Aces High Bulletin Board
General Forums => Wishlist => Topic started by: bustr on September 04, 2010, 07:45:49 PM
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My Wish:
For the members of the Aces High community who disdain seeing anyone's name with number of kills landed in the text buffer. A new personal choice option in the clipboard.
{x} Disable kills landed text message.
So they can lead the way to a newer more Nobel Aces High social philosophy................. :old:
Thank you.
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.squelch 6
:)
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I dont mind the name in lights as much as I do the "You shot down So-n-So" (or visa versa). I think it should either show "You shot down a Spit16", or maybe even nothing at all!!! Perhaps if one wants to see if they got the "kill" or not they should have to visually see the plane go "puuf" into the ground or turn into itsy bitsy pieces.
Anything to help make the experience more true to the "simulator" feel I'm game for. :)
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I'm not sure what the request is, but I've always wanted to disable my personal landing messages.
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The key from my perspective is not landing at all, or at best in pieces :)
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.squelch 6
Word
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I dont mind the name in lights as much as I do the "You shot down So-n-So" (or visa versa). I think it should either show "You shot down a Spit16", or maybe even nothing at all!!! Perhaps if one wants to see if they got the "kill" or not they should have to visually see the plane go "puuf" into the ground or turn into itsy bitsy pieces.
Anything to help make the experience more true to the "simulator" feel I'm game for. :)
Yeah right I love seeing who I killed especially if its someone that you know is gonna be ticked lol
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I can understand the "name in lights" thing for the newb. It's a big thrill to finally not only get a couple of kills on the same run, but to survive to land it as well. It's a mark of being "on your way" to being a better player in the game.
Personally I'd rather see who I killed or who killed me on MY front end instead on the world channel, and like Del said, have the ability to turn off my own "landing in lights" would be cool. Being able to turn everyones "landing in lights" wouldn't be cool, because it is another stepping stone for the newbs.
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+1 I hate landing kills and having to tell people they were all proxies or less honorable kills.
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I'm not sure what the request is, but I've always wanted to disable my personal landing messages.
+1 I hate landing kills and having to tell people they were all proxies or less honorable kills.
You can put it on the grass when you land.
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If your going to put kills on landing up then start with 1 Kill. Why does it have to be two?
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I've always enjoyed seeing who I was fighting after one of us (usually me) dies. If I had a good fight, and one of us had to run, I'll try to find out who it was on 200.
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You can put it on the grass when you land.
There is always the "auger into enemy GVs" that works best for me! :D
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+1 I hate landing kills and having to tell people they were all proxies or less honorable kills.
be more accurate :D
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landing kills and seeing the progress of the war is important. I see no reason why a player should not be allowed to disable seeing the kills, but its important for others to see it.
why would you not want to show you landed kills anyway. . .
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why would you not want to show you landed kills anyway. . .
So you can vulch a shade without anyone noticing. :noid
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If your going to put kills on landing up then start with 1 Kill. Why does it have to be two?
could u imagine what the text buffer would look like?!? good god man, do u really want to see SYSTEM: 86556478 Has Landed 1 Victory In a (insert uber dweeb plane name here) over and over again? i'd rather eat poop. out of a cup. with 2 girls. :huh
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could u imagine what the text buffer would look like?!? good god man, do u really want to see SYSTEM: 86556478 Has Landed 1 Victory In a (insert uber dweeb plane name here) over and over again? i'd rather eat poop. out of a cup. with 2 girls. :huh
:huh
Oh my god... :confused:
That's just nasty dude... :bolt:
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:huh
Oh my god... :confused:
That's just nasty dude... :bolt:
:lol
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If your going to put kills on landing up then start with 1 Kill. Why does it have to be two?
It was originally one, but the spam got to be too much so it was changed to two.
Personally, I'd like to see it set at five.
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could u imagine what the text buffer would look like?!? good god man, do u really want to see SYSTEM: 86556478 Has Landed 1 Victory In a (insert uber dweeb plane name here) over and over again? i'd rather eat poop. out of a cup. with 2 girls. :huh
two girls! one cup! look up blue waffle next and press im feeling lucky... you won't be that lucky im telling you :D or try two kids in a sandbox
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It was originally one, but the spam got to be too much so it was changed to two.
