Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Tinribs on November 30, 2010, 02:15:40 PM

Title: WW1 an idea to generate a little interest
Post by: Tinribs on November 30, 2010, 02:15:40 PM
The problem with the ww1 arena is it doesnt really have any appeal other than to get as high in the rankings as possible,to achieve a respectable rank you practice often and most importantly fly the all conquering DR1, then appear in the arena on the last few days of tour to bag a few newbs and become a hero.
Theres got to be something better than this.
To add a little more interest in scores and variation of the planes flown by pilots in the arena I propose that each pilot be ranked in individual aircraft and not overall as at present.eg,
WW1 arena Tour 12
DR1 winner/ Ehre/ runner up/ iwlf
F1 camel winner/SCTusk/runner up/Sid................and so on.
The other main problem is the current score system gives no reward to the few regular players and everything to the gold diggers who hi-jack the arena in the last days of a tour.
<S> ALL.
and some new planes would be nice. :cheers:
Title: Re: WW1 an idea to generate a little interest
Post by: 68ZooM on November 30, 2010, 02:21:46 PM
hmmmmm, 8 regular players,  4 planes x 2 places = everyone will get there name on the front page  :D  interesting
Title: Re: WW1 an idea to generate a little interest
Post by: groundfeeder on November 30, 2010, 02:42:27 PM
We have a WWI arena?     :headscratch:
Title: Re: WW1 an idea to generate a little interest
Post by: CptTrips on November 30, 2010, 02:45:28 PM
We have a WWI arena?     :headscratch:

Of course. :rolleyes:

Tho I'm not sure if there are 8 regular players.

:cool:,
Wab
Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on November 30, 2010, 03:02:31 PM
8 is stretching it a bit.

Why is there even score. Remove score all together and have fun.

Add a few barns for barnstorming. Have different barns with different size doors all color coded. Hey look I went inverted through a blue barn.... whooopeeeee!!
Title: Re: WW1 an idea to generate a little interest
Post by: 68ZooM on November 30, 2010, 03:10:43 PM
Why is there even score. Remove score all together and have fun.

Why is there in any of the Arena's, bet the game would improve if they didnt exist, you only need perks for planes not rank
Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on November 30, 2010, 03:11:55 PM
Why is there in any of the Arena's, bet the game would improve if they didnt exist, you only need perks for planes not rank

My God..... quick... to the wishlist threads...... :D
Title: Re: WW1 an idea to generate a little interest
Post by: 68ZooM on November 30, 2010, 03:26:37 PM
My God..... quick... to the wishlist threads...... :D

lol  wouldnt that be the MOAT  hahaha
Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on November 30, 2010, 03:29:37 PM
lol  wouldnt that be the MOAT  hahaha

DOH!!   :rofl
Title: Re: WW1 an idea to generate a little interest
Post by: Bruv119 on November 30, 2010, 03:32:04 PM
WW1 has seen a suprise boost in numbers around the time the off hours arena closes.  

I've had quite a bit of fun chilling out in there whilst the other arena populates but find myself staying until the numbers drop off again.

My Camel can take any DR1 / DR7 pilot out 1vs1!   You just need to work your advantages and good SA can prevent the interruptions from dishonourable pickers.
Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on November 30, 2010, 03:38:18 PM
The arena changes have helped MW too. The other night there were over 60 in there.
Title: Re: WW1 an idea to generate a little interest
Post by: Tinribs on November 30, 2010, 03:50:30 PM
WW1 has seen a suprise boost in numbers around the time the off hours arena closes.  

I've had quite a bit of fun chilling out in there whilst the other arena populates but find myself staying until the numbers drop off again.

My Camel can take any DR1 / DR7 pilot out 1vs1!   You just need to work your advantages and good SA can prevent the interruptions from dishonourable pickers.
I admire your confidence Bruv but against a top DR1 pilot i seriously doubt that.
Title: Re: WW1 an idea to generate a little interest
Post by: ACE on November 30, 2010, 03:55:35 PM
I admire your confidence Bruv but against a top DR1 pilot i seriously doubt that.
Sounds like a chalenge !  :neener:
Title: Re: WW1 an idea to generate a little interest
Post by: lyric1 on November 30, 2010, 03:57:12 PM
I like WWI arena sadly few people or none in there to warrant a lot of time in there for me. So here is my 2 cents worth for a change to maybe generate some interest.

