Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: papjohns on August 09, 2010, 11:11:08 AM
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I have been playing this game 6 months. Prior to playing AH, I played Warbirds for 2 months. I had zero prior experience to flight sims. I am currently ranked 11th in the game. This is not a brag, but is testament to the fact that score...does not matter. All it took on my part (for attack/bomber/gv) was to go out and look up how to manipulate my stats so that my rank would get pushed low. This was mostly an experiment on my part and I am telling you this because of two reasons.
First. For all the weirdos out there that always use the "Your score is a joke, and you suck..." reasoning on Channel 200 you need to readjust your argument. If some 6 month noob can manipulate the score to be ranked 11th it shows that rank/score does not matter.
Second. The scoring system is broke. I have no suggestions at this point other than...get rid of ranks-keep the stats. Stats are interesting to look at and shows you which areas to improve in. Ranks/Score seems to lead to what is commonly referred to as score whoring. I found myself guilty of this yesterday (I stole a kill from someone...something I usually do not do). We are all human, and as humans we like to compete. When it comes right down to it score serves no purpose other than for idiots to brag about it on Ch200...and less than desirable flying behavior by some pilots.
That is all...flame away.
Papa
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We have scores?
Im not worried about getting my name on the front page as much as im worried about staying up in my cartoon plane so i can get back to base and get the cartoon girl and give her cartoon stockings ! :angel: :devil
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[/b] that score...does not matter.[/b]
NOOOOOOOOOOOOOOOOOO!
:D
snip
The impact of scores on gameplay is usually vastly overestimated.
Most of those that use the "I have better rank than you" argument don't really have a very "impressing" rank to begin with.
And most of the talking about scores & ranks in game or on this BBS is made by players claiming they do not care about score at all. At least three times a day ;)
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Hold your rank until the end of the month if you think its so easy. :aok
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You dont have a better rank than me...... ;)
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I agree. They need to make some catagories weigh more than others.
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I agree. They need to make some catagories weigh more than others.
And what would that change or improve?
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This isn't exactly breaking news, most players discover this very quickly.
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I have been playing this game 6 months. Prior to playing AH, I played Warbirds for 2 months. I had zero prior experience to flight sims. I am currently ranked 11th in the game. This is not a brag, but is testament to the fact that score...does not matter. All it took on my part (for attack/bomber/gv) was to go out and look up how to manipulate my stats so that my rank would get pushed low. This was mostly an experiment on my part and I am telling you this because of two reasons.
First. For all the weirdos out there that always use the "Your score is a joke, and you suck..." reasoning on Channel 200 you need to readjust your argument. If some 6 month noob can manipulate the score to be ranked 11th it shows that rank/score does not matter.
Second. The scoring system is broke. I have no suggestions at this point other than...get rid of ranks-keep the stats. Stats are interesting to look at and shows you which areas to improve in. Ranks/Score seems to lead to what is commonly referred to as score whoring. I found myself guilty of this yesterday (I stole a kill from someone...something I usually do not do). We are all human, and as humans we like to compete. When it comes right down to it score serves no purpose other than for idiots to brag about it on Ch200...and less than desirable flying behavior by some pilots.
That is all...flame away.
Papa
pretty decent post. :aok
i like the idea of getting rid of the scores, and keeping stats, for the reasons you state.
generally, you can tell another pile-its skill within 2 turns. i've been shot down(with ease) by guys with piss poor scores, and had guys that rank in the top 10 struggle to shoot me down. i consider myself on the low side of average, as far as cartoon dogfighting is concerned.
you missed one result of the scoring system too......that is timid flying.
in lw pink the other night, i knew the fight was high, so i climbed to about 19k. found a p-47 there, who immediately inned on me. i tried to get him to fight uphill, as that's the way my plane likes to fight......but it went downhill. managed to keep speed down, and finally got him, at around 10k alt.
as i leveled out to regain speed, i saw a corsair my 6 high, about 5k out. at first it looked like he was coming for me, and i played stupid like i didn't see him. he refused to come down. talk about timid.....he never even did a bnz pass.
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The impact of scores on gameplay is usually vastly overestimated.
Most of those that use the "I have better rank than you" argument don't really have a very "impressing" rank to begin with.
And most of the talking about scores & ranks in game or on this BBS is made by players claiming they do not care about score at all. At least three times a day ;)
Says #2. :D
I view score as a way to gauge my own progress and improvement. I don't have the time or energy to try and maintain a high score. But I can see if my aim is improving or I'm averaging more damage in my bombers.
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This isn't exactly breaking news, most players discover this very quickly.
:rofl You mean there aint no gold up in dem nar hills?
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Says #2. :D
:D
It's still early in the tour... and with more and more player getting base captures, my rank will drop and drop, because I don't dig boring goon flights ;)
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my rank would get pushed low.
High!
high number = low rank
low number = high rank
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This isn't exactly breaking news, most players discover this very quickly.
Discovery was not the purpose of the post, the recommendation is.
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Was just thinking the same papajohns, I was really proud of my score last month up until when a guy with 78 deaths and 18 kills and a solid 3 months playing kicked my azzz, he really outurned outclassed me. there's lots of people that never rank higher than 500 that I wish I had 1/2 the skill they have.
Semp
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I view score as a way to gauge my own progress and improvement. I don't have the time or energy to try and maintain a high score. But I can see if my aim is improving or I'm averaging more damage in my bombers.
You do realize that is the statistical information you're talking about and not score?
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And what would that change or improve?
Well for one thing, time in flight is penalized. Time in flight should mean you are gaining more experience and be rewarded. Waiting in a hanger and upping only when there is an m3 rolling accross the base just to get a better kill per hour doesn't mean your a better gv'er. Shows no tactical abilities what so ever. Take a guy who drives to a base and shoots a tank so an m3 can make it to the maproom gets a worse rating that the guy that hunkers in the tower for that 1 minute kill on an m3.
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If some 6 month noob can manipulate the score to be ranked 11th it shows that rank/score does not matter.
No, it shows you have probably spent way too much time hiding in the house and not outside enjoying the summer. If you notice, in a couple days your score will equalize out and be more accurate as more data is collected by more individuals. The less data (i.e. kills, sorties, etc...), the less accurate the results. I always look good at the beginning of the month too. :salute
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... it shows that rank/score does not matter. ...
Any scoring system will be gamed. I agree it doesn't matter. I have been working on my score this tour. Out of the blocks, it was surpisingly easy to get below 100. As has been said in posts above, it will go up. I expect to be 300-400 by the end of the tour.
Score is nothing to get worked up about. It is just another aspect of the game. Use it (or not) to have more fun.
I always look good at the beginning of the month too. :salute
I look better with dim lighting and alcohol.
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Hold your rank until the end of the month if you think its so easy. :aok
Sure it is easy, you just have to "game the game".
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When my 2 weeks are up i am going to look into this.
Why, all of a sudden, am I craving pizza?
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Was just thinking the same papajohns, I was really proud of my score last month up until when a guy with 78 deaths and 18 kills and a solid 3 months playing kicked my azzz, he really outurned outclassed me. there's lots of people that never rank higher than 500 that I wish I had 1/2 the skill they have.
Semp
That's also because a lot of skilled pilots in this game don't fly smart, whether it be a lack of patience, a lack of ability, or a lack of desire, or a combination. To me, rank is the end result of smart, aggressive, lethal flying. I never go for rank, I always just try to kill as many as I can, as efficiently as I can, and as quickly as I can, without dying (because I hate getting killed by someone who didn't earn it). Rank takes care of itself. Once you start looking for soft fights and vulch fests is when you turn into a score tard, like some do, in particular, those that only have a few sorties in fighter mode per month. "Oh look, a developing vulch fest, lets go into fighter mode and pad our stats with insane ratios all on wheels-up picks." :rolleyes: You know who you are.
