Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BulletVI on August 13, 2010, 02:11:34 PM

Title: MkII Gyro Gunsight
Post by: BulletVI on August 13, 2010, 02:11:34 PM

My wish is for the Mk II Gyro Gunsight to be placed on the Spitfire Mk IX. Mk XIV, MkXVI

As i have searched it out that by 1943 these where the gunsights that where used on these versions. They where also used by the American Army Air Corp and US NAVY :)


The Mark II Gyro Sight demonstration on the Spitfire. The Mark II Gyro Gunsight was the first gyroscopic gunsight to see widespread service with the RAF. It was first tested in late 1943 with production examples becoming available later in the same year. The Mark II was also subsequently produced in the United States as the K-14 (USAAF) and Mk18 (Navy).

The gyro gunsight was a very clever little piece of engineering that gave the average fighter pilot a pretty good chance of knocking down enemy aircraft. It vastly improved the accuracy of aerial gunnery among the broad crowd of Allied fighter pilots. It didn’t come into general use until fairly late in the conflict, mostly fitted to Mark XVI Spitfires, although Mark XIVs were occasionally seen with them too.

The gyro sight remained the principal aiming method in gun/cannon-equipped fighter aircraft until well into the 1970s. [Wings magazine, via Tim Prosser]

(http://www.mediafire.com/imgbnc.php/db5ed34094d9ebc313626750f2e14db76g.jpg)

(http://www.mediafire.com/imgbnc.php/1b1ce46ea9ed03d74c5c6c5807a2ca2a6g.jpg)


Photo Of the Mk 9 Spitfire Cockpit Interior Note The MkII Gunsight in Use

(http://www.mediafire.com/imgbnc.php/dc3df9ed8ced9e5382aa8844103181de6g.jpg)

I shall be refining my research And maybe call in a few old favours for some more info. All Help is Appreciated

Thanks BulletVI



Title: Re: MkII Gyro Gunsight
Post by: SEseph on August 13, 2010, 03:26:19 PM
Easy mode

-1
Title: Re: MkII Gyro Gunsight
Post by: AWwrgwy on August 13, 2010, 04:13:57 PM
Read this thread:

http://bbs.hitechcreations.com/smf/index.php/topic,290646.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,290646.0.html)


wrongway
Title: Re: MkII Gyro Gunsight
Post by: Pigslilspaz on August 13, 2010, 04:15:02 PM
bleh, dont like it.
Title: Re: MkII Gyro Gunsight
Post by: BulletVI on August 13, 2010, 04:27:52 PM
bleh, dont like it.

Well we can have an option to select it in the hangar then :)
Title: Re: MkII Gyro Gunsight
Post by: bustr on August 13, 2010, 04:47:33 PM
1. HiTech has not coaded for the gyroscopic compensation.
2. HiTech has not coaded for the adjustment to set wingspan by range.
3. HiTech has not coaded for both available reticle, Lefthand ring and bead, riight hand star and dot and the 5 possible selections.
4. The HTC art manager could copy and paste the K14 from the 47M but you would still have to offset center and F10 save to the left or right hand projector lens for "FIxed Mode".
5. If we were going to get it, it would have been introduced in the spit14.

Here is probably why we will not see the MkII GGS in spits or hurri in this game:

http://forum.axishistory.com/viewtopic.php?f=114&t=17850&sid=884d00f126dceba39322e8143016e400&start=15

Details of Mk II GGS Gyro Sight Production

GGS specification received from Air Ministry to Ferranti Ltd, Edinburgh, February 1943.
Site for new factory purchased December 1942.
Building commenced February 1943.
Factory opened June 1943
First production sight 30 November 1943
Quantity production commenced February 1944
Output by March 1945: 1,000

From a labour force of 100 in July 1943, Ferranti employed 950 at peak production in October 1944.

Number produced.