Take the Ozkansas map & specifically the tank town island portion of it.  Make the airbases like a WWI airbase & leave the vehicle bases on the map & can't be captured & neutral :headscratch: lets say like Sweden during WWII . Now condense all the bases on the map so they are closer & leave the auto acks up on the vehicle bases & turn all the soft guns including the 17 pound guns in to auto acks as well. Give them a maximum firing range of 4k as an example.

(http://i1002.photobucket.com/albums/af142/barneybolac/WWIMAPMAYBE-1.jpg)

So why do this? Well now when ever you take off you have to get to a certain height when flying in WWI in stead of the current 50 foot max ceiling we have by most players now. So with doing this the fight will be pushed up where it belongs. This will force the dr1 out of it's element of low turning dog fights & stop the huge numbers of people that only fly it. Also just a new map that will at least make it interesting from that persepective. To the best of my limited know how of map making this could be a quick fix.

Any way flame away every one.
Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on November 30, 2010, 04:08:33 PM
Add these lol......

(http://lou.chirillo.com/book_2_images/10_pe_19_rockets_plane.jpg)
Title: Re: WW1 an idea to generate a little interest
Post by: phatzo on November 30, 2010, 05:11:22 PM
Add these lol......

(http://lou.chirillo.com/book_2_images/10_pe_19_rockets_plane.jpg)
I loved using them for loon busting in DoA
Title: Re: WW1 an idea to generate a little interest
Post by: Tinribs on November 30, 2010, 05:43:40 PM
I like WWI arena sadly few people or none in there to warrant a lot of time in there for me. So here is my 2 cents worth for a change to maybe generate some interest.

Take the Ozkansas map & specifically the tank town island portion of it.  Make the airbases like a WWI airbase & leave the vehicle bases on the map & can't be captured & neutral :headscratch: lets say like Sweden during WWII . Now condense all the bases on the map so they are closer & leave the auto acks up on the vehicle bases & turn all the soft guns including the 17 pound guns in to auto acks as well. Give them a maximum firing range of 4k as an example.

(http://i1002.photobucket.com/albums/af142/barneybolac/WWIMAPMAYBE-1.jpg)

So why do this? Well now when ever you take off you have to get to a certain height when flying in WWI in stead of the current 50 foot max ceiling we have by most players now. So with doing this the fight will be pushed up where it belongs. This will force the dr1 out of it's element of low turning dog fights & stop the huge numbers of people that only fly it. Also just a new map that will at least make it interesting from that persepective. To the best of my limited know how of map making this could be a quick fix.

Any way flame away every one.

:aok
Title: Re: WW1 an idea to generate a little interest
Post by: SCTusk on November 30, 2010, 06:07:32 PM
My Camel can take any DR1 / DR7 pilot out 1vs1!   You just need to work your advantages and good SA can prevent the interruptions from dishonourable pickers.

 :rofl funny guy

Title: Re: WW1 an idea to generate a little interest
Post by: F6Fraven on November 30, 2010, 06:14:13 PM
Any D7 pilot? I doubt you would do very well against Wmaker or I.
Title: Re: WW1 an idea to generate a little interest
Post by: Yellow39 on November 30, 2010, 11:42:22 PM
My humble opinion is that  the current ranking system makes no sense ..

If u leave it to me I just eliminate the ranking system period. We need players there not ppl fighting for bragging rights.

In WW1 arena any plane can defeat any plane and the balance is proved. The invincibility of the Dr1 is a myth .. there is plenty of good sticks in the arena that will take any Dr1 for a ride including mine. Just to mention some names  .... XPsteve, Bagrat, Akraven, Shotdown, Wmaker, ScTusk, Scasp, Sid, Xcelsior, Skullace, Longbow, Kuhn, ScBilly, Mano1 and surely  I'm forgetting quite a few ...  regardless,  any of these players can shoot a Dr1 no matter who is flying it, but also these guys have taken the time to learn and understand  the plane they are flying properly...  the problem with the Dr1 is that any newbie can flight it to a certain level, as a matter of fact anyone can fly a Dr1 to combat, it doesnt need a special attention, it is sharp, a stable platform, visibility is great, climbs like a monkey, turns tight .. it is the same with the Spitfire in WW2. I'm sure if more planes are introduced and ppl have more options  the whole ordeal with the Dr1 would disappear in a flash.

