Aces High Bulletin Board

General Forums => Wishlist => Topic started by: JBJB710 on August 19, 2010, 10:40:24 PM

Title: Weather Effects
Post by: JBJB710 on August 19, 2010, 10:40:24 PM
Do you think the game can have Weather Effects in Aces High like in "Microsoft Flight Simulator" were they have a weather simulation, along with the ability to download real-world weather data.
Title: Re: Weather Effects
Post by: Flipperk on August 19, 2010, 10:52:26 PM
Do you think the game can have Weather Effects in Aces High like in "Microsoft Flight Simulator" were they have a weather simulation, along with the ability to download real-world weather data.

+1


I swear if I hear one comment on frame rate I will personally throw your computer and DOS OS out the window
Title: Re: Weather Effects
Post by: Jayhawk on August 19, 2010, 11:11:04 PM
fram rate.

You can't do nuttin!
Title: Re: Weather Effects
Post by: Pigslilspaz on August 20, 2010, 12:13:29 AM
he technically said fram rate, not what you warned us not to say
Title: Re: Weather Effects
Post by: jamdive on August 20, 2010, 12:20:55 AM
It would be more like "rain drops frozen in time" on your windshield.
Title: Re: Weather Effects
Post by: bagrat on August 20, 2010, 02:05:46 AM
i want micro bursts, i want micro bursts

nothin quite like coming in on final and suddenly your plane stalls out violently due to unforseen weather phenomenon. :cheers:

go ahead and throw some 30 knot crosswind in just for kicks an giggles, its alot of fun when u dont have a rudder
Title: Re: Weather Effects
Post by: Chilli on August 20, 2010, 02:54:08 AM
I don't know much about what causes fps to be affected, but for the most part, the viewable weather changes would be thicker cloud cover and different colored skies / clouds.  I have seen what USRanger and Chewi have done with the new cloud editor to simulate sandstorms on a desert terrain.   I am aware that once color of clouds is set it doesn't change, so as good as this all sounds and would be nice to see, I think that Special Events and Axis versus Allies Maps are the only terrains small enough to implement a map wide variance in cloud content, without favoring a single country and not the other (have had a fog bank over an enemy port in the MA and boy was it tough to attack).

Also, a very good place to do some experimenting is with WWI maps.  A good place to hide from the 3 bad guys tearing you to pieces.  :joystick: :headscratch:
Title: Re: Weather Effects
Post by: dirtdart on August 20, 2010, 02:57:50 PM
I would like to see the 200 mph wind used as a cap over TT to prevent high level pickers and bombing on GVs and furballers.  I do not think the wind would effect frame rates what so ever.  Perhaps 6,000 feet or so to 30k....