Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Seadog36 on November 22, 2010, 10:56:48 AM

Title: Bomber Guns
Post by: Seadog36 on November 22, 2010, 10:56:48 AM
Bomber's defensive guns should be enabled the moment you spawn and after you land to keep vulchers at bay to some extent. I don't see why fighters can fifr from the ground and bombers cant :headscratch:
Title: Re: Bomber Guns
Post by: Soulyss on November 22, 2010, 11:11:44 AM
They used to be and it was changed, I forget why it was now but I don't think we'll be seeing it anytime soon. :)
Title: Re: Bomber Guns
Post by: cobia38 on November 22, 2010, 11:15:42 AM

 I think it was changed because peeps would spawn bombers and use them for field defence
Title: Re: Bomber Guns
Post by: Ghastly on November 22, 2010, 11:17:58 AM
It was disabled before I began playing AH, but given the problems in "that other sim" with ackstars I suspect that it's very likely to prevent people from launching them simply as a stationary gun platform to shoot at attacking fighters.

<S>
Title: Re: Bomber Guns
Post by: Shuffler on November 22, 2010, 11:28:03 AM
Park them next to the maproom when the maprooms were on the air base.
Title: Re: Bomber Guns
Post by: dirtdart on November 22, 2010, 11:33:02 AM
Hey man, not with the intent of hijacking, merely not starting a similar thread on the theme....

Convergence settings should be enabled for bomber guns. 
Title: Re: Bomber Guns
Post by: Shuffler on November 22, 2010, 11:37:40 AM
Hey man, not with the intent of hijacking, merely not starting a similar thread on the theme....

Convergence settings should be enabled for bomber guns. 

A bombers guns are in-line at each position... no correction necessary. If your thinking all gun positions to one point... that was not available on the buffs.
Title: Re: Bomber Guns
Post by: ImADot on November 22, 2010, 11:56:26 AM
I don't see why fighters can fifr from the ground and bombers cant :headscratch:

Because you can't move a fighter's guns around, but can move them on bombers.  Who's going to fly in front of you at the right angle for you to kill them while sitting in a fighter? 
Title: Re: Bomber Guns
Post by: BiPoLaR on November 22, 2010, 12:03:35 PM
Who's going to fly in front of you at the right angle for you to kill them while sitting in a fighter? 
:noid :bolt:
Title: Re: Bomber Guns
Post by: Seadog36 on November 22, 2010, 12:13:10 PM
I've killed many a would be vulcher coming down the runway for a HO shot while newly spawned or on ground roll. 110s, Hurris, Il2s and B-25s have a pretty good chance against this attack, doesn't happen often.  

If that's the case, of map room camping with bombers when the m.r. was on the field, shouldn't it be revisited now? Even if bombers were used for airfield defense that should be acceptable. Bombers on the runway would still be very vulnerable.
Title: Re: Bomber Guns
Post by: dirtdart on November 22, 2010, 12:50:17 PM
A bombers guns are in-line at each position... no correction necessary. If your thinking all gun positions to one point... that was not available on the buffs.

So, they track the same point, regardless of range?  How would the know the range at the object they are shooting at, does the system automatically adjust the convergence of the guns relative to the actual range of it?   It looks to me like sometimes they are very dispersed at range and very tight in close. 
Title: Re: Bomber Guns
Post by: Rino on November 22, 2010, 02:16:33 PM
Hey man, not with the intent of hijacking, merely not starting a similar thread on the theme....

Convergence settings should be enabled for bomber guns. 

     You have a spread of maybe 2 foot maximum in a turret mount.  Disregarding the vast
majority of defensive positions that are single guns, how much dispersion do you really get?
Title: Re: Bomber Guns
Post by: SEraider on November 22, 2010, 02:19:24 PM
If you take off from an other base other than the one that is being capped.........solved.  :cool:
Title: Re: Bomber Guns
Post by: Spikes on November 22, 2010, 02:23:28 PM
Because you can't move a fighter's guns around, but can move them on bombers.  Who's going to fly in front of you at the right angle for you to kill them while sitting in a fighter? 
Spawned a K4 otr a while back, niki coming down the field, fired a short tater burst and down he went. Chewie it was.
Title: Re: Bomber Guns
Post by: cooldued on November 23, 2010, 01:49:58 AM
I want to work bombers on ground spawn the B25 gun  the h*!! out of the bish spawn shoting us i am (or if youd rather was) getting sick of it or set it so planes that kill more then three guys on the runway just go poof dead   :D
Title: Re: Bomber Guns
Post by: CAP1 on November 23, 2010, 08:06:45 AM
They used to be and it was changed, I forget why it was now but I don't think we'll be seeing it anytime soon. :)


i believe it was  changed due to.......waaaaiiiiitttttt for it........................... ............................. .....

people gaming the game.
Title: Re: Bomber Guns
Post by: CAP1 on November 23, 2010, 08:08:13 AM
A bombers guns are in-line at each position... no correction necessary. If your thinking all gun positions to one point... that was not available on the buffs.

but it is here. i think that all guns firing on you as you attack, will converge at D600
Title: Re: Bomber Guns
Post by: dirtdart on November 23, 2010, 08:16:01 AM
but it is here. i think that all guns firing on you as you attack, will converge at D600

I think or I know? 
Title: Re: Bomber Guns
Post by: CAP1 on November 23, 2010, 10:16:58 AM
I think or I know? 

i had read that in anotrher thread, but haven't tested it myself.
Title: Re: Bomber Guns
Post by: Ghastly on November 23, 2010, 02:52:43 PM
Direct from Hitech:

If you are only manning 1 plane then all guns simply shoot in the same directions. I.E. you have multiple parallel gun streams spaced by the distance on the plane which will vary as you shoot different directions..

With multiple planes each plane shoots with parallel streams. The direction all guns from one plane will shoot is a line from the first gun on the drone plane , to a point 500 yards behind your plane on the line your gun sight is pointed.

I.E. no auto at all. The other guns know nothing about what plane they are shooting at. It also works very well in that it puts a mass of lead in the air with most missing but covering a big area so some will hit.

HiTech
__________________
Title: Re: Bomber Guns
Post by: Oddball-CAF on November 23, 2010, 05:39:05 PM
Bomber's defensive guns should be enabled the moment you spawn and after you land to keep vulchers at bay to some extent. I don't see why fighters can fifr from the ground and bombers cant :headscratch:

  IMHO this'll result in forty sets of GV guys taking 120 bombers onto a field and using it as a massive "dOmE oF dEtH" when a Vehicle Hanger
has been destroyed. Then again, massive numbers of vulches will be recorded if this is the case...so maybe it's not a bad idea
after all....NOT.
  I'm afraid this one gets "Oddball's Gameplay Tinkering Assessment Vote" a solid "0" stars.
Title: Re: Bomber Guns
Post by: 999000 on November 24, 2010, 05:01:38 PM
Bombers have guns!?...why am I always the last to know!!.....All this time I've been shooting guys down by throwing beer cans out windows!
999000 <S>
Title: Re: Bomber Guns
Post by: CAP1 on November 24, 2010, 05:04:04 PM
Bombers have guns!?...why am I always the last to know!!.....All this time I've been shooting guys down by throwing beer cans out windows!
999000 <S>

wait? it only took beer cans to take my peeee38J down the one single time i ever attacked you?

dam!! 
Title: Re: Bomber Guns
Post by: Rino on November 24, 2010, 05:45:47 PM
     That's why 999 is such an easy target, I come camoed as a beer truck  :D