Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: fwdscout on December 04, 2010, 12:53:46 PM
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how about a arena just for gv's no aircraft? some people including myself are getting tierd of being bombed all the time. spawns are so far from anything it's a waste of time to drive all that way just to get killed.not all of us can fly that good so gv's are more of our thing.. just my thought but me personaly would love to see it!!!
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people are gonna say, go to DA, same thing they say when furballers get angry when the hangers get dropped. its the nature of the beast in the MA, personaly I think each map should have a center area that has 3 uncapturable bases.
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Put on your fire retardant suit sir.. they're coming.
Short version is it has been suggested before and, I believe, dismissed.
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What about the guys that love doing nothing but bombing GVs. Wheres the love for those guys?
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the love for them is in the MA - killing the good GV fights
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Infinity has a dedicated gv area in the center, with 20k walls around it......noone goes there, