Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: icejaff on September 12, 2010, 08:17:54 PM

Title: Spitfire 16
Post by: icejaff on September 12, 2010, 08:17:54 PM
I can't play online yet I am considering buying it tonight but the spitfire16 isnt a "noob" plane, if it gets the job done which is kill you then it cant be that bad.
Pretty simple if you cant beat em join em, or own them in something different.
Title: Re: Spitfire 16
Post by: SEseph on September 12, 2010, 09:27:54 PM
I can't play online yet I am considering buying it tonight but the spitfire16 isnt a "noob" plane, if it gets the job done which is kill you then it cant be that bad.
Pretty simple if you cant beat em join em, or own them in something different.

 :huh :huh

Buy the game before establishing an opinion. You have 51 posts, yet haven't really played online? If you've play before, then you'd understand some of the complaints. It's something you have to feel, and experience. Some hold you position, some don't, but iniorder to weigh in on the subject, make sure you "SUBSCRIBE" first and get some play time in.   :joystick:
Title: Re: Spitfire 16
Post by: MachFly on September 13, 2010, 12:31:09 AM
...if it gets the job done which is kill you...

I highly disagree, most of the time I see them they fail.

People call it a noob plane because it is very easy to fly, not because it's the best. And plus, it's the pilot that matters not the machine.
Title: Re: Spitfire 16
Post by: uptown on September 13, 2010, 07:55:02 AM
The Spitfires are great planes. Fly what you want and be good at it.  :aok











If anyone says I once said spits are great planes.....I'll deny it.  :P
Title: Re: Spitfire 16
Post by: Plazus on September 13, 2010, 10:52:25 AM
icejaff,

The Spitfire is indeed a great airplane. An aircraft capable of matching just about any plane in the game in a 1v1 if flown well. However, it is their reputation in AH that is questionable. Majority of newer players and/or people who don't know how to fight tend to fly it. Because you are new, I recommend taking some time by flying the various Spitfire models first so you can get a feel for the fights. Once you're comfortable, you can start flying planes like the F4U, 109, 190, P51s, and the rest of the planeset.

If you really really want to challenge yourself, fly the P47. From my experience, the P47 is quite possibly one of the most, if not THE most, challenging aircraft to master in game (followed closely by with the P38). It is outclassed in almost all categories except for high speed handling, firepower, and ruggedness.

So pick a plane, fly it for a tour or two, then try something else!
Title: Re: Spitfire 16
Post by: SmokinLoon on September 13, 2010, 05:14:37 PM
The Spit 16 is the most capable plane in the game.  It climbs very well, it accelerates very well, it has good speed, it retains "E" very very well, it can roll *better* than the 190's (because it does it very well within a larger speed band), and it turns good too.  Oh, it can carry 1k worth of ord too, although most of the AH spit dweebs forget that and use ti as a fighter.  Its only real weakness is it locks up a wee bit at high speed dives.  Some will say that is a "weak" plane and it cant take damage, but in most situations the Spit16 is quick enough it does not stay in a gun sight very long to begin with so the point is moot, imo.

The vets who fly that thing ought to be ashamed of themselves, the challenge in that thing is minimal.  Hence, it is the "gamers" choice. 
Title: Re: Spitfire 16
Post by: Bronk on September 13, 2010, 05:34:42 PM
:cry :cry :cry :cry
:aok
Title: Re: Spitfire 16
Post by: Lusche on September 13, 2010, 05:44:46 PM
The vets who fly that thing ought to be ashamed of themselves 


Hilarious statements like this make me fly 16's :)
Title: Re: Spitfire 16
Post by: Ack-Ack on September 13, 2010, 06:03:08 PM

The vets who fly that thing ought to be ashamed of themselves, the challenge in that thing is minimal.  Hence, it is the "gamers" choice. 

It's a challenge to be successful in any plane, regardless of what plane you fly.  Maybe some day you'll learn that instead of whining about someone's plane choice because you feel it's not challenging enough for someone to fly.


ack-ack
Title: Re: Spitfire 16
Post by: SmokinLoon on September 13, 2010, 09:07:32 PM
Panty waste!   All of you!   ;)

Funny how you guys jump on the bandwagon.  Disagree with the statement that the '16 is the most capable plane in the game all ya want, but show me another plane that can do what the Spitfire 16 does as well as it does across the board.

and Bronk... no one was crying, I was just stating an opinion.  If that is all you have to say than perhaps you should shut your pie hole.  Add something constructive.     
Title: Re: Spitfire 16
Post by: Guppy35 on September 13, 2010, 09:46:52 PM
Panty waste!   All of you!   ;)

Funny how you guys jump on the bandwagon.  Disagree with the statement that the '16 is the most capable plane in the game all ya want, but show me another plane that can do what the Spitfire 16 does as well as it does across the board.

and Bronk... no one was crying, I was just stating an opinion.  If that is all you have to say than perhaps you should shut your pie hole.  Add something constructive.     

