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General Forums => Wishlist => Topic started by: shermanjr on November 26, 2010, 01:19:22 PM

Title: towable field atilery
Post by: shermanjr on November 26, 2010, 01:19:22 PM
when ur attacking a base say a air field wouldnt it be nice to have a 155mm gun that u can use. or an nmy tnak charge is coming have a firing line of 105s or 115 be nice as a back up it wouldnt be hard to deploy then just bring m3 towing a gun then the person in m3  or 251 gets to positon it and they get to fire. now it shoudl have a few perks on it so ppl cant just up m3 and control a valley or space of gvs. would be nice additon to the ground forces adding a bit more of realisim to it.
Title: Re: towable field atilery
Post by: 321BAR on November 26, 2010, 02:55:09 PM
when ur attacking a base say a air field wouldnt it be nice to have a 155mm gun that u can use. or an nmy tnak charge is coming have a firing line of 105s or 115 be nice as a back up it wouldnt be hard to deploy then just bring m3 towing a gun then the person in m3  or 251 gets to positon it and they get to fire. now it shoudl have a few perks on it so ppl cant just up m3 and control a valley or space of gvs. would be nice additon to the ground forces adding a bit more of realisim to it.
lately with the harder town captures and base takes i think artillery is more necessary for a base take. 105mm towed artie wouldnt be half bad to take towns down now and a line of it could possibly take a town and base down fast.

And it would allow GVers to be able to do more and the base takers easier captures. I heard from alot of people they want to leave soon because of what the game is now. They kinda are right in the fact that with the new setup its more about furballing than anything. and i used to see captures line the text buffer from all 3 sides. now im lucky to see 1 every hour in the game
Title: Re: towable field atilery
Post by: skorpion on November 27, 2010, 03:34:29 AM
We definately need artillery
+1000  :aok
Title: Re: towable field atilery
Post by: fullmetalbullet on November 27, 2010, 04:06:14 AM
yeah and if they do we have a good reason for recon aircraft now. bam have like 2 or 3 batteries of arty then your fulmar or L-Bird goes out and tell the arty where to fire.  :aok nice
Title: Re: towable field atilery
Post by: Tyrannis on November 27, 2010, 05:41:12 AM
i +1 this and -1 this aswell.

the field artillary for TOWN is a wounderful idea. but most artillary guns in ww2 were also used as flak. and i suspect they would be used more as low alt flak  then for taking down the town.

just imagine an enemy town full of nothing but wirbles and artillary guns...

but if they didnt add the flak option, then im all for it.
Title: Re: towable field atilery
Post by: Rino on November 27, 2010, 10:22:38 AM
     Kind of wonder where you get your facts from.  Most artillery is used as anti-aircraft?  Considering the facts that you
need high velocity, special sights and a high angle carriage, I'd say this invalidates your opinion.
Title: Re: towable field atilery
Post by: TOMCAT21 on November 27, 2010, 10:29:59 AM
 Howitzers/guns were used in both AA and ground modes( see 88MM or 90MM ). Over 70% of all casualties in WWII were caused by Artillery. If you get Artillery then you need spotters to see where you are hitting and to make adjustments. -1
Title: Re: towable field atilery
Post by: jolly22 on November 27, 2010, 10:31:32 AM
So what's the point of it though?! its just a bigger tank gun?
Title: Re: towable field atilery
Post by: SmokinLoon on November 27, 2010, 12:55:58 PM
Forget the "towed" stuff, just order up an M7 Priest, M3 or SdKfz 251 w/ any of the various cannons, or any of the various German self propelled artillery.  If HTC would unleash some of the "amateur" modelers using the existing chassis already in game, the number of quality (see re-modeled/upgraded) gv's in AH would be 3 fold.
Title: Re: towable field atilery
Post by: FYB on November 27, 2010, 05:54:20 PM
-1
Title: Re: towable field atilery
Post by: 4deck on November 27, 2010, 06:01:46 PM
the port has ships, Please let us use the guns for ack.