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Well for one thing, time in flight is penalized.
While I'm "suffering" from this due to my combat style, I also think it's fine the way it is.
"Everybody" can get alot a good K/D by flying a Pony to 25k and only engage cons if there is no risk of being killed. K/H offsets that... um... reluctant warrior mindset. And overall, you sure want people to fight, not to avoid fights ;)
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Why, all of a sudden, am I craving pizza?
Same here, I'm craving some better ingredients, hence, a better pizza.
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Same here, I'm craving some better ingredients, hence, a better pizza.
Lucky for you we have three specials running.
Special #1: 1 Medium Cheese and Whine Pizza; guaranteed to increase your HO skills by +78. Will throw in an order of das taters on the side for free.
Special #2: The Double Pony Pizza. Comes with timid fries, and 28K altimeter Pepsi.
Special #3: The Skuzzy Special. Comes with the "Lets Get Back on Topic" ingredient with a side of Rule#xyz bread sticks.
:aok
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My rank 1574...that pretty good for me!..not bad either for a number dweeb!
999000 <S>
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they should invalidate your score unless you kill 999 once in his b17 without assistance :).
Semp
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they should invalidate your score unless you kill 999 once in his b17 without assistance :).
Semp
A squeak has been logged.
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Lucky for you we have three specials running.
Special #1: 1 Medium Cheese and Whine Pizza; guaranteed to increase your HO skills by +78. Will throw in an order of das taters on the side for free.
Special #2: The Double Pony Pizza. Comes with timid fries, and 28K altimeter Pepsi.
Special #3: The Skuzzy Special. Comes with the "Lets Get Back on Topic" ingredient with a side of Rule#xyz bread sticks.
:aok
I lol'd. :rofl
But I do agree with your original post, Papajohns. The current scoring system does tend to field a small army of timid pilots who avoid danger just to milk their score and have something to brag about. Getting rid of a numbered rank system might help cut down on some of the "score whoring". Leave the stats system up though, as I do like to check my stats out and look at my Hit % and so forth.
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A squeak has been logged.
Just FYI, that was not a squeak. That was called "sarcasm" if youve ever seen it before. :aok
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Scores only reflect how well a player can manipulate the game.
There is no such thing as the best fighter pilot, best bomber pilot, best attack pilot, nor gv player. Sure, you can have ladders and tourneys to see who wins, but on any given day....
Also, even looking at the AH score this early in the month is very misleading. The month is still very young and there is a lot of playing left to do.
Lastly, but probably most importantly, do NOT let scoring dictate the amount of fun you have. That would be a travesty.
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There is no such thing as the best fighter pilot, best bomber pilot, best attack pilot, nor gv player. Sure, you can have ladders and tourneys to see who wins, but on any given day....
Not exactly. Duel guys like tonyjoey, kazaa, and kappa on 'any given day' and see how often you win. All of which typically rank very high in fighter...
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Fighter rank is pure kill stats no damage...
Sure you can pick and vulch...but picking and vulching is harder than it looks unless you have help IMO.
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Lets point out in plain sight regarding this topic. Ranking/scoring is subjective.
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Lets point out in plain sight regarding this topic. Ranking/scoring is subjective.
I am more interested in the opinions on whether or not to just get ridd of rank and keep stats. As stated previously, I argue that the RANK issue is the root cause for the behavior of some pilots in game. Stats should stay, as they provide valuable insight into which areas one should focus their efforts towards for improving.
Standing by to be laughed off the stage...
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I don't see anyone laughing..... I see folks noding.
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I am more interested in the opinions on whether or not to just get ridd of rank and keep stats. As stated previously, I argue that the RANK issue is the root cause for the behavior of some pilots in game. Stats should stay, as they provide valuable insight into which areas one should focus their efforts towards for improving.
Standing by to be laughed off the stage...
well, the fact is that htc is a business, and they have to do their best to cater to everyone. those of us that don't care one way or another about score, will not leave due to the fact that there IS a ranking system, whereas those that like to see their names in lights, and like to see their rank in good position.....whelp...they very well may leave if there were no score system.
we just have to make the best of it as we go.
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I am more interested in the opinions on whether or not to just get ridd of rank and keep stats. As stated previously, I argue that the RANK issue is the root cause for the behavior of some pilots in game. Stats should stay, as they provide valuable insight into which areas one should focus their efforts towards for improving.
Standing by to be laughed off the stage...
Well, from what i have learn in the five years as a member of AHII, most people, and that is a vague "most people", do not care much on who has the best rank or what their ranking is at. Stats, i do believe that a lot do care and as you said,"...they provide valuable insight into which areas one should focus their efforts towards for improving."
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Cap wears suspenders on his lederhosen.
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I agree with papa about the rank/score system. It usually only encourages people to game the game or like one of my favorite turds that will remain nameless that sits above the fight or above the base in a lets say tempest and picks people as they land or jumps in on every 6v 1 then runs home and has a great score to show from it. They should do away with rank and score completely and just have stats. I do like to keep track of my stats; k/d, kill per sortie or hit % to see how well i can do or in my case not do but rank and score do nothing exept encourage gaming of the game imho.
The guys/girls that are good sticks allways stand out anyways even without a score. Hell who hasn't seen a 109k smacking 4 guys around and you start to sweat knowing its grizz lol. You dont need a score to know who is good just pay attention and you know. Then again if we did this someone wouldn't get there high score trophy at the end of the tour and might cry lol.
Ok let the bashing begin.
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Sure you can pick and vulch...but picking and vulching is harder than it looks unless you have help IMO.
Well, technically with picking you need help because you can only "cherry pick" a plane that is fighting another plane. If you need help bouncing or vulching a bandit, you're doing it wrong.
ack-ack
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Cap wears suspenders on his lederhosen.
and they match the pink panties on my head.
i am switching though.
was watching weird science recently. the bra on the head got those geeks a hot chick....so maybe a pink bra on my head will get me more kills. :airplane: :noid
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BWAHAHAAAHAAAAHAHAHA!!! <---The only answer to dweebs who say something about your score or think it really matters.
(http://i42.photobucket.com/albums/e304/SmellsL1keAClown/funny_animated_pictures_15.gif)
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Cap wears suspenders on his lederhosen.
I don't care who you are that's funny! Now let's POLKA!!!
(http://www.jackscheer.com/images/lederhosen.jpg)
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Discovery was not the purpose of the post, the recommendation is.
You fly 109 K4's and 51's, 2 of the most survivable planes in the game, (admittedly, DARN hard to hit stuff with taters, much less see out of that thing) save maybe the d9. Have no idea HOW you fly...(run with borg cube, hunt for 1 on 1's, etc) The only score that has any merit is how you do in 1 on 1 combat, and that counts much more than running goons or egging undefended towns
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I am more interested in the opinions on whether or not to just get ridd of rank and keep stats. As stated previously, I argue that the RANK issue is the root cause for the behavior of some pilots in game. Stats should stay, as they provide valuable insight into which areas one should focus their efforts towards for improving.
Standing by to be laughed off the stage...
I cant disagree with that
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Not exactly. Duel guys like tonyjoey, kazaa, and kappa on 'any given day' and see how often you win. All of which typically rank very high in fighter...
More often than not.. yes exactly.
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I find it hard to believe this post made 4 pages while i was in dialysis :rofl
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Ouch, are you on a transplant list?