A Spit VIII can.  Most folks seem to forget the VIII has more fuel so sometimes the XVI seems to turn better.  Get them at equal fuel and give it a try.  That full span wing makes a difference.  And to be honest, I love finding Spit XVIs 1 on 1 in the 38G.  outside of the guys who have put some time in it, I feel like I'll get the Spit XVI everyt ime even in a slow turn fight as that clipped wing will drop faster then the 38G wing will.

What folks seem to forget is that the real Spitfire was easy to fly.  Considering there was a war on, and getting pilots into combat fast was a big  deal, it was a great advantage to have a bird that made an average pilot better.  No glory in dying in a harder to fly bird in a real war just to prove you can.


I think that's where it gets to be such an anti-Spit whine.  New guys take it cause they can feel successful in it faster.  Vets who take it can dominate.  Some of us prefer early or midwar birds and the challenge of that.  It doesn't mean everyone needs to.  And since none of us are really dying and the planes are cartoons, what does it matter? :)
Title: Re: Spitfire 16
Post by: SmokinLoon on September 13, 2010, 10:27:25 PM
A Spit VIII can.  Most folks seem to forget the VIII has more fuel so sometimes the XVI seems to turn better.  Get them at equal fuel and give it a try.  That full span wing makes a difference.  And to be honest, I love finding Spit XVIs 1 on 1 in the 38G.  outside of the guys who have put some time in it, I feel like I'll get the Spit XVI everyt ime even in a slow turn fight as that clipped wing will drop faster then the 38G wing will.

What folks seem to forget is that the real Spitfire was easy to fly.  Considering there was a war on, and getting pilots into combat fast was a big  deal, it was a great advantage to have a bird that made an average pilot better.  No glory in dying in a harder to fly bird in a real war just to prove you can.


I think that's where it gets to be such an anti-Spit whine.  New guys take it cause they can feel successful in it faster.  Vets who take it can dominate.  Some of us prefer early or midwar birds and the challenge of that.  It doesn't mean everyone needs to.  And since none of us are really dying and the planes are cartoons, what does it matter? :)

Sure, the Spit8 can out-turn it in an ever so slow and as tight as can get turn fight, but the 16 can just reverse roll right out of there and out accelerate, out climb, and is faster than the 8.  The turn radius of them both is close enough to negate an argument either way, just like the comparisons between the Spit 8 and Spit 9.       
Title: Re: Spitfire 16
Post by: Bronk on September 14, 2010, 05:15:53 AM
Panty waste!   All of you!   ;)

Funny how you guys jump on the bandwagon.  Disagree with the statement that the '16 is the most capable plane in the game all ya want, but show me another plane that can do what the Spitfire 16 does as well as it does across the board.

and Bronk... no one was crying, I was just stating an opinion.  If that is all you have to say than perhaps you should shut your pie hole.  Add something constructive.     

More  :cry?

The spits have 2 weaknesses than can be successfully exploited if you look for them instead of whining.

1. Horrible over the nose view.
2. They retain E well ...as in they do not scrub it off as well as some other AC.

Now I'll leave it to you to figure out how to use those tid bits... if you stop whining that is.
Title: Re: Spitfire 16
Post by: Greebo on September 14, 2010, 05:39:09 AM
I'm not bothered when I see a Spit 16 coming at me. Win or lose it at least means I'm likely to get a fight, rather than the typical MA tactic of "fast pass then run or zoom".

What you fly in the MA has less bearing on how you do than how you fly. If you fly a "difficult" plane but make sure you stay in situations where you outnumber the enemy you can score well just by picking, gangbanging, vulching etc. The only skills you need are SA and gunnery.  I have more respect for a Spit 16 pilot who takes me on 1v1 than the BnZ types who only engage when they have virtually no risk of getting shot down.
Title: Re: Spitfire 16
Post by: Lusche on September 14, 2010, 06:38:20 AM
but the 16 can just reverse roll right out of there and out accelerate, out climb, and is faster than the 8.     

