Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Nemisis on August 30, 2010, 03:28:13 PM
-
My GV wishlist:
Panzer III ausf H
Panzer IV ausf D
Stug III
M18 Hellcat
Su-85
M5
SdKfz 251/22
T48 57mm GMC
M3A1 75mm GMC
Hetzer
Marder II
Archer
Churchill Mk III
Panzer V Ausf A.
Want all of them eventually, but for now, I want the SdKfz 251/22 the most.
-
Panther and M18 or death
-
What I think would be cool is a Puffy ack on a flatbed truck, like a Flak 88 or something
(http://i460.photobucket.com/albums/qq325/NIcholeLynn19/Ita-Autocannon-da-90-Lancia3RO.jpg)
-
Looks easy to pop to me...plus no VT proximity fuses..big thumbs up :aok
-
What I think would be cool is a Puffy ack on a flatbed truck, like a Flak 88 or something
(http://i460.photobucket.com/albums/qq325/NIcholeLynn19/Ita-Autocannon-da-90-Lancia3RO.jpg)
Looks easy to pop to me...plus no VT proximity fuses..big thumbs up :aok
Italian 90mm AA gun; also had a AP round available....don't let it catch you after dark on the wrong side of the railroad tracks.
And for the record, I want:
something British for EW
something Italian for MW
something British for MW
something Japanese & amphibious
something PzKpw III; like a G, H, or a J1
-
Panther
Su-85
Su-100
JSU-152
M4 tractor towing a 105, 155, or 8in artillery piece
Famo towing an 88mm, 10.5cm, or 15cm artillery piece
Jagpanther
King Tiger
JS-2
Hummel
Priest
M18
Jagdpanzer IV L/48 and L/70
Hetzer
Perk 'em, balance their gameplay against speed, profile, ammo loadout (JSU-152 could kill anything, but only carried 20 rounds) even mechanical reliability. I think solving the insta-kill spawns and 55 hits with AP with no visible effect issues must be addressed first.
-
I don't know about the towed artillery thing. Seems like it would be kind of a hastle to find someone to tow you around whenever you want. And being able to take control of the truck along with the gun would be kind of arcade IMO.
+1 on the Cannone da 90/53 mounted on the truck.
-
I was kinda thinking the same thing about that Nem, but perhaps it could be handled like the various positions on a bomber, along with required setup times, maybe the 30-second rearm rule or such. The idea of taking a few 155s to the edge of the dar circle and shelling a town could be interesting, especially with the new bases. Without knowing where the artillery is initially coming from, it would/could give the artillery some survivability. Obviously, we could use the same 'land mode' method of targeting an area, or perhaps some sort of artillery spotting ability with a jeep. Ballastics models and animations are already done, they'd simply have to be tweaked for whatever variety of weapon is fielded.
Its kinda like working off variations of the PzIV and M4 chassis, most of the work is already done.
Just thinking aloud. Although there's usually enough to do in the game at any one time, adding other elements might open up some new possibilities.
J
-
Well, a 6" gun is about the same as a 155, so I don't know if HTC would give them smoke trails like the 8"ers or not. That could hamper their survivability. Also, if you have to start out at the vehicle spawn and ords are already down (GV's almost NEED them down to attack an airfield), why not just go into battery right there? Have a few tigers and wirbs up to protect you, and you'd have a pretty good set up right there.
And my squad can already use a jeep as a spotter. One person will fire one round at a time untill he is on target, and then hold fire untill all the others are zeroed in on the town center. After that, we all open up untill we run out of town buildings in the center. Takes patients and practice (or it takes forever to get everyone zeroed in), but its pretty effective in killing most of the towns.
I'm all for adding new elements to the game. I peronally would love to see some tank destroyers added to the game. The reason I ask for the SdKfz 251/22 is that it would be a good test for tank destroyers, and how much the limited traverse would impact them.
-
Absolutely. The tank destroyer element is interesting provided its not just another tank. They were designed to be low profile, ambush weapons, so balancing their survivability with a low profile (smaller target box) and relatively fast speed in the case of the M18, Hetzer and SU-85/100 series might offer some incentive, especially if they can be tucked away in some uber-trees. In the case of the Jagdpanzer IV/L70, it carries the same gun as the Panther, so the velocity of the weapon is far more flat, providing better armor penetration. Course ppl would immediately start whining that their precious Tigers were killed by something other than an A-20 bomb**** or another Tiger.
I like the idea of providing artillery support to towns that are outside of CA range. Not all maps provide carrier ability, and there should be some other long-to-medium range option available aside from gunning them down with 110s or perimeter strikes with GVs.
I know the smoke trails are there to improve gameplay, but to be truthful, I've never seen rounds (real ones) leave trails, although I have seen some 155s leave short condensation trails immediately after firing, but those dissipate within a few seconds.
J
-
Oh, no doubt there would be whines, dispite the fact that they could have upped a Jagdpanzer themselves. I think that the panther and jagdpanzer would be given a base price of 40-50 perks as opposed to the Tiger's 30. If you want to spend perks, why not spend the extra 10-20 more and get something that can out fight your old tiger?
I think they added the smoke trails to act as they dye markers used in shells. The wish I saw asked for your shell splashes to be dyed, so you can distinguish your own shells from those of others and make fire corrections. The only reason I brought this up is that the 5"ers don't seem to have the smoke trails like the 8"ers. And while a 155 is closer in caliber to a 5", its still a large caliber artillery piece, and so HTC might give it a smoke trail.
-
what about a sdfkz "puma"
(http://upload.wikimedia.org/wikipedia/commons/2/2e/Munster_SdKfz234_2_Puma_%28dark1%29.jpg)
Crew 4
Armor-9-30 mm (.35-1.18 in)
Primary
armament •(Puma) 1x50 mm (2.0 in) L/60 KwK 39/1[2]
Secondary
armament 1x7.92 mm (0.312 in) machinegun
Engine 14,825 cc (905 in3) Tatra 103[1] V12 diesel
157 kW (210 hp)
Speed 85 km/h (53 mph)
-
A fast moving, hard hitting, and light moving tank/TD is what is missing from the AH ground war. That, and indirect artillery, properly modeled troops, another 2-3 M3 variants, another 2-3 SdKfz variants, the Pzr III, and zero turn capability for tracked vehicles. :D
-
Anyone else feel that HTC has neglected the GV set, and the ground war in general? Oh sure, we got 2 new tanks a couple months ago, but we also got the brewster and I16 before that, and now we're getting a new (allied) bomber. Seems the axis are seeing some neglect too.
-
Anyone else feel that HTC has neglected the GV set, and the ground war in general? Oh sure, we got 2 new tanks a couple months ago, but we also got the brewster and I16 before that, and now we're getting a new (allied) bomber. Seems the axis are seeing some neglect too.
40% of the new model are Gvs, doesnt seem to be neglected to me.
-
Anyone else feel that HTC has neglected the GV set, and the ground war in general? Oh sure, we got 2 new tanks a couple months ago, but we also got the brewster and I16 before that, and now we're getting a new (allied) bomber. Seems the axis are seeing some neglect too.
what about the firefly and the larger t-34, also the small t-34 got updated, oh and don't forget the wirby and osty getting remodeled
-
Anyone else feel that HTC has neglected the GV set, and the ground war in general? Oh sure, we got 2 new tanks a couple months ago, but we also got the brewster and I16 before that, and now we're getting a new (allied) bomber. Seems the axis are seeing some neglect too.
No, this game is called Aces High for a reason.
ack-ack
-
Good point spaz, forgot about the T-34 update and the flackers. Hardly ever use those anymore.