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I'm more rank than all of you.
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You fly 109 K4's and 51's, 2 of the most survivable planes in the game, (admittedly, DARN hard to hit stuff with taters, much less see out of that thing) save maybe the d9. Have no idea HOW you fly...(run with borg cube, hunt for 1 on 1's, etc) The only score that has any merit is how you do in 1 on 1 combat, and that counts much more than running goons or egging undefended towns
lol.
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Ouch, are you on a transplant list?
See the social worker next week...things are looking up :aok
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I go to start the process next week, things are moving along :aok
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The only score that has any merit is how you do in 1 on 1 combat, and that counts much more than running goons or egging undefended towns
I disagree. As important as 1v1 skill is, there are many situations in the MA that require just as much skill to be lethal. There are so many different types of shots that develop in this game based off of different merges/alts/planes that 1v1 fighting cannot begin to address. Reverses on much faster aircraft, reverses on turny birds, escaping 3v1-4v1s when you are out E'd, 90 degree deflection tatering, crossing shot development from hundreds of different situations, knowing when to fight, knowing when to flee, evading to the rhythm of a bogey trying to line you up, the list goes on. As skilled as some guys are in this game in a 1v1, they flounder in the MA because they have an incomplete skill set.
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Score is a afterthought for me anymore because it really doesn't prove anything. It's handy if ya like to control a CV but I don't. I enjoy the stats part of score though. Especially in fighter mode, as it tells me hit percentage. Of coarse that can be gamed too by simply hunting bombers, but trying to double my kill time and getting a 8ish hit percentage without vulching and buff hunting is quite a challenge for me.
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You fly 109 K4's and 51's, 2 of the most survivable planes in the game, (admittedly, DARN hard to hit stuff with taters, much less see out of that thing) save maybe the d9. Have no idea HOW you fly...(run with borg cube, hunt for 1 on 1's, etc) The only score that has any merit is how you do in 1 on 1 combat, and that counts much more than running goons or egging undefended towns
I wouldn't say I fly P51s. 95% of my fighter sorties are in a K4 (there is something to be said about learning one plane inside and out). I have 3 modes. 1. Normal Mode (K4), 2. I am pissed off at my Squad mode (any allied plane) and 3. Wreckless Attack "Gonna Die in a 10v1" Mode (G14; mostly when I know wife ack/kid ack is imminent).
However, this thread isn't about me...I just wanted to prove that mostly any idiot can get a good overall rank (to avert the inevitable...oh yeah prove it...I bet you can't do it noob!) and that the rank system is counterproductive to overall game play. That is my perception anyways, and I maybe way off base. Next, I offered a solution.
As far as controlling CVs (I know it will come up), base it on veterancy instead of rank (longer subscription gets to override command of CV).
Try it out for a month, and I wouldn't be suprised to see less timidness/rank protection (guilty as charged on occassion) and more fights on the tactical and strategic level.
Papa
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I go to start the process next week, things are moving along :aok
Good Luck.
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rank has been broke since implementation
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A lot of people like having the "scores"and they know, because they have a good score they are better then those that don't have a good score......
me personally I enjoy looking at my stats, I compare them to my own stats, and see the progression(err hope to see progression)
but why get rid of something many people like? so what if they are clueless "score potatos" and most often die quite easily if ya catch em 1v1??????
"38 takes more skill to fly then the others" :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
38 is easy mode.... used right...so is the 51.....so is the spit 5-8-9-16......K-4......every plane in the hanger, if you fly it exclusively, and learn it's ins and outs, any plane is easy mode, so get off your high horse, of "I am better cuz I fly a harder plane" every time I see you, you are in the horde picking in that ol bomber of yours. :aok
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Yes, score may be a joke to some, probally most, but there are others who put way too much stock in it. I've never had a really good score, but I play to have fun when and where I can. If I wind up a tour with a decent score (for me :))then so be it. However maybe we're looking at this thing from the wrong perspective. As it is right now, I agree that rank doesn't mean a whole lot. Example, don't fly for three days, :eek: and you'll find your score has probably changed, and not for the better. You may finish a tour with a great rank, only to find that next tour you couldn't hit a bull in the bellybutton with a base fiddle! This is the category I fall into, not that I've ever had great rank, just the second part.
So what if a scoring system allowed you to keep your rank and carry it over to the next tour, provided you met certain criteria. For instance, say we had a system where ones rank change based on a numerical designation? What if we all were ranked, using our stats, and "conditions" to advance to the next level?
What if we had a ranking system that went something like this?
1. Basic Pilot
a. Basic Pilot I
b. Basic Pilot II
c. Basic Pilot III
2. Intermediate Pilot
a. Intermediate Pilot I
b. Intermediate Pilot II
3. Advanced Pilot
a. Advanced Pilot I
b. Advanced Pilot II
c. Advanced Pilot III
d. Advanced Pilot IV
4. Master Pilot
a. Master Pilot I
b. Master Pilot II
c. Master Pilot III
5. Air Marshal
In order to advance to the next level, as stated above, the AH Pilot must accomplish a set of tasks....IE as a Basic Pilot, you would be required to land at least two victories in order to move up. To move up from say Master Pilot II to Master Pilot III, one would have maintain a K/D ratio of say 13to1 throughout the tour, or something like this. Each progressive step up would require the passing of a task/s. Control of task groups could be determined by K/D ratio, or by some other means. At the end of the tour, if you haven't made it to the next level, you don't lose your "rank" and start over, you keep it and continue to try and make it up the ladder provided you were logged on at least a fixed amount of time. Maybe four hours a week, or so? For someone to actually lose a rank they would have to not log on to the game for an extended time. (this could always be worked out later)
With so many threads out there about score, I was hesitant to post this. Well kick it around see what you think nothings set in stone, the levels can be switched or what have ya, this was mainly an idea to get us all looking in a new direction. :)
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Yes, score may be a joke to some, probally most, but there are others who put way too much stock in it. I've never had a really good score, but I play to have fun when and where I can. If I wind up a tour with a decent score (for me :))then so be it. However maybe we're looking at this thing from the wrong perspective. As it is right now, I agree that rank doesn't mean a whole lot. Example, don't fly for three days, :eek: and you'll find your score has probably changed, and not for the better. You may finish a tour with a great rank, only to find that next tour you couldn't hit a bull in the bellybutton with a base fiddle! This is the category I fall into, not that I've ever had great rank, just the second part.
So what if a scoring system allowed you to keep your rank and carry it over to the next tour, provided you met certain criteria. For instance, say we had a system where ones rank change based on a numerical designation? What if we all were ranked, using our stats, and "conditions" to advance to the next level?
What if we had a ranking system that went something like this?
1. Basic Pilot
a. Basic Pilot I
b. Basic Pilot II
c. Basic Pilot III
2. Intermediate Pilot
a. Intermediate Pilot I
b. Intermediate Pilot II
3. Advanced Pilot
a. Advanced Pilot I
b. Advanced Pilot II
c. Advanced Pilot III
d. Advanced Pilot IV
4. Master Pilot
a. Master Pilot I
b. Master Pilot II
c. Master Pilot III
5. Air Marshal
In order to advance to the next level, as stated above, the AH Pilot must accomplish a set of tasks....IE as a Basic Pilot, you would be required to land at least two victories in order to move up. To move up from say Master Pilot II to Master Pilot III, one would have maintain a K/D ratio of say 13to1 throughout the tour, or something like this. Each progressive step up would require the passing of a task/s. Control of task groups could be determined by K/D ratio, or by some other means. At the end of the tour, if you haven't made it to the next level, you don't lose your "rank" and start over, you keep it and continue to try and make it up the ladder provided you were logged on at least a fixed amount of time. Maybe four hours a week, or so? For someone to actually lose a rank they would have to not log on to the game for an extended time. (this could always be worked out later)
With so many threads out there about score, I was hesitant to post this. Well kick it around see what you think nothings set in stone, the levels can be switched or what have ya, this was mainly an idea to get us all looking in a new direction. :)
This is a'la warbirds, which is based on "skill" and longevity (essentially). What do you think the "race to the top" would look like :)...? I am on the fence about this...