(http://bbs.hitechcreations.com/newscores/genchart.php?p1=86&p2=85&pw=1&gtype=2)
(http://bbs.hitechcreations.com/newscores/genchart.php?p1=86&p2=85&pw=1&gtype=0)
Title: Re: Spitfire 16
Post by: B3YT on September 14, 2010, 11:24:16 AM
Sure, the Spit8 can out-turn it in an ever so slow and as tight as can get turn fight, but the 16 can just reverse roll right out of there and out accelerate, out climb, and is faster than the 8.  The turn radius of them both is close enough to negate an argument either way, just like the comparisons between the Spit 8 and Spit 9.       


 you forget sir that the spit IX is the spit  XVI ergo .  you can compare the IX and the VIII .  The XVI is the spit IXLFe
With the same fuel the spit VIII will out accelerate the Spit IXLFe  at altitude   and out turn it at most speeds , it will fly better in a knife fight too.   The spit VIII has a  much bigger blower than the  spit IXLFe  with a higher boost rating. 
Title: Re: Spitfire 16
Post by: Masherbrum on September 14, 2010, 11:38:15 AM
Guppy, Bronk and Greebo have the relevant posts in this thread.
Title: Re: Spitfire 16
Post by: SmokinLoon on September 14, 2010, 05:00:12 PM
More  :cry?

The spits have 2 weaknesses than can be successfully exploited if you look for them instead of whining.

1. Horrible over the nose view.
2. They retain E well ...as in they do not scrub it off as well as some other AC.

Now I'll leave it to you to figure out how to use those tid bits... if you stop whining that is.


I did not "whine/cry" from the start.  I wont argue against either of those 2 points, I agree as I already use them both to my advantage when a Spit gets on my 6...  if you'd stop insinuating your Holy-ness in such matters then perhaps you will realize you are adding nothing to the discussion.  Few things are more fun than to do a rolling scissors around a Spit 8 while in a 190a-8 and know that the Spit8 player has a puzzled look on their face.

Which color will the sling of mud be?  Or... do you want to keep trollin'? 
Title: Re: Spitfire 16
Post by: Babalonian on September 14, 2010, 06:16:18 PM
Spit VIIIs are for dweebs, real men fly the Spit IX.
Title: Re: Spitfire 16
Post by: Karnak on September 15, 2010, 12:50:28 AM
The spit VIII has a  much bigger blower than the  spit IXLFe  with a higher boost rating. 
A Spitfire LF.Mk VIII, like in AH, and a Spitfire LF.Mk IX both have the same engine, a Merlin 66, and hence the same blower and the same boost settings on a given fuel grade.
Title: Re: Spitfire 16
Post by: SectorNine50 on September 16, 2010, 03:43:09 AM
I feel like all Spitfire threads cover the exact same material... :rolleyes:
Title: Re: Spitfire 16
Post by: B3YT on September 16, 2010, 11:32:54 AM
I thought we had the spit VIII F in Ah
Title: Re: Spitfire 16
Post by: Guppy35 on September 16, 2010, 02:54:29 PM
I thought we had the spit VIII F in Ah

Nope.  Spit LFVIII  Merlin 66
Title: Re: Spitfire 16
Post by: The Jekyll on September 21, 2010, 08:03:53 AM
Now if we could get the LFIX (e) or the FXVI in the game cuz I would love to try out those 5" guns on a spit, wahoo!
Title: Re: Spitfire 16
Post by: IrishOne on September 21, 2010, 10:04:55 AM
it can roll *better* than the 190's

no sir, it cannot.  190s had the fastest roll rate of the war, bar none.

http://www.wwiiaircraftperformance.org/naca868-rollchart.jpg
Title: Re: Spitfire 16
Post by: Guppy35 on September 21, 2010, 10:28:58 AM
Now if we could get the LFIX (e) or the FXVI in the game cuz I would love to try out those 5" guns on a spit, wahoo!

There was no FXVI.  They were all LFXVIe
Title: Re: Spitfire 16
Post by: SmokinLoon on September 21, 2010, 10:33:19 AM
no sir, it cannot.  190s had the fastest roll rate of the war, bar none.

http://www.wwiiaircraftperformance.org/naca868-rollchart.jpg

The rate of roll between the Spit16 and any of the 190's in AH is quite minuscule.  The only advantage the 190's have in the roll is the performance band is larger, meaning the 190's can still roll fast at higher speeds (400mph+) where as the Spit16 will have clammed up.  Otherwise, the Spit16 can roll with any 190 in AH at speeds of 150-350mph.

