Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Muzzy on August 30, 2010, 04:08:02 PM
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After a full month of playing I think I know what I'd like in an aircraft. So here's the stats I'm looking for (out of 5)
Hitting Power 5
Turn rate 3-4
Climb rate 3
Toughness 3-4
Speed 4
Any suggestions?
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190D
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Tiffie or P47
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I'm thinking possibly K4, but the hitting power of a 5 would depend if you count getting close and personal for it with the mk108. Deffinitly not a plane for amateurs however. I'd actually rate the K4 as this:
HP - 2/5 *
TR - 3
CR - 5
T - 3
S - 5
* up close it's a 5 with the MK108 30mm
The 190 Dora would also closely fit the bill but it's turn rate I'd place closer to a 2 then a 3, and it's hitting power is easier to take advantage of then the K4's. Either plane is a great energy fighter.
:salute
BigRat
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After a full month of playing I think I know what I'd like in an aircraft. So here's the stats I'm looking for (out of 5)
Hitting Power 5
Turn rate 3-4
Climb rate 3
Toughness 3-4
Speed 4
Any suggestions?
If you take your time to get used to the handling quirks:
The ratings pretty much describe a TA 152H, particularly the 5 in hitting power. Turn rate is on lower end of 3 though
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After a full month of playing I think I know what I'd like in an aircraft. So here's the stats I'm looking for (out of 5)
Hitting Power 5
Turn rate 3-4
Climb rate 3
Toughness 3-4
Speed 4
Any suggestions?
I'm thinking, Why would you limit yourself to one or two planes?
All the planes have strengths, and weakness. Some of them the strength is they are just darn fun to fly. You'll get a bunch of answers to fit your list, P38 all, P47 early models, F6F, F4u a couple of the 109s. The fun of this game is the variety of this game. There are lots of things to do, and lot of things to do them with.
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I suppose that's true. I'd just like to find something that will give me a good mix of what I like in a ride. I suppose there's not just one plane that's going to suit. Right now what I'm trying to learn is bnz and energy tactics, so I'm trying to find a plane I can fly on a regular basis in this mode. I've had some good luck in the FW A8 for example.
What I'm having trouble with is getting a decent shot when I dive in. Either the plane breaks away or I can't get the shot off in time. Also, reversing is a problem for me in the high speed aircraft.
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Mosquito.
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too fragile.
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After a full month of playing I think I know what I'd like in an aircraft. So here's the stats I'm looking for (out of 5)
Hitting Power 5
Turn rate 3-4
Climb rate 3
Toughness 3-4
Speed 4
Any suggestions?
My advivice...whatever plane you pick fly it for 6 months, almost exclusively. This does not mean you should not learn the strenghts and weaknesses of other planes.
Learning the subtle nuisances of a plane can make the difference between a mediocre and a great cartoon pilot....the only way you will learn those nuisances is by avoiding jumping between tons of different planes.
My 2 cents.
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6 months? Dude until I got married most of my relationships didn't last that long!
It's not you, it's me....really.
:)
I guess the problem with that is there isn't just one plane that can jabo, turn-fight at low alt during base defense, fly off a carrier, and BnZ during furballs.
Or is there?
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.
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After a full month of playing I think I know what I'd like in an aircraft. So here's the stats I'm looking for (out of 5)
Hitting Power 5
Turn rate 3-4
Climb rate 3
Toughness 3-4
Speed 4
Any suggestions?
Muzzy don't even listen to those fools. Fly the plane with the golden wings. LA 5/ LA 7
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Da, comrade, I do fly the LA5 a lot and have good success with it. I just have trouble with the ballistics on the guns.
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Keep flying it, and keep your shooting short range until you master it Muzzy.
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I guess the problem with that is there isn't just one plane that can jabo, turn-fight at low alt during base defense, fly off a carrier, and BnZ during furballs.
Or is there?
There is. It's called the F4U.
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There is. It's called the F4U.
Was thinking the same thing.
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Ok, I'm not as good as most of these guys, but I have come to love the C205. Good guns, not the best. Good speed, not the best. Pretty tough. If you have not tried it, take it for a spin. (no don't do that, one bad trait is the stall, hard to recover from) :salute
Oh and one other item, it only comes in one flavor - fighter mode. So if you are hooked on your score, not a good bird until you get to know it.
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There's no need for a specific plane to BNZ in... You can BNZ in a Pony as well as a Jug as well as a 109 as well as a P38 as well as a N1K2, as well as a etc... etc....
When you're diving on things you don't really need a high top speed, because the dive gives you speed. With few exceptions (parts shedding on the Ki84, controls locking up in a a6m2) most planes can be used in this role.
If you're only interested in practicing the moves, just use a plane you already like. Why go looking for a new one?
I'm a big proponent of flying all the craft in the game now and then, but do it for the fun of it, not because you want to only fly a certain way.
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Yak-9U, love this bird. Just recently came back, used to fly the P-47 so was used to big fat birds. This Yak is a plane.