The other thing I want to bring to the table is that regardless of the few that were built in real life (320 if I'm not mistaken) and all the structural deficiencies it REALLY was a great plane. Why do you think top aces of WW1 were flying this plane since it first came out ?  :headscratch: :headscratch: :headscratch:

Ehre 
Title: Re: WW1 an idea to generate a little interest
Post by: Yellow39 on November 30, 2010, 11:52:42 PM
Quote
My Camel can take any DR1 / DR7 pilot out 1vs1!   You just need to work your advantages and good SA ...

Well said ... I agree with you 100% !!!  :rock

Title: Re: WW1 an idea to generate a little interest
Post by: SCTusk on December 01, 2010, 07:55:35 AM
The invincibility of the Dr1 is a myth ..
Ehre 


........  :headscratch: Wow Ehre, that comes as a suprise. I may have misunderstood one or two of our conversations in the WW1 arena. One of the main goals of the recent Camel Sweep event was to test a theory - that in a furball the Dr1 advantage would diminish. Initially I thought this was the case due to the fight dynamics. But the stats told a different story, we lost 2 Camels for each a/c we destroyed.... you guys lost 1 Dr1 for every 2 a/c destroyed.

I'd like to talk you through a 1v1 duel, as there may be something I'm missing (in which case hopefully someone will point it out). Ok lets say I'm F1 you're Dr1 (sounds familiar) and we merge co-alt, no HO shooting. I think we'd all agree that the Dr1 turns tighter/faster . Let's also say for the sake of the discussion that we are equally skilled at ACM. Therefore every move I make, you will counter to avoid my reaching a firing solution. Due to the Dr1's turning advantage you will succeed in this every time. Every move you make I will counter to prevent you from reaching a firing solution, but due to the Dr1's turning advantage I will eventually fail to achieve this. Any introduction of the vertical only hastens my demise - the Dr1 climbs faster and 'floats' better, and is structurally safer in a turning dive.

When faced with an opponent who has a turning advantage, provided he doesn't make a mistake your only option is to extend.... and the F1 doesn't have the legs for it. I realise this seems like an over-simplification but in my experience there really is no way to get a firing solution on a well handled Dr1 after the merge (1v1). I really do appreciate your words of encouragement which occassionally follow our duels, but as the 'shooter' if you are failing to recognise the similarity to shooting fish in a barrel then as one of the 'fish' I am certainly not.

I do not mean to diminish your prowess (which is considerable  :salute ) but the fact is that the Dr1 at least to some extent obscures it.
Title: Re: WW1 an idea to generate a little interest
Post by: B4Buster on December 01, 2010, 10:19:20 AM
Problem with the WW1 arena is the guys you see high up in rank tend to fly on the high number country, making the fights extremely unbalanced. Last time I as in there, I was fighting 3 and 4 Dr1's every sortie, when I suggested that someone switch sides, I got no response. I assume it is because their K/D may have  taken  a hit. I propose removing scores from the WW1 arena. It can be fun but rather frustrating in that situation. I haven't flown WW since.
Title: Re: WW1 an idea to generate a little interest
Post by: Tinribs on December 01, 2010, 02:35:26 PM
The idea behind this thread was to find away of encouraging more players to fly in the WW1 arena.I find the fights more engaging than in any other arena {due to the close proximity of the combatants involved}and know that those that have given it the time and effort feel the same.Most of us that fly there on a regular basis now rarely if ever fly WW2.
That being said all agree that something is sadly missing in the arena mainly a feeling of "whats the point" to it all.Hitec has invested in the arena and due to the low numbers will undoubtedly not wish to invest anymore its therefore up to us to find a solution to the problem or the arena could dissapear.
The fact of the matter is people do care about scores there would be no such thing as games or sport without that competetive nature,I therefore feel it would be a mistake to eliminate this element allthough the current scoring system needs an overhaul as its innapropriate.
Lyrics idea for a re-working of the arena is great and I believe would be a significant improvement on what we now have,its exactly the kind of idea I was hoping this thread would generate.
The more thoughts and suggestions the better,keep em coming. <S> ALL :cheers:
Title: Re: WW1 an idea to generate a little interest
Post by: DrBone1 on December 01, 2010, 03:36:58 PM
WW1 Is great fun anytime i show up . But for those that actually think by going for score that you are achieving something all you are doing is proving that 1. you are making most of your kills by interupting 1v1s  and 2. you are flying with the country with most numbers . Just try this for a change go in WW1 goto the side with lowest #s and then let me see a screenshot of your rank  :rolleyes: heck i have seen Raven on the Boards only a few times for #1 in WW1 my opinion Wmaker,AKRaven top dogs to watch in the D7 my vote for the DR1 would goto Wormzila never really encountered a good Camel pilot  :noid As for ideas to generate some interest in WW1 i am not to sure with the way some of these ppl in the community think it always changes what needs to be done about the game change 1 thing only to change another that was caused by the previous change   :rolleyes:
Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on December 01, 2010, 03:54:51 PM
snip..... change 1 thing only to change another that was caused by the previous change   :rolleyes: /snip