I wont argue that in the real deal the 190's had the best roll rate bar none, but this is AH.  
Title: Re: Spitfire 16
Post by: Guppy35 on September 21, 2010, 02:34:00 PM
The rate of roll between the Spit16 and any of the 190's in AH is quite minuscule.  The only advantage the 190's have in the roll is the performance band is larger, meaning the 190's can still roll fast at higher speeds (400mph+) where as the Spit16 will have clammed up.  Otherwise, the Spit16 can roll with any 190 in AH at speeds of 150-350mph.

I wont argue that in the real deal the 190's had the best roll rate bar none, but this is AH.  


You gents do understand that the Spit wing was clipped because of the 190 roll rate?  It closed the gap considerably.
Title: Re: Spitfire 16
Post by: SlapShot on September 21, 2010, 03:47:02 PM
Sure, the Spit8 can out-turn it in an ever so slow and as tight as can get turn fight, but the 16 can just reverse roll right out of there and out accelerate, out climb, and is faster than the 8.

Yeah the Spit 16 16 can just reverse roll right out of there and out accelerate, out climb, and is faster than the 8, but the Spit 16 better bug out at the right time ... I have yet to find any plane that can fly faster than .303s and 20mms being shot at them from D200 to D400.
Title: Re: Spitfire 16
Post by: IrishOne on September 21, 2010, 03:47:14 PM
You gents do understand that the Spit wing was clipped because of the 190 roll rate?  It closed the gap considerably.

yep, knew that.  :aok    clipped wing spits can roll like a mofo.  however minute the difference, 190 still has the edge  :D
Title: Re: Spitfire 16
Post by: Perrine on September 21, 2010, 03:53:38 PM
I have yet to find any plane that can fly faster than .303s and 20mms being shot at them from D200 to D400.

but I can roll-spin a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok
Title: Re: Spitfire 16
Post by: Bronk on September 21, 2010, 03:57:55 PM
but I can stick stir a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok
Fixed
Title: Re: Spitfire 16
Post by: IrishOne on September 21, 2010, 04:01:27 PM
Fixed
:lol
Title: Re: Spitfire 16
Post by: Ack-Ack on September 21, 2010, 04:15:46 PM
but I can roll-spin a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok

Get a player that is a decent shot and all the rolling/stick stirring in the world at 200 - 400 yards away isn't going to save your ass.


ack-ack
Title: Re: Spitfire 16
Post by: Ardy123 on September 21, 2010, 04:18:41 PM
Get a player that is a decent shot and all the rolling/stick stirring in the world at 200 - 400 yards away isn't going to save your ass.


ack-ack

I think its more fun to just tail behind them at 400 as they stick stir and do 'cartwheels' (in the case of spit16s), until they auger.  :devil
Title: Re: Spitfire 16
Post by: IrishOne on September 21, 2010, 04:22:47 PM
Get a player that is a decent shot and all the rolling/stick stirring in the world at 200 - 400 yards away isn't going to save your ass.


ack-ack

truth
Title: Re: Spitfire 16
Post by: RoGenT on September 21, 2010, 06:42:27 PM
Won't fly it, just will keeeeeel it  :airplane:
Title: Re: Spitfire 16
Post by: Perrine on September 21, 2010, 08:38:03 PM
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph
Title: Re: Spitfire 16
Post by: Ack-Ack on September 21, 2010, 10:51:30 PM
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph

Again, try that against a better pilot or one with good gunnery skills and you'll find out your "rolls and spins" will not save you.  I know if you try that against me, I'll have a very quick kill and you'll have a very short sortie.  That is of course you actually managed to live long enough to try and escape.

ack-ack
Title: Re: Spitfire 16
Post by: Plazus on September 21, 2010, 10:59:32 PM
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph

That's not ACM. That there is just a clueless pilot trying to figure out how to dodge an attacker. There are some options you can choose to avoid an attacker who has superior E and altitude on you. Why not, instead, try a vertical reverse? Lag turn into a merge will also work if you time it correctly. Split S assuming you have altitude. A simple split second break turn will also work, again if you time it correctly.
Title: Re: Spitfire 16
Post by: Ardy123 on September 22, 2010, 12:41:18 AM
That's not ACM. That there is just a clueless pilot trying to figure out how to dodge an attacker. There are some options you can choose to avoid an attacker who has superior E and altitude on you. Why not, instead, try a vertical reverse? Lag turn into a merge will also work if you time it correctly. Split S assuming you have altitude. A simple split second break turn will also work, again if you time it correctly.

meh... you know what Marie Antoinette would say if she played this game.....

