D

you can either A) select the pic on your photobucket page, scroll down, click the option of generate img and html tags, and select the way you want to post your image (I generally use clickable thumbs because I hate posting huge pics on a board) or

B) copy the URL of your pic and type in (substitute square parens for my round ones) (url)now paste in the image location then type in(/url)  

give it a shot... postings free and you can always delete it if it doesn't work out.  

If that doesn't make sense tap 'reply with quote' to this post and you'll see how it works.  

(http://img.photobucket.com/albums/v99/dichotomy/DSCN1949.jpg?t=1281302208)

or clickable thumb

(http://img.photobucket.com/albums/v99/dichotomy/th_DSCN1949.jpg) (http://smg.photobucket.com/albums/v99/dichotomy/?action=view&current=DSCN1949.jpg)

oops I just repeated what Soul said.. sorry. 
Title: Re: So Many ?'s
Post by: MADe on August 09, 2010, 09:51:02 AM
Texture size,
If I choose to use 2048 texture size, whats the best shadow texture size to work with texture size?
Title: Re: So Many ?'s
Post by: MADe on August 09, 2010, 11:22:37 AM
How does the secondary weapons system deploy?
Title: Re: So Many ?'s
Post by: Soulyss on August 09, 2010, 11:31:53 AM
How does the secondary weapons system deploy?

The secondary weapons, which include anything that can be dropped or launched (bombs, rockets, torpedoes, and drop tanks) are selected with the "Backspace" button, you'll see the indicator in the cockpit change to show the current selection.  Once that's done hit "B" to fire/drop/launch/etc.

Be sure to hit Backspace again once you've done that to switch back to guns. 

If you need a key mapping cheat sheet, head on over to http://trainers.hitechcreations.com/ (http://trainers.hitechcreations.com/) and navigate down to the Downloads section.
Title: Re: So Many ?'s
Post by: Dragon on August 09, 2010, 01:30:12 PM
Texture size,
If I choose to use 2048 texture size, whats the best shadow texture size to work with texture size?



I use a 260 in one of my comps and I haven't tried to go to 2048 yet.  Not sure if the card has enough cahonas for it. 
Title: Re: So Many ?'s
Post by: MADe on August 09, 2010, 04:07:52 PM
What does trim set actually do?

I have elev trim on an axis, and the aileron trim on a button set.
Title: Re: So Many ?'s
Post by: MADe on August 09, 2010, 04:11:53 PM
The secondary weapons, which include anything that can be dropped or launched (bombs, rockets, torpedoes, and drop tanks) are selected with the "Backspace" button, you'll see the indicator in the cockpit change to show the current selection.  Once that's done hit "B" to fire/drop/launch/etc.

Be sure to hit Backspace again once you've done that to switch back to guns. 

If you need a key mapping cheat sheet, head on over to http://trainers.hitechcreations.com/ (http://trainers.hitechcreations.com/) and navigate down to the Downloads section.

Could you please use the functions names, my keyboard no longer at default.
Title: Re: So Many ?'s
Post by: Soulyss on August 09, 2010, 04:28:59 PM
Could you please use the functions names, my keyboard no longer at default.

Weapon Select Secondary
Fire Secondary
Title: Re: So Many ?'s
Post by: MADe on August 09, 2010, 08:46:25 PM
How do you check a nicks history?
Title: Re: So Many ?'s
Post by: MADe on August 10, 2010, 09:38:57 AM
When uploading squad noseart, will I have to upload it only once or everytime I load into a specfic arena?

Does disabling of skins, also diable noseart?

LOL, Looks like I wore out my welcome, no answers for moi.......................... ..........
Title: Re: So Many ?'s
Post by: Soulyss on August 10, 2010, 10:19:49 AM
How do you check a nicks history?

Not sure what you mean by "history" but it you're asking how to check stats and score you can either do it from the HTC homepage and select "scores & stats" under the "community" section.  There a lot of different options from players, to squads, to plane types, separated by tour/month. Or you can right click on a name on the roster in game and select "Score" which will show you information from the current tour.

When uploading squad noseart, will I have to upload it only once or everytime I load into a specfic arena?

