Aces High Bulletin Board
General Forums => Wishlist => Topic started by: JBJB710 on August 19, 2010, 10:40:24 PM
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Do you think the game can have Weather Effects in Aces High like in "Microsoft Flight Simulator" were they have a weather simulation, along with the ability to download real-world weather data.
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Do you think the game can have Weather Effects in Aces High like in "Microsoft Flight Simulator" were they have a weather simulation, along with the ability to download real-world weather data.
+1
I swear if I hear one comment on frame rate I will personally throw your computer and DOS OS out the window
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fram rate.
You can't do nuttin!
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he technically said fram rate, not what you warned us not to say
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It would be more like "rain drops frozen in time" on your windshield.
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i want micro bursts, i want micro bursts
nothin quite like coming in on final and suddenly your plane stalls out violently due to unforseen weather phenomenon. :cheers:
go ahead and throw some 30 knot crosswind in just for kicks an giggles, its alot of fun when u dont have a rudder
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I don't know much about what causes fps to be affected, but for the most part, the viewable weather changes would be thicker cloud cover and different colored skies / clouds. I have seen what USRanger and Chewi have done with the new cloud editor to simulate sandstorms on a desert terrain. I am aware that once color of clouds is set it doesn't change, so as good as this all sounds and would be nice to see, I think that Special Events and Axis versus Allies Maps are the only terrains small enough to implement a map wide variance in cloud content, without favoring a single country and not the other (have had a fog bank over an enemy port in the MA and boy was it tough to attack).
Also, a very good place to do some experimenting is with WWI maps. A good place to hide from the 3 bad guys tearing you to pieces. :joystick: :headscratch:
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I would like to see the 200 mph wind used as a cap over TT to prevent high level pickers and bombing on GVs and furballers. I do not think the wind would effect frame rates what so ever. Perhaps 6,000 feet or so to 30k....