Aces High Bulletin Board
General Forums => Axis vs Allies => Topic started by: waystin2 on September 29, 2010, 08:36:48 AM
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Hello All,
A few things that may improve the fun for all in future events:
1) Increase ack lethality. It simply was too easy to gain a GV foothold on the base last night.
2) Set a time limit of say around 90 minutes or so. Too much longer and manners and such begin to get a little rough around the edges.
3) Make sure that both teams have a supporting Vbase or airfield, or neither has them. Ideally of the same type of field. The Pigs had a supporting Vbase direct connected, and the AVAR's had a supporting Airfield not directly connected.
What are some of your folks thoughts for improving the fun level? I would like to see these events occur every so often and want the AVA staff to be aware of the players ideas.
:salute
Way
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Hello All,
A few things that may improve the fun for all in future events:
1) Increase ack lethality. It simply was too easy to gain a GV foothold on the base last night.
2) Set a time limit of say around 90 minutes or so. Too much longer and manners and such begin to get a little rough around the edges.
3) Make sure that both teams have a supporting Vbase or airfield, or neither has them. Ideally of the same type of field. The Pigs had a supporting Vbase direct connected, and the AVAR's had a supporting Airfield not directly connected.
What are some of your folks thoughts for improving the fun level? I would like to see these events occur every so often and want the AVA staff to be aware of the players ideas.
:salute
Way
Ack lethality-- not a problem, we can set it to MA's or higher, whatever works for everyone
next time: 60 minutes
unfortunately that map did not allow both bases to have supporting bases. no one used the supporting airbase on the Allied side as far as i know. it was off limits. I should've announced that. sorry. this is still a learning experience.
check out my new post for next challenge proposal, it might be a better setup!
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Yes i agree. the POTW flooded us with GVs and killed our vh and we couldnt do anything. think support should be the exact same for each side.
i think an even two hours would be good...just in case some couldnt get there exactly on time, they could still have some time to play.
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I know it might be tough to do but what about a Saturday mid day time to allow our Euro players a shot?
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I think Tuesday was a good night for it but a weekend event in addition, (not instead) would be great.
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how about tuesday night and Saturday 6pm EST?
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Count me in for both
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does it have to be a special event to get the numbers like we had last night? I can tell you that AvA is the only reason at this point im still forking over the $15 a month. I was inches from leaving all together. Im really hoping that more players come in on a daily basis. Im in for any all and all events that i can make it to. I am over the MA. I need something to keep me going or i cant justify the money spent, not that its a lot but im sure you can all understand where im coming from.
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Would anyone be interested in modeling attrition?
We can set max death count delays to anything we want, say after your 2nd, 3rd, 4th or 5th death you wait for 3, 5, 10, 15 or whatever minutes to re-up again.
Not sure it's a good idea, but just tossing it out there.
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Grumpy,
I don't know if we'll hold that high of a number but I do think that, if we try to get in there on a regular basis (and I intend to be in there more event or not), what the staff and others have done are great building blocks towards gaining a solid group of people, like yourself, that will populate the arena on a regular basis.
Jimson
The idea has merit but we might want to hold off on that until we've run through a few events. I can see someone getting to their five minute 'time out ' and saying 'screw this' and logging.
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Would anyone be interested in modeling attrition?
We can set max death count delays to anything we want, say after your 2nd, 3rd, 4th or 5th death you wait for 3, 5, 10, 15 or whatever minutes to re-up again.
Not sure it's a good idea, but just tossing it out there.
i dont see it as a good idea either. right now we're playing a game thats halfway between FSO and a snapshot. we have a mission with objectives and rules, and we have unlimited lives so you can get back into the fight. lets just worry about getting people in there for awhile first.
by no means am i dismissing the idea either though. i have also thought about it.
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when we do another squad vs avar id been cool with a 5 min timeout after death. it would sure make ya fly a bitter smarter and try a little harder :airplane:
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Ack lethality - we could try increasing it slightly but not near what we have in the mains. Keep it so the players can seldom rely on ack to kill the bad guys in air to air fights.
Time limit - around two hours would be good. Players could show up an hour late and still get a fair amount of game time. I noticed after the first two hours folks patience started wearing a little thin.
The Playing Field - Don't make it perfectly even. Give each side some minor strengths and weakness. The Allies having to spawn GV's from their airbase kept things dynamic and created tactical challenges to deal with.
Schedule - If this could be run say twice a week, at the same time and days it would really help with "when do people fly there" issue we have in the AvA.