PLEASE
Title: Re: towable field atilery
Post by: Tyrannis on November 27, 2010, 10:21:13 PM
     Kind of wonder where you get your facts from.  Most artillery is used as anti-aircraft?  Considering the facts that you
need high velocity, special sights and a high angle carriage, I'd say this invalidates your opinion.

the germans used the 88mm as artillary,flak gun, and tank cannon. hence the nickname "flak 88".
Title: Re: towable field atilery
Post by: SDGhalo on November 28, 2010, 02:56:27 AM
Forget the "towed" stuff, just order up an M7 Priest, M3 or SdKfz 251 w/ any of the various cannons, or any of the various German self propelled artillery.  If HTC would unleash some of the "amateur" modelers using the existing chassis already in game, the number of quality (see re-modeled/upgraded) gv's in AH would be 3 fold.


Yes 1+ on the SP's bring out the m7 priest with the 105mm, the Sdkfz 251, or even the Sexton witht the 25 pdr this should be added because if you look at the clip board you can plot fir missions like that. :salute :pray :rock :aok
Title: Re: towable field atilery
Post by: Imowface on November 28, 2010, 02:59:09 AM
What you want is an SU-122 comrade

(http://www.wio.ru/tank/gal/su-122.jpg)
Title: Re: towable field atilery
Post by: Ghosth on November 28, 2010, 07:25:41 AM
Pyro said something at the con about Towed Arty having a problem. Not that they couldn't do it, but that they felt it would be unbalancing. Now con was a while back so my memory might be faulty. But I think part of it was that the second it spawned it would be in range of enemy town or field from the spawn point. So if 3 or more towed artys spawned together they could overwhelm anything trying to come out to kill it. And in between level the town to prep it for capture.

I "think" several of us convinced him to look at "setup time" delays and "traverse time" delays as an answer to the problem.

But I think this might be why we have no really good towed arty.

Mind you could do basically the same thing with the LVT 75mm. With a jeep spotter it does indirect fire very nicely.

Title: Re: towable field atilery
Post by: Lusche on November 28, 2010, 07:47:49 AM
Pyro said something at the con about Towed Arty having a problem. Not that they couldn't do it, but that they felt it would be unbalancing. Now con was a while back so my memory might be faulty. But I think part of it was that the second it spawned it would be in range of enemy town or field from the spawn point. So if 3 or more towed artys spawned together they could overwhelm anything trying to come out to kill it. And in between level the town to prep it for capture.

Quick fix: No spawns for artillery. It has to be towed from base to enemy base. Cross country. By horse.

(http://upload.wikimedia.org/wikipedia/commons/e/e8/Bundesarchiv_Bild_101I-316-1160-21A%2C_Italien%2C_Feldhaubitze_in_Fahrstellung.jpg)

 :D
Title: Re: towable field atilery
Post by: alpini13 on November 28, 2010, 12:29:37 PM
wouldnt it be nice to have SP's in the 75-105-125mm range.....everybody had them
Title: Re: towable field atilery
Post by: 321BAR on November 28, 2010, 05:12:46 PM
i +1 this and -1 this aswell.

the field artillary for TOWN is a wounderful idea. but most artillary guns in ww2 were also used as flak. and i suspect they would be used more as low alt flak  then for taking down the town.

just imagine an enemy town full of nothing but wirbles and artillary guns...

but if they didnt add the flak option, then im all for it.
pretty sure the 105 and 155 weren't used for AA batteries tyrannis :rolleyes:
Howitzers/guns were used in both AA and ground modes( see 88MM or 90MM ). Over 70% of all casualties in WWII were caused by Artillery. If you get Artillery then you need spotters to see where you are hitting and to make adjustments. -1
ONE WORD... JEEP!
the germans used the 88mm as artillary,flak gun, and tank cannon. hence the nickname "flak 88".
one gun out of many different styles and calibers of pieces... do you even know what official designation the 88mm gun had?
Pyro said something at the con about Towed Arty having a problem. Not that they couldn't do it, but that they felt it would be unbalancing. Now con was a while back so my memory might be faulty. But I think part of it was that the second it spawned it would be in range of enemy town or field from the spawn point. So if 3 or more towed artys spawned together they could overwhelm anything trying to come out to kill it. And in between level the town to prep it for capture.