Does disabling of skins, also diable noseart?

LOL, Looks like I wore out my welcome, no answers for moi.......................... ..........

Once squad nose art is uploaded will not need to do it again, members of the squad will also automatically download it the next time they log in.  Squads are tracked across all three Main Arenas and the Dueling Arena so I believe once it's uploaded in one it should apply to all.    I do not believe that disabling skins will also disable the nose art but I haven't tested it first hand.
Title: Re: So Many ?'s
Post by: MADe on August 10, 2010, 11:06:39 AM
ty :rock
Title: Re: So Many ?'s
Post by: MADe on August 10, 2010, 11:08:34 AM
Oh,

Individule noseart, then???
ie squad members each have their own noseart.

Perk Points, How aquired? How used?
ENY, OK I give?????????????????????????????????????????

Trim functions application?
Title: Re: So Many ?'s
Post by: Bruv119 on August 10, 2010, 11:19:43 AM

http://www.hitechcreations.com/ahhelp/perks.html

http://www.hitechcreations.com/ahhelp/squad.html

also many other answers to so many questions   http://www.hitechcreations.com/ahhelp
Title: Re: So Many ?'s
Post by: The Fugitive on August 10, 2010, 11:28:22 AM
Have you read the help pages? Most of this stuff is answered there. Ok, squad art is a single image that will display on the plane/vehicle of anyone in the same squad. You can NOT have personal art displayed.

Perks are earned by shooting down plane. There are multipliers. A high eny plane (P40) shooting down a low eny plane (P51) earns more point than the other way around.

Trim are tabs on the control surfaces that are adjustable to make the plane fly strait, or in a slight nose up of other condition. So instead of keeping pressure on your stick to hold it strait you can trim the plane so it can do it itself. Useing "combat trim" will trim the plane out automatically, or with it off you can trim manually. Most leave it on auto.
Title: Re: So Many ?'s
Post by: Obie303 on August 10, 2010, 05:06:11 PM
I was thinking the same thing Fugi. 

MADe, not that people don't mind helping out, but you really should try and read the help pages on the AH trainer's page.  Then, if there is something you don't understand, ask away. 

When I started, I made a book.  I still use it from time to time and I've been here four years.  Make copies of everything.  Maps, dot commands, key commands, radio controls, etc, etc. 

Good luck to you and welcome to AH. :salute
Title: Re: So Many ?'s
Post by: ink on August 10, 2010, 05:14:12 PM
well you did name the thread correctly :aok




 :D


welcome to AH, if ya want, ask in game I will help ya with fighting and you can help me with my targeting :t :D

 in game MORTIS is what I go by :aok

again welcome to AH
Title: Re: So Many ?'s
Post by: DeltaFox on August 11, 2010, 05:55:00 AM
Hi,

My new PC I built from scratch is very similar to yours.  I still find I am better off running minimum settings except if I am tanking.  I don't have a raid setup, yet, but I could up to 5 hard drives.  My limitation is my Internet connection.

Texture size,
If I choose to use 2048 texture size, whats the best shadow texture size to work with texture size?
Title: Re: So Many ?'s
Post by: MADe on August 11, 2010, 09:06:18 PM
I was thinking the same thing Fugi.

MADe, not that people don't mind helping out, but you really should try and read the help pages on the AH trainer's page.  Then, if there is something you don't understand, ask away. 

When I started, I made a book.  I still use it from time to time and I've been here four years.  Make copies of everything.  Maps, dot commands, key commands, radio controls, etc, etc. 

Good luck to you and welcome to AH. :salute

OH I been reading, and viewing. Exact game functions are not always named for what they are. Hence the ?'s.........
Title: Re: So Many ?'s
Post by: MADe on August 12, 2010, 12:48:49 PM
I have the aileron and elevator trim on an axis, now.
Combat Trim on over rides the axis input yes? Does "combat trim" off returns control back to axis where previously set?
What does "trim set" do?


ps If you feel put upon by my questions, don't answer then. I do not want to read a book to get an answer to a specific questions. Hence the post, my personal fact finding tour.
 HELP and TRAINING is the tab I believe. I will never feel begrudged for using it as such.

