Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Avanti on August 23, 2010, 05:38:36 AM
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I've recently noticed that when I lose a flap that the wing witht he flag still intact starts to drop, I drop flaps and it stops wanting to sink.
shouldn't it start to rise due to it would have more lift? or would the weight of it still be to heavy?
I lost my left flap which would make it want to spin that way even more
Avanti
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When you lose a flap the flap dosn't actually "go away" it stays in the position it was in when you lost it. So if you have 2 notches of flaps down and you lose the left flap, it stays 2 notches down. Every plane does this it is just more noticeable in the F4U because the flaps are so big. :salute
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Never stop learning in this game... Was always wondering the same thing :cool:
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When you lose a flap the flap dosn't actually "go away" it stays in the position it was in when you lost it. So if you have 2 notches of flaps down and you lose the left flap, it stays 2 notches down. Every plane does this it is just more noticeable in the F4U because the flaps are so big. :salute
I never knew that. thx for the info on that.
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When you lose a flap the flap doesn't actually "go away" it stays in the position it was in when you lost it. So if you have 2 notches of flaps down and you lose the left flap, it stays 2 notches down. Every plane does this it is just more noticeable in the F4U because the flaps are so big. :salute
maybe....If the flap is indeed still there. If it was shot away, nope. Remember sides have to be symmetrical. A quick look side to side a set the undamaged flap the same as the damaged one and go home, if ones gone raise the remaining all the way. If one flap is down it will tend to lift and drag on that side requiring opposing rudder and aileron.
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maybe....If the flap is indeed still there. If it was shot away, nope. Remember sides have to be symmetrical. A quick look side to side a set the undamaged flap the same as the damaged one and go home, if ones gone raise the remaining all the way. If one flap is down it will tend to lift and drag on that side requiring opposing rudder and aileron.
That's not how flaps work in AHII. A damaged flap will always be "gone", or "shot away", but it will still be giving the same effect that it would if it were still there but locked in a position.
Damage-wise, and effect-wise, the flap is always still there... Visually, it isn't... In this case, the "visual effect" doesn't correlate to the "physical effect".
A flap that's damaged while it's two notches down will visually be gone. However, it still gives the effect of being two notches down. You'd need to drop the remaining flap two notches down (and keep it there) to compensate.
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Huh? So you're saying that whatever position it was in when damaged or shot away is where it sticks? And if up when damaged and upon landing, you attempt to lower flaps without checking Ctrl D, then you may end up crashing because of only one flap dropping. I was going to argue the point, but what I remembered was the latter part of my statement, in which I nearly cause my own crash...Hmmm? I gotta think on this, it ain't there, but it is...
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all I can make of it is that there is a big glitch that should be fixed no?
Avanti
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Huh? So you're saying that whatever position it was in when damaged or shot away is where it sticks? And if up when damaged and upon landing, you attempt to lower flaps without checking Ctrl D, then you may end up crashing because of only one flap dropping..
This is correct. IRL this would not happen but this is how it happens in the game. :salute
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This is correct. IRL this would not happen but this is how it happens in the game. :salute
I dont think you can know that without knowing what the damage actually is. I have not seen the way flap controls are designed in the Corsair and I wish I had (I may dig into that actually). If its anything like the Mustang it would be unlikely but it could still happen.
I do know that F4U pilots had problems using flaps in combat and quite a few were killed when they did even out of combat.
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I do know that F4U pilots had problems using flaps in combat and quite a few were killed when they did even out of combat.
Where did you get this information?
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I do know that F4U pilots had problems using flaps in combat and quite a few were killed when they did even out of combat.
Any documentation for that? Even a rough estimate of how many were killed when they used flaps? What percentage of pilots would you say had trouble when they tried to use flaps in an F4U?
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I dont think you can know that without knowing what the damage actually is. I have not seen the way flap controls are designed in the Corsair and I wish I had (I may dig into that actually). If its anything like the Mustang it would be unlikely but it could still happen.
I do know that F4U pilots had problems using flaps in combat and quite a few were killed when they did even out of combat.
When I said this would not happen IRL I meant that the aircraft would not behave like it does in-game when the flaps are damaged.
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Yes and I dont think you can know that.
I was referring to the squadron records of VF-85 and I will try to be more specific soon. :D
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The thing is in real life if you lost your left flap in combat and tried to do a slow turn to the left with only your right flaps then you would run the risk of a wing stall on the left wing. And i believe that it is programmed into the flight model but hey Even in WW2 pilots where finding that even with damage their aircraft could do amazing stunts it shouldn't do or no pilot would risk it :)
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This is correct. IRL this would not happen but this is how it happens in the game. :salute
A lot of things in the GAME that are not the same as IRL.... thats why its a GAME... Id ask for a way to stop hamerheading lancs and other crazy "GAME" attributes before changing the affect of damaged parts on the plane
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Im not asking for it to be changed, just stating the answer to a question. :salute
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I know, i was just making my own comment :salute
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I believe the planes that sport the new effects system (B-25 comes to mind) will actually leave the flap on the aircraft and make it look ragged. The ones using the old system have an "on or off" system; if a system is functioning, it's intact. If it's become non-functional, it flies off or leaks (fuel, oil, radiator). Flaps in this game can't be destroyed, only disabled. Regardless of what aircraft you're flying and regardless of visual effect, if your damage list shows a flap in red, it's jammed in the position it was in when it became red.