I "think" several of us convinced him to look at "setup time" delays and "traverse time" delays as an answer to the problem.

But I think this might be why we have no really good towed arty.

Mind you could do basically the same thing with the LVT 75mm. With a jeep spotter it does indirect fire very nicely.


how would it take out enemy GVs coming to attack it or enemy A/C? HE rounds on a 105 isnt going to take a panzer out easily and within a certain range the 105 HE would kill the 105 itself. so i see no problem with 105 field pieces spawning in and killing town when they are so easily taken out without support
Title: Re: towable field atilery
Post by: 321BAR on November 28, 2010, 05:13:45 PM
how about this idea also... when an artillery barrage happened, people wouldnt stay silent about it... theyd sound a warning. allow bases to sound warnings when being shelled by CVs and artie
Title: Re: towable field atilery
Post by: HawkerMKII on November 29, 2010, 12:48:30 PM
So when a bomb**** kills you does he get 2 kill?????
Title: Re: towable field atilery
Post by: muzik on November 29, 2010, 08:53:09 PM
I've had this idea for a long time so I might as well post it here.

We should have artillery units.  A group of, say 6 to 12 trucks that tow something like a howitzer. Once spawned, the player drives the trucks in a convoy to the selected location. The player issues a "deploy" command at which time a counter starts. Say 5 minutes. I dont know what actual set up times were. The unit will not be able to fire until deployment is completed. Once deployed the unit may fire at will.

If attacked, the player again has a pack-up time, so careful not to get caught unaware.
Title: Re: towable field atilery
Post by: Ack-Ack on November 29, 2010, 09:48:17 PM
Howitzers/guns were used in both AA and ground modes( see 88MM or 90MM ). Over 70% of all casualties in WWII were caused by Artillery. If you get Artillery then you need spotters to see where you are hitting and to make adjustments. -1

Some were dual purpose guns not all of them.  The 75mm pack howitzer we have in game would not make a very good AA gun.

ack-ack
Title: Re: towable field atilery
Post by: skorpion on November 29, 2010, 10:19:37 PM
Some were dual purpose guns not all of them.  The 75mm pack howitzer we have in game would not make a very good AA gun.

ack-ack

ive used the 75mm howitzer on the LVTA4 and got a kill on the unwary TBM pilot, of course it was a pure luck shot so i dont think i could ever do it again... :lol
Title: Re: towable field atilery
Post by: Ghosth on November 30, 2010, 06:46:35 AM
First off for anyone who doubts the ability of arty to hurt Tanks I strongly suggest that you have not read enough about Kursk.

It was to be dead simple about it, a huge artillery trap for German tanks.


Yes making towed arty have to drive between bases would be IMO a good way around it.
Another would be to hard coad setup and traverse times so that it can't instantly deploy and fire on target.

Whatever we think its in Pyro's and HT's lap, and they have to be able to figure out how to integrate it into gameplay without balance issues before they will even consider adding it.  This may be our addiction, but its their PAYCHECK, trust me, they take anything that could effect that paycheck very very seriously.

Title: Re: towable field atilery
Post by: fullmetalbullet on November 30, 2010, 06:54:29 AM
yeah plus i foresee arty spams on aircraft spawns when attacking an airfield. remember the seige of khe sahn. the NVA arty basicaly fired down on the airstrip when ever they heard the sounds of the C-130s. granted if one IL2 or aircraft were to get up, then that sounds the death bell for that arty user.
Title: Re: towable field atilery
Post by: Rino on November 30, 2010, 09:26:12 AM
Howitzers/guns were used in both AA and ground modes( see 88MM or 90MM ). Over 70% of all casualties in WWII were caused by Artillery. If you get Artillery then you need spotters to see where you are hitting and to make adjustments. -1

