Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Bubbajj on August 11, 2010, 09:34:51 PM
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More times than I'd like to count, there's a damned good battle going on between a CV and a land target only to be ruined by the fun police. As soon as the carrier is found, half a dozen dimwits lift Lancs and B24s and level bomb it from 500 feet. Doesn't matter how many trips it takes, and they don't seem to care that it's a suicide mission. Unless you have half a dozen guys that can drop what they are doing to defend, the carrier is dead and most likely dead in any event. Now REAL carrier groups would have a cap posted 24/7 in a combat zone just to keep such things from happening. I know the AI in the off line missions are pretty aggressive, why not set up an AI carrier cap that is constantly covering? Give the CV a fighting chance for Pete's sake.
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because the MA is a multiplayer arena. no ais should be flying in a player filled arena... :rolleyes:
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ehh.. i have no fondness for cv's... people park them off shore, and all defenders are essentially limited to 3000ft because of the auto-puffy ack (auto puffy should go!). Then there's people in 5" lobbing onto field, 8" hammering town/base, ugh. They need more protection?
the quicker cv's are dead, the better.. IMO. I am the first to jump in a shore battery to kill one.
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Dont forget the pinpoint accuracy of someone manning the dual 5" guns and taking you out with one shot from 5 or 6 K out. No... CV's dont need more protection. If you have someone who is driving the task force that knows basic evasive maneuvers, and one good gunner, it does just fine.
Now if no one is paying attention to the low level bombers attacking the CV... it deserves to be sunk... that's if they make it past the withering AA fire. Just like you cant really complain about your base being porked if you dont bother upping to defend it.
Short answer, if you dont want the CV sunk, defend it... or move it.
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Yeah, carriers are so powerful. Thats why they don't last 10 minutes upon discovery.
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Yeah, carriers are so powerful. Thats why they don't last 10 minutes upon discovery.
Have to disagree... it is due to people not knowing how to use and defend them.
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Yeah, carriers are so powerful. Thats why they don't last 10 minutes upon discovery.
then CAP em yourself... i had my squad CAP a CV for 30 minutes without ANY support. guess what? that CV lived alot longer than what it would have been without us there. our F4Us landed 6 4 3 and 2 kills on another CV that sortie... great fun CV CAPs are
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yeah, when you can get some people together to defend. You have to have a substantial number of defenders to stave off even a limited attempt to sink the CV. Remember, all they are doing is suicide run after suicide run and it doesn't take a lot of 1000 pounders to do the job. And forget it if they throw in a few escourt fighters. And the auto ack is AI and that doesn't seem to be a problem. Yeah, it can be a hoot if you can get some people to help out, otherwise the CV is a SITTING DUCK!!
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then CAP em yourself... i had my squad CAP a CV for 30 minutes without ANY support. guess what? that CV lived alot longer than what it would have been without us there. our F4Us landed 6 4 3 and 2 kills on another CV that sortie... great fun CV CAPs are
what is this BAR, could it be, have you turned you back on the zero :( thats like switching from your ordinary feather duster to swiffer!
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yeah, when you can get some people together to defend. You have to have a substantial number of defenders to stave off even a limited attempt to sink the CV. Remember, all they are doing is suicide run after suicide run and it doesn't take a lot of 1000 pounders to do the job. And forget it if they throw in a few escourt fighters. And the auto ack is AI and that doesn't seem to be a problem. Yeah, it can be a hoot if you can get some people to help out, otherwise the CV is a SITTING DUCK!!
Enjoy the party while it lasts! Bomber killing is good for the soul! :aok
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The most dangerous thing to a CV group; an idiot driving it.
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More times than I'd like to count, there's a damned good battle going on between a CV and a land target only to be ruined by the fun police. As soon as the carrier is found, half a dozen dimwits lift Lancs and B24s and level bomb it from 500 feet. Doesn't matter how many trips it takes, and they don't seem to care that it's a suicide mission. Unless you have half a dozen guys that can drop what they are doing to defend, the carrier is dead and most likely dead in any event. Now REAL carrier groups would have a cap posted 24/7 in a combat zone just to keep such things from happening. I know the AI in the off line missions are pretty aggressive, why not set up an AI carrier cap that is constantly covering? Give the CV a fighting chance for Pete's sake.
PORK ORDS.....PORK ORDS......PORK ORDS......simple :airplane:
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yeah, when you can get some people together to defend. You have to have a substantial number of defenders to stave off even a limited attempt to sink the CV. Remember, all they are doing is suicide run after suicide run and it doesn't take a lot of 1000 pounders to do the job. And forget it if they throw in a few escourt fighters. And the auto ack is AI and that doesn't seem to be a problem. Yeah, it can be a hoot if you can get some people to help out, otherwise the CV is a SITTING DUCK!!
I think that if they up with 5 guys to sink the CV, then it should take at least 5 guys to stop them. What you are asking for is something that will help you be Rambo.
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I find that some folks simply do not know how to plan ahead beyond the immediate base the task group plans to attack. Heaven forbid you might have to fly a little farther. :rolleyes: Porking the ord at neighboring bases anywhere around the task group increases the chance of it staying afloat that much longer. No ord, no bombs. Duh.
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The most dangerous thing to a CV group; an idiot driving it.
LOL...best answer.
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NO Robots in the MA's. -1 We all know what happens...Are you Sarah Connor?
(http://trendsupdates.com/wp-content/uploads/2009/08/terminator.jpg)
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yeah, when you can get some people together to defend. You have to have a substantial number of defenders to stave off even a limited attempt to sink the CV. Remember, all they are doing is suicide run after suicide run and it doesn't take a lot of 1000 pounders to do the job. And forget it if they throw in a few escourt fighters. And the auto ack is AI and that doesn't seem to be a problem. Yeah, it can be a hoot if you can get some people to help out, otherwise the CV is a swimming DUCK!!
Fixed. I've never seen a stationary CV before.
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what is this BAR, could it be, have you turned you back on the zero :( thats like switching from your ordinary feather duster to swiffer!
you try and cap a CV with 4 zeros against P51 suicide runs and see how you do :rolleyes: :D
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More times than I'd like to count, there's a damned good battle going on between a CV and a land target only to be ruined by the fun police. As soon as the carrier is found, half a dozen dimwits lift Lancs and B24s and level bomb it from 500 feet.
This is called "tactics".
Now REAL carrier groups would have a cap posted 24/7 in a combat zone just to keep such things from happening.
So, get some of the folks on your team to cap the carrier. Counter the other team's tactics with some tactics of your own.
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The most dangerous thing to a CV group; an idiot driving it.
+1
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Fixed. I've never seen a stationary CV before.
go to the new port :devil
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Mimic actual cv strategy. Keep it out to sea. One good 5 inch gunner can do alot of damage if he has time to react to inbound cons.
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Here is your best defense against low level bombers after fighters have failed...
(http://static.desktopnexus.com/thumbnails/133826-bigthumbnail.jpg)
Now i know we dont have this kind of ship but you get my point...
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actual CV strategy was to have a cap at all times. Several dozen pilots that can scramble when needed. At 0200AM, it's hard to find more than a dozen people on in MW and LW. One guy can take a CV with no problem. And it's not "TACTICS", it's gaming the game. NEVER heard of low level suicide runs on CVs with the exception of the Kamikazis.
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Mimic actual cv strategy. Keep it out to sea. One good 5 inch gunner can do alot of damage if he has time to react to inbound cons.
and keep a cap of 4-8 above the CV too
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IMO if the puffy ack would actually hit bombers the CVs would be alot better off, but someone will still beach the freakin thing.