Let them eat dirt...


(and allow us to laugh at the butt-cake moves).
Title: Re: Spitfire 16
Post by: Imowface on September 22, 2010, 12:46:48 AM
How is it called stick-stirring when all you need is just 3 quick sequences:

1. full up elevator
2. full right aileron
3. full right rudder

It's effective around 300mph in any fw190.

Most non spit 16 and fw 190s just tend to overshoot me and miss assuming they're diving and shooting at me going 500+ mph
That is called stalling, and if the person behind you is a good shot, it gives them almost the entire topside of your plane to shoot at, 190's and spits are both excellent at rolling scissors
Title: Re: Spitfire 16
Post by: SlapShot on September 22, 2010, 04:05:53 PM
but I can roll-spin a 190 ( i don't know if that's the right word) at 300 mph to evade bullets :aok

And I can fly straight and level at 300 mph behind you and make you look like .50 cal swiss cheese as you roll-spin (stick-stir).
Title: Re: Spitfire 16
Post by: StokesAk on September 22, 2010, 04:26:12 PM
Stick stirring to effective.

All it basically does is make you lose energy causing the person 800 on your 6 to encroach and eventually shoot you.

 :cheers:
Title: Re: Spitfire 16
Post by: wastedfate on September 22, 2010, 05:29:05 PM
Kinda new, most effective thing I've tried on my own is:
1. Flaps down
2. 180 degree roll
3. Pull back on throttle until pointed downwards
4. Full throttle
5. Pull slightly up the further you go down until your horizontal just above ground level.
6. Flaps up

1. Your speed and head start should keep far enough ahead of your opponent that making a sucessful shot should be extremely unlikely.
2. Once at ground level your proximity to the ground is a hazard to higher altitude enemies attempting to line up a shot.
3. Once your opponent lines up with the ground to attempt another salvo you can put flaps back down and make a series of tight vertical loops to get behind him and possibly make him stall out to hit the water.
Title: Re: Spitfire 16
Post by: L0nGb0w on September 22, 2010, 05:52:28 PM
Kinda new, most effective thing I've tried on my own is:
1. Flaps down
2. 180 degree roll
3. Pull back on throttle until pointed downwards
4. Full throttle
5. Pull slightly up the further you go down until your horizontal just above ground level.
6. Flaps up

1. Your speed and head start should keep far enough ahead of your opponent that making a sucessful shot should be extremely unlikely.
2. Once at ground level your proximity to the ground is a hazard to higher altitude enemies attempting to line up a shot.
3. Once your opponent lines up with the ground to attempt another salvo you can put flaps back down and make a series of tight vertical loops to get behind him and possibly make him stall out to hit the water.



lol. so don't bother with trying to get behind him and shoot, just dodge dip dive duck and dodge, hoping that he will run into the ground?
Title: Re: Spitfire 16
Post by: pervert on September 22, 2010, 06:01:18 PM
Using roll as evasive/offensive

http://www.4shared.com/file/0T3JDe2b/fastbarrel.html (http://www.4shared.com/file/0T3JDe2b/fastbarrel.html)

Using roll from a merge

http://www.4shared.com/file/fQRA1Z73/rollsovershoot.html (http://www.4shared.com/file/fQRA1Z73/rollsovershoot.html)
Title: Re: Spitfire 16
Post by: L0nGb0w on September 22, 2010, 06:50:50 PM
from what he said it sounds like Split-S all the way to the ground, and then full throttle while you hold the stick back and just keep looping  :banana:
Title: Re: Spitfire 16
Post by: Ardy123 on September 22, 2010, 07:04:20 PM
Kinda new, most effective thing I've tried on my own is:
1. Flaps down
2. 180 degree roll
3. Pull back on throttle until pointed downwards
4. Full throttle
5. Pull slightly up the further you go down until your horizontal just above ground level.
6. Flaps up

1. Your speed and head start should keep far enough ahead of your opponent that making a sucessful shot should be extremely unlikely.
2. Once at ground level your proximity to the ground is a hazard to higher altitude enemies attempting to line up a shot.
3. Once your opponent lines up with the ground to attempt another salvo you can put flaps back down and make a series of tight vertical loops to get behind him and possibly make him stall out to hit the water.


Bulimics all across the world praise your new and innovative way to  induce vomiting.....