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Yes, score may be a joke to some, probally most, but there are others who put way too much stock in it. I've never had a really good score, but I play to have fun when and where I can. If I wind up a tour with a decent score (for me :))then so be it. However maybe we're looking at this thing from the wrong perspective. As it is right now, I agree that rank doesn't mean a whole lot. Example, don't fly for three days, :eek: and you'll find your score has probably changed, and not for the better. You may finish a tour with a great rank, only to find that next tour you couldn't hit a bull in the bellybutton with a base fiddle! This is the category I fall into, not that I've ever had great rank, just the second part.
So what if a scoring system allowed you to keep your rank and carry it over to the next tour, provided you met certain criteria. For instance, say we had a system where ones rank change based on a numerical designation? What if we all were ranked, using our stats, and "conditions" to advance to the next level?
What if we had a ranking system that went something like this?
1. Basic Pilot
a. Basic Pilot I
b. Basic Pilot II
c. Basic Pilot III
2. Intermediate Pilot
a. Intermediate Pilot I
b. Intermediate Pilot II
3. Advanced Pilot
a. Advanced Pilot I
b. Advanced Pilot II
c. Advanced Pilot III
d. Advanced Pilot IV
4. Master Pilot
a. Master Pilot I
b. Master Pilot II
c. Master Pilot III
5. Air Marshal
In order to advance to the next level, as stated above, the AH Pilot must accomplish a set of tasks....IE as a Basic Pilot, you would be required to land at least two victories in order to move up. To move up from say Master Pilot II to Master Pilot III, one would have maintain a K/D ratio of say 13to1 throughout the tour, or something like this. Each progressive step up would require the passing of a task/s. Control of task groups could be determined by K/D ratio, or by some other means. At the end of the tour, if you haven't made it to the next level, you don't lose your "rank" and start over, you keep it and continue to try and make it up the ladder provided you were logged on at least a fixed amount of time. Maybe four hours a week, or so? For someone to actually lose a rank they would have to not log on to the game for an extended time. (this could always be worked out later)
With so many threads out there about score, I was hesitant to post this. Well kick it around see what you think nothings set in stone, the levels can be switched or what have ya, this was mainly an idea to get us all looking in a new direction. :)
this whole idea would just bring out "score whoring" even more.
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In warbirds it gave birth to the bomb and bail or the load up the fastest plane in the game with bombs drop em on a small base and run home for score. Or my favorite sit in a ac on the ground under and hanger of a base under heavy attack and watch the proxy kills pile up while your afk. The race to the top game has bad bad consequences.
I say just do away with score all together, if you want to see someones stats look em up but either way some like score some dont but it aint gonna change thats for sure lol.
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'you couldn't hit a bull in the bellybutton with a base fiddle!'
yep you're from Texas :) :salute
sorry... do continue the debate gentlemen.
Oh yes
I'm not, never will be, and am not interested in the scores. Frankly I'd be embarrassed if I got my 'name in lights'. I'm not kidding about that either.
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Ink, Doomed I think your missing the point. If we're going to have a scoring system, this was just an idea of how it might work and the person actually make progress toward his or hers next level. The suggestion of landing two victories in order to move from Basic Pilot to Basic Pilot I was just an example. It might be required of a Basic Pilot to land a certain number of victories in a GV, who knows. The point was simply to have "rungs" in the ladder, so to speak. Not that landing anything would be one of the measuring tools.
Nutz
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LOL yup Dichotomy, :salute
Nutz
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I think they should have an arena, just for this, you start as a rookie, and work your way up, your idea would work well (along those type of lines) in a dedicated arena.
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I think they should have an arena, just for this, you start as a rookie, and work your way up, your idea would work well (along those type of lines) in a dedicated arena.
naw I think they should have an expert arena, all the guys that feel superior should only go there and leave the rest of us to just have fun :uhoh.
semp
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naw I think they should have an expert arena, all the guys that feel superior should only go there and leave the rest of us to just have fun :uhoh.
semp
I'd get bored flying all by myself in the Expert arena.
ack-ack
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I'd get bored flying all by myself in the Experten arena.
Fixed.
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I'd get bored flying all by myself in the Expert arena.
ack-ack
no you would get bored having to walk all around picking up your 38 parts, that my 20 mils blasted all over the place. :rofl :rofl :rofl :rofl :rofl
oh crap........dont hit post...dont...hit...P...p...p...p
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I disagree. As important as 1v1 skill is, there are many situations in the MA that require just as much skill to be lethal. There are so many different types of shots that develop in this game based off of different merges/alts/planes that 1v1 fighting cannot begin to address. Reverses on much faster aircraft, reverses on turny birds, escaping 3v1-4v1s when you are out E'd, 90 degree deflection tatering, crossing shot development from hundreds of different situations, knowing when to fight, knowing when to flee, evading to the rhythm of a bogey trying to line you up, the list goes on. As skilled as some guys are in this game in a 1v1, they flounder in the MA because they have an incomplete skill set.
True enough....I used to !@#$$!@ STRIVE to get a good overall rank, (fighter would be like 300, rest would be quite low and offset the fighter) but at some point it sunk in that certain guys would beat me like a red-headed stepchild, even if I was in a Spit, and they a D3A. At that point, the rank thing became utterly unimportant to me (which in turn made the game heap much more enjoyable :aok)
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It's far more fun to charge into a GV battle full blast in my T-34/85 shooting on the run, not worrying about getting killed, than it is, to sit in a safe spot, for over an hour waiting for dufus to drive by so I can kill him, then wait another 15 min for nothing to come by, then drive back and land my one safe kill. BFD! It's a game. It's supposed to be fun...? Nobody's gonna vote you in as the Uber-Cartoon-Plane-Pilot of the century.
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Your in the beginning of the month score gets harder and harder as more play.
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It's far more fun to charge into a GV battle full blast in my T-34/85 shooting on the run, not worrying about getting killed, than it is, to sit in a safe spot, for over an hour waiting for dufus to drive by so I can kill him, then wait another 15 min for nothing to come by, then drive back and land my one safe kill. BFD! It's a game. It's supposed to be fun...? Nobody's gonna vote you in as the Uber-Cartoon-Plane-Pilot of the century.
I am curious; who is this directed at...? I am going to go with...not me; otherwise you obviously didn't read more than the first sentence.
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Your in the beginning of the month score gets harder and harder as more play.
Not really. I anticipated the "You can't do it, so your argument is invalid" retort. I failed to think two steps ahead and did not anticipate the "It's early in the month; you didn't prove anything" retord. Shame on me. However, the answer is still....not really. However, I am not going to waste away another 20 days guarding score in order to prove to you that in fact it's easy to keep an overall good score, so I guess you will just have to take my word for it.
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Ill vote in your favor if I can get a free pizza
NO SAUSAGE!!!!!!!!!
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AH score is serious business. It directly relates to ones uberness or lack there of. If you're above 1000 you suck and below 100 you are really really good. :bolt:
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(http://i290.photobucket.com/albums/ll280/bucky626/internetsoldier0rr.jpg)
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It would be interesting if everyone in the MA actually played for score....... Would there ever be a fight under 30k? lol I would venture to say anyone who has a score over 100 doesnt even care what their score is. It is a lot of work to make sure you do all the little score boosting parts of the game.
