Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Charge on September 23, 2010, 08:32:53 AM
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Maybe it would be good to tone down Cookie accuracy a bit for realism's sake.
It was not like conventional bombs aerodynamically as it had no tail and it was blunt nosed. Later on RAF added a tail on 8000lbsers for a reason and even Grand Slam 22000lbs had a nose cap and tail.
Cookie was an area effect bomb and not a pinpoint weapon.
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Maybe it would be good to tone down Cookie accuracy a bit for realism's sake.
It was not like conventional bombs aerodynamically as it had no tail and it was blunt nosed. Later on RAF added a tail on 8000lbsers for a reason and even Grand Slam 22000lbs had a nose cap and tail.
Cookie was an area effect bomb and not a pinpoint weapon.
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Has some validity to it. If you want it to be more accurate, probably would have to zoom down to a lower alt and pray that you live.
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CODE CODE CODE
No thanks, rather them work on new stuff.
Not to mention that particular bomb has been in the game since........................ ............................. .......................... ... ............................. ........... ............................. ............................. ............................. .........
I don't even know how long, maybe since the Lanc was introduced.
Why is it a problem now?
And don't get me wrong, I do agree with you. :aok
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Why is it a problem now?
Uh... CV killing :rolleyes:. Possibly GV bombing too, but typicly thats done at a low enough altitude that the accuracy wouldn't have a large impact.
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Maybe it would be good to tone down Cookie accuracy a bit for realism's sake.
It was not like conventional bombs aerodynamically as it had no tail and it was blunt nosed. Later on RAF added a tail on 8000lbsers for a reason and even Grand Slam 22000lbs had a nose cap and tail.
Cookie was an area effect bomb and not a pinpoint weapon.
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I think it is that way now as far as accuracy is concerned. The few times I have taken it up & dropping from 23k the bomb never quite landed were I wanted it. Before any one else chimes in Yes I was calibrated right.
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I don't see why it should be any different than any other bomb. Singling it out will only discourage it's use.
I'm always open to more realistic bombing, but only once we improve the targets for bombers.
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I don't see why it should be any different than any other bomb.
Maybe because it is different from all other bombs? ;)
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its a 4000lbs bomb its ganna be pretty accurate trust me....... :aok
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Maybe because it is different from all other bombs? ;)
True, but am I wrong in saying that it is the same bomb the Lancaster carries?
Either way, variance isn't modeled into any of the other bombs, so I don't see any reason to just model it into one type. It's not as if the regular bombs were super accurate.
Not that I'm against adding some variance in bomb drop, but that would only come after the bombers get some better targets. As of now, a well coordinated bomber mission only has the potential to shut down a field for a mere 15 minutes, that's if everyone hits their target. I don't have to tell you strat is a waste of time for bombers. So make bomber targets more realistic and then you can make the falling bombs more realistic. :aok
**Jayhawk missed his ball bearing factory and killed 235 civilians.**
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I don't have to tell you strat is a waste of time for bombers. So make bomber targets more realistic and then you can make the falling bombs more realistic. :aok
Even if it is a waste of time, it doesn't seem to stop them. It seems like you won't be happy untill you can go bomb a cluster of targets needing 250lbs of damage to destroy, and have the result being ords reduced by the same percentage of the target you destroyed for 2hrs.
HTC would need to triple the current flack batteries, and add some more gun emplacments starting 15mi out from the target to make that work.
Personally, I would LOVE to see a distribution of supply between field depots (responsible for supplying the adjacent bases), transport hubs (these supply the field depots within a 4x4 sector square), and scattered production facilities (one city will make some of everything, another one 50miles away might make AA guns and ordanance. A third town 100mles east might make fuel and radar equipment).
As to the variance thing, I think that if we can't get it all at once, then we might as well add variance to the bomb that was historicly even less accurate than the regular ones.
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Even if it is a waste of time, it doesn't seem to stop them.
Because many people's main goal is to have fun, and a strat run can be fun. However, it doesn't really effect game play at all.
It seems like you won't be happy untill you can go bomb a cluster of targets needing 250lbs of damage to destroy, and have the result being ords reduced by the same percentage of the target you destroyed for 2hrs.
This asinine assumption is based on nothing. I never said it, and I never heard anyone else say it.
As to the variance thing, I think that if we can't get it all at once, then we might as well add variance to the bomb that was historicly even less accurate than the regular ones.
