Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Boozeman on October 16, 2010, 08:14:55 AM

Title: Additional Headmovement
Post by: Boozeman on October 16, 2010, 08:14:55 AM
I'd like to see some corresponding headmovement when longitudinal g-forces are applied. It would further add to the immersion IMO.  
Title: Re: Additional Headmovement
Post by: Devonai on October 16, 2010, 08:34:04 AM
Make it optional and I'm right with you on it.
Title: Re: Additional Headmovement
Post by: Boozeman on October 16, 2010, 09:03:46 AM
Make it optional and I'm right with you on it.

Just curious, since the other headmovements are mandatory, why should this be optional?
Title: Re: Additional Headmovement
Post by: FLS on October 16, 2010, 12:18:33 PM
Head position pulling G is still up to the pilot. They can look around or hold still.

What head movements are mandatory?

How would it work with TrackIR? I don't mean the concept, how could it be coded to over-ride the TIR position?
Title: Re: Additional Headmovement
Post by: Lusche on October 16, 2010, 12:42:04 PM
How would it work with TrackIR? I don't mean the concept, how could it be coded to over-ride the TIR position?

This is easy and already kinda happens - your view is shaking by recoil in gunner positions (for example M-16)

TIR moves your head relative to a fixed center onside the cockpit. This virtual center could be moved to create the effect desired by the OP.
However ,a TIR user could try to compensate with his own, real head movement, something a hatview user could hardly do.
Title: Re: Additional Headmovement
Post by: FLS on October 16, 2010, 02:30:41 PM
Lusche are you sure that isn't the vehicle shaking on it's suspension?
Title: Re: Additional Headmovement
Post by: Lusche on October 16, 2010, 03:03:11 PM
Lusche are you sure that isn't the vehicle shaking on it's suspension?

You are correct and I was wrong :)
Title: Re: Additional Headmovement
Post by: Boozeman on October 16, 2010, 05:43:01 PM

What head movements are mandatory?


When you nose down, the head moves upwards. If you nose up, head moves downwards. 
When you roll to the left, your head moves right, and vice versa.

I'd like to see the head move back when accelerating, and move forward when decellerating.
Title: Re: Additional Headmovement
Post by: gyrene81 on October 16, 2010, 05:44:25 PM
I'd like to see the head move back when accelerating, and move forward when decellerating.
Even if it wouldn't in real life?
Title: Re: Additional Headmovement
Post by: FLS on October 16, 2010, 06:57:38 PM
When you nose down, the head moves upwards. If you nose up, head moves downwards. 
When you roll to the left, your head moves right, and vice versa.

I'd like to see the head move back when accelerating, and move forward when decellerating.

Ok I know what you mean now. I think of that the opposite way as my head catching up with the airplane moving.  :)
I think it's a significant difference in G load between pitch and/or roll vs acceleration/deceleration.
Title: Re: Additional Headmovement
Post by: Boozeman on October 17, 2010, 10:16:40 AM
Even if it wouldn't in real life?

It does in real life.
Title: Re: Additional Headmovement
Post by: Boozeman on October 17, 2010, 10:19:51 AM

I think it's a significant difference in G load between pitch and/or roll vs acceleration/deceleration.


Yes, thats true. If implemented, it should be much less prominent than the lateral or pos/neg Gs, unless you crash into something.  ;)
Title: Re: Additional Headmovement
Post by: FLS on October 18, 2010, 10:26:20 AM
HTC already moves the cockpit frame for pitch and roll so adding a little bit of forward and back seems reasonable. It would be pretty noticable for CV landings as well as collisions.  :aok