Attrition - I'm not sure for this type of "event" if time outs in the tower would make the experience more fun.
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I can see someone getting to their five minute 'time out ' and saying 'screw this' and logging.
lets just worry about getting people in there for awhile first.
These would be my concerns as well.
If this can solidify as a regular well attended event, it might be something to consider for the future to increase the challenge.
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On timeouts you can accomplish the same thing by just separating the fields, so a kill has to fly a few minutes to the fight. Not as boring for the killer, but gives some respite for the killee.
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I kinda like the attrition idea. However, my suggestion would be no longer than say two mins? IMO this is long enough for most of us to get up and pour a cold beverage, maybe hit the can and if our tempers are getting short.......calm down :) Just my 2 cents, and I'll need you to make some change :lol.
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Jim, I'd go for 3 deaths get a 3 minute time out...wouldn't bother me any, some of us are old and could use the break anyway. :D
A setting like that would serve as a minor deterrent to some bad behavior and undoubtedly will turn the tide of the battle at times.
Two hour time limit would be good, change sides after the first hour maybe. I believe that was the original intent?
Getting vulched on take off tends to be a sore point for some people, I personally don't care either way. Probably should make it clear that unless the base can be taken during an all out attack, vulching uppers before they are wheels up clear of the runway, is not allowed.
I'm on central time and generally will check in on the AvA server around 7 p.m. if someone is in there, I'll jump in.
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I wonder how many guys look at the empty AvA say to themselves "if there was someone in there i would go" or if there were more in i would go. That is probably why the numbers stay where they are. If you wanna go in then go in, the numbers will grow if more players use that mentality. I dont see why we shouldnt have the numbers we did last night every night, schedualed event or not
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Unless it's and FSO I'll be in there. If it's empty I can always use a little air to ground or ground to ground practice :devil
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thats what i do when its empty
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When there's no one else in, I go in and start practicing my air to ground deliveries on one of the opposition's bases. That always seems to draw some interest and the numbers tend to start growing steadily. :salute
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I do the air-to-ground thing for about 30 minutes. When no one else shows up, I leave.
Seems to take about 6 people before the fights get interesting, as I'm not really a duelling kind of guy, but enjoy the 2v2 and 3v3 fights.
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I wonder how many guys look at the empty AvA say to themselves "if there was someone in there i would go" or if there were more in i would go. That is probably why the numbers stay where they are. If you wanna go in then go in, the numbers will grow if more players use that mentality. I dont see why we shouldnt have the numbers we did last night every night, schedualed event or not
According to Hitech, the AvA immersion reality doesn't measure up to the fantasy and for some he may be right. Still, I doubt that when people first hear of this game they envision spit v spit and corsair v mustang.
I believe there are more people who have learned to expect to be able to fly any plane from any country at any time, but I still think there is a sizable population that would prefer the AvA type experience.
They are willing, however to trade that preference for an arena with more players in it, evidenced by the fact that everyone always tries to get in Orange first, because that's where more players are.
I also believe the the AvA appeals to a little older crowd and that is part of the problem.
It's not hopeless however, because as people get older they grow in their appreciation of history, and WW2 has the right mix of usable technology and world wide national pride to be considered the ultimate warfare experience for years to come.
After all, those of us who grew up with Dungeons and Dragons haven't all moved on to WOW and Everquest.
People's interests change and our job is to continue to try to capture those niche players for as long as we have this arena and this game.
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1) Increase ack lethality. It simply was too easy to gain a GV foothold on the base last night.
2) Set a time limit of say around 90 minutes or so. Too much longer and manners and such begin to get a little rough around the edges.
3) Make sure that both teams have a supporting Vbase or airfield, or neither has them. Ideally of the same type of field. The Pigs had a supporting Vbase direct connected, and the AVAR's had a supporting Airfield not directly connected.
What are some of your folks thoughts for improving the fun level? I would like to see these events occur every so often and want the AVA staff to be aware of the players ideas.
1) Leave ack as it is. There are not enough people to have a bunch get shot down by AI ack. You all got the foot hold because the AVARs did not close down your field vh. I was unaware that the attached V base was in play.
2) Yes on the time limit. Take it further and make it short enough to switch sides. Maybe an hour.
3)Again, I was unaware that the attached V base was being used. Expand the theater to include a few fields each. We never got to the "blow the bridge" scenario. Maybe USRanger can design a map specifically for this type of challenge.
Overall, it was a blast. A large POTW advantage was organization. As the green light came one, there were questions on the AVAR side:
"Who's in charge?"