Personally, I'd like to see it set at five.
You sure on that Karnak? We used to have a message every time you killed some one, I just don't remember a landed message with 1?
HiTech
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It would be so you could disable only your own kills landed text every time you landed 2 or more kills.
A subset of this could be that it disables your personal kill notification untill you kill 5 or more cons. Or some combination of options.
Disable Landed Kills Personal Text Message.
{ }-Disable the Kills landed Text Message for Yourself.
{ }-Disable Kills Text Message Until 5 or more kills Achieved.
{x}-Game Default Message, 2 or More Kills Landed.<-------By default this would start out checked upon game installation.
There may well be a strong message communicated by veteran players changeing their selection to "3 or more\5 or more kills" as a game cultural development statement to help newer players. And to give ack-ack more fodder for his commentary to other long time players. :)
Newbies need the default initially to keep them coming back. There are times I feel kind of silly seeing I landed 2 kills but, for some squads it's more about the pride of being part of something which the kill message tells the arena. The chorus of POTW "oink". I would have suggested a fourth option that the kill message is suppressed from everyone in the arena except for your squad until 5 or more kills are reached. But then some squads have multiple wings and not everyone in the squad would see it.
Maybe a selection more like this:
Disable Landed Kills Personal Text Message.
{ }-Disable the Kills landed Text Message for Yourself.
{ }-Disable Kills Text Message Until 5 or more kills Achieved.
{ }-Disable Kills Text Message Until 3 or more kills Achieved.
{x}-Game Default Message, 2 or More Kills Landed.
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It would be so you could disable only your own kills landed text every time you landed 2 or more kills.
A subset of this could be that it disables your personal kill notification untill you kill 5 or more cons. Or some combination of options.
Disable Landed Kills Personal Text Message.
{ }-Disable the Kills landed Text Message for Yourself.
{ }-Disable Kills Text Message Until 5 or more kills Achieved.
{x}-Game Default Message, 2 or More Kills Landed.<-------By default this would start out checked upon game installation.
There may well be a strong message communicated by veteran players changeing their selection to "3 or more\5 or more kills" as a game cultural development statement to help newer players. And to give ack-ack more fodder for his commentary to other long time players. :)
Newbies need the default initially to keep them coming back. There are times I feel kind of silly seeing I landed 2 kills but, for some squads it's more about the pride of being part of something which the kill message tells the arena. The chorus of POTW "oink". I would have suggested a fourth option that the kill message is suppressed from everyone in the arena except for your squad until 5 or more kills are reached. But then some squads have multiple wings and not everyone in the squad would see it.
Maybe a selection more like this:
Disable Landed Kills Personal Text Message.
{ }-Disable the Kills landed Text Message for Yourself.
{ }-Disable Kills Text Message Until 5 or more kills Achieved.
{ }-Disable Kills Text Message Until 3 or more kills Achieved.
{x}-Game Default Message, 2 or More Kills Landed.
At first, this seemed overcomplicated for what you're getting. Is it really worth it, is it really that big of a deal. However, I remember how exciting it was early on when you got to land 2 kills, being able to bump up my landed kills might be a fun kind of challenge.
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Or we can do what I do............ I set standards..........
If I'm in a dweeby Spixteen, I wont land 2 kills..... Has to be 3.
Actually, now that I think about it, that rule only applies to the Spixteen.............. :headscratch:
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Ack-Ack does have a point in his irrasabley abrasive manner.
If we are still impressed with seeing our name in lights with less than 5 kills in a sortie, what message are we sending in general? I put the 3 or more in there because I think there is a place for 3 kills being a valid good accomplishment on average. Also with some of our PC's and internet connections 3 kills is all the ammo we have. Changeing the message to 5 kills or more says alot about the person making that choice.