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Ranks count only when you need the Carrier to go the way you need it to be. Otherwise some unprepared guy takes control with no purpose, almost getting it sunk attacking a field with no mission to back his play to make it a success.
The thrust of the CV meanwhile was needed elsewhere.
Then to me, Ranks count.
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Bucky I never gave you permission to use my picture on this BBS. :furious
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Bucky I never gave you permission to use my picture on this BBS. :furious
I thought that was Nemisis.
ack-ack
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no, no, no.....Nemisis has a drool cup hanging from his helmet. And duct tape on the glasses.
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Ranks count only when you need the Carrier to go to a base you need it to be at. Otherwise some unprepared guy with a lower rank takes control, almost getting it sunk attacking a field with no mission to back his play to make it a success.
The thrust of the CV meanwhile was needed elsewhere. Yes this happens often.
In that context, Ranks and score certainly count!
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If some 6 month noob can manipulate the score to be ranked 11th it shows that rank/score does not matter.
Ummm... I thought there were only 10 people playing for score this camp... guess it was 11.
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:rofl :rofl :rofl a few tours ago i wanted to prove that you didnt need to score ho to become a top 25 player. With a Win teh Warz attitude mixed with the will to do anything necessary to accomplish an overall goal and some great dogfighting skills get you a place in top 25 easily... the reason score is so easily manipulated is because people choose to not fight for the top place. if everyone in the game had that same attitude i showed for a month the scoreboard will be a free for all...
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If anyone wants a good gv score... simply follow me around. I seem to be great bait when rolling on the ground. :D
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If anyone wants a good gv score... simply follow me around. I seem to be great bait when rolling on the ground. :D
to get a good gv score you need to destroy objects more than kill GVs... :aok
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pap johns as your score doctor your Kills per hour in both fighter and attack are sucking horribly. Also you haven't captured any bases and this will drag you right down at the end of the month!
I'd put you only top 100 if you don't knuckle down and try harder.
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pap johns as your score doctor your Kills per hour in both fighter and attack are sucking horribly. Also you haven't captured any bases and this will drag you right down at the end of the month!
I'd put you only top 100 if you don't knuckle down and try harder.
LoL; I think my point has been lost about 3 pages ago...I give up. Trying to make a rational argument in this forum is like trying to attempt to...
(http://1.bp.blogspot.com/_YGLQQZTHoU0/SfYA7FggQMI/AAAAAAAAIBA/QxF-J3R9ydE/s400/HerdingCats.jpg)
I surrender to the stupidity of the internetz :rock :cheers:
I am going to step away for a while before my IQ drops another 15 points....
Papa
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i think when you start to worry about score, rank, ect. It starts to take away the Fun of the game, its not like your going to use it in real life, lol i can see it now .... well Johnny what makes you qualified to flip burgers here at MickyD's..... well sir im a elite online pile-it whose ranked at #1 in the Skyz, defending the american wayz from intruderz, and besides my mom said i had to get a job :neener:
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As of yesterday, I was No. 1 in the AvA arena and that was by accident.
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As of yesterday, I was No. 1 in the AvA arena and that was by accident.
Grats.... out of 5 your #1
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six.. thank you :neener:
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Actually, all I had to do was log in and I was #1! WOO HOO!!
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stick around and you can lay claim to #6 :)
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No. 6! WOO HOO!!!
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:rofl
These folks get it. Just have fun.
In regards to herding cats above....
We were once on a trail drive 600 cats strong. We had to cross a busy highway. We only had 32 when we reached the other side. As we looked back at the highway all we could see is kitty litter.
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alright Zoom, who is the babe?
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Hold your rank until the end of the month if you think its so easy. :aok
lol 1 night of me flying put me to number 1 in Mid-war fighters......kept that with like 5 more sorties for the rest of the month :rolleyes:
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To summarize:
1) Scores make one feel better about getting killed in a violent, non-fire-retardant manner by better pilots;
2) Everyone that has been flying in the MA knows who the more adaptive, creative and skilled pilots are because of #1;
3) The skilled pilots in #2 know who they are and almost ALWAYS try to help you when you ask because they know that person sux;
4) Pilots who do not accept #2 accuse anyone of "cheating" that hammers their bellybutton when they aren't watching, ie the Grizz tater deflection shot (don't read ankle hump here, read
amazement and wonder);
5) This game isn't real (thought I would throw that in here for the pragmatists);
6) Scores are dependent upon HOW YOU FIGHT. BnZer = Low kills per hour, high kill to death ratio, etc, Furballer = High kills per hour, horrible K/D ratio;
7) Exceptionally skilled pilot = KILL YOU IN EITHER SITUATION depending upon their mood...you know who they are because of #2 and their "score" remains stable.
I would like to bring up another point....personal articles lost during battle. Sometime ago, Kappa blew my entire aircraft into tiny pieces with such a violent explosion that my Nike Air Jordan shoe ($180 a pair) was blown INTO his aircraft to which he promised to return the shoe to me in a timely manner. I still do not have my shoe back...even with the charred, melted inserts, I want my shoe back. Now, normally I have not asked for things back...Shuffler has my timex watch, TonyJoey has my college OU baseball hat (my eyebrows were burned off on that one), Grizz has my wallet (I called him a cheater and a showoff on that one...it didn't have any money in it so he can keep it), and Kappa has my shoe.
Guys....you can't keep my crap....you just can't. Please call HiTech, drop them in the lost and found and I will drive by there and pick them up...no questions asked...but I want my crap back.
PS - READ DODGER's SIGNATURE.....this game is about the fight boys because the good pilots are gonna kill you either way and laugh about scores. Get mad, get even and have fun...
<S> Papajohn....I smell what you're steppin in and agree.
V/r
Changeup
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Seems there are alot of folks who fly just a few sorties in all arenas in fighter then fly attack the rest of the time.
Another reason it means nothing really.
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Seems there are alot of folks who fly just a few sorties in all arenas in fighter then fly attack the rest of the time.
But if you do otherwise and fly most of your sorties in fighter mode, someone will come along and accuse you of just trying to protect your attack rank :lol
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Put everyone on an equal footing if they care that much. Sill the "secrets" to a 3000% Damage Hit Percentage.
How many years did the score potatoes run around bombing and jumping to gv's for a high score before someone outed the "strategy" and HTC fixed the exploit?
wrongway
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The only thing I will add to this is; When we recruit people into our squad, we tell them that at the end of the night when they log off and that they had fun. That is our end result. Papajohn, there are alot of ways to have fun in this game. Try having jeep races on your squad night. Just my 3 cents. :salute
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Play for score - have fun doing it.
Dive into a furball - have fun doing it.
Up with 50 friends to take a port - have fun doing it.
Get slapped around in the DA vs Bighorn and batfink - have fun doing it.
There is only one way to play a game - have fun doing it.
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Seems there are alot of folks who fly just a few sorties in all arenas in fighter then fly attack the rest of the time.
Another reason it means nothing really.
The damage points will suffer greatly by the end of the tour if someone does this. Of course, if you game it to where you fly just the right amount in fighter mode in vulchfests and soft fights, you can probably very easily attain a fighter rank in the top 20 with absurd ratios.
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Play for score - have fun doing it.
Dive into a furball - have fun doing it.
Up with 50 friends to take a port - have fun doing it.
Get slapped around in the DA vs Bighorn and batfink - have fun doing it.