     I'm interested.  Could you please show me the howitzer that was used as a dual purpose AAA gun? 
Title: Re: towable field atilery
Post by: Imowface on November 30, 2010, 09:35:03 AM
another option for something towable :
(http://upload.wikimedia.org/wikipedia/commons/e/e2/Heavy_artillery_203mm_m1931_b-4_3rd_belorussian_front_1944.jpg)
203mm B-4 Heavy gun
Title: Re: towable field atilery
Post by: Ack-Ack on November 30, 2010, 12:25:42 PM
wouldnt it be nice to have SP's in the 75-105-125mm range.....everybody had them

Does anyone even check out the vehicles we have in game?  We already have a 75mm self-propelled gun, the LVT4 with the 75mm pack howitzer.

ack-ack
Title: Re: towable field atilery
Post by: Ack-Ack on November 30, 2010, 12:36:20 PM
     I'm interested.  Could you please show me the howitzer that was used as a dual purpose AAA gun? 

Was the German 88mm or the US 90mm even capable of indirect fire?  Thought when in ground mode, the guns were direct line of fire?


ack-ack
Title: Re: towable field atilery
Post by: 321BAR on November 30, 2010, 12:39:40 PM
Does anyone even check out the vehicles we have in game?  We already have a 75mm self-propelled gun, the LVT4 with the 75mm pack howitzer.

ack-ack
i think they want actual artie pieces. not the LVT howitzer. funny thing is is that the M4 75mm is better than the 75mm pack howitzer LVT :lol is ROF of the LVT faster than the sherman though? :headscratch: what i want is just a SP 105 like the priest or a towed piece and the ability for bases to flash when they are under fire from CVs or GVs that are out of range from town/base flash.

Was the German 88mm or the US 90mm even capable of indirect fire?  Thought when in ground mode, the guns were direct line of fire?


ack-ack
if the german 88 can fire shells up to 25k to take bombers out then most likely they could lob indirect. in fact the 88 iirc was their main stationary artie piece and used it more than often. the US 90mm i didnt even know about though.
Title: Re: towable field atilery
Post by: Rino on November 30, 2010, 01:22:08 PM
     Big difference between a high velocity gun and a howitzer.  The indirect fire of an 88 is going to be relatively
low angle no matter how indirect it's fire is.

     Fun picture posted for no particular reason  :aok
(http://www.ww2incolor.com/d/63803-4/flak88t)
Title: Re: towable field atilery
Post by: Rino on November 30, 2010, 01:27:03 PM
     Well I suppose HTC could slap some wheels on this guy and leave the LVT behind.  Ta Da!  Instant towed artillery  :D

(http://www.usarmymodels.com/AFV%20PHOTOS/75mm%20PACK%20HOWITZER/firing%20mode.jpg)
Title: Re: towable field atilery
Post by: 321BAR on November 30, 2010, 08:31:37 PM
     Big difference between a high velocity gun and a howitzer.  The indirect fire of an 88 is going to be relatively
low angle no matter how indirect it's fire is.

     Fun picture posted for no particular reason  :aok
(http://www.ww2incolor.com/d/63803-4/flak88t)
someones forgetting simple angle math that allows for high angle tragectories also to allow indirect fire :aok
Title: Re: towable field atilery
Post by: Ack-Ack on November 30, 2010, 08:57:15 PM
Here is a good site that has images of all the German towed artillery (artillery, AAA, AT guns).

German WWII Towed Artillery (http://www.militaryimages.net/photopost/showgallery.php/cat/842/page/1)

Enjoy.

ack-ack
Title: Re: towable field atilery
Post by: 321BAR on December 01, 2010, 11:20:56 AM
Here is a good site that has images of all the German towed artillery (artillery, AAA, AT guns).