I don't think bombers have a huge impact to game-play. IMO, the best primary impact they can have is by dropping hangers at a field, pinpoint accuracy is a big part of that (A secondary impact is just the guys we take out of the fight to come to us). Even then, the best possible outcome usually requires at least 4-5 sets of bombers, and only gives 15 minutes of field down time, and that's best case scenario. If you take away the accuracy, suddenly you require a lot more ord and/or manpower to do the measly job of dropping hangers.
I'd like to see a modified strat system, and that's something I've already discussed in another wishlist thread I created.
btw, I was curious to your bombing style and check the scores, apparently you and I are both ranked 166 in bombers right now. :rofl
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Strat buildings take 250lbs of damage to destroy, correct? Or is it 500lbs? For bombers to have a good sized effect on the game play, we would need to have the supply facilities fairly close to the front. Even then, the bombers role would be restricted to killing hangers for 15mins, or destroying radar, fuel, troops, or ord at the supply facilities.
IMO, the only way to give bombers a major affect on the game would be to add vehicle and aircraft production facilites for them to hit. And that would turn this into WWIIOL with a better damage model and selecton of planes.
And I bomb nothing of any real tactical value. L'll go level most of a town if we're trying to take the base, or go bomb a field with a stuka or B5N for fun, but thats about it.
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Strat buildings take 250lbs of damage to destroy, correct? Or is it 500lbs? For bombers to have a good sized effect on the game play, we would need to have the supply facilities fairly close to the front.
thats how it was before the new jumbo strat city. the factories were scattered around the map.. some bases had gv spawns to factories.. you can still see those spawns on certain maps. (the ones that spawn to nowhere)
I personally liked it the old way.. the whole zone system and everything.
that said, even with the factories in and amongst the front lines, I only saw once where bombers actually caused any noticable effect on a zone, and it was our squad a couple years ago, in like 8 or 10 sets of buffs, knocked radar, ord, troop factories AND the city to 0% in one zone on compello, thus keeping radar ords and troops down at the bases in the zone for the full 2 hours.
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thats how it was before the new jumbo strat city. the factories were scattered around the map.. some bases had gv spawns to factories.. you can still see those spawns on certain maps. (the ones that spawn to nowhere)
I personally liked it the old way.. the whole zone system and everything.
that said, even with the factories in and amongst the front lines, I only saw once where bombers actually caused any noticable effect on a zone, and it was our squad a couple years ago, in like 8 or 10 sets of buffs, knocked radar, ord, troop factories AND the city to 0% in one zone on compello, thus keeping radar ords and troops down at the bases in the zone for the full 2 hours.
there was a reason that WWII bomb runs included alot more than 30 bombers :aok get 30 people in B17s/B24s and 20 in P51B/Ds and you got all the strats for a zone down. Even for the new strat city it takes alot of bombers for one pass to level it. Dang ack towers :furious
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If you decrease accuracy of bombs, pilots will eventually be discouraged from general "everyday" bombing (for instance, softening a target) because of the chance they'll miss their target(s) and would have wasted valuable time which could have been spent assisting in ground assaults or base defense. While less bombers may be a good thing, you may see a few pilots opt for ground attack over aerial attacks.
Reduced accuracy also means less pressure on defense forces. Sounds great, yet now there's less reason to chase bombers as "they tend to miss more than they tend to hit."
Overall, it seems as if reduced bomb accuracy will lead to less chance for aerial conflict.
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lol, just the 4000lb cookie is all we're asking for. Was even worse than the other bombs, and they were none too accurate to start with.
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Then you're going to start whining to make it even more inaccurate when you start getting killed by near hits. Kind of like your cries about the bombers being too tough to shoot down, you want to make this game easier for you.
ack-ack
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OK, I admit you have a legitimate point on the guns thing, but this really was an issue in WWII. Near misses are fine. I lost a tiger to a mossie 16, and then a 262 when I compressed diving in on the mossies, but you don't hear me whining about it.If I get killed by a bomb 200yds away then, yeah, I'm going to complain.
Either contribute to the thread or leave, you're very annoying when you don't do anything but flame without cause.
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OK, I admit you have a legitimate point on the guns thing, but this really was an issue in WWII. Near misses are fine. I lost a tiger to a mossie 16, and then a 262 when I compressed diving in on the mossies, but you don't hear me whining about it.If I get killed by a bomb 200yds away then, yeah, I'm going to complain.
Either contribute to the thread or leave, you're very annoying when you don't do anything but flame without cause.
