Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Baumer on September 07, 2010, 10:34:38 PM
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I was working on some custom textures and ran across an interesting issue. I was working on correctly scaled textures, and noticed that when you transition from dry to wet the textures are not square under water.
So I made a custom texture to illustrate the problem, this is an indexed 1024 bitmap. It is edged in a single pixel of pink with a blue cross in the center (to delineate 1 mile boxes).
http://332nd.org/dogs/baumer/TerrStuff/ntt0002.bmp (http://332nd.org/dogs/baumer/TerrStuff/ntt0002.bmp)
On land everything looks fine but when this is panted under water it gets compressed in the North-South direction.
(http://332nd.org/dogs/baumer/TerrStuff/TEbug.jpg)
I'm not 100% sure this is a bug (thought it might have to do with how the water works) but I wanted to pass it along.
<S> Baumer
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The water tile is not compressed but offset by 50 px in the vertical.
If using Photoshop, go Filter > Other > Offset and select:
Horizontal: 0
Vertical: -50
Check Wrap Around
And the water tile will then line up with the land tile.
It still could be a bug though.
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Thanks MachNix, I found a similar function in GIMP to do the offset.