1944

February: 8
March: 110
April: 200
May: 250
June: 370
July: 380
August: 420
September: 540
October: 700
November: 720
December: 600

1945

February: 400
March: 1,000
April: 1,100

Other companies were also involved in production: Barr & Stroud supplied lenses and produced a small quantity of complete sights. Salford Electrical Company produced gyro sights to Ferranti drawings, and other concerns carried out sub-contract work.

--------------------------------------------------------------------------------------------------------------------------

Why not wait and see if they fix the issues with the Barr&Stroud GM2\Mk2 reflector sight I posted a few pages back?

http://bbs.hitechcreations.com/smf/index.php/topic,293825.0.html
Title: Re: MkII Gyro Gunsight
Post by: BulletVI on August 13, 2010, 07:04:55 PM
1. HiTech has not coaded for the gyroscopic compensation.
2. HiTech has not coaded for the adjustment to set wingspan by range.
3. HiTech has not coaded for both available reticle, Lefthand ring and bead, riight hand star and dot and the 5 possible selections.
4. The HTC art manager could copy and paste the K14 from the 47M but you would still have to offset center and F10 save to the left or right hand projector lens for "FIxed Mode".
5. If we were going to get it, it would have been introduced in the spit14.

Here is probably why we will not see the MkII GGS in spits or hurri in this game:

http://forum.axishistory.com/viewtopic.php?f=114&t=17850&sid=884d00f126dceba39322e8143016e400&start=15

Details of Mk II GGS Gyro Sight Production

GGS specification received from Air Ministry to Ferranti Ltd, Edinburgh, February 1943.
Site for new factory purchased December 1942.
Building commenced February 1943.
Factory opened June 1943
First production sight 30 November 1943
Quantity production commenced February 1944
Output by March 1945: 1,000

From a labour force of 100 in July 1943, Ferranti employed 950 at peak production in October 1944.

Number produced.

1944

February: 8
March: 110
April: 200
May: 250
June: 370
July: 380
August: 420
September: 540
October: 700
November: 720
December: 600

1945

February: 400
March: 1,000
April: 1,100

Other companies were also involved in production: Barr & Stroud supplied lenses and produced a small quantity of complete sights. Salford Electrical Company produced gyro sights to Ferranti drawings, and other concerns carried out sub-contract work.

--------------------------------------------------------------------------------------------------------------------------

Why not wait and see if they fix the issues with the Barr&Stroud GM2\Mk2 reflector sight I posted a few pages back?

http://bbs.hitechcreations.com/smf/index.php/topic,293825.0.html



True but if you dont ask you dont get is what i say :)  :aok
Title: Re: MkII Gyro Gunsight
Post by: AWwrgwy on August 14, 2010, 12:11:54 AM
How about this from 10 years ago?:

I asked HT once online if a Gyro gunsight would be modelled inn AH, and he told me that definitely not.

There is,he said, too many problems with people squeaking about long range shooting and accuracy of weapons (he is right), to add a gunsight like that.

I only can agree with him.

I asked him,too if there was some thought on putting 2 Gunsights for each plane, one for A2A and one for A2G. He told me that he didnt knew at the time, but that it wasn't probable.

[This message has been edited by RAM (edited 08-20-2000).]


wrongway

Title: Re: MkII Gyro Gunsight
Post by: bustr on August 14, 2010, 03:11:54 AM
Bullet,

Some players are natural dead shots. Some like you and me are not. Eventualy many players dabble with making a gunsight. In the end each player's custom gunsight is a refelction of their vision and perception of air to air gunnery or Jabo in the game. HiTech will not COAD an EASY MODE Lead Comp gunsight for this game. AW had one. But HiTech seems to not want to reproduce the mistakes of that game.

Make your own gunsights. It takes time and effort offline. But, is worth the trouble to create a reticle that works for your visual alecrity and preception of speed and distance in the game environment.

I use this freeware art programe for my gunsights. Itss imple and has free addons to enhance it.:

http://www.getpaint.net/download.html#download

Basic rule for AH gunsight.