I'm looking at this as a self regulatory opportunity to raise the bar along with freindly community preassure to "man up and join in". It can be abused in a "my whangy is bigger" style of nonsense. And again we see on ch200 the rediculous garbage matches because a new player is ranked "69" a week into a new tour. But, if after some time all you see from a new player or old freinds is a 3-5 or more message. Maybe the game will improve along with what motivated players to restrict what message they wanted seen.
Being given choices is often a better motivation than simply telling players they are dirtbags for being impressed by something that they should know better. After all, some part of this game still works by respect or, these numbers wouldn't matter in the first place.
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Uh.... ack-ack hasn't posted in this thread bustr, you know that right :confused:?
Of course it will be abused. Some people just have to build themselves up, and put others down. Personally, I can't hold it against them, but it can get annoying. Same as when someone starts getting touchy about not being shown enough respect by someone who doesn't know him except as one game ID out of how many hundreds on each day.
AH would be a much more pleasant place it we could treat eachother as equals, maybe deferring to an older player's experience where applicable, rather than demanding respect because you have been playing fighter sim's for 10 or 15 years.
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I'm showing my age and posts I have probably forgotten I've read...... :old:
Ack-Ack has spoken about this in the past. His observations then are just as salient as my use of them are now. I'm giving credit where it is due along with Karnak and a few other long timers who have spoken about this concept over the years.
Nemisis do you remember dialing into Genie with a 4800Bd modem????????..... ;)....... :old:
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Ack-Ack's abrasiveness is not bound by single threads, it permeates and spreads though out the entire boards with no effort at all.
:banana:
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I dont see any good reason for the change..I see more opportunity for it to be abused than anything else..
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I dont see any good reason for the change..I see more opportunity for it to be abused than anything else..
just out of curiosity, how would changing the "Name In Lights" settings give further opportunity for abuse?
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just out of curiosity, how would changing the "Name In Lights" settings give further opportunity for abuse?
some people have a tendency to vulch friends as a way to improve perks/score. hiding landed kills, makes people unaware unless you by chance find somebody killing the same person over and over.
semp
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some people have a tendency to vulch friends as a way to improve perks/score. hiding landed kills, makes people unaware unless you by chance find somebody killing the same person over and over.
semp
good example :aok
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some people have a tendency to vulch friends as a way to improve perks/score. hiding landed kills, makes people unaware unless you by chance find somebody killing the same person over and over.
semp
guncrasher beat me too it Irish.. :salute
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Everyone can find the negative in just about anything. It's self fulfilling and a safe bet.
Over time in many endevors it is usualy the most skilled and longest serving actors in the process who see and communicate all of the negativites first as a standard emotional side effect of their time in grade and collection of personal negative experiences. Change how ever small becomes viewed through the defence mechanisim of past accumulated dissapointments. This is why companies practice bringing in younger blood or hiring outside specialists to help look for new innovations and solutions. Internal social structures become more about status quo than about future innovation. Human beings naturaly distrust change and throw road blocks out to attempt some modicume of control over their personal happiness.
I did not ask for the database from which the kills landed message is generated will not hold the records of all of your kills. I asked if there can be a personal switch that tells the server to not generate the message if you so choose. HiTech will still have the logged events to review in house each tour to catch players using a shade to pad their score. And that means the data will also update to the player stats page.
No good deed or good wish for the group goes unpunished does it gentelmen?
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The only thing constant is change bustr this we can agree on..but the psycho-babble you keep throwing into the mix does not really help your case IMO...Stop trying to shrink everyones head down and just talk straight..Why DO YOU REALLY want the name in lights switch?
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I think why AckAck comes off as being so abrasive is that he states oppinions as facts, rather than as oppinions. As an example: "this will add little to the game, and only serve to waste HTC's time" rather than "I feel HTC's time would be better spend on something that would have a larger impact on the game". I'd have to go back and read some of his posts to see if I'm hitting anywhere in the ball park though.
And falcon, I find his rants to be very insightful :D.
I personally don't care one way or the other about this. It may lead to more bashing than we currently see, because some may not feel it imporant enough to bother with. I suspect this would be met with something along the lines of, "you just want to show off for strangers is all". It could be a good or bad change, depending on how many try to exploit this, and how much the egos get puffed up by only landing 5 or more kills. But it isn't a bad wish in and of itself.