Golf Syndrome :D
Title: Re: WW1 an idea to generate a little interest
Post by: ROX on December 01, 2010, 03:58:43 PM
Easy idea:

A)  Have a regular "WWI Night" Like FSO, you'd have to be in a squad (even if it were just a WWI squad only).  Have it scored like FSO and have high wind above say 5 K that would blow any "cheaters" into the stratosphere or rip wings off...making it 5 K and less battle or you die.  Tangle, get kills, if you get out alive go land and re-arm...a true furballer's delight.  Have pink/light blue announcements in the MA's so folks know about it ahead of time.  All squads get missions (fighter sweeps) and patrol a certain area.  Post scores on the special events website.  We'd need a little bit bigger map though.  Front door mention for top monthly kills and top squads.


B) Weekly "Scenerio".  Bigger map, TWO SIDES ONLY and like AvA--whatever side you only get that side's ride.  No squad required and walk-ons OK.  Each side gets divided into two sides on arena entry by a moderator to keep sides even.  Choose scenerios like "The Somme", "Bloody April", "Over Sally-le-Sec", etc.  Fly the rides that were available for that battle and see if you can re-write history.  Post top kills guys and make it a fun but as historically accurate as possible.
Title: Re: WW1 an idea to generate a little interest
Post by: DrBone1 on December 01, 2010, 04:04:31 PM
Golf Syndrome :D
I ain't trying to start anything just saying its true  :salute
Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on December 01, 2010, 04:51:37 PM
I ain't trying to start anything just saying its true  :salute

I know..... but it sounds like my golf swing.  :rofl
Title: Re: WW1 an idea to generate a little interest
Post by: Yellow39 on December 01, 2010, 04:53:09 PM
Quote
we lost 2 Camels for each a/c we destroyed.... you guys lost 1 Dr1 for every 2 a/c destroyed.

Is there any solid proof on this ?  I saw our lines retreating and going down  every time we faced the camel cloud ...

No comment to the rest of the post ...

<S> Dr.Bone .. I agree with your top picks 100% .. Wormzila was indeed an excellent Dr1 stick ,  there are also many other that today will go hand to hand with him without too many problems .. eg. RedPower, Iwlf, Perdweeb,  MajQball, Happy,  LongBow, SkullAce, Death, Ump40, Klingan, FrBosh.. I'm not saying they will win 100% of the times ( Nobody does and eventually we all get shoot down) but they will go toe to toe in a dogfight vs any Dr1 pilot guaranteed...

D7 sticks ....Wmaker, Akraven, BagRat, Viper, XPSteve, Shotdown, and there are others also skilled on that airplane...