"Not me."
"What channel?"
"123."
"126?"
...
In the mean time, our field was exploding.
:salute All involved. I'll try to make as many of these events as I am able.
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Not a gripe but I thought it was funny. I just figured the AVA regs would be flying Axis planes first round. Not being very familiar with them I've spent nearly all of my time over the last couple of weeks in 109's (both versions). Actually felt like I was attaining some degree of 'skill' in that platform. So the fields open and I'm surrounded by swine. First thought was 'I've been traded already?' :lol
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i was under the impression avar was flying axis myself. so i practiced the 109s myself even in the ma. lol was a fun event though. Im sure we can get better organized next time knowing what is gonna happen if we dont.
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A large POTW advantage was organization. In the mean time, our field was exploding.
We had been doing advanced recons on ground and in the air over the last week and assigning tasks. The Pigs knew pretty much what we were going to do when the GO was called. There is no way to overcome this with a hodge podge of fellows that do not normally fly & die next to eachother on a daily basis. With that said, you guys gave us hell. And we enjoyed every minute of it!
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I don't know about the rest of you guys but I feel like I got in on the ground floor of something that can be a blast for many years to come. When I come in the arena I check my ego at the door and prepare to do my best with a smile on my face and an open mind. If I hadn't had that I'd have never given the 109 a chance and over the last two weeks and I've grown pretty fond of her. Switch for balance? Sure why not? I've never flown that set before it might be interesting.
I think the staff has done a fantastic job of putting together scenarios and events that are creative and fun. I've seen a lot of guys that have left the game due to a mindset that just isn't here. I'm campaigning to get an old friend of mine back in and playing here and I'm talking the arena up in pm's to various people. I think Cap, Waystin, and his squad, have done great work talking this place up and making it attractive to other players. I've been seeing some new faces coming in to check things out and that's a good thing.
I say just keep doing what yall have been doing and everything will work out just fine. I plan on doing whatever I can to help. Which pretty much means provide an easy target to whoever is here but :) every little bit helps.
Sorry about the chapped ankles :neener:
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When I come in the arena I check my ego at the door and prepare to do my best with a smile on my face and an open mind. If I hadn't had that I'd have never given the 109 a chance and over the last two weeks and I've grown pretty fond of her. Switch for balance? Sure why not? I've never flown that set before it might be interesting.
Key points.
- oldman
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Well, there's always plan B. someone can step up as commander of the AVAR's and bark orders. another option would be to set up commanders for each unit IE; ground unit and air unit. it doesn't matter what you are trying to do, there would be someone in command that you would have to be listening to. we could utilize the AVA Axis and Allies forum for each event. we can finalize setups in public but commanders would be able to have a private arena to get everything ready.
i really wanted to run the Allied guys, but i was too busy with the setup and trying to keep the peace. but if someone or several people wanted to take control and step up the the plate, it would be very possible to pull off a much more organized setup! let me know what you all think about that!
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how about tuesday night and Saturday 6pm EST?
i can make the saturdays at 6'ish. it'll give me a good excuse to actually close up shop on time, and get my butt outta there, rather than screwing around.
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does it have to be a special event to get the numbers like we had last night? I can tell you that AvA is the only reason at this point im still forking over the $15 a month. I was inches from leaving all together. Im really hoping that more players come in on a daily basis. Im in for any all and all events that i can make it to. I am over the MA. I need something to keep me going or i cant justify the money spent, not that its a lot but im sure you can all understand where im coming from.
i'm not sure about the numbers. i think a large part of attracting people is for those of us that have fun there to keep going in. even if there's only 2 or 3 to begin with.
the other night, when you kept killing my hurri from that dam ground gun :mad: :rofl there were only 2 other players on when i first logged in. that's why i went in on the guns at that v-base. i figured i'd kill time and guns till more came in.
sure enough, it worked. you came in, and owned my butt.....then some more came in, and i think at one point there were 10 to 15 pile-its in the fray. i know that doesn't sound like many, but small map, and that many within 20 minutes of logging in......to me it shows that if someone that might come in sees somethign happening in there, that then they'll take a peek, and hopefully hang out for a bit to fight....then more will see more, and come in.........
me personally.....the little time i get to log in now, the ava is the first arena i check out. i'm still kicking myself in the bellybutton for being a stubborn butwipe and not trying it out earlier.........and i'm glad to see ya hanging out. :aok
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Well, there's always plan B. someone can step up as commander of the AVAR's and bark orders. another option would be to set up commanders for each unit IE; ground unit and air unit. it doesn't matter what you are trying to do, there would be someone in command that you would have to be listening to. we could utilize the AVA Axis and Allies forum for each event. we can finalize setups in public but commanders would be able to have a private arena to get everything ready.
i really wanted to run the Allied guys, but i was too busy with the setup and trying to keep the peace. but if someone or several people wanted to take control and step up the the plate, it would be very possible to pull off a much more organized setup! let me know what you all think about that!