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Regretably I have not developed the shortened attention span most have in this digital age towards reading. Nothing I am pointing out is untrue and is an ongoing problem in companies and social groups. You should try having a wife who writes corporate managment training and teachs it. A tad hard not to become inundated with the subject and it's permiutations.
You gents shoot everything down as a reflex habit in these forums because it is a 100% winning strategy for short term gratification. Force the other guy to justify the meaning of the universe while you you dig him deeper by pointing out the inconsitancies. If you don't like something you can't be sold. So what....Very few of you are interested in this game beyond your personal self gratification which is how most social organisations function. So the idea of showing an interest towards a possible minor change to help the social development avenue in the community is more fun to stomp on than give any depth of cognition to. Volintairy self moderation and peer preassure by example has always proven to have reasonable influence on how a group behaves. But then self interest is a hard intertia to slow down.
Being able to choose to disable your own kill message or defer the message untill a number higher than 3 or 5 has been reached shows an effort to attain more than that text message in lights. Couple this with a sense of peer attainment and approval by long term members of the game it has a percentage chance of subtley shifting general atttiudes about game play. Kind of like the way the AvA team attempts to politely remind players to even the sides and stop the whizzing text matches in favor of getting back into the fight. After all look how ch200 has grossley changed atttiudes and game play.
In all probability most players won't bother to change the default. But again, the vehical would be in place. You never can be sure about future generations and how they will perceive this games culture. Till now the ability to choose for one's self has never been offered. I'm simply asking HiTech if he agrees on granting the "CHOICE".
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You can choose right now to ditch in the grass. Sorry to sound like the two "Guardians of the Wishlist", but they're apparently on vacation.
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I think you are over estimating the change it might create, if it DOES create one. IMO, it will be a subtle attitude change rather than a behavioral change. If it does have a behavioral effect, it might be an adverse one, people tending toward vulches to get more illegitimate kills rather than fewer honest ones.
I'm sceptical as to the the effect Ch200 has had on the actual gameplay. Without a doubt, had we never got 200, AH would be a very different place. I think for the most part, the red cons would have remained no more than 'the enemy', rather than the friends and rivals they are now. It seems all the oldtimers say not much has changed besides the plane set since the beginning, but they may just be looking the other way on this.
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I doubt there will be more change than a few old sticks who originaly voiced the opinion that HiTech should up the kill number to 3 before you get a kills landed message will use it. None of them denigrated newer players for wanting to see 2 kills landed in lights. Thats a necessity to help new players grow. Their opinion was that too many veterans let it stay too important after how long they have been in the game. Akin to letting score motivate game play.
No one likes to think they may be getting motivated on purpose, even if it's for a positive reason. This is why many companys only let thier Sr. management know a company culture audit and survey is being performed. Fortune 500 and above companies perform these kind of audits as a standard business tool just as they audit their own books and operations on a schedualed basis. Companies end up adopting systems such as "Six Sigma", "TQM", and "Hoshin Kanri" as much to improve the companies performance as to understand itslef. For the non-manegment worker it's usualy a company wide announcement, a 1 hour required class and a more irritating performance review.
One of the common things found in the culture audits is that most workers follow more closely the direction that informal leaders in their groups take than what management dictates. Managers who value this and cultivate the informal leaders tend to have higher approval ratings from their staff and better business performance ratings of their unit. It's usualy something very small and over looked like giving the workforce the choice in a simple internal matter to which the informal leader will go along with and the rest following because they trust the informal leader.
More to the point this choice becomes a way to observe if the veterens care to nudge the standard up a littel. New players for the most part will follow trusting it's the right thing to do. Just something small and incramental that might work.
So why don't you gents use some of your vast knowlege of business and social cultural motivation and delve deeper into why this style of common motivation practice dosen't work rather than attempt to make me explain the origions of the universe as a focus switch. Use a bit more language then: "I think your mother dresses you ugly".