Camel guns.... ScTusk, Sid, Mano1, Scasp, ScBilly, Kuhn and company ...  even though Tusk refuses to admit the fact...  I can tell you for sure they will get anybody in trouble real quick no matter what plane their opposition is  flying 

F2B ...Xcelsior is my man

Ehre
Title: Re: WW1 an idea to generate a little interest
Post by: F6Fraven on December 01, 2010, 06:53:17 PM
In my opinion the sides are usually pretty well balanced. It's true there are times when one side has too many players, this happens in any arena, but usually once you call it out people are glad to even the sides out. Sometimes too many people switch sides and we have the same problem all over again, but they were only trying to help. As far as the top players getting a lot of easy picks...I know I don't go in on a 2v1 unless there's a bit of trash going on, which happens every once in a while. I think most of the top guys aren't looking for a bunch of easy kills either, we're usually on the side that's outnumbered. In my D7 I usually get a lot more kills when people try to go 3V1 against Wmaker or I. We like a little bit of challenge too lol.
Title: Re: WW1 an idea to generate a little interest
Post by: Sid on December 01, 2010, 07:43:49 PM
Quote
we lost 2 Camels for each a/c we destroyed.... you guys lost 1 Dr1 for every 2 a/c destroyed.

Is there any solid proof on this ?  I saw our lines retreating and going down  every time we faced the camel cloud ...

Ehre

I provided the information to SCTusk, based on a screen shot I took of the  Plane Statistics (http://bbs.hitechcreations.com/newscores/planes.php?selectTour=WW1Tour9&action=1http://bbs.hitechcreations.com/newscores/planes.php?selectTour=WW1Tour9&action=1) page, first about 21:30EST and again at 23:30EST

(http://www.swift72.co.uk/forum_pics/Camel-sweep1.jpg)

(http://www.swift72.co.uk/forum_pics/Camel-sweep2.jpg)

D.VII 18 Kills 17 Lost

Dr.I  97 Kills 43 Lost

F.1   54 Kills 102 Lost

F.2b   4 Kills 11 Lost

Total 173 Kills 173 Lost
Title: Re: WW1 an idea to generate a little interest
Post by: SCTusk on December 01, 2010, 09:45:14 PM
Thanks Sid  :salute

And what does it all mean? Well for one thing the initial premise of the furball diminishing the Dr1's potency was laid waste. So 1v1 or 10v10 the triplane dominates.... but maybe we guessed that already.

I can see why the top Dr1 guys don't like this, but it's not an attack on their capabilities. Agreed there's some collateral damage in that area, but flying a Dr1 well doesn't prove you're a bad pilot - it just doesn't set the bar high enough to prove you're a brilliant pilot. That's why I fly the Camel.... see, clearly not brilliant but I can relax, it's out there. No pressure  :D

Sauerkraut anyone?
Title: Re: WW1 an idea to generate a little interest
Post by: phatzo on December 01, 2010, 11:23:58 PM
who lost the other F2b
Title: Re: WW1 an idea to generate a little interest
Post by: Yellow39 on December 02, 2010, 12:34:01 AM
Good work Sid providing the info ... Thanks

Tusk ..  only meaning for you is whatever is against the little triplane, your rhetoric, facts, and words are affected by your passion. I have never ever see you stating a good fact about the triplane , every time you post in this forum is to blast the Dr1 w huge cannon balls. Of course this is  not an attack on your writting capabilities although some collateral damage will be suffered .... and writting the way you do doesn't prove you are a bad writer ... see that's why I do not write .. clearly I'm not brilliant but I can relax as well... sometimes I put one word or two. No pressure.  :D

Hopefully you wont get offended by your own words !!!

.. and yes I already know  you will come with some kind of answer and another set of well  placed words... that's what you do .. clearly that's all you do.

This topic and post is closed for me, go ahead and fire again vs the Dr1 leaving the battlefield without wings, here as there the fire will not be answered  ... the German blood from my grandpa  is getting to my brain and I rather close this page and not argue with my virtual friends about things without solution... at the end the winner always write history.

Peace

Ehre
Title: Re: WW1 an idea to generate a little interest
Post by: SCTusk on December 02, 2010, 07:05:15 AM
.. and yes I already know  you will come with some kind of answer and another set of well  placed words... that's what you do .. clearly that's all you do.

This topic and post is closed for me, go ahead and fire again vs the Dr1 leaving the battlefield without wings, here as there the fire will not be answered  ... the German blood from my grandpa  is getting to my brain and I rather close this page and not argue with my virtual friends about things without solution... at the end the winner always write history.

