Start time 8:00pm UK, 21:00 CET, 10:00pm EET (Finland/Russia), 3:00pm EST
Background ***********
The Battle of Okinawa, codenamed Operation Iceberg, was fought on the Ryukyu Islands of Okinawa and was the largest amphibious assault in the Pacific War. The 82-day-long battle lasted from early April until mid-June, 1945. After a long campaign of island hopping, the Allies were approaching Japan, and planned to use Okinawa, a large island only 340 miles away from mainland Japan, as a base for air operations on the planned invasion of Japanese mainland.
Most of the air-to-air fighters and the small dive bombers and strike aircraft were U.S. Navy carrier-based airplanes. The Japanese had used kamikaze tactics since the Battle of Leyte Gulf, but for the first time, they became a major part of the defense. Between the American landing on April 1 and May 25, seven major kamikaze attacks were attempted, involving more than 1,500 planes. The U.S. Navy sustained greater casualties in this operation than in any other battle of the war!
Aircraft losses over the three-month period were 768 United States planes including those bombing the Kyushu airfields launching kamikazes. Combat losses were 458, and the other 310 were operational accidents. Japanese aircraft losses were 7,830 over the same period, including 2,655 to operational accidents. Navy and Marine Corps fighters downed 3,047, while shipboard antiaircraft felled 409, and B-29s destroyed 558 on the ground
Okinawa will be played also with the damage carryover rule
Damage carryover rule for frames 1,2 and 3 The setup for frames 1,2 and 3 is the same and any damage done to JAP fields, radars etc. in this frame will carry over to the next frame. This way the US can for example destroy certain key radars and create a tactical Situation for the next frames.
Rules about lives Everybody has two lives per frame. You loose a life if you get anything else than "landed successfully".
That means that you will have to land successfully at any friendly base. This gives the JAP a slight advantage, since they are fighting above friendly territory.
Each player is responsible of counting their own lives and is expected to honor the rules and fellow players. Using more than two lives is visible from the logs after the event.
Frame 1 Results, v14 hvy damage A18 hvy damage in town and field, 2 allied CV sunk!
Frame 2 Orders:
Allies ********************* Bishops, 60% of participants
Orders: -Start from C1 C2 C3 C4 -Primery target: Attack A18 and Capture it!!! -Secondary target: disable the okinawa Radar net, Capture V17 A14
CV close to A18
Axis ******************** Knights, 40% of participants
Planes: - A6M5 KI61 KI84 NIkJ - Bombers B5N
Orders: -Primery target: Find the US Fleet and destroy as many Ships as possible, at least 6 of them! -Secondary target: Defend okinawa Radar Net -Available bases A21, A22, A25
Restrictions: -None
Arena Settings *************** Terrains: Okinawa Event start, game time: 5:30 Time multiplier: 1.0 Icons: Icon range 2.5k (~7500) friendly and enemy Iconrange 1k Fuel Multiplier: 1.0 Radar: Axis - tower radar range 65000, dar bar range 150000 (about one full sector), 2min update rate Allies - Tower radar range 65000, 2min update rate Killshooter: Off. Friendly collisions: Off. Kill messages: Off. 2 lives for every player.
Title: Re: The final Battle of the Pacific
Post by: dhyran on December 12, 2010, 07:39:03 AM