Yes we have to step up and help you out. I really don't feel like I've got the experience to take that position but I'd be happy to lend my support to anybody that took it on, if nobody else is willing to take it on, I'm willing to give it a shot. *cougholdmanorcapcough*
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hey no one in here is bad or good, we all just wanna have fun. you can be full commander, we can have a air commander and a ground attack commander and a ground defense commander. then its just a matter of what people want to do. need more tanks, call for them, need more airplanes, call for them. it could make things very interesting. give everyone a chance to be a commander. again its all about fun!
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I was thinking about my earlier comments on organization. I want you guys to know that the Pigs are one of the least regimented squads out there. We have a Boss Hog, & 4 CO's, but all Pigs are equal at the trough. Nonone barks orders, we just kinda work well together. It's just that we fly and die together all the time (just enjoy each others company more than anything). With that said, I know what Pig xxxx will be doing just through experience. They know waystin2 will be doing this just because they have winged and rolled with me multiple times. What you saw as organization, was more familiarity/camaraderie and a common focus on a goal. It is not always necessary to appoint a commander so much as have an understanding of the goal, and how everybody is going to approach it. I hope this makes sense...
:salute
Way
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makes total sense and the more the 'AvA regulars" fly together on the same side the more we will get to know each other as well. Should be interesting for sure as it seams the "upper end" sticks tend to migrate to the AvA.
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I was thinking about my earlier comments on organization. I want you guys to know that the Pigs are one of the least regimented squads out there. We have a Boss Hog, & 4 CO's, but all Pigs are equal at the trough. Nonone barks orders, we just kinda work well together. It's just that we fly and die together all the time (just enjoy each others company more than anything). With that said, I know what Pig xxxx will be doing just through experience. They know waystin2 will be doing this just because they have winged and rolled with me multiple times. What you saw as organization, was more familiarity/camaraderie and a common focus on a goal. It is not always necessary to appoint a commander so much as have an understanding of the goal, and how everybody is going to approach it. I hope this makes sense...
:salute
Way
you can't possibly be any less organized than the 80th. :noid
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JG-54 uses a mission planner. it goes something like this:
jaeger1: hey tbar(tbarone) what are we doing now.
Tbarone: well we can hit 37 or 23, the bish are hitting the knits on the other side of the map, the 2 front attack always F***'S them up! damn VF-15 guys!
N7: well if we hit 23, they'll know we are coming!
Jaeger1: well, if thats the case, maybe we should hit 37,
Tbarone: yeah that would be the best course of action!
Jaeger1: Ok, 37 it is!
Tbarone; Ok 22, NE runway, Lanks, 25%, 14 bombs
N7: yeah and jeager, leave the sheep at home this time!
Jaeger1: Damn! you guys never let me have any fun!
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maybe i should join you guys in the MW arena also......
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you can't possibly be any less organized than the 80th.
(As related by Grits):
Gunfighters SOP from 1993:
Pre-Mission Briefing Procedure
Each member of the squadron will ask "So, what's the plan?" at least twice
during briefing and at least once during the actual execution of the mission.
Any plan suggested first by any GF must be rejected by at least two other GF's
on the grounds that they'd rather do something else. Subsequent plans will be
accepted provided there is a high probability of getting the whole squad to take
off from the same airfield. Correct fuel loads will be determined by asking "How
much fuel for an XXX?" and taking the average of all responses. Bombs will be
loaded on each mission, with the exception of bombing missions.
Addendum:
If the CO proposes a plan, it must be rejected by everyone out of hand....if it
is even listened to.
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you can't possibly be any less organized than the 80th. :noid
compared to the other squads, my squad is the keystone cops with the 3 stooges calling the shots.
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well seems we all have been playing this game long enough to know what it takes to get a base down and take it. Im sure after awhile of trying this together we can figure out who likes to do what and who is good at what and the organization will just fall into place :aok
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Ah hell, after those responses, the Pigs are literally SPit N Polish in comparison! :rofl
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I like to do anything in the game. I'm not got at any of it.
I make a mean spreadsheet though.