Aces High Bulletin Board

General Forums => The O' Club => Topic started by: Reschke on November 09, 2010, 09:11:22 AM

Title: Latest World of Tanks update scheduled for Nov 11.
Post by: Reschke on November 09, 2010, 09:11:22 AM
last update November 9, 2010

Projected timeline for v.0.6.1.5 at this moment:

- November 11, the update will be available for downloading prior to server update



v.0.5.5.1 - v.0.6.1.5 changelog:

General:
- Added new tech-tree - American tanks. 22 tanks + 3 premium tanks. Also added American tank crews.
- Added two new maps: "Monastery" and "Sandy River".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced video settings.
- Now for the first battle of the day on each tank (24h) player will receive double experience.
- Fixed crash to the garage with 0 experience and credits.
- Fixed almost all cases when tank gets "stuck" in battle.

Balance of tank performance parameters and economy:
- Cost of gold consumables reduced by 50%.
- Increased effect of the following consumables "Chocolate", "Coca-Cola box", "Extra combat rations".
- Increased shell dispersion for SPGs by 10%.
- shell velocity decreased by 20% for all vehicles, including SPGs’ shells
- Increased repair costs: Hummel (15%), Ferdinand (10%), JagdTiger (20%), SU-8 (5%), S-51 (20%), SU-152 (20%), ISU-152 (10%), T-43 (10%), IS (15%).
- Reduce rate of ammo-rack burning for all tanks.
- Improved fire extinguishers: manual fire extinguisher = +25% to firefighting abilities, automatic fire extinguisher = +50% to firefighting abilities
- Added ability to pivot turn on a spot for tanks: Panther, VK3601H, Tiger, Tiger II.
- Increased VK1602 gun’s angle of depression by 4 deg..
- Increased tracks repair speed by 20% for VK1602.
- Rebalanced Pz38t: maneuverability, cross-country ability, turret rotation, accuracy, and aiming speed adjusted.
- Removed AP rounds from the default ammunition of 152mm gun BR-2.
- Fixed rate of fire for the stock guns of SU-152 (decreased) and ISU-152 (increased).
- Reduced traverse speed of SPG "Bison" by 3 deg/sec.
- Increased traverse speed of SPG SU-5by 8 deg/sec.
- Changes to Porsche_Deutz_Typ180_2 engine of the heavy tank 4502: increased horsepower to 840 h/p, switched to diesel, decreased chance of fire.
- Added match-making limitation on participation in high tier battles for tanks Valentine and T1 heavy.
- Minor balance fixes to tank performance parameters.

Damage models and game mechanics:
- Fixed "ricochet" message when the damage is inflicted.
- Set limitation on the distance of projectile movement inside the tank after the armor penetration. The limitation is set in order to reduce number of “was hit at the front and the engine got damaged”, etc.
- Increased normalization effect when shell penetration value is twice as much as armor thickness value or more.
- Fixed cases when projectile "disappears" after hitting the gun.
- Reduced randomization in armor-penetration and damage from 30% to 25%.
- Improved HE explosion: when exploding your HE on the static object near your tank, your tank will be damaged; when exploding your HE on the armor, the splash damage is distributed by the standard rules of splash damage.
- Fixed repair kit when repairing fuel-tank.
- Battle Hero "Steel Wall" is not awarded posthumously anymore.
- Battle Hero "Sniper": the rule "no less than 10 shots, no less than 80% hits" replaced with "more than 10 shots, no less than 85% hits".
- Fixed error with displaying reloading for guns with low rate of fire.
- Fixed error with counting hits when shooting at destroyed tanks.

Match-Making System:
- Balance-weight of tanks does not increase when in a platoon.
- Removed influence of modules on the balance-weight of a tank.
- Added one more battle tier for the high tier vehicles: HT 10,9,8,7; MT 8,7; SPG 5,6; TD 7,8,9.