German WWII Towed Artillery (http://www.militaryimages.net/photopost/showgallery.php/cat/842/page/1)

Enjoy.

ack-ack
good find :aok
Title: Re: towable field atilery
Post by: Rino on December 01, 2010, 03:56:51 PM
someones forgetting simple angle math that allows for high angle tragectories also to allow indirect fire :aok

      Not forgetting it, if it were easy all guns would be high velocity and no one would dig holes.
I'm still waiting for the AAA howitzer description btw.
Title: Re: towable field atilery
Post by: alpini13 on December 02, 2010, 11:21:08 AM
great idea sir,but wouldnt the 105 self propelled gun,priest or bishop ,fulfill all these needs?
Title: Re: towable field atilery
Post by: GreenEagle43 on December 04, 2010, 10:55:52 PM
my opinion on base captures. i think hitec designed it so that it is harder to capture so that they have more time for other important things.like more plane designs,tanks,bombers,ect. other wise the have to keep resetting the maps ever other day taking away from other important work. just my opinion. and i think it makes the game much better and more fun trying to capture the city now. coming from a bomber geek.<S> :salute
Title: Re: towable field atilery
Post by: SmokinLoon on December 05, 2010, 02:48:30 PM
my opinion on base captures. i think hitec designed it so that it is harder to capture so that they have more time for other important things.like more plane designs,tanks,bombers,ect. other wise the have to keep resetting the maps ever other day taking away from other important work. just my opinion. and i think it makes the game much better and more fun trying to capture the city now. coming from a bomber geek.<S> :salute

I'd be willing to bet that when a map is won the reset is automatic.  I doubt HTC has a staff person sitting by a pc 27/7 waiting for a notification that a map has been won.  ;)

The new towns are far more realistic and lend to a more typical town lay out vs the previous model.  There are approximately 83 buildings in the new town vs the old town with 54 (approximate).  It does take about %40 more firepower to bring down the town, but brute force isnt always needed to get the job done.  A bit of finesse and tactical planning will do just as well.   ;)
Title: Re: towable field atilery
Post by: shermanjr on December 05, 2010, 03:24:31 PM
ya i would use it alot being a tanker
Title: Re: towable field atilery
Post by: Plawranc on December 06, 2010, 03:46:35 AM
Nah, what we need is railway connections between the "Zone Bases"

(http://fantasy.gamberi.org/wp-content/atr_gustav3.jpg)

Im not compensating  :noid
Title: Re: towable field atilery
Post by: spitfreak01 on December 08, 2010, 01:15:01 PM
+1




 :salute

Title: Re: towable field atilery
Post by: warphoenix on December 09, 2010, 09:03:59 PM
Nah, what we need is railway connections between the "Zone Bases"

(http://fantasy.gamberi.org/wp-content/atr_gustav3.jpg)

Im not compensating  :noid
mini-V3??
Title: Re: towable field atilery
Post by: Plawranc on December 09, 2010, 11:59:12 PM
Its a Schwer Gustav Railway Gun.

BIG ARSE HOWITZER, 80 CM's BIG  :rock
Title: Re: towable field atilery
Post by: warphoenix on December 10, 2010, 11:44:45 AM
schweet :P
Title: Re: towable field atilery
Post by: shermanjr on December 10, 2010, 12:45:23 PM
would difintly be my ace in the hole
Title: Re: towable field atilery
Post by: shotgunneeley on December 10, 2010, 03:09:33 PM
I doubt HTC has a staff person sitting by a pc 27/7 waiting for a notification that a map has been won.  ;)

Those 3 additional hours were created in order to develop the Ha-Go 321BAR desperately wanted for Christmas  :)
Title: Re: towable field atilery
Post by: EagleDNY on December 12, 2010, 10:18:27 PM
The simple solution here is the 88mm flak gun mounted on a half-track.  I forget what the designation was (you can google it), but they had them.  This game cries out for a real AA gun.  The 5" proximity AA rounds on the carrier groups are the only AA guns that really give anyone much trouble.  A ground vehicle version of the 88 would give us both artillery for pounding bases from long range, and a real AA threat vs bombers.

Title: Re: towable field atilery
Post by: warphoenix on December 12, 2010, 10:29:53 PM
The simple solution here is the 88mm flak gun mounted on a half-track.  I forget what the designation was (you can google it), but they had them.  This game cries out for a real AA gun.  The 5" proximity AA rounds on the carrier groups are the only AA guns that really give anyone much trouble.  A ground vehicle version of the 88 would give us both artillery for pounding bases from long range, and a real AA threat vs bombers.


you forgot to mention the B-25H :P