There is only one way to play a game - have fun doing it.
Thank you dodger, thread is over.
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To summarize:
1) Scores make one feel better about getting killed in a violent, non-fire-retardant manner by better pilots;
2) Everyone that has been flying in the MA knows who the more adaptive, creative and skilled pilots are because of #1;
3) The skilled pilots in #2 know who they are and almost ALWAYS try to help you when you ask because they know that person sux;
4) Pilots who do not accept #2 accuse anyone of "cheating" that hammers their bellybutton when they aren't watching, ie the Grizz tater deflection shot (don't read ankle hump here, read
amazement and wonder);
5) This game isn't real (thought I would throw that in here for the pragmatists);
6) Scores are dependent upon HOW YOU FIGHT. BnZer = Low kills per hour, high kill to death ratio, etc, Furballer = High kills per hour, horrible K/D ratio;
7) Exceptionally skilled pilot = KILL YOU IN EITHER SITUATION depending upon their mood...you know who they are because of #2 and their "score" remains stable.
I would like to bring up another point....personal articles lost during battle. Sometime ago, Kappa blew my entire aircraft into tiny pieces with such a violent explosion that my Nike Air Jordan shoe ($180 a pair) was blown INTO his aircraft to which he promised to return the shoe to me in a timely manner. I still do not have my shoe back...even with the charred, melted inserts, I want my shoe back. Now, normally I have not asked for things back...Shuffler has my timex watch, TonyJoey has my college OU baseball hat (my eyebrows were burned off on that one), Grizz has my wallet (I called him a cheater and a showoff on that one...it didn't have any money in it so he can keep it), and Kappa has my shoe.
Guys....you can't keep my crap....you just can't. Please call HiTech, drop them in the lost and found and I will drive by there and pick them up...no questions asked...but I want my crap back.
PS - READ DODGER's SIGNATURE.....this game is about the fight boys because the good pilots are gonna kill you either way and laugh about scores. Get mad, get even and have fun...
<S> Papajohn....I smell what you're steppin in and agree.
V/r
Changeup
I LOL'ed that stuff is pretty funny...
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Ive always wished they had a system that somehow saw that it was a 4 on 1 and you killed 3 before the 4th got ya. But since we dont, I ignore scores ranks and stats. When it comes down to it, the only meter Im interested in is how I do 1 on 1 vs an even advantage, or better yet a 1 on 1 vs someone with all the advantage.
All this other stuff about staying fast to stay alive, staying high etc is for the birds.....literally :)
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That is a simple fix. Tune channel 200 OFF! Unless you are in Early or Midwar and stuck with channel 1 always on.
I have been playing this game 6 months. Prior to playing AH, I played Warbirds for 2 months. I had zero prior experience to flight sims. I am currently ranked 11th in the game. This is not a brag, but is testament to the fact that score...does not matter. All it took on my part (for attack/bomber/gv) was to go out and look up how to manipulate my stats so that my rank would get pushed low. This was mostly an experiment on my part and I am telling you this because of two reasons.
First. For all the weirdos out there that always use the "Your score is a joke, and you suck..." reasoning on Channel 200 you need to readjust your argument. If some 6 month noob can manipulate the score to be ranked 11th it shows that rank/score does not matter.
Second. The scoring system is broke. I have no suggestions at this point other than...get rid of ranks-keep the stats. Stats are interesting to look at and shows you which areas to improve in. Ranks/Score seems to lead to what is commonly referred to as score whoring. I found myself guilty of this yesterday (I stole a kill from someone...something I usually do not do). We are all human, and as humans we like to compete. When it comes right down to it score serves no purpose other than for idiots to brag about it on Ch200...and less than desirable flying behavior by some pilots.
That is all...flame away.
Papa
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The damage points will suffer greatly by the end of the tour if someone does this. Of course, if you game it to where you fly just the right amount in fighter mode in vulchfests and soft fights, you can probably very easily attain a fighter rank in the top 20 with absurd ratios.
They usually fly under 10 sorties in Fighter mode and either all engaged bandits are bomber formations or vulches then they score every flight under Attack. There is a guy in the MW arena, Biggamer, that does this so he can get a high fighter rank and boast how good he is in a fighter.
ack-ack
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They usually fly under 10 sorties in Fighter mode and either all engaged bandits are bomber formations or vulches then they score every flight under Attack. There is a guy in the MW arena, Biggamer, that does this so he can get a high fighter rank and boast how good he is in a fighter.
ack-ack
That is what I am talking about; which is partly encouraged by the rank system.
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Small arenas like EW or MW are different from the LW in this regard.
There are so few players in there (and often with relatively few sorties) that damage score points in fighter mode are much less important. You can very easily get a high rank by flying very few sorties, sometimes as little as one or two. This is not possible to such an extend in the LW arena.
Last tour, there only two guys with less fighter than attack sorties ended up in the fighter top 10. And even for those two it doesn't necessarily mean they did it to "protect" their fighter rank:
(http://img833.imageshack.us/img833/8407/tour126tf.jpg)
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They usually fly under 10 sorties in Fighter mode and either all engaged bandits are bomber formations or vulches then they score every flight under Attack. There is a guy in the MW arena, Biggamer, that does this so he can get a high fighter rank and boast how good he is in a fighter.
ack-ack
Yes, their general strategy is only fly attack mode until they see the perfect fight developing, aka pickfest/vulch, and then they take up their favorite fighter mode bird that has ungodly amounts of ammo and fuel and go to town and rack up ungodly ratios. In LW though, you have to find quite a few vulch fests per month to stay on top of it because you will quickly get sucked into the middle of the bell curve, Damage points wise, which will kill your overall fighter rank.
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Small arenas like EW or MW are different from the LW in this regard.
There are so few players in there (and often with relatively few sorties) that damage score points in fighter mode are much less important. You can very easily get a high rank by flying very few sorties, sometimes as little as one or two. This is not possible to such an extend in the LW arena.
Last tour, there only two guys with less fighter than attack sorties ended up in the fighter top 10. And even for those two it doesn't necessarily mean they did it to "protect" their fighter rank:
(http://img833.imageshack.us/img833/8407/tour126tf.jpg)
NM (I failed to read tha entire graph) :)
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Play for score - have fun doing it.
Dive into a furball - have fun doing it.
Up with 50 friends to take a port - have fun doing it.
Get slapped around in the DA vs Bighorn and batfink - have fun doing it.
There is only one way to play a game - have fun doing it.
Amen....
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Yes, their general strategy is only fly attack mode until they see the perfect fight developing, aka pickfest/vulch, and then they take up their favorite fighter mode bird that has ungodly amounts of ammo and fuel and go to town and rack up ungodly ratios. In LW though, you have to find quite a few vulch fests per month to stay on top of it because you will quickly get sucked into the middle of the bell curve, Damage points wise, which will kill your overall fighter rank.
That might be true for some. I discovered you can take ten minutes flying to a fight and kill just six airplanes (bombers) and land and match not only hit percentage but kills/sortie and kills/time on most of the top ranking guys. Hitech said vultching is the ultimate payoff and Im sure its fun for some of these guys that cant figure out how to kill otherwise but vultching and picking are not the only way.
The highest ratio I have ever had (double your current ratio of kills/time) was defending fields from NOE attacks (again bombers). In that scenario you dont even have to climb above 3k and most of the kills are very easy these days (as you well know).
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Amen....