-BigBOBCH
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I guess the problem with that is there isn't just one plane that can jabo, turn-fight at low alt during base defense, fly off a carrier, and BnZ during furballs.
Or is there?
I thought of the F4U too but actually I'd take the F6F-5. Just my preference. I think it's also easier to get used to but it's not particularily fast although it's got great BnZ potential.
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Well I flew the FW A8 for most of the day and got good results with it, although admittedly most of my kills were of bombers. I also flew the F4U using bnz tactics and managed to bag a Hellcat and an assist. Would have landed okay too if someone hadn't turned the CV....
I've also gotten good scores with the Yak, but mostly because of it's acceleration on the deck. It was sort of my go-to plane for low alt fights without much turning and I got a career high 4 kills out of one. Love to fly it too, but the ammo is a bit short.
I'll probably get back to the La5, but it's downfall is a lack of range. On some maps the fly out eats up a lot of gas. For now though, I'm sticking with the A8.
Great to hear all the suggestions though. Makes me want to fly them all. (and I probably will).
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definetly a jug (p47) but the climb rate depends on model jug through experince i found the d25 model has good acceleration and climb better than the rest of jugs. and with 1700mgs in each wing you should be able to take out plenty of planes as of turn rate not the best but with flaps you can perform impossible maneuvors, as of toughness, jugs id say to be the best, once i was hit by an ap round from a t34 and she still kept flying it was amazing
if you want to see some of those crazy maneuvors search this vid on youtube its called hunt or prey by lepape2 a phenomenal jug pilot <S> to him
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F4U or any of the American planes.
Personally I have been hooked on the A5, but thats because I like fighting spits in 190s.
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La7.
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Well I promised myself I'd stick to the A8 as an exercise in discipline, at least for the next couple of weeks. I'm beginning to notice it's faults, but I've also gotten better at the tactics that can make it work. I'm flying it on medium-long distance fighter or strike missions. It's tempting to want to transition to the Dora, but I want to get a good feel for the A8 first.
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Okay, normally I'd not say this, but since you're still learning how things work in AH I will.
Ditch the 190. Seriously. Especially the A-8. It's a total pig, and even the best of pilots suffers for their art in one.
Take a D-9 or at most an A-5 if you MUST fly a Fw190.... Otherwise learn your moves in another plane.
The 190A8 just isn't worth learning in. Too many vices not enough talents. Same for the typhoon.
Normally I wouldn't say "don't fly that plane" but for learning purposes the A-8 sucks. You learn in other planes then move to the A-8, not vice versa :P
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Well one thing I found out the hard way is that the A8 is completely outclassed by the spitsteen. This week's Titanic Tuesday map seems to be favoring a wide-open, high speed style of combat (at least flying out of the Bish Valley into a swarm of red seems to!) and the A8 is easy pickings for spitsteens and Doras. It can't out-turn them, and it can't out run them. I had better luck upping a Dora.
Thing is, I'm finding that my flying style is adapting to whichever ride I choose after a while. I'm tending to do more rolls (barrel and otherwise) even when I'm not flying an FW.
Okay, so I'm sticking to the FW's for now. :)
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Thing is, I'm finding that my flying style is adapting to whichever ride I choose after a while.
As it should! Bravo to that! Some folks get stuck and only run-run-run, or turn-turn-turn, etc.
As you get a feel for any given plane's abilities you'll manuver best to fit those. So if you're in a 190 and you run across a spit, you're NOT going to slow down and turn with it, right?
Same goes if you're in a spit against a P-47... You're not going to try and dive away from it, right?
That's part of the learning experience right there.
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Yeah I'm trying to use the plane comparison page to figure out the best strategy against each plane. I think the only birds I have to worry about as far as catching me in a flat-out low alt chase in a Dora are the La7 and the 'Stang, and even then it's going to be close. I can also use that roll rate very effectively.
Only thing is, if I up another bird I try to fly it like a 190...last night I had real trouble in the SA flying a zeke....darn thing can't dive too long without control issues. Or if I up an La...heh...roll rate not so much.
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As it should! Bravo to that! Some folks get stuck and only run-run-run, or turn-turn-turn, etc.
As you get a feel for any given plane's abilities you'll manuver best to fit those. So if you're in a 190 and you run across a spit, you're NOT going to slow down and turn with it, right?
Same goes if you're in a spit against a P-47... You're not going to try and dive away from it, right?
That's part of the learning experience right there.
I frequently find myself turning my K4 against Spits and Brewsters and Niks. It's just so fun to do! I sometimes just can't help myself, and it works out now and then even.
I'm a sucker for a knife fight, even when I know it's going to get me killed.
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Don't get me wrong Madda, I'm not saying "this plane can only do this" I'm more suggesting that one learns the specific traits of a plane and once they know what they can do, they pick and choose their manuvers based on that. For example, you know you can turn (at least with some success or fun) with more nimble planes, and you choose to use that. Your other options of course are using the high speed of the 109K, BNZ the enemy, or to run, dive, disengage, reengage, use the vertical to outclimb, out zoom, the enemy, etc.
