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Special Events Forums => Friday Squad Operations => Topic started by: Viper61 on December 04, 2010, 11:47:08 AM

Title: Good Fight at A27 and ACK setting to .5
Post by: Viper61 on December 04, 2010, 11:47:08 AM
<S> to the 334th and 327th Squadrons.  As per the plan you sweep the target area starting 15min prior to the bomb drop, disrupted the fighter defenses and pulled the defenders out of sector.  A Strike Package leader can't ask for anything more so again I say <S> to both squads.

<S> to the AXIS squads defending A27 as well.  The 325th VFG had the Mossies's that came in at 25K from the west at H+52.  There were still 2 or 3 G6's high over A27 but we were just slightly higher and that gave us enough advantage to slip by and drop on the hangers.  <S> to the you guys good defense.

With only 10 Mossies we concentrated on only the Bomber Hangers to ensure they dropped for the points.  So over all the damage we inflicted at A27 wasn't large scale.  But dropped what we aimed at.

The ACK setting to .5 was a little on the high side (my opinion).  I'd rather see reduced a bit to say .3  The 325th in diving Mossies lost 3 AC to the ACK from the internal radio chatter most were hit on the dive in doing close to 400mph.  I know I was hit and hit hard on pull out at 2K doing closer to 450mph.  Were lucky we pretty much dove together to split the ACK or it would have probably been worse for us.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: ghostdancer on December 04, 2010, 01:43:56 PM
Thanks for the feedback. I will be looking into the effect of .5 ack today. I won't drop it to .3 but I might drop it to .4 after I see what affected on various attacks.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: Viper61 on December 04, 2010, 06:13:19 PM
Thanks GD.  Good idea on checking the other targets.  Its possible he just had some bad luck and the odds weren't in our favor, but I don't think so.  After the first run through the ACK de-acking the field and going for extra points was out of the question.  We could have attempted but probably would have lost another 3 or 4 AC (any damaged AC would have to fly 75-100 miles home - so any oil leak is a death sentance).  And at the cost of the twin engine AC vs. the ground points there wasn't any sense in doing so.  Thus porking fields isnt possible unless there is a large group attacking it.

Also I watched 2 X 110's try to take on the A 143 ACK late frame (I was in the tower).  Both were smoking after their first runs.  Then the friendly fighters ran them down.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: DangerousGame on December 06, 2010, 02:27:10 PM
I was vulched off the runway last frame by a main arena reject and out of the three C205's playing in our ack I didn't see one of them take damage,  I feel the ack is already set to low
 If your going to fly though it you should expect losses at the least damage
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: ghostdancer on December 06, 2010, 02:39:54 PM
DangerousGame did this happen at frame start or toward the end? What is your handle? Let me look into the logs and find out who it was so we can take appropriate measures.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: ImADot on December 06, 2010, 02:54:46 PM
What "appropriate measures" are there to take?  If he got vulched by the enemy, it was not at the start of the frame.  I hear of vulching all the time in FSO and have seen it from the tower on many occasions.  I highly doubt it's against any FSO rules, as long as it's not from a downed pilot sneaking up with his .45 and capping the pilot.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: ghostdancer on December 06, 2010, 03:16:36 PM
Well I am not sure if he meant he was vulched by an FSO player or if he meant somebody snuck in from the MA (non-FSO player) and shot him up. If a non-FSO player did it (snuck in when fields were open) and was shooting up people the option is we put him on a list and if we see him try to sneak in again we boot him.

Title: Re: Good Fight at A27 and ACK setting to .5
Post by: AKKaz on December 06, 2010, 04:33:14 PM
GD,

Was in the tower watching that one.  It was feild 116 in the last half hour of the event.  I pretty sure it was valid FSO players.

I'm sure the aspect of vulching was not what he was talking about, but to more of the topic of the post, ack lethality.  Though as stated in the original post that some have had "bullseye" ack rounds, there are other occasions where the ack is of no deterent.  In our case the enemy dove through at will on multiple passes.  In our experience, the ack is of greater use by helping in locating the enemy at or near the base than it is as a deterent in keeping them at bay.  I can see streams of ack firing well before the cons are spotted, helps in zeroing in.

By lower it more would make it almost eye candy only.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: ImADot on December 06, 2010, 06:38:20 PM
From the FSO Logs (based on DangerousGame's BBS Sig of "AKDG":

AKDG
22:02:18 Departed from Field #115 in a Bf 109G-2
22:33:04 Shot down a Spitfire Mk IX flown by Blutik.
22:49:25 Shot down a Spitfire Mk IX flown by MajQBall.
22:52:06 Helps AKWxMan shoot down DropTine.
23:00:15 Takes on fuel/ammo/ord at field #115.
23:40:03 Shot down a B-26B flown by Lt1963.
23:42:24 Helps AKKaz shoot down unclkurt.
23:43:28 Shot down a B-26B flown by MJSmoke.
23:46:03 Takes on fuel/ammo/ord at field #116.
23:46:52 Was shot down by Dantoo (crashed).
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: ghostdancer on December 06, 2010, 10:56:24 PM
Thanks gentlemen, for providing me info on the incident. I was concerned that somehow somebody slipped into the arena when they weren't suppose to.

