Aces High Bulletin Board

General Forums => Wishlist => Topic started by: badhorse on September 10, 2010, 10:14:09 AM

Title: Dead tanks
Post by: badhorse on September 10, 2010, 10:14:09 AM
Currently when you kill a tank it blows up, the turret goes for a spin and then the whole thing disappears. I wish the burned out hulks remained on the battlefield.
Title: Re: Dead tanks
Post by: 321BAR on September 10, 2010, 10:41:27 AM
Currently when you kill a tank it blows up, the turret goes for a spin and then the whole thing disappears. I wish the burned out hulks remained on the battlefield.
and suddenly you have a lag so powerful, that discos happen every 5 minutes to you alone let alone everyone else... :rolleyes:
Title: Re: Dead tanks
Post by: SEseph on September 10, 2010, 10:41:57 AM
Currently when you kill a tank it blows up, the turret goes for a spin and then the whole thing disappears. I wish the burned out hulks remained on the battlefield.

Might be fun, but would be gamed to the extreme. The first possible way that comes to mind is using those hulks to hide behind and shoot through. If they acted like bushes and stopped rounds (I make myself laugh every time I think about that :rofl :rofl) entirely, then again, use them as hiding points AND as a wall to creep around with.

After a bit they'd have to vanish I suppose, but then we're right back to the reason you made this wish.

Not a bad idea, but it isn't right for this game.

-1
Title: Re: Dead tanks
Post by: 715 on September 10, 2010, 12:30:57 PM
How would you tell which tanks are dead and which are merely wounded- i.e. how do would you tell which tank to shoot?
Title: Re: Dead tanks
Post by: AceHavok on September 10, 2010, 02:24:31 PM
and suddenly you have a lag so powerful, that discos happen every 5 minutes to you alone let alone everyone else... :rolleyes:
  I agree, lag would be very bad if this was put into the game. But, It would be cool to see a graveyard of tanks.
Title: Re: Dead tanks
Post by: AWwrgwy on September 10, 2010, 02:53:24 PM
As a corollary to your wish, when you die you cannot re spawn until your previous, dead tank, with your dead body inside, is removed from the battle field.

After all, you're dead.

 :banana:
 :bolt:


wrongway
Title: Re: Dead tanks
Post by: kvuo75 on September 10, 2010, 02:53:54 PM
would it really be any worse than the bomb craters that stay on the field for a certain time?

i have seen some true moonscapes at times, and never noticed any lag or framerate hit..
 
Title: Re: Dead tanks
Post by: USRanger on September 10, 2010, 03:52:40 PM
Make it another of the advanced graphics settings, either on or off.
Title: Re: Dead tanks
Post by: Lusche on September 10, 2010, 04:02:39 PM
would it really be any worse than the bomb craters that stay on the field for a certain time?

Yes. Craters are flat, 2 dimensional pictures only. A tank is a more complex, 3 dimensional object.

Make it another of the advanced graphics settings, either on or off.

So if I have it "on", my enemy can take cover behind a wreck, when I have it "off" he can't?  ;)
Title: Re: Dead tanks
Post by: USRanger on September 10, 2010, 05:25:40 PM
Good point.  I guess just model it like the old hills, where you can still see through em. :)
Title: Re: Dead tanks
Post by: Rino on September 10, 2010, 08:04:34 PM
As a corollary to your wish, when you die you cannot re spawn until your previous, dead tank, with your dead body inside, is removed from the battle field.

After all, you're dead.

 :banana:
 :bolt:


wrongway

     I have noticed that dead guys in AH are ALOT noisier than dead guys in the real world  :D
Title: Re: Dead tanks
Post by: LLogann on September 10, 2010, 09:15:44 PM
Truer words may never have been written!!!   :cheers:

     I have noticed that dead guys in AH are ALOT noisier than dead guys in the real world  :D
Title: Re: Dead tanks
Post by: guncrasher on September 11, 2010, 12:21:58 AM
spawn at 85 (not sure which map) would have hundred of burning tanks in just a few minutes.  by the end of the night there will be thousands.


semp
Title: Re: Dead tanks
Post by: E25280 on September 11, 2010, 01:11:41 PM
You could put a time limit of some sort after which the hulk would disappear, and/or put a limit to the number of hulks in a given radius before they disappear, which would reduce the lag issues.  We now have planes that continue to exist and fall out of the sky rather than exploding into a giant fireball when a pilot is killed, so I see this as being similar. 

For an attacker, seeing three hulks ahead would be a good cue that there might be a defending camper right around that hedge . . .
Title: Re: Dead tanks
Post by: BluTrain on September 11, 2010, 10:12:25 PM
Make it another of the advanced graphics settings, either on or off.

This

Or...

Maybe they could be included in the ground clutter in the TE?  It seems to me that including burned out tanks, trunks, planes etc would provide a little extra eye candy/immersion without killing frame rates near GV spawns or @ capped bases.
Title: Re: Dead tanks
Post by: guncrasher on September 13, 2010, 02:08:22 AM
I guess some non-smoking, clearly damaged tanks scattered around would be cool.  but just had a thought, last week, there was a new guy that went close to town and started shooting at a farm house, just outside of town, I was in an il2 watching the whole thing, he probably put about 30 he rounds into the house and he probably would've been used all if I hadnt felt sorry for him and killed him.  I even let him know on 200 that he was shooting at a farm.   wonder if they have damaged tanks how many guys will start complaining about some indestructible tanks.


semp