Content:
- Fixed several places where tank can get stuck on the maps "Himmelsdof", "Prokhorovka", "Lakeville", "Pagorki".
- Fixed indestructible objects on the maps "Muranovka" and "Himmelsdorf".
- Fixed crash states and models of some objects.
- Added destruction of some objects.
- Removed the dog yelping when driving over the dog houses.
- Reduced size of textures of destroyed tanks.
- Optimized tank models for display at long distances.
- Tank Tiger I: redrawn tracks, fixed increased brightness of the 75mm in the second turret.
- Fixed mantlet of 10.5cm guns on tanks VK3001H and VK3601H.
- Fixed texture errors of the second turret of the VK3601H tank.
- Fixed tracks model of Tiger II tank.
- Fixed chassis model of SU-85B.
- Fixed black tracks texture of the crash-state for "Marder II".
- Fixed darkening of SU-5 guns at the far distance.

Interface:
- Reworked platoon creation interface.
- Fixed error when not able to leave pre-battle room by invite.
- Fixed error with “non-rotational” destroyed vehicle in battle UI after the battle start.
- Added 2 tips.
- Marked non-demountable modules in the module list with "lock" icon.
- Added additional cursors.
- Simplified tanker's panel in the hangar. The addition information is now displayed when pointing at the tanker.
- Redesigned screens "Barracks", "Depot", "Store" to fit the general style.
- Now when pressing Esc while in "Barracks, "Depot", "Store", "Statistics", "Research", etc. you will exit into the hangar
- Fixed minor errors with re-education of the tank crew.
- Added tank description in the tank's info-window (so far only for soviet and german vehicles).
- Added crew description in the tank's info-window.
- You can now mark your tanks as prime/primary and it is displayed at the beginning of the garage tank scrolling selection lineup.
- Players, which haven't loaded into the map yet, now displayed with "connecting" status.
- When generating a new tank crew, they will always have different faces.
- Added additional statuses to the team lists in battle: connected to the battle, connected and in battle, destroyed and in battle, destroyed and left the battle.
- Added clarification on the cost of transfer of the free experience for the gold.
- Few fixes for vehicle research window.
- When buying consumables, it is possible to set amount of consumables to purchase.
- Crew members in the hangar and in the tank window in the battle are always displayed in the same order.
- Added tank control when holding down mouse wheel.
- Added voice messages when crew members injured.
- Fixed error: "When researching a module, the amount of free experience in the hangar header does not change".
- Fixed several interface errors in training room and invites.
- Added button "E" to disengage auto-aim.
- Removed possibility of bringing up marker "Attacking" on a destroyed enemy.
- Fixed display of several repair notification when pressing "Repair" button multiple times.
- Fixed cases of erroneous display of win and defeat percentages.
- Fixed texts on some interfaces.
- Added the elite-tank marking in the tank list in the hangar.
- Limit on display of number of medals increased from 99 to 999.
- Added description of the current battle mode under the button "Battle!".
- Fixed error with displaying medals/achievements counter.
- For SPG: moving mouse when RMB is pressed allows separating camera from reticule.
- Added button "Maximize" in the window mode. Added ability to change window size with a mouse.
- Multiple minor interface fixes and improvements.

Miscellaneous:
- Improved grass visualization - grass color fits better to the color of landscape.
- Removed reticule fixation on some minor objects.
- Reduced possibility of displaying movement of destroyed tanks.
- Fixed tracks "jerking" effect when tracks moving.
- Fixed error with SPG tracers splitting mid-flight.
- Fixed sound of observation modules when they are being destroyed/repaired/damaged.
- Removed unused modules from the Store.
- Added new graphical post-effects.
- Renamed executable file to WorldOfTanks.exe
- Fixed error with displaying hanging sections of fences in some camera angles on different maps.
- Added caching of some sounds in order to decrease “twitching” when driving over destructible objects.

US tech tree

http://img185.imageshack.us/img185/4735/ustree.png

http://lh6.ggpht.com/_weNHKa2AIiQ/TJICwwhI9lI/AAAAAAAAAHs/LjvyG6uMUtI/Newusrelease1.jpg
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Shuffler on November 09, 2010, 10:30:05 AM
I believe some are still interested in the game. Was too boring for me with their archaic control system.