You're asking the 4,000lb be nerfed because in your opinion (with no data to back it up) that it is too accurate. To you what is too accurate? Is being killed by a 4,000lb bomb that landed 200yrds away mean it is too accurate? Yep, just like your bomber's thread.
ack-ack
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To me, too accurate is every bomb you drop hitting the hanger from 15000ft in the air (we have it happening, and I've done it before too).
ALL you do is flame. I don't like you either, but I keep it polite untill you start some crap, and its not too much to ask for you to do the same.
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See Rule #4
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Strat buildings take 250lbs of damage to destroy, correct? Or is it 500lbs?
It takes 312 points (lbs) of damage to destroy a building, ammo bunker, fuel tank, radar, barrack. Without having the actual "coad" to cite specifics, it appears HTC gives credit for impact/inertia for ordnance because a single 250lb bomb WILL bring down a building when the impact is a direct hit, or very very close.
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Without having the actual "coad" to cite specifics, it appears HTC gives credit for impact/inertia for ordnance because a single 250lb bomb WILL bring down a building when the impact is a direct hit, or very very close.
Smaller bombs simply have more "bang for buck", their explosive power is rated higher relative to their total mass. bombs over 1000lbs have a relative lower rating, a 2000lbs bomb is worth less than 2000lbs in damage.
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See Rules #4, #6
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It takes 312 points (lbs) of damage to destroy a building, ammo bunker, fuel tank, radar, barrack. Without having the actual "coad" to cite specifics, it appears HTC gives credit for impact/inertia for ordnance because a single 250lb bomb WILL bring down a building when the impact is a direct hit, or very very close.
100 Lb GP Bomb = 156 Damage Points
250 Lb GP Bomb = 315 Damage Points
500 LB GP Bomb = 568 Damage Points
1000 LB GP Bomb = 1000 Damage Points
2000 LB GP Bomb = 1819 Damage Points
I don't have data on the 4000 lber... but you get the picture. Buildings, ammo bunker, fuel tank, radar, barracks require 312.5 points of damage to take down, while a hangar requires 2,781.2. The entire spreadsheet in XLS format is posted here:
http://home.comcast.net/~vf15satansplaymates/OrdinanceVsObjectHardness.xls
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Stop with the argument, honestly, it's going overboard. Post your opinion, statement, fact, whatever it is you typed and leave if you can't handle being on the AH boards.
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Stop with the argument, honestly, it's going overboard. Post your opinion, statement, fact, whatever it is you typed and leave if you can't handle being on the AH boards.
I dunno, I have a feeling someone is going to be taking another break from the boards, especially with the return of Skuzzy.
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I dunno, I have a feeling someone is going to be taking another break from the boards, especially with the return of Skuzzy.
If it goes on for any longer i feel BOTH will be taking a very relaxing vacation.
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See Rule #4
See Rules #4, #6
a skuzzinator two fer... i knew this was going to happen sooner or later with these two :rofl
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Lunch lady serving a Plate of Nothing Good all because you had to complain about the cookies. What a shame.
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With almost 8 posts a day, he could use a break.
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With almost 8 posts a day, he could use a break.
He was over 10 a day before his last month vacation.
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Just in case anybody ELSE has issues, I'll refute 2 major points here:
1) The big bombs were later modified with streamlined cones, tails, and fins.
Refute: This was NOT for accuracy's sake! The intent was to speed these things up so fast they plowed into the earth and the explosion created EARTHQUAKES from below. That's not because they were trying to make the "huge bombs" any more accurate. Totally different reasons. Deeper the penetration, better the shock wave.
2) You don't see inaccuracy on other bombs in this game!
Refute: You don't bomb enough, then. All you have to do is watch your bombs as they fall. They scatter like the wind. As much as aircraft guns have a cone of dispersal, so do bombs. This is most evident on the Ju88's external bombs (perhaps since they are right next to the bomb sight and very visible when falling? Maybe because they are extrnal?). There is indeed a bit of dispersion in these bombs as soon as you drop them. There is also dispersion in the 4k cookie. I've missed by a lot more than once with it, even when properly calibrated. The blast radius maybe makes you THINK it's more accurate than it is. You can still miss and do a lot of damage. Doesn't negate the fact you missed, eh?
That is all I wanted to add. The rest of the discussion I and the PNG I won't comment on.
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I've never been good at bombing, but I am great at making golf courses/swimming holes for enemy bases :joystick:
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I wish for a plate of peanut butter cookies.