Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: stephen on October 31, 2010, 08:36:30 PM

Title: How to make the Betty a real weapon.
Post by: stephen on October 31, 2010, 08:36:30 PM
Baka (Fool), otherwise known to the Japanese as the Ohka. (cherry blossom)
This aircraft was a purpose-built, human guided missile with a 2600 pound armor piercing warhead.
Deadly effective, and a terror to the American task forces when it was launched succesfuly.

The aircrafts mission was the destruction of enemy shipping, and when it all came together, the Ohka was very effective at sinking American ships when the Betty (mother ship) that carried it could approach within firing range of a task force un-molested. ( a feat that eluded the Japanese on many an occasion).

No other Simulator that I know of has had success at emplimenting, or even tried to introduce this suicide weapon..., but seeing as we will soon have the carrier aircraft (launch platform) associated with this suicide weapon introduced to Aces High, It also seems logical that a way should/could be found to impliment it with a VERY high perk cost inherent to the implementation of such an effective weapon.

With the almost universal complaint that CV guns are too accurate in mind, I request that this weapon system be implemented to give us bomber pilots somthing other than Mosquito's to spend our perks on.
It is also my belief that such a highly perked, effective alternative would balance the effectivness of CV ack against the speed and daring of players whom are willing to pay the astronomical price for flying such an effective craft, at such a high perk cost.

Its invariably a shot in the dark, hard to do, and almost silly to even suggest..., but maaan would it bring a sense of originality to this platform!
Emagine a cost of 900 perks, and approach the idea from that perspective.

Thank you for the forum.  :aok

Title: Re: How to make the Betty a real weapon.
Post by: LLogann on October 31, 2010, 08:38:21 PM
Nope, never, not a chance!

Not trying to be a Richard Nixon, but think about it.......  It's a can of worms we could never close again.
Title: Re: How to make the Betty a real weapon.
Post by: TwinTail on October 31, 2010, 08:41:50 PM
- Pilot must fly it to the target leaving his bombers in auto pilot (defence for bombers? hire a gunner)
- make it worth perks so no matter what you lose something
- Count as a death in score as attack
Title: Re: How to make the Betty a real weapon.
Post by: stephen on October 31, 2010, 08:48:05 PM
I whole-heartedly agree.

As a suicide plane all perks would be lost sense no landing was made after the strike...

Furthermore I would suggest that no perks would be awarded for destroying targets, sense the effectivness of the Ohka would be so high, and the mission of the plane is so sinister.
In short, there would be no reward but the destruction of the target you meant to destroy, outside of the (single) carrier Betty.
If during your approach to the CV your Betty survived (or killed fighters) then those kills would count appart from the Ohka... (just as any other bomber)
But yes, your carrier airplane should remain on auto level as long as you man the Baka.

Very good suggestions  :aok
Title: Re: How to make the Betty a real weapon.
Post by: Larry on October 31, 2010, 08:54:23 PM
How about just bombing the target. Now that's a good idea.
Title: Re: How to make the Betty a real weapon.
Post by: Rich46yo on October 31, 2010, 09:04:27 PM
Quote
Deadly effective, and a terror to the American task forces when it was launched succesfuly.

It was never either very deadly or much of a terror. By the time it was finally fielded American radar, carrier pickets, proximity shells, and defensive aircraft had evolved to the point where the chances of a Betty bomber getting close enough to a CV to launch the thing was about zero. I dont think anything bigger then a DD was ever sunk by one of these things. For sure no CV was even damaged by one. Were lucky the Japs didn't spend the resources on standard airframes for Kamikaze work cause they were far more effective.

The Yokosuka MXY-7 Ohka had to be one of the biggest failures of a weapons system in the war.
Title: Re: How to make the Betty a real weapon.
Post by: Larry on October 31, 2010, 09:17:40 PM
So your one of the forum retards huh?
You have nothing helpfull to say, yet you post your B.S. anyway.

Im Popyseed in the game..., and I make it my buisness to call out people whom flame my posts.

Here is a "hint"..........., use your brain, and post somthing that is "ON TOPIC", or "DO NOT POST ON MY THREADS"....
That means, (using your brain come up with a valid argument.)

Good day to you sir. <S>.

Title: Re: How to make the Betty a real weapon.
Post by: stephen on October 31, 2010, 09:20:13 PM
ok

Title: Re: How to make the Betty a real weapon.
Post by: Larry on October 31, 2010, 09:22:30 PM
Yep and you've learned how to send stupid PMs to people. Just hope skuzzy does something about that.
Title: Re: How to make the Betty a real weapon.
Post by: stephen on October 31, 2010, 09:39:59 PM
2600 pounds of explosive not deadly to shipping?  :rofl





Title: Re: How to make the Betty a real weapon.
Post by: Larry on October 31, 2010, 09:58:02 PM
not worth my time.


Stop sending me PMs.
Title: Re: How to make the Betty a real weapon.
Post by: Saxman on October 31, 2010, 10:24:43 PM
Baka (Fool), otherwise known to the Japanese as the Ohka. (cherry blossom)
This aircraft was a purpose-built, human guided missile with a 2600 pound armor piercing warhead.
Deadly effective, and a terror to the American task forces when it was launched succesfuly.

The aircrafts mission was the destruction of enemy shipping, and when it all came together, the Ohka was very effective at sinking American ships when the Betty (mother ship) that carried it could approach within firing range of a task force un-molested. ( a feat that eluded the Japanese on many an occasion).

No other Simulator that I know of has had success at emplimenting, or even tried to introduce this suicide weapon..., but seeing as we will soon have the carrier aircraft (launch platform) associated with this suicide weapon introduced to Aces High, It also seems logical that a way should/could be found to impliment it with a VERY high perk cost inherent to the implementation of such an effective weapon.

With the almost universal complaint that CV guns are too accurate in mind, I request that this weapon system be implemented to give us bomber pilots somthing other than Mosquito's to spend our perks on.
It is also my belief that such a highly perked, effective alternative would balance the effectivness of CV ack against the speed and daring of players whom are willing to pay the astronomical price for flying such an effective craft, at such a high perk cost.

Its invariably a shot in the dark, hard to do, and almost silly to even suggest..., but maaan would it bring a sense of originality to this platform!
Emagine a cost of 900 perks, and approach the idea from that perspective.

Thank you for the forum.  :aok



(http://demotivatorsblog.com/wp-content/uploads/2010/09/user23315_pic12299_1279631085.jpg)

hitech should put a childproof lock on the forums during the school year....
Title: Re: How to make the Betty a real weapon.
Post by: Larry on October 31, 2010, 10:44:05 PM
Watch out Sax or else you'll get a PM from him calling you a retard.
Title: Re: How to make the Betty a real weapon.
Post by: EskimoJoe on November 01, 2010, 12:08:31 AM
My logic might be flawed here... But if it takes one to know one, but the one actually isn't, then the one that takes one to know one is actually the one by at least tenfold, correct?
Title: Re: How to make the Betty a real weapon.
Post by: Tupac on November 01, 2010, 12:10:56 AM
My logic might be flawed here... But if it takes one to know one, but the one actually isn't, then the one that takes one to know one is actually the one by at least tenfold, correct?

This post turned my brain into farts.
Title: Re: How to make the Betty a real weapon.
Post by: Avanti on November 01, 2010, 04:03:12 AM
My logic might be flawed here... But if it takes one to know one, but the one actually isn't, then the one that takes one to know one is actually the one by at least tenfold, correct?

Yeah ahh.... just turn left next street

(but I understand what your saying... I think)
Title: Re: How to make the Betty a real weapon.
Post by: Bronk on November 01, 2010, 04:38:44 AM
I'm all for it. as long as when you suicide, your account is wiped and AH is uninstalled and your IP blocked from the bbs and game. I mean cmon.... you're dead.
Title: Re: How to make the Betty a real weapon.
Post by: Rino on November 01, 2010, 07:45:11 AM
Stop sending me PMs.

     He does love his PMs.  Pity his skin is so thin  :D
Title: Re: How to make the Betty a real weapon.
Post by: Ack-Ack on November 01, 2010, 12:34:08 PM
How about just bombing the target. Now that's a good idea.

What?!?!?!  Are you daft man!  How dare you suggest someone use any sort of skill.


ack-ack
Title: Re: How to make the Betty a real weapon.
Post by: Ack-Ack on November 01, 2010, 12:39:29 PM
Yep and you've learned how to send stupid PMs to people. Just hope skuzzy does something about that.

He sends PMs to me too, find them to be very funny and my squadron mates always enjoy when I show them the PMs.  Also, his calling out on Channel 200 is nothing more than having a 5 year old kid point and say "he's been mean to me" as the kid buries his head in his mom's lap.


ack-ack
Title: Re: How to make the Betty a real weapon.
Post by: Ack-Ack on November 01, 2010, 12:45:52 PM
Baka (Fool), otherwise known to the Japanese as the Ohka. (cherry blossom)

[sarcasm]
I can see a lot of research went into this.
[/sarcasm]

The "Betty" we're getting in game is G4M Model 11 which was not capable of acting as the "mothership" for the Ohka.  The G4M2e Model 24 Tei was the only "Betty" variant to carry the Ohka as it was specially modified to do so. 

ack-ack
Title: Re: How to make the Betty a real weapon.
Post by: Rich46yo on November 01, 2010, 12:51:08 PM
2600 pounds of explosive not deadly to shipping?  :rofl

Sure it is. But it had to be lugged by a bomber that had become pretty much outdated by 1943, let alone 1944, and during a World War a couple of years is an eternity for design and development.

The Mother bomber did its best work in late '41 and in '42. By the Spring of '45, when Ohka was finally ready, the Betty bomber was a sitting duck to the highly advanced defenses of the USN carrier groups. If they even had a land based strip to take off at in the first place. There were about 800 Ohka's built and to the best of my knowledge they only sunk 2 or 3 small ships, the largest being a USN DD. Well since the Ohka was being launched against a USN that had about 6800 combat ships, including about 161 CVs of all types, 377 DDs, 23 BBs, 72 CAs, 361 frigates, 2600 amphibs....ect I dont think they got very good bang for the buck from their little cherry blossom.

The Betty had to get about 20 miles from the CV just to launch the thing. Then it had to somehow avoid the CVs pickets, defensive fighters, AA guns, to get to line of sight where it could touch off its rockets. Its no surprise the thing was virtually useless in real life, "tho I dont doubt every 15yo in the game would love to get their hands on one". We dont need more ways to sink CVs. We need more ways to protect them from the fun Police.
Title: Re: How to make the Betty a real weapon.
Post by: Bino on November 01, 2010, 08:16:41 PM
For an excellent description of how the USN prevented IJN attackers from getting within range of US ships, read Barrett Tillman's book "Clash Of The Carriers", about the June 1944 "Marianas Turkey Shoot."  In that battle, carrier-based Japanese air groups suffered about 92% losses. 
Title: Re: How to make the Betty a real weapon.
Post by: Imowface on November 01, 2010, 08:54:49 PM
May I ask why it is that when ever the betty is brought up, some goof always asks for an Ohka???? its getting worse then nukes with a B-29