Been given many good responses overall *S*.
Title: Re: So Many ?'s
Post by: Soulyss on August 12, 2010, 12:54:14 PM
Combat Trim is sort of an auto trimming system so it will take over and re-trim the aircraft on the fly.  If you send any trim commands manually Combat Trim will automatically switch off.
Title: Re: So Many ?'s
Post by: ImADot on August 12, 2010, 12:54:49 PM
Yes, Combat Trim (CT) overrides your current manual trim settings.  When you turn off CT, your trim stays where it is.  If you manually set a trim with CT on, it will turn off CT for you.
Title: Re: So Many ?'s
Post by: Skuzzy on August 12, 2010, 03:02:40 PM
Addressing a couple of things.

1)  Why does the game minimize when you <ALT><TAB>?

This is a design choice.  Aces High is not designed to run in Windowed mode, wihch precludes any other Windows application from coming to the primary focus.  Any application getting primary focus will cause Windows itself to minimize the game.

2)  Maximum Texture Size.

The game currently uses 1024 texture sizes as the high resolution texture.  I see some say something about using 2048.  I assume you mean the "shadow" texture size, as there is no drop down size for the "Maximum Texture Size" above 1024.
The shadow texture size, in Options->Graphic Details->Advanced are strictly for the shadow texture.  By the way, a 2048 sized shadow texture will take 32MB of video RAM.  Just FYI.
Title: Re: So Many ?'s
Post by: ImADot on August 12, 2010, 03:21:47 PM
The game currently uses 1024 texture sizes as the high resolution texture.  I see some say something about using 2048.  I assume you mean the "shadow" texture size, as there is no drop down size for the "Maximum Texture Size" above 1024.

Really?  I'll have to check when I get home, but could swear the video settings from the main screen (before going online) now gives a choice of 2048 for textures.  Perhaps the game doesn't yet support it and falls back to 1024, but I think the option is there.

And I think the shadow texture size dropdown goes all the way up to 8192.
Title: Re: So Many ?'s
Post by: Skuzzy on August 12, 2010, 04:55:54 PM
Sheesh, they never tell me anything.

Ok, the option for 2048 is there, but it really does not do anything, at the moment as there are no 2048 textures in the game.

Yes, the shadow texture size goes to 8192 (512MB for ONE texture).
Title: Re: So Many ?'s
Post by: FLS on August 12, 2010, 05:15:43 PM
I have the aileron and elevator trim on an axis, now.
Combat Trim on over rides the axis input yes? Does "combat trim" off returns control back to axis where previously set?
What does "trim set" do?



When you use an axis for trim it returns to that position when you turn combat trim off.

I haven't used the "trim set" command. I believe it sets the trim to your current control position.

Edited for trim set.
Title: Re: So Many ?'s
Post by: FLS on August 12, 2010, 08:26:09 PM
Here's Pyro on combat trim and trim set.

Quote from: Pyro on November 16, 2006, 08:52:23 AM
Combat trim is simply a lookup table of trim settings.  For example, if you are doing 200 mph and have combat trim enabled, it will go to a table and lookup your speed and set the three trims to whatever corresponds to the 200 mph entry.  Combat trim is meant to keep you trimmed condition for just one condition- military power at a standard fuel and ordnance load.  Change your throttle settings, drop your flaps, change your loadout, etc. and combat trim may no longer hold you in a trimmed out condition.  For those conditions, you need to use manual trim to get your plane trimmed out.  If you use combat trim all the time, you'll notice that when you're on final approach with power reduced and gear and flaps down, you're out of trim by a good deal and are having to put in a lot of joystick and rudder input to hold your plane at the correct attitude.  If you want to get your plane trimmed out in these other conditions, you'll need to use the manual trim system when you're in those conditions.

As soon as you start dialing in some manual trim, your combat trim will be disabled.  To reenable it, you either need to press the combat trim key or there is an option in the flight setup that automatically enables combat trim whenever you leave autopilot mode. 

