Aces High Bulletin Board

General Forums => Wishlist => Topic started by: grizz441 on November 22, 2010, 10:23:52 PM

Title: Gameplay suggestion
Post by: grizz441 on November 22, 2010, 10:23:52 PM
I don't know if this has been wished for before but:

I think that when you capture a base, the ack shouldn't automatically go up like it does now on the captured base.  Force the group that captured the base to have to defend what they just captured, up to strength.  This will eliminate the 'whack a mole' gameplay problem, which is when a large squadron captures a base and then vanishes to the other side of the map leaving the resistance with nobody to fight.  If the group that just captured a base has an incentive to stay and defend, then they will, simple as that.  They will not want the base to get snuck back.

With this, I also propose that bomb splash damage be increased to help heavy bomber effectiveness on a town, and also, increase the down time of a town.  With Lusche's capture stats, it clearly shows there is imbalance in the game now with captures being reduced by half since the town updates.

I feel that these simple changes will help rebalance the game and also encourage better fights.
Title: Re: Gameplay suggestion
Post by: LLogann on November 22, 2010, 10:28:04 PM
Somebody has upped from a "just captured" base huh?   :D

I like them both, together....... Smart move.... lessens the impact   :aok

+1
Title: Re: Gameplay suggestion
Post by: grizz441 on November 22, 2010, 10:29:35 PM
Somebody has upped from a "just captured" base huh?   :D

I like them both, together....... Smart move.... lessens the impact   :aok

+1

Typically the defenders are coming from a backline base.   :)
Title: Re: Gameplay suggestion
Post by: ACE on November 22, 2010, 10:32:44 PM
Since when do you fly bombers :)
Title: Re: Gameplay suggestion
Post by: grizz441 on November 22, 2010, 10:34:37 PM
Since when do you fly bombers :)

I rarely do.  This isn't a 'me me me' wish.  It's a wish that I think would make the game better. :aok

Actually, one of these days I'm going to post a giant wish that lists all the improvements I think can be made to this game.
Title: Re: Gameplay suggestion
Post by: guncrasher on November 22, 2010, 10:59:14 PM
I agree with grizz, been part of many missions, where we take the base, then they move on like locusts and few people stay to defend it.  actually have gotten so mad sometimes, that I will switch countries and bring m3 to take base back.  :uhoh

semp
Title: Re: Gameplay suggestion
Post by: kvuo75 on November 22, 2010, 11:18:54 PM
I don't know if this has been wished for before but:

I think that when you capture a base, the ack shouldn't automatically go up like it does now on the captured base.  Force the group that captured the base to have to defend what they just captured, up to strength.  This will eliminate the 'whack a mole' gameplay problem, which is when a large squadron captures a base and then vanishes to the other side of the map leaving the resistance with nobody to fight.  If the group that just captured a base has an incentive to stay and defend, then they will, simple as that.  They will not want the base to get snuck back.

With this, I also propose that bomb splash damage be increased to help heavy bomber effectiveness on a town, and also, increase the down time of a town.  With Lusche's capture stats, it clearly shows there is imbalance in the game now with captures being reduced by half since the town updates.

I feel that these simple changes will help rebalance the game and also encourage better fights.

 :aok

When these new towns first came out, there were no auto ack in town. I thought it worked perfect. it was easier for jabos to take it down, but easier to retake it if there wasn't someone defending from the retake. either one tank sittin on the maproom, a plane watchin for an goon, etc. until the buildings started popping, it was up for grabs.

i'm not even sure you'd have to do your bomb damage change..

the other thing the autoacks in town do, is discourage gv's from going there..

take the autoacks out of town completely!
Title: Re: Gameplay suggestion
Post by: CptTrips on November 23, 2010, 11:07:59 AM
+1
Title: Re: Gameplay suggestion
Post by: Melvin on November 23, 2010, 12:38:32 PM
How about putting a Vehicle hangar in/near town. Might help the defenders when the horde arrives.

<S> Melvin
Title: Re: Gameplay suggestion
Post by: grizz441 on November 23, 2010, 01:00:23 PM
In addition to my original post I also think a damage enhancer should be added to town buildings that are consistently getting blown up in long sustained battles for one base.  I summed it up in this post earlier today:

There needs to be some sort of damage enhancer also added to the town buildings.  For example, if you destroy a town building it stays down for what, 45 minutes?  As soon as it comes up, if you destroy it again within another X minutes, it should stay down longer the second time as some sort of "heavy attack consistency factor".  Whatever you want to call it.  At least give a prolonged attack more incentive to stay and hammer away at a base.  It's silly to play whack a mole with town buildings as they keep popping up over and over again.  
Title: Re: Gameplay suggestion
Post by: Chilli on November 23, 2010, 01:24:41 PM
Grizz, this would also solve another problem.  Win the war, and you are rewarded by an automatic reset of the base you just captured, turning back into a fully auto gunned enemy base.  If the ack doesn't return to full stregnth on country change, the ellusive "double capture" may stand a chance.  In other words, it might actually be possible to capture the base again and land within the 4 minutes allowed.

 :aok

Kvuo, I must have missed the towns with no guns in my absence.  I agree, they are a deterrent to fun ground vehicle attacks and also, very difficult to find on the ground when checking for a base capture.  

I am however, in favor of the new manned AT guns strategically placed for defense outside of the village.  I am pretty sure that you would make good use of them also.  The difference being, they are manned and would not stop a base from being captured simply by not being discovered by the attacking group.  They would however still present a force against an attack.
Title: Re: Gameplay suggestion
Post by: Yeager on November 23, 2010, 01:41:15 PM
if a "large squad" captures a V base and then retreats to the opposite side of the map leaving to just aquired base undefended then let it be so.

Whats the difference if they stay and fight or go somehwere else? 
Title: Re: Gameplay suggestion
Post by: CptTrips on November 23, 2010, 01:56:07 PM
if a "large squad" captures a V base and then retreats to the opposite side of the map leaving to just aquired base undefended then let it be so.

Whats the difference if they stay and fight or go somehwere else?  

I don't think it matters so much if the capturers stay or not.  Others can move in to defend if they don't want to lose the new won prize.

But I do agree a base shouldn't be leveled one second and then pop back up fully repaired as soon as its captured.

The victors should have to rebuild, repair what they leveled after they own it.


Wab
Title: Re: Gameplay suggestion
Post by: Dadsguns on November 24, 2010, 07:32:10 PM
-1
I can see this being exploited easily.  

You keep saying there is some imbalance, I am not convinced that there is one or at least to the extreme you think there is.
Title: Re: Gameplay suggestion
Post by: falcon23 on November 24, 2010, 09:04:00 PM
yes grizz,I am with ya on this one..with finding out that dar is 65 feet on the whole map,not the usual 500 in firendly areas.then yes an imbalance is taking place,and while some bases may be taken,there wont be much of it going on anymore..the minute you hit 65 feet even if you have numbers,the dar screams out where you are..But then again darbar at 500' in all areas except in enemy rings should come back.
Title: Re: Gameplay suggestion
Post by: bj229r on November 25, 2010, 09:07:38 AM
Though admittedly it's FUN to watch some poor bastid on taxi suddenly have 18 acks shooting at him, I'm in Grizz's camp on this. Makes the rolling whordes have to ponder whether to split forces and defend the base they've just squished
Title: Re: Gameplay suggestion
Post by: JOACH1M on November 25, 2010, 11:24:51 AM
I don't know I like getting proxies by just being near the field when there's alot of uppers