As for the lethality, I decided to drop it to .4 after doing some digging in the logs. Many designs actually go with .3 lethality. I prefer to have more teeth to the AA but this is first FSO I have done that is using the new base layout and they changed number of AA and positions have changed. So I have to re-figure out what is the best AA lethality for my designs and find a good balance between fighters playing in the AA versus attack planes doing work in AA. I will reassess again after I see the results of this frame.

So instead of 2 rounds hitting being the equivalent to 1 it is 2.5 rounds to be the equivalent to 1 round.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: DEECONX on December 11, 2010, 04:19:04 PM
Seems Ack at .4 was a bit...weak. When I am fighting multiple A/C alone, ack is nice to have around, but at .4... Just my observation. Still had fun though.  :aok
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: ghostdancer on December 11, 2010, 04:37:45 PM
Yes, I have had a couple of people send me films of fighters playing in the ack from frame 2. The faster fighters don't seem to have an issue, while the slower and larger attack aircraft do.
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: SlipKnt on December 11, 2010, 04:49:52 PM
Ahhh.  Threw me off.  The original post was for Frame 1.  Looks like 325th drew the A27 attack again for Frame 2.

Was a fun fight last night.  Unfortunately, we had to engage you guys. 

For what it is worth...   ... :salute

Fun fight.  After we rearmed and launched, we unfortunately ran into much higher C205s while chasing one low enroute to A143.  We fell right into it, hook line, and sinker.   

Fun night Allies.  Thanks for the good fights.   :salute
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: TUK on December 11, 2010, 05:28:16 PM
We danced in the ack up at 23 trying to vulch some people using it.  1 pass a couple of holes, second pass started to get a lil personal.. I like the settings..  :salute
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: DEECONX on December 11, 2010, 05:32:17 PM
We danced in the ack up at 23 trying to vulch some people using it.  1 pass a couple of holes, second pass started to get a lil personal.. I like the settings..  :salute

Played in ack because I was alone, outgunned, and outnumbered... :noid
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: Dichotomy on December 11, 2010, 07:08:51 PM
From the FSO Logs (based on DangerousGame's BBS Sig of "AKDG":

AKDG
22:02:18 Departed from Field #115 in a Bf 109G-2
22:33:04 Shot down a Spitfire Mk IX flown by Blutik.
22:49:25 Shot down a Spitfire Mk IX flown by MajQBall.
22:52:06 Helps AKWxMan shoot down DropTine.
23:00:15 Takes on fuel/ammo/ord at field #115.
23:40:03 Shot down a B-26B flown by Lt1963.
23:42:24 Helps AKKaz shoot down unclkurt.
23:43:28 Shot down a B-26B flown by MJSmoke.
23:46:03 Takes on fuel/ammo/ord at field #116.
23:46:52 Was shot down by Dantoo (crashed).


I'll say this.  Those guys had a well planned and beautifully executed mission <S> to them
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: Boxboy on December 12, 2010, 02:36:15 PM
What "appropriate measures" are there to take?  If he got vulched by the enemy, it was not at the start of the frame.  I hear of vulching all the time in FSO and have seen it from the tower on many occasions.  I highly doubt it's against any FSO rules, as long as it's not from a downed pilot sneaking up with his .45 and capping the pilot.

Depends on when the "vulch" happened, if the guy hung around the enemy base just to vulch knowing he wouldn't make it back in time before the frame ended then I think that is "gaming the game" and not in the best traditions of FSO.  If while returning to his own base he had an opportunity to vulch and did so and then returned to base I think that is fine.  There will always be a few who for the sake of getting their name in lights will "game the game" sad but true :frown:
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: DangerousGame on December 14, 2010, 06:48:29 PM
Sorry My post really had nothing to do with getting vulched just the fact that planes are flying threw the ack unabated
Title: Re: Good Fight at A27 and ACK setting to .5
Post by: Viper61 on December 14, 2010, 09:18:34 PM
I think it comes down to what you expect the ACK to provide.  And to be clear I am commenting on "Field ACK" and not "Ship ACK":
  Should it kill or heavily damage everything that makes a single pass no matter the speed or maneuver?
  Should it just "remind" you not to get to close and that you shouldn't try that again without a plan?
  Have no "real" effect unless you try to land on the field?

Personally I have never thought that the ACK should be strong enough to "protect" a single fighter making slow circles in it while trying to bait any enemy fighters to come down into it.  But likewise you shouldn't be able to land at the enemy field and jump out and grab some coffee and donuts from the O'Club either.

My opinion is that the "Field" ACK setting should be low enough so that if you try to make your 3rd pass in through it your probably going to take some damage.  This allows fighters to attack the field with their guns but also requires them to take out the ACK positions if they plan to stay and implace a "low cap".  In other words a "good nuisance" piece at the fields.

Good posts from many others on this and their observations.  I know what I experienced at A27 during Frame 01 with an ACK setting of .5 and thought that to high given our mission and AC and attack profile.  I think the .4 setting is about right given what I expect the ACK effects to be.