So you're on final with your power reduced and flaps and gear down and combat trim has you out of trim.  You're having to push forward on the stick to keep your nose from coming up.  You start repeatedly hitting the down trim key to alleviate this.  As you dial in more elevator trim, you can start relaxing the amount of joystick input you are giving until the stick is centered.  You would then rinse and repeat for the aileron and rudder trims and that should put you in a trimmed out condition.   

What the new feature does is move all three of those trims for you when you make a single button press.  Going back to the above example, how I would trim out my plane on final approach would be to hold the correct amount of elevator, aileron, and rudder input to keep the plane flying like I want it to.  Then I just hit the set trim button and it looks at how much input I'm giving to each axis and begins dialing in trim to get each of those axes back to a neutral position.  As it does this I just begin relaxing the amount of deflection I'm feeding into the joystick and rudder until they are neutral. 

This is just an addition to the manual trim system.  It doesn't replace anything.  If you don't use it, you wouldn't know that anything has changed. 

Although the outcome is essentially the same, trim is different in a PC sim versus a real aircraft because PC's have self-centering spring loaded sticks.
Title: Re: So Many ?'s
Post by: Agent360 on August 12, 2010, 10:53:21 PM
I was not aware of a "set trim" button. Is the the same as "combat trim" on and off?

This means one can be flying say in a slow scissor and hit the "set trim" button and this will set trim for this condition. Is this correct?

If this is the case then one can fly the plane manually to their liking and then set trim for that input condition.
Title: Re: So Many ?'s
Post by: Rolex on August 12, 2010, 11:13:07 PM
Trim Set is set using the period key.

If you are in 70* left bank, 10* nose up, with top rudder, trim set would attempt to set all three control trims so that you could neutralize your stick and pedals, but still maintain that same attitude. That probably isn't what you want to do in a fight.

It's function is explained in the post above yours, starting with "What this new feature does..."

Title: Re: So Many ?'s
Post by: ImADot on August 13, 2010, 09:19:31 AM
Trim Set is set using the period key.

If you are in 70* left bank, 10* nose up, with top rudder, trim set would attempt to set all three control trims so that you could neutralize your stick and pedals, but still maintain that same attitude. That probably isn't what you want to do in a fight.

It's function is explained in the post above yours, starting with "What this new feature does..."



Dang, man...gonna have to try that - never knew about the period key function.  I've always fiddled with my manual trim switches on my throttle to do that.   :aok
Title: Re: So Many ?'s
Post by: MADe on August 13, 2010, 10:44:25 AM
Great info ty.

I use trims on axis's. (pots) They seem to be in constant flux. There is no set trim, speed dependant, loadout dependant, fuel load depedant. Combat trim is good when your at high speed. I had not noticed any effect from using trim set. Maybe I bang the key????? :neener:


2048 text with 8192 shadow text FPS 20's at field
2048 text with 4096 shadow text FPS 59 at field
512 text with 512 shadow text FPS 61 at field

Tried other settings, ultimately I saw no differences visually, FPS changed but one setting had no advantages over another visually. Currently I am 512 x 512 with object rendering at full detail and object distance at 4 miles. Looks no different than 2048 x 4096.
Title: Re: So Many ?'s
Post by: MADe on August 13, 2010, 10:48:45 AM
If I have the auto skin download box checked, I see skins being snapped up during game play. Are these skins downloaded onto my hard drive or ram? I use SSD's and I want writes to disk kept to a minimum.
Title: Re: So Many ?'s
Post by: Lusche on August 13, 2010, 12:50:40 PM
If I have the auto skin download box checked, I see skins being snapped up during game play. Are these skins downloaded onto my hard drive or ram?

They are saved into your AH skins folder.
Title: Re: So Many ?'s
Post by: Dragon on August 13, 2010, 01:02:42 PM
I use SSD's and I want writes to disk kept to a minimum.



Isn't that kinda like buying a Ferrari and only driving it once a week and only down the driveway and back into the garage?

Title: Re: So Many ?'s
Post by: morfiend on August 13, 2010, 03:43:57 PM


Isn't that kinda like buying a Ferrari and only driving it once a week and only down the driveway and back into the garage?



 No actually I think he's worried about the limited read/write cycles on these Ferrari drives....

