Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Infidelz on August 09, 2010, 06:10:43 PM

Title: Destroyers
Post by: Infidelz on August 09, 2010, 06:10:43 PM
Should be able to go into smoke laying mode when the CV is trying to egress shore battery attack.

Infidelz
Title: Re: Destroyers
Post by: Rino on August 09, 2010, 06:13:13 PM
     Goodbye framerate.
Title: Re: Destroyers
Post by: Madkow on August 09, 2010, 06:26:55 PM
     Goodbye framerate.

Not true at all. They did a great job with tank smoke.
  +1  :aok
Title: Re: Destroyers
Post by: Pigslilspaz on August 09, 2010, 07:03:00 PM
Not true at all. They did a great job with tank smoke.
  +1  :aok

agreed, I'm all for it, especially since it'd help add to emersion (bad spelling, i know)
Title: Re: Destroyers
Post by: Jayhawk on August 09, 2010, 07:10:27 PM
Who controls it?
Title: Re: Destroyers
Post by: Tupac on August 09, 2010, 08:05:09 PM
take this 1 step further and let players spawn and control destroyer escorts.
Title: Re: Destroyers
Post by: BigKev03 on August 09, 2010, 11:01:19 PM
Maybe limit one smoke screen per destroyer for a 10-15 minute period before the next smoke screen can be available.  As afar who would control??  Maybe allow a person to take command of the DD like you do the carrier group but not be able to move the ship just start smoke screen??  Just a thought.

BigKev
Title: Re: Destroyers
Post by: 321BAR on August 09, 2010, 11:05:41 PM
Maybe limit one smoke screen per destroyer for a 10-15 minute period before the next smoke screen can be available.  As afar who would control??  Maybe allow a person to take command of the DD like you do the carrier group but not be able to move the ship just start smoke screen??  Just a thought.

BigKev
what if the DDs can be separated from the CV and controlled and as long as they stay within a certain distance of the CV they can keep using the DD? that and add speed controls for the CV group. instead of allowing it to constantly sail a certain speed. let people slow it down or speed it up
Title: Re: Destroyers
Post by: TOMCAT21 on August 09, 2010, 11:19:48 PM
if you add the smoke generation, you might as well add the torpedo launchers since most tin cans had them.
Title: Re: Destroyers
Post by: 321BAR on August 09, 2010, 11:20:45 PM
if you add the smoke generation, you might as well add the torpedo launchers since most tin cans had them.
then youd have to turn the group to use them. read what i wrote and that would moot this
Title: Re: Destroyers
Post by: TOMCAT21 on August 09, 2010, 11:28:01 PM
my bad, 321 I was a bit overzealous in my posting. :salute
Title: Re: Destroyers
Post by: AWwrgwy on August 10, 2010, 12:18:50 AM
IRL, CV's should never be in shore battery range.

-1

Just because the scenario should never be necessary even though we know different.


wrongway
Title: Re: Destroyers
Post by: Chalenge on August 10, 2010, 01:30:28 AM
IRL the nearby base would not alert just because a strike group was arming on the deck of the CV.
Title: Re: Destroyers
Post by: AWwrgwy on August 10, 2010, 12:57:04 PM
IRL the nearby base would not alert just because a strike group was arming on the deck of the CV.

Like Pearl Harbor?



wrongway
Title: Re: Destroyers
Post by: Rino on August 10, 2010, 03:37:08 PM
Not true at all. They did a great job with tank smoke.
  +1  :aok

     A tank shell is quite a bit smaller than the smoke generators on a DD.  Not to mention it is very
rare indeed to have 5-6 tanks pumping out smoke rounds at once.  A battlegroup under attack
would have a good incentive to lay all the smoke it could, my framerate statement stands.
Title: Re: Destroyers
Post by: 321BAR on August 10, 2010, 09:57:35 PM
my bad, 321 I was a bit overzealous in my posting. :salute
no such thing as overzealous in a wishlist post as long as it stays realistic bud :aok