Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: Agent360 on August 08, 2010, 10:07:41 PM

Title: Large airfield map
Post by: Agent360 on August 08, 2010, 10:07:41 PM
This is an actual game image of a large airfield map. Right click and save as to get it.

(http://dasmuppets.com/agent360/maps/large-airfield.jpg)
Title: Re: Large airfield map
Post by: grizz441 on August 08, 2010, 10:24:45 PM
I like.  Just rename to lfield and replace it with the one in the maps folder I assume?  You going to do some for the other sized fields?
Title: Re: Large airfield map
Post by: Agent360 on August 08, 2010, 10:30:01 PM
I like.  Just rename to lfield and replace it with the one in the maps folder I assume?  You going to do some for the other sized fields?

Yea, this one took an hour or so because I had to fig out what alt to take the image. I filmed a fly over at 3.5k. In the film viewer I checked gun cam, used "look down" key and paused the film at the right moment. I used print screen to capture the image. I blew up the clipboard maps and overlayed them to lable the items. It takes a little time to do one but I will do more fields in the next few days.
Title: Re: Large airfield map
Post by: Tigger29 on August 11, 2010, 03:43:27 AM
I like.  Just rename to lfield and replace it with the one in the maps folder I assume?  You going to do some for the other sized fields?

You'll need to convert it to a 512X512 8 bit (256 color) bitmap image... then replace lfield.bmp with it.
Title: Re: Large airfield map
Post by: DeltaFox on August 11, 2010, 06:24:08 AM
Hi,

I appreciate your effort.

I saved it to MY PICTURES to an appropriate folder and printed it out to save in a filing cabinet folder.

Thanks

This is an actual game image of a large airfield map. Right click and save as to get it.

(http://dasmuppets.com/agent360/maps/large-airfield.jpg)
Title: Re: Large airfield map
Post by: Dawger on August 11, 2010, 07:07:35 AM
You don't have to replace the original lfield.bmp file if you don't want to. The clipboard maps allows you to add new maps.

A suggestion to Agent would be to color code the different structures instead of using only yellow. Makes it a bit easier to find what you want to kill.