Don't they have their own forums?
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: rabbidrabbit on November 09, 2010, 10:56:04 AM
right...because no one uses a mouse in FPS type games anymore  :huh
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Shuffler on November 09, 2010, 11:06:04 AM
Seems old fashioned....... but it was made in russia so I hear.

Guess you folks who play alot of games would know better.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: 68ZooM on November 09, 2010, 11:36:30 AM
last update November 9, 2010

Projected timeline for v.0.6.1.5 at this moment:

- November 11, the update will be available for downloading prior to server update



v.0.5.5.1 - v.0.6.1.5 changelog:

General:
- Added new tech-tree - American tanks. 22 tanks + 3 premium tanks. Also added American tank crews.
- Added two new maps: "Monastery" and "Sandy River".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced video settings.
- Now for the first battle of the day on each tank (24h) player will receive double experience.
- Fixed crash to the garage with 0 experience and credits.
- Fixed almost all cases when tank gets "stuck" in battle.

Balance of tank performance parameters and economy:
- Cost of gold consumables reduced by 50%.
- Increased effect of the following consumables "Chocolate", "Coca-Cola box", "Extra combat rations".
- Increased shell dispersion for SPGs by 10%.
- shell velocity decreased by 20% for all vehicles, including SPGs’ shells
- Increased repair costs: Hummel (15%), Ferdinand (10%), JagdTiger (20%), SU-8 (5%), S-51 (20%), SU-152 (20%), ISU-152 (10%), T-43 (10%), IS (15%).
- Reduce rate of ammo-rack burning for all tanks.
- Improved fire extinguishers: manual fire extinguisher = +25% to firefighting abilities, automatic fire extinguisher = +50% to firefighting abilities
- Added ability to pivot turn on a spot for tanks: Panther, VK3601H, Tiger, Tiger II.
- Increased VK1602 gun’s angle of depression by 4 deg..
- Increased tracks repair speed by 20% for VK1602.
- Rebalanced Pz38t: maneuverability, cross-country ability, turret rotation, accuracy, and aiming speed adjusted.
- Removed AP rounds from the default ammunition of 152mm gun BR-2.
- Fixed rate of fire for the stock guns of SU-152 (decreased) and ISU-152 (increased).
- Reduced traverse speed of SPG "Bison" by 3 deg/sec.
- Increased traverse speed of SPG SU-5by 8 deg/sec.
- Changes to Porsche_Deutz_Typ180_2 engine of the heavy tank 4502: increased horsepower to 840 h/p, switched to diesel, decreased chance of fire.
- Added match-making limitation on participation in high tier battles for tanks Valentine and T1 heavy.
- Minor balance fixes to tank performance parameters.

Damage models and game mechanics:
- Fixed "ricochet" message when the damage is inflicted.
- Set limitation on the distance of projectile movement inside the tank after the armor penetration. The limitation is set in order to reduce number of “was hit at the front and the engine got damaged”, etc.
- Increased normalization effect when shell penetration value is twice as much as armor thickness value or more.
- Fixed cases when projectile "disappears" after hitting the gun.
- Reduced randomization in armor-penetration and damage from 30% to 25%.
- Improved HE explosion: when exploding your HE on the static object near your tank, your tank will be damaged; when exploding your HE on the armor, the splash damage is distributed by the standard rules of splash damage.
- Fixed repair kit when repairing fuel-tank.
- Battle Hero "Steel Wall" is not awarded posthumously anymore.
- Battle Hero "Sniper": the rule "no less than 10 shots, no less than 80% hits" replaced with "more than 10 shots, no less than 85% hits".
- Fixed error with displaying reloading for guns with low rate of fire.
- Fixed error with counting hits when shooting at destroyed tanks.

Match-Making System:
- Balance-weight of tanks does not increase when in a platoon.
- Removed influence of modules on the balance-weight of a tank.
- Added one more battle tier for the high tier vehicles: HT 10,9,8,7; MT 8,7; SPG 5,6; TD 7,8,9.