Peace

Ehre

Ehre I hope you do return and read my reply, I think it may suprise you. We've had our misunderstandings eh?... but always worked things out in the end  :salute Interestingly, those misunderstandings usually came about because of the way I fight, which some would interpret as less than 'gentlemanly'. Staggering back up badly damaged and taking a long shot at you after you broke off and left me to RTB was one instance that comes to mind. At the time I think you said that you would never understand that. Hopefully you do now. Whatever I'm worth as an opponent, you can be sure you'll get 100% of it, I figure there's some sort of honour in that?

As for this Dr1 thing it's surely obvious by now I've been running a campaign against it. I feel strongly that it's ruining the game, that it's incorrectly modelled, and that it's availability in such numbers is unrealistic. I also believe that when top shelf virtual pilots like yourself fly it exclusively (or mostly) it steals their kills. As an example (bear in mind I already acknowledge your ability) when we fight and I get shot down (90% of our encounters?) I attribute it mainly to the Dr1.... I just have no way of knowing how we'd go if, for instance, I flew the Dr1 and you flew the Camel. Certainly if you were in a Camel or DVII to start with and doing as well then I would be the first person to sing your praises. As it stands all I can say for sure is you are very good in the Dr1, but I suspect you would be hard to beat in any of the available a/c. I'd like to find out, you're flying has a certain unique element and style to it which should be fully unleashed, and this can only happen when you are put under pressure. Basically you're taking it easy at the moment, I realise being in a position to achieve such a high K/D ratio is tempting but there's more substantial rewards here if you look hard enough  :)

There's another matter which boils down to plain unfortunate circumstances. WW1 was largely about Germany fighting England, France and Russia, also the USA towards the end (although there were plenty of US volunteers involved throughout). It is if you like the historical demographic backdrop to the conflict. It seems appropriate that we can make light of the national differences (references to sauerkraut etc) where such humour better than any other sentiment demonstrates a comfortable and good natured friendly rivalry, putting historical conflict to bed as it were. Humour however is subjective so if you have taken offence please understand that none was intended.

I hope one day you and the other top Dr1 drivers move to another ride. Until then I trust you can continue to shoot me down with something less than raging hatred  :) For my part I'll continue to challenge myself under your virtual guns, who knows maybe one day the pressure will transform this old hack also-ran into a top class Dr1 beater.

 

Title: Re: WW1 an idea to generate a little interest
Post by: 1701E on December 02, 2010, 07:32:57 AM
Wait, that F1 night only had 4 kills to 11 deaths in an F2?  That has got to be wrong, all wrong.  No one but me flies the F2 that poorly!  I managed about 3 kills/2 deaths before logging in annoyance that night, definitely was not my style of "fun" play.

As for Ehre, he's beatable in in an F2 if you give it your all and don't let up.  When fighting a Dr1, do not ever fly the same for more than a few second.  If you ever watch me fighting him you'll see my plane twisting more than a twisty stick!  I do most anything to get him off my tail and that includes things that could put me in harms way for a split second, like sliding and a quick twist.  Doesn't always work, but if an F2 can do it (not now though, all rusty!) then anything can. :)
Besides, do you really want Ehre in something besides the Dr1?  Last time he got out he jumped into my gunner spot...bad day for Worm (where is that slimy centipede anyways?)
Title: Re: WW1 an idea to generate a little interest
Post by: Tinribs on December 02, 2010, 09:42:13 AM
Ok fellas the Dr1 v the rest debate will obviously continue to rage but the point of this thread is to find away of attracting new players to the arena and hopefully keeping them there.
With the small arena that we have and the limited amount of players the 3 sided system does seem largely pointless I would favor a 2 sided setup allthough definately not axis v allies.
Lyrics idea to raise the altitudes of fights is great (if you havent read it go back and do so)I can imagine this bringing a lot more realism to the arena both in the fighting and general look.
New players do appear every now and then only to get gunned down mercilessly and never return, I myself have let the newbs win on the odd occasion in the hope that they will return and I know that some players did the same for me when I first played (<S> Sid and iwlf) this is actually very hard to do as your flying instincts just take over.
The planes can be flown in the training arena and if we are serious about increasing numbers I would suggest that the newbs be offered some training help by whoever is around at the time and given it if they wish.I was given a lot of encouragement by various players when I started and in general this seems to be the case so no problems there.
As far as the ganging debate goes I dont think theres a problem,It doesnt seem to happen that often and when it does both sides are guilty, personally I find when Im 1 v 3 im at my best (I`ll lose but I like giving em the run around).
keep em coming <S> ALL  :cheers:

aka shotdown.
Title: Re: WW1 an idea to generate a little interest
Post by: Sid on December 02, 2010, 02:14:02 PM
New players do appear every now and then only to get gunned down mercilessly and never return, I myself have let the newbs win on the odd occasion in the hope that they will return and I know that some players did the same for me when I first played (<S> Sid and iwlf) this is actually very hard to do as your flying instincts just take over.

aka shotdown.

That's not quite true Shotdown, I have an aversion to being "shotdown" myself if I can possibly help it. What I did with you when you started, and still often do if the arena is quiet and I'm 1v1 with someone who obviously hasn't got the hang of things yet, is see if I can kill them without firing a shot, just out fly them until they crash themselves into the ground / break their own wings off. I still get the kill, but they get far more of a taste for the dogfight and WWI.

I like your idea myself, given the WWI Dogfight Arena is small and only has four planes, with no "Bomber" "Attack" or "Vehicle" Rankings,  I don't see why we couldn't break the results down a bit more for WWI.

World War I Tour 8
Top Overall Ranking – Rosie, runner-up Hitech
Top D.VII Ranking – Hitech, runner-up Pyro
Top Dr.I Ranking – Rosie, runner-up Sudz
Top F.1 Ranking – Pyro, runner-up Waffle
Top F.2B Ranking – Skuzzy, runner-up Superfly

It might just get a few more planes other than the Dr.I flying.
Title: Re: WW1 an idea to generate a little interest
Post by: FiLtH on December 02, 2010, 10:31:32 PM
Why not take out a few of the dueling fields in the DA and make a second lake, but just for ww1?
Title: Re: WW1 an idea to generate a little interest
Post by: pervert on December 02, 2010, 10:40:32 PM
Tusk the Dr1 didn't ruin the game, the people that play the game ruin the game.  :D
Title: Re: WW1 an idea to generate a little interest
Post by: iwomba on December 03, 2010, 02:36:54 AM
Why is there even score.

I'll go one further & ask "why do we even have a ww1 arena"

Damn I feel another Combat Zone coming on & it does not feel good
Title: Re: WW1 an idea to generate a little interest
Post by: MarineUS on December 03, 2010, 04:29:43 AM
i wanna shoot down WWII planes with WWI planes :D

I want them shooting back! MWAHAHAHA
Title: Re: WW1 an idea to generate a little interest
Post by: Lusche on December 03, 2010, 07:53:18 AM
Well... while the number of players hopping into WW1 has still slightly decreased from tour 8 to tour 9, the total activity there has seen a big rise by about 50% at the same time.

Seems you guys are on a good way.  :aok  Now, if there were also some bombers waiting to be shot down.... ;)
Title: Re: WW1 an idea to generate a little interest
Post by: kvuo75 on December 03, 2010, 09:03:27 AM
i wanna shoot down WWII planes with WWI planes :D


used to be able to take WW1's up in furball lake in the DA.. hmm wonder why not anymore?

Title: Re: WW1 an idea to generate a little interest
Post by: Shuffler on December 03, 2010, 09:53:54 AM
Well... while the number of players hopping into WW1 has still slightly decreased from tour 8 to tour 9, the total activity there has seen a big rise by about 50% at the same time.

Seems you guys are on a good way.  :aok  Now, if there were also some bombers waiting to be shot down.... ;)

Not factual without the chart :D
Title: Re: WW1 an idea to generate a little interest
Post by: Lusche on December 03, 2010, 02:22:42 PM
Not factual without the chart :D

You will have to wait until next month... for my annual AH stats thread ! This year the scope will be expanding beyond the LW arena...  :rock