Oh lord I'm in agreement with an OU fan. Next thing you know cats and dogs will be getting married. The apocalypse is nigh. Repent all you sinners. :D
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Yes, their general strategy is only fly attack mode until they see the perfect fight developing, aka pickfest/vulch, and then they take up their favorite fighter mode bird that has ungodly amounts of ammo and fuel and go to town and rack up ungodly ratios. In LW though, you have to find quite a few vulch fests per month to stay on top of it because you will quickly get sucked into the middle of the bell curve, Damage points wise, which will kill your overall fighter rank.
you mean to tell me when I roll a fighter I can put it under attack :headscratch: :headscratch:
damn all this time and I only ever fly in "fighter"
:rofl :rofl
bla bla bla yadda yadda yadda.....
:rofl :rofl :rofl :rofl
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I think some fighters can only be flown in fighter mode due to no "attack" capability.
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you mean to tell me when I roll a fighter I can put it under attack :headscratch: :headscratch:
damn all this time and I only ever fly in "fighter"
:rofl :rofl
:rofl :rofl :rofl :rofl
I'm with ya. As far as I know I fly in Fighter. I really don't care. I might just have to look some time. I know folks will argue that score can tell them this or that about their 'flying'.
I guess i've reached the point where I can tell a good night from a bad one without some sort of statistical backup.
As long as I'm having fun, it's a good night :)
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I think some fighters can only be flown in fighter mode due to no "attack" capability.
:airplane:
:eek:
I'm with ya. As far as I know I fly in Fighter. I really don't care. I might just have to look some time. I know folks will argue that score can tell them this or that about their 'flying'.
I guess i've reached the point where I can tell a good night from a bad one without some sort of statistical backup.
As long as I'm having fun, it's a good night :)
:aok
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I just try to kill more than I get killed and not do anything stupid. Getting better at the first part, don't think I'll ever master the second :P
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I'm with ya. As far as I know I fly in Fighter. I really don't care. I might just have to look some time. I know folks will argue that score can tell them this or that about their 'flying'.
I guess i've reached the point where I can tell a good night from a bad one without some sort of statistical backup.
As long as I'm having fun, it's a good night :)
I'm pretty sure that all S.A.P.P sorties are scored as bomber flights. :P
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I am more interested in the opinions on whether or not to just get ridd of rank and keep stats. As stated previously, I argue that the RANK issue is the root cause for the behavior of some pilots in game. Stats should stay, as they provide valuable insight into which areas one should focus their efforts towards for improving.
Standing by to be laughed off the stage...
RANK is the numerical position in a list of stats. As such it is just another stat.
To think of it as a subjective measure of who is a better pilot, May be a mis-interpretation of the meaning of "rank" as an indication of skill level. :salute
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I've always looked at this game as more of a real estate game..than an aces game..relating to me anyway. I dig taking bases.
I will admit that I used to get frustrated being one of..or sometimes the only..guy at a base who was busy taking out guns and building..only to keep looking way up high and seeing other cats picking off planes..due mostly to the fact that they were no longer getting hit with ack..via my actions..of having to come back..again and again and again...to clear ack......and then once the base was nearly ready to take..those same pilots vanish.
for some..or I may venture to say..for most cats here..score is everything. I appreciate that now..whereas in the past I did not. it's just the way it is..
I will admit though..when I'm at a new enemy base I will often ask "are we taking this base?"..and if the radio remains silent..I move on.
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I disagree. As important as 1v1 skill is, there are many situations in the MA that require just as much skill to be lethal. There are so many different types of shots that develop in this game based off of different merges/alts/planes that 1v1 fighting cannot begin to address. Reverses on much faster aircraft, reverses on turny birds, escaping 3v1-4v1s when you are out E'd, 90 degree deflection tatering, crossing shot development from hundreds of different situations, knowing when to fight, knowing when to flee, evading to the rhythm of a bogey trying to line you up, the list goes on. As skilled as some guys are in this game in a 1v1, they flounder in the MA because they have an incomplete skill set.
To this point, if you watch films of the more lethal players, Grizz and Kazaa in particular, you can easily see what separates them from everyone else. It's their gunnery. In my humble opinion, the difference in ACM skills among the top pilots is much smaller than the difference in gunnery. Grizz and Kazaa routinely make shots, most good sticks wouldn't even attempt. Most would continue to maneuver for a higher percentage shot, and then burn more ammo to close the deal.
I doubt a scoring system will ever be able to rank that kind of skill level, and it probably needent try.
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Oh lord I'm in agreement with an OU fan. Next thing you know cats and dogs will be getting married. The apocalypse is nigh. Repent all you sinners. :D
Yes....God's country where even the lowliest OU hater can still be saved!! (READ: Sunbat and his Texas Pronghorns)
Changeup
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To this point, if you watch films of the more lethal players, Grizz and Kazaa in particular, you can easily see what separates them from everyone else. It's their gunnery. In my humble opinion, the difference in ACM skills among the top pilots is much smaller than the difference in gunnery. Grizz and Kazaa routinely make shots, most good sticks wouldn't even attempt. Most would continue to maneuver for a higher percentage shot, and then burn more ammo to close the deal.
I doubt a scoring system will ever be able to rank that kind of skill level, and it probably needent try.
While I understand your point Vinkman, I disagree completely that it has less to do with ACM than gunnery. They are taking those shots because they are in a familiar position to do so. That position was achieved through their SA and ACM simultaneously...from the films I've watched of my own demise at their hands. Their gunnery skills throw them all over the top...its like dating...it doesnt matter if you have a huge johnson (gunnery skills), if you can't talk to a girl (ACM) and know what she's thinking (SA) you aint getting any. But at least you have a huge *&^*%&%$^....you can go to the house with all by your lonesome.
V/r
Changeup
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Yes, their general strategy is only fly attack mode until they see the perfect fight developing, aka pickfest/vulch, and then they take up their favorite fighter mode bird that has ungodly amounts of ammo and fuel and go to town and rack up ungodly ratios. In LW though, you have to find quite a few vulch fests per month to stay on top of it because you will quickly get sucked into the middle of the bell curve, Damage points wise, which will kill your overall fighter rank.
Yep.
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To this point, if you watch films of the more lethal players, Grizz and Kazaa in particular, you can easily see what separates them from everyone else. It's their gunnery. In my humble opinion, the difference in ACM skills among the top pilots is much smaller than the difference in gunnery. Grizz and Kazaa routinely make shots, most good sticks wouldn't even attempt. Most would continue to maneuver for a higher percentage shot, and then burn more ammo to close the deal.
I doubt a scoring system will ever be able to rank that kind of skill level, and it probably needent try.
It's all encompassing in every single fighter stat. Quick killing means good hit %, less threats, less distractions, more kills. Killing enemies quickly is probably the single most important skill for MA success. There are many times I miss a shot, and because I missed a shot, was forced to fight a guy an additional 10-15 seconds, which in turn, gives another bad guy 10-15 more seconds to engage me. Had I killed him on the first shot, I would have been free to engage the 2nd bogey, and killed him. And so on and so on. Anytime my aim is off in a populated area, I am usually going to die more times than not. If it is on, you can have your way with the furball. This is one thing that dueling doesn't really take into account. Lining a guy up in a tight rolling scissor isn't the same as lining guys up in the MA from all different sorts of whacky angles the dynamics of it create.
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low scores are good for one thing, controlling a CV. comes in handy if you are running a base take mission from one. other than that you may be right. but to get a good score you still have to take the time and effort to fly in all 4 categories.