I'm just saying you don't try to pull a move in a plane that just can't do it. You learn the ride then you utilize it.
For example, you don't plan on chasing much down when flying a Hurr1, eh? Rather than try you turn away, lure them back, look for another target, whatever. :aok
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Mosquito.
too fragile.
If you can learn to keep the Mossie skinny in the turn fights, you will be surprised at how long you can live. The same can be said for any aircraft you fly in this game.
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Mossie isn't quite the kindlewood it used to be. Sneeze at it and it used to light on fire. Now, aside from constant pilot wounds, it's rather rugged... At least as much as your other typical fighters. It's no P-47 or F6F, but then again these are the exceptions to the rule.
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Don't get me wrong Madda, I'm not saying "this plane can only do this" I'm more suggesting that one learns the specific traits of a plane and once they know what they can do, they pick and choose their manuvers based on that. For example, you know you can turn (at least with some success or fun) with more nimble planes, and you choose to use that. Your other options of course are using the high speed of the 109K, BNZ the enemy, or to run, dive, disengage, reengage, use the vertical to outclimb, out zoom, the enemy, etc.
I'm just saying you don't try to pull a move in a plane that just can't do it. You learn the ride then you utilize it.
For example, you don't plan on chasing much down when flying a Hurr1, eh? Rather than try you turn away, lure them back, look for another target, whatever. :aok
Oh yeah I totally agree with you, I was just saying in a round about way that if you stick with a ride for a while and get to know it you will find yourself being able to do things with it that most don't expect it to be able to do. You just have to adjust to the quirks and find ways to work around the weaknesses. That's the real fun for me.
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Flying the A8 has definitely been a learning experience. For one thing, I have to appraise the combat situation before I enter it. If I'm outnumbered or if there are a lot of FW's and La's at high altitude I know I'm going to have trouble. Sometimes I wait until the combat has developed a little bit before I ingress. I know I can't outrun the top end planes, but I can execute quick slashing attacks through a furball. I can build up speed, use my roll to take whatever shots I can get as I blow through, then separate a little and loop or high yo-yo back into the fight.
Last night for example, there was a P-47 raid through Bish Land. They had altitude on me as they came in, so I reversed back to the base, staying under them until they dove down on our base. I caught 2 jugs as they were pulling up out of their dives and would have had a third had he not extended away. The A8's firepower absolutely shredded the jugs, and I had enough speed to stay with them as they tried to climb.
In a long, extended fight however, I know I'm not going to last long. The A8 doesn't have the speed to keep up with the high end fighters, and admittedly my skills in the merge and reverse situation are lacking.
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I am no expert like some of the JG folks - but I would switch to an A5. Drop the outboard guns and stick with the 2mgx2cannon combo. The reason I like the 5 rather then the 8 is because it accelerates like a beast so you have a lot more control of the plane in a scissors move or any move where you want to force overshoots and get back up to speed quickly. The A8 gets too mushy at low speeds, tends to drop like a rock in stalls and is awful about regaining lost E.
Of course there are far better late war planes that do everything the a5 does better, but I just love that roll rate. . .
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Actually, I'm flying the A5, A8 and the Dora regularly now. I'm using the A5 in low level mix ups where you don't have time to gain alt. The A8 is my ride of choice for fighting gv infestations and base captures. The Dora is my ride of choice for pure BZ, when I can fly in with high alt, drop a few planes and exit before they know what I'm doing.
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The only reason I don't fly the Dora is because its not as pretty as the BMW driven short nosed versions. If I were to min/max - the dora is better then the A5 in every way except at the lowest of speeds and even then the advantage is almost negligable (at least at my skill level - not flying the yak makes me feel guilty).
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Hey I like the Yak too...good speed, good maneuverability and pretty rugged...it's just the gun package that gives me grief sometimes.
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I think the Yah would be a lot better starter plane than any of the fws actually. Just get very close to shoot, 300 or less, and don't waste time and ammo on longer range or deflection shots and you'll do just fine in it. It does just about everything pretty well and has good visibility to boot. Spend a couple of camps in it and you'll come to love it. You'll spend less time banging your head against the wall in it than you will in the fws you've been messing with. Just a suggestion.
Also, anytime you see me up, just give me a shout and I'll be happy to hit the DA with you for a while. You can learn more there in an hour than you can in months in the main arenas. Also you can get a much much better feel for a plane's edge.
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I had my best flight in a Yak, actually. 4 kills, all fighters, no proxies.
The thing is, flying a different plane often gives a different perspective and feel to the game. Learning the FW's has taught me how to use speed more effectively, how to observe a furball and attack where appropriate, and how to use WEP and roll rate to my advantage. True, I may have learned the same things flying a Yak, but the FW models kind of force you to learn these things. The easier a plane is to fly, the less I tend to fly out of my comfort zone, so to speak.