Content:
- Fixed several places where tank can get stuck on the maps "Himmelsdof", "Prokhorovka", "Lakeville", "Pagorki".
- Fixed indestructible objects on the maps "Muranovka" and "Himmelsdorf".
- Fixed crash states and models of some objects.
- Added destruction of some objects.
- Removed the dog yelping when driving over the dog houses.
- Reduced size of textures of destroyed tanks.
- Optimized tank models for display at long distances.
- Tank Tiger I: redrawn tracks, fixed increased brightness of the 75mm in the second turret.
- Fixed mantlet of 10.5cm guns on tanks VK3001H and VK3601H.
- Fixed texture errors of the second turret of the VK3601H tank.
- Fixed tracks model of Tiger II tank.
- Fixed chassis model of SU-85B.
- Fixed black tracks texture of the crash-state for "Marder II".
- Fixed darkening of SU-5 guns at the far distance.

Interface:
- Reworked platoon creation interface.
- Fixed error when not able to leave pre-battle room by invite.
- Fixed error with “non-rotational” destroyed vehicle in battle UI after the battle start.
- Added 2 tips.
- Marked non-demountable modules in the module list with "lock" icon.
- Added additional cursors.
- Simplified tanker's panel in the hangar. The addition information is now displayed when pointing at the tanker.
- Redesigned screens "Barracks", "Depot", "Store" to fit the general style.
- Now when pressing Esc while in "Barracks, "Depot", "Store", "Statistics", "Research", etc. you will exit into the hangar
- Fixed minor errors with re-education of the tank crew.
- Added tank description in the tank's info-window (so far only for soviet and german vehicles).
- Added crew description in the tank's info-window.
- You can now mark your tanks as prime/primary and it is displayed at the beginning of the garage tank scrolling selection lineup.
- Players, which haven't loaded into the map yet, now displayed with "connecting" status.
- When generating a new tank crew, they will always have different faces.
- Added additional statuses to the team lists in battle: connected to the battle, connected and in battle, destroyed and in battle, destroyed and left the battle.
- Added clarification on the cost of transfer of the free experience for the gold.
- Few fixes for vehicle research window.
- When buying consumables, it is possible to set amount of consumables to purchase.
- Crew members in the hangar and in the tank window in the battle are always displayed in the same order.
- Added tank control when holding down mouse wheel.
- Added voice messages when crew members injured.
- Fixed error: "When researching a module, the amount of free experience in the hangar header does not change".
- Fixed several interface errors in training room and invites.
- Added button "E" to disengage auto-aim.
- Removed possibility of bringing up marker "Attacking" on a destroyed enemy.
- Fixed display of several repair notification when pressing "Repair" button multiple times.
- Fixed cases of erroneous display of win and defeat percentages.
- Fixed texts on some interfaces.
- Added the elite-tank marking in the tank list in the hangar.
- Limit on display of number of medals increased from 99 to 999.
- Added description of the current battle mode under the button "Battle!".
- Fixed error with displaying medals/achievements counter.
- For SPG: moving mouse when RMB is pressed allows separating camera from reticule.
- Added button "Maximize" in the window mode. Added ability to change window size with a mouse.
- Multiple minor interface fixes and improvements.

Miscellaneous:
- Improved grass visualization - grass color fits better to the color of landscape.
- Removed reticule fixation on some minor objects.
- Reduced possibility of displaying movement of destroyed tanks.
- Fixed tracks "jerking" effect when tracks moving.
- Fixed error with SPG tracers splitting mid-flight.
- Fixed sound of observation modules when they are being destroyed/repaired/damaged.
- Removed unused modules from the Store.
- Added new graphical post-effects.
- Renamed executable file to WorldOfTanks.exe
- Fixed error with displaying hanging sections of fences in some camera angles on different maps.
- Added caching of some sounds in order to decrease “twitching” when driving over destructible objects.