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It's all encompassing in every single fighter stat. Quick killing means good hit %, less threats, less distractions, more kills. Killing enemies quickly is probably the single most important skill for MA success. There are many times I miss a shot, and because I missed a shot, was forced to fight a guy an additional 10-15 seconds, which in turn, gives another bad guy 10-15 more seconds to engage me. Had I killed him on the first shot, I would have been free to engage the 2nd bogey, and killed him. And so on and so on. Anytime my aim is off in a populated area, I am usually going to die more times than not. If it is on, you can have your way with the furball. This is one thing that dueling doesn't really take into account. Lining a guy up in a tight rolling scissor isn't the same as lining guys up in the MA from all different sorts of whacky angles the dynamics of it create.
That's pretty much my experience as well, except the line "Anytime my aim is off in a...." because that implies that there are times when my aim is "on" which just simply isn't the case. :)
More often than not my violent cartoon death can be attributed to my inability to quickly dispatch my opponent due to bad aim.
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get rid of score and rank keep the recording of various stats....the only idiots who care about score are insecure idiots who probably have never won at anything in their life....
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I've been around this game longer than most in here. The reason I've lasted is because I accepted the fact long ago that I will never be the best cartoon gamer pilot with the highest overall score. (I also like a large variety of planes and vehicles. This fact has helped keep me interested longer).
Ive watched the hot shots come and go like leaves on a tree. Every spring you get a new crop of hot shot leaves who invariably spend every waking hour staying on the top of the monthly tour list and end up burning out, drying up, and falling off the tree.
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get rid of score and rank keep the recording of various stats....the only idiots who care about score are insecure idiots who probably have never won at anything in their life....
If every time someone got a kill they got a blue ribbon and you don't care about blue ribbons, why do you care if someone has a blue ribbon?
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I take my rank in the DA seriously. :D
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I take my rank in the DA seriously. :D
I wouldn't claim a rank that bad if I was you. :rofl :rofl
Hey raider ill be there tonight
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On any given day anyone can be shot down. On any given day anyone can shoot someone down. The trick is to learn something from your mistakes and take advantage of other's mistakes.
.... and have fun doing it.
Last night I shot someone down in a 190. I turned and zoomed by him. As I did he flipped over tailess and shot my pilot. :lol
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While I understand your point Vinkman, I disagree completely that it has less to do with ACM than gunnery. They are taking those shots because they are in a familiar position to do so. That position was achieved through their SA and ACM simultaneously...from the films I've watched of my own demise at their hands. Their gunnery skills throw them all over the top...its like dating...it doesnt matter if you have a huge johnson (gunnery skills), if you can't talk to a girl (ACM) and know what she's thinking (SA) you aint getting any. But at least you have a huge *&^*%&%$^....you can go to the house with all by your lonesome.
V/r
Changeup
:lol love the analogy Change. I agree in the 1 v 1s it's less obvious, because shots are taken at close range after great ACM has got him in great position. But watch one of Kazaa's "11 kills on one ammo load" sorties in a Ki-84 in a furball and you realize that the definition of good firing position is greatly expanded because of his markmanship. I watched that one, and it seemed like every bullet that came out of his gun barrels hit an enemy plane. And many were blind high deflection shots. When you can shoot like that it isn't a furball for very long, and your K/D and score piles up quickly. I think the term Grizz used was "efficiency". So I think their scores are an accurate representation of the their skills, and smarts. But to come back to the point of the thread, people can game the scoring system because the game doesn't know an amazing kill from vulching a dead stick c-47. So statistical rank isn't the definition of skill, but in may well be that the most highly skilled have high rankings.
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:lol love the analogy Change. I agree in the 1 v 1s it's less obvious, because shots are taken at close range after great ACM has got him in great position. But watch one of Kazaa's "11 kills on one ammo load" sorties in a Ki-84 in a furball and you realize that the definition of good firing position is greatly expanded because of his markmanship. I watched that one, and it seemed like every bullet that came out of his gun barrels hit an enemy plane. And many were blind high deflection shots. When you can shoot like that it isn't a furball for very long, and your K/D and score piles up quickly. I think the term Grizz used was "efficiency". So I think their scores are an accurate representation of the their skills, and smarts. But to come back to the point of the thread, people can game the scoring system because the game doesn't know an amazing kill from vulching a dead stick c-47. So statistical rank isn't the definition of skill, but in may well be that the most highly skilled have high rankings.
100% Agreement.
I have never spoken directly to any of the real good pilots in this game about this particular statement so it may be wrong, but, because I am a gambler of epic proportion I will say it: I don't think any of them actually care about their scores as far as being useful to measure their skills....BUT, they may use specific indicators to measure improvement on specific skill sets that they have targeted as important....I believe they find the overall score/rank as midly ridiculous. Most of them have too much class to ridicule it in public forums because they have too much respect for the game and the people that developed it AND because in any game there has to be a score to determine the outcome of the contest. To use as a determinant of skill? Phooey.
Again, Dodger said it best....its about the fight. The score is incidental. After all...they guy that graduates last in his med school class is still called DOCTOR.
V/r
Changeup
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100% Agreement.
I have never spoken directly to any of the real good pilots in this game about this particular statement so it may be wrong, but, because I am a gambler of epic proportion I will say it: I don't think any of them actually care about their scores as far as being useful to measure their skills....BUT, they may use specific indicators to measure improvement on specific skill sets that they have targeted as important....I believe they find the overall score/rank as midly ridiculous. Most of them have too much class to ridicule it in public forums because they have too much respect for the game and the people that developed it AND because in any game there has to be a score to determine the outcome of the contest. To use as a determinant of skill? Phooey.
Again, Dodger said it best....its about the fight. The score is incidental. After all...they guy that graduates last in his med school class is still called DOCTOR.
V/r
Changeup
:aok
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Again, Dodger said it best....its about the fight.
Flying a cartoon through a furball with four 20mm cannon blasting everything that passes through your line of fire, managing to jiggle and wiggle in between just enough to not get plastered by the dozen or so other cartoon giants blazing through the same furball with their 4x20s doing exactly the same thing. Ahh yes, the fight!
:cheers:
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Flying a cartoon through a furball with four 20mm cannon blasting everything that passes through your line of fire, managing to jiggle and wiggle in between just enough to not get plastered by the dozen or so other cartoon giants blazing through the same furball with their 4x20s doing exactly the same thing. Ahh yes, the fight!
:cheers:
That is in no way shape or form my definition of a fight. (but I think you knew that)
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When your gv is looking at a tiger 88 levelled at you or the guy on your 6 just chopped your wing off, seems score doesn't matter too much. It's just an awwwww shoot moment before you re-up.
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Score is a joke ? You mean I have been doing all of this and that for nothing ?
:noid
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Skill over score for sure. I watched History channel interview a dive-bomber SBD pilot who killed three Zero's in a single fight with all three trying to out turn him. The rugged durability of the SBD was key as his wing tip cut through the wing tank of the last nip trying to Kammekazee ram him in desperation. In this game as well, I've seen cartoon pilots fly that old junker better than most could fly a spit16. practice practice practice and learn from it. :rock
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100% Agreement.
I have never spoken directly to any of the real good pilots in this game about this particular statement so it may be wrong, but, because I am a gambler of epic proportion I will say it: I don't think any of them actually care about their scores as far as being useful to measure their skills....BUT, they may use specific indicators to measure improvement on specific skill sets that they have targeted as important....I believe they find the overall score/rank as midly ridiculous. Most of them have too much class to ridicule it in public forums because they have too much respect for the game and the people that developed it AND because in any game there has to be a score to determine the outcome of the contest. To use as a determinant of skill? Phooey.
Again, Dodger said it best....its about the fight. The score is incidental. After all...they guy that graduates last in his med school class is still called DOCTOR.
V/r
Changeup
This is how a few of us feel. Good post Change. :rock