1. 512x512 8bit bitmap file. <xxxxxxx.bmp>
2. fill the background with Black.
3. use a ONE pixel line to create lines and circles. I use white or orange. White shows up best in the game.
4. use a gaussian blur at 1% to blur it.
5. create a <xxxxxxx.mil> text file with the number 256 in to to start.
6. Not all airplanes reflector mask will show your sight the same. Use a 64, 128, 256 or 1024 .mil file to make bigger or smaller.
7. The game defaults all sights to 128x128 if you do not use a mil file to modify it.
8. An 80mil circle will be 80pixel in an 128x128, 160 in a 256x256 or 320 in a 512x512. A 256 mil file will make a 512x512-320  into a 80mil in a spit.

Have fun and test it offline untill you find a match to your eyes and perception in the game. 70mil seems to be the diameter of the 100mph british M2 reticle. Offline gunnery practice is priceless in the game. Practicing offline for 15 minutes before logging on will tune your eyes and help you kill more cons.
Title: Re: MkII Gyro Gunsight
Post by: BulletVI on August 14, 2010, 12:43:49 PM
Bullet,

Some players are natural dead shots. Some like you and me are not. Eventualy many players dabble with making a gunsight. In the end each player's custom gunsight is a refelction of their vision and perception of air to air gunnery or Jabo in the game. HiTech will not COAD an EASY MODE Lead Comp gunsight for this game. AW had one. But HiTech seems to not want to reproduce the mistakes of that game.

Make your own gunsights. It takes time and effort offline. But, is worth the trouble to create a reticle that works for your visual alecrity and preception of speed and distance in the game environment.

I use this freeware art programe for my gunsights. Itss imple and has free addons to enhance it.:

http://www.getpaint.net/download.html#download

Basic rule for AH gunsight.

1. 512x512 8bit bitmap file. <xxxxxxx.bmp>
2. fill the background with Black.
3. use a ONE pixel line to create lines and circles. I use white or orange. White shows up best in the game.
4. use a gaussian blur at 1% to blur it.
5. create a <xxxxxxx.mil> text file with the number 256 in to to start.
6. Not all airplanes reflector mask will show your sight the same. Use a 64, 128, 256 or 1024 .mil file to make bigger or smaller.
7. The game defaults all sights to 128x128 if you do not use a mil file to modify it.
8. An 80mil circle will be 80pixel in an 128x128, 160 in a 256x256 or 320 in a 512x512. A 256 mil file will make a 512x512-320  into a 80mil in a spit.

Have fun and test it offline untill you find a match to your eyes and perception in the game. 70mil seems to be the diameter of the 100mph british M2 reticle. Offline gunnery practice is priceless in the game. Practicing offline for 15 minutes before logging on will tune your eyes and help you kill more cons.


Nothing wrong with my gunnery :D But i used the mkII gunsight in il2 and how can i say it wasnt good for me in aireal dogfight's but thankfull there was the option to have the gunsight at a static centre possition. But i found the MkII lead computing gunsight better for ground attack's with guns and rocket's :)
Title: Re: MkII Gyro Gunsight
Post by: Rino on August 14, 2010, 01:54:50 PM
     So I guess the guys asking for the better german panzer optics are SOL too?  I can understand
the reasoning, but I'm sure some folks are not going to be happy.
Title: Re: MkII Gyro Gunsight
Post by: SlapShot on August 17, 2010, 08:24:31 AM
It will never happen.

HT is trying, his best, to create a level playing ground here and seeing that vast majority of the plane set never had that type of a gunsight, it will not be implemented on those that did ... it would be a glaring unfair advantage.
Title: Re: MkII Gyro Gunsight
Post by: BulletVI on August 17, 2010, 01:28:26 PM
It will never happen.

HT is trying, his best, to create a level playing ground here and seeing that vast majority of the plane set never had that type of a gunsight, it will not be implemented on those that did ... it would be a glaring unfair advantage.

HMM true :)