   :salute
Title: Re: So Many ?'s
Post by: Skuzzy on August 13, 2010, 04:11:37 PM
Great info ty.

I use trims on axis's. (pots) They seem to be in constant flux. There is no set trim, speed dependant, loadout dependant, fuel load depedant. Combat trim is good when your at high speed. I had not noticed any effect from using trim set. Maybe I bang the key????? :neener:


2048 text with 8192 shadow text FPS 20's at field
2048 text with 4096 shadow text FPS 59 at field
512 text with 512 shadow text FPS 61 at field

Tried other settings, ultimately I saw no differences visually, FPS changed but one setting had no advantages over another visually. Currently I am 512 x 512 with object rendering at full detail and object distance at 4 miles. Looks no different than 2048 x 4096.

In order to realize a visual difference, you have to:

1) Install the high resolution texture package. If you do not, the game uses 512 as the texture size for any value chosen larger than that.
2) The game resolution will need to be higher than 1280x1024.  1024 texture sizes are scaled to fir the objects and until you get the resolution high enough, it is difficult to notice much difference.
3) The shadow texture size only effects the dynamic shadows.  Basically the difference is the quality of the edge of the shadow.  In order to run 8192 shadow masks, your video card needs 2GB of dedicated video RAM, or more.  You must also have Aero disabled in Vista/Windows 7.
Title: Re: So Many ?'s
Post by: MADe on August 13, 2010, 04:33:50 PM
Even Ferrai's need luv and care to continue screaming down the road. I drive it everyday. LOL

Do not need the drives write cycles burning nand for something you do not really see, well, any ways.
This setup is my best build to date, fast, quiet, semi-inexpensive???????????????, and stable as hell considering my OC's and stock air cooling only.

I have the hi/res pac. Loaded from the get. I really see no difference. 40" Sony LCD at 1360x768  Things do look good, no matter selections. I am 512x512 now, just for performance. I must say that the terrains are 1st rate. I luv the hills and valleys, the canyons.
Title: Re: So Many ?'s
Post by: MADe on August 13, 2010, 04:38:38 PM
Needless to say,

I have been able to get my setup togather rather quickly, I no longer feel so blind and toothless. Thanx for all the great info. Now I just need to put in the cockpit time.

Looking forward to KILL'in YOUS.  :neener:

*S*
Title: Re: So Many ?'s
Post by: MADe on August 15, 2010, 10:14:46 AM
Hey,
What does the minus sign next to the identifier icon indicate, enemy alt relative to you?, a plane pulling away?
ty
Title: Re: So Many ?'s
Post by: Lusche on August 15, 2010, 10:50:05 AM
Hey,
What does the minus sign next to the identifier icon indicate, enemy alt relative to you?, a plane pulling away?
ty

Indicates changing distance. Minus sign = distance getting smaller (con closing in on you)
Title: Re: So Many ?'s
Post by: Tigger29 on August 16, 2010, 03:26:09 PM
Even Ferrai's need luv and care to continue screaming down the road. I drive it everyday. LOL

Do not need the drives write cycles burning nand for something you do not really see, well, any ways.
This setup is my best build to date, fast, quiet, semi-inexpensive???????????????, and stable as hell considering my OC's and stock air cooling only.

I have the hi/res pac. Loaded from the get. I really see no difference. 40" Sony LCD at 1360x768  Things do look good, no matter selections. I am 512x512 now, just for performance. I must say that the terrains are 1st rate. I luv the hills and valleys, the canyons.

What is the model of your Sony LCD?  1360X768 seems like a very odd resolution.  If you want better eye candy, you're going to need to increase that resolution if your monitor can handle it.
Title: Re: So Many ?'s
Post by: MADe on August 17, 2010, 09:59:20 AM
What is the model of your Sony LCD?  1360X768 seems like a very odd resolution.  If you want better eye candy, you're going to need to increase that resolution if your monitor can handle it.

Its the native res, in the VGA port. No higher res available. I could use one of the HD ports, but the 1080i/720p picture will not scale right. Better color but.......................... ............................. ... The current run of new Sony's would work better but I own this one.