US tech tree

http://img185.imageshack.us/img185/4735/ustree.png

http://lh6.ggpht.com/_weNHKa2AIiQ/TJICwwhI9lI/AAAAAAAAAHs/LjvyG6uMUtI/Newusrelease1.jpg

W00T!!  looking forward to the American tanks and the teleporting fix
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Reschke on November 09, 2010, 02:38:35 PM
I believe some are still interested in the game. Was too boring for me with their archaic control system.

Don't they have their own forums?

Yeah Shuffler they do have their own forums but there are a bunch of guys from here that play it and I would guess never go into the forums...JUST like there are a bunch of people that play AH and have NEVER come to these forums either. It doesn't hurt anyone to post it here to help pass along the word of the update.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Ghosth on November 09, 2010, 05:09:43 PM
Looks like a good fix list and looking forward to playing with the US tanks.

Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: pugg666 on November 09, 2010, 05:23:55 PM
Release date 11th Nov...I'll be amazed if it's actually released before the 18th. Still, I'm looking forward to trying out the US line. I just wish they were including the TD line right away, but I'm sure they're trying to figure out how to handle/nerf the M-18.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: rogwar on November 09, 2010, 05:34:43 PM
2 weeks
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: scot12b on November 09, 2010, 05:48:25 PM
I wonder if it is a wipe and we lose are tanks. :cry :cry Updates sound good I was getting tired of guys warping at long range.  :rock

THX for posting :salute :joystick:
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Ack-Ack on November 09, 2010, 05:55:31 PM
I believe some are still interested in the game. Was too boring for me with their archaic control system.

Don't they have their own forums?

Nothing archaic about keyboard+mouse control, in fact, to this day there has yet to be a better control system for FPS games.


ack-ack
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Ack-Ack on November 09, 2010, 05:56:55 PM
Looks like a good fix list and looking forward to playing with the US tanks.



Same...going to sell off all of my CCCP tanks and go exclusively up the American tree.  I wonder if any of the captured Japanese tanks will be one of the American premiere tanks.

ack-ack
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Spikes on November 09, 2010, 06:25:10 PM
I believe some are still interested in the game. Was too boring for me with their archaic control system.
An archaic system the world uses on computer systems every single day.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: cactuskooler on November 09, 2010, 06:26:26 PM

- Removed the dog yelping when driving over the dog houses.


That's it. I quit.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: EskimoJoe on November 09, 2010, 06:29:06 PM
That's it. I quit.

 :rofl :rofl
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Ack-Ack on November 09, 2010, 06:30:40 PM
That's it. I quit.

From what I read, Wargaming.net dev team received a lot of complaints from Euro players and removed it.

ack-ack
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Captain Virgil Hilts on November 09, 2010, 09:11:16 PM
If this release is on time the first time, I'll be surprised, pleasantly.

No wipe, soft or hard, for this patch. There is a possible soft wipe when the larger team and clan units are enabled for our section of the beta, but only if there is a need to modify the database.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Shuffler on November 09, 2010, 09:29:49 PM
I wonder if it is a wipe and we lose are tanks. :cry :cry Updates sound good I was getting tired of guys warping at long range.  :rock

THX for posting :salute :joystick:

Nothing better... still archaic.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: E25280 on November 09, 2010, 10:07:51 PM
Nothing better... still archaic.

As opposed to what?  Console controller?  Wii stick?  Pong paddle?
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: 321BAR on November 09, 2010, 10:13:13 PM
That's it. I quit.
:lol :lol :aok nice spot
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Reschke on November 11, 2010, 06:52:25 AM
Update is on the server...711MB is the download.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Ghosth on November 11, 2010, 07:16:27 AM
Grabbing it now. TY
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: Reschke on November 11, 2010, 01:48:46 PM
I don't like the Abbey map they did...it basically only allows use of 2/3 of the map since they have this massive canyon on one side of the map.
Title: Re: Latest World of Tanks update scheduled for Nov 11.
Post by: 68ZooM on November 11, 2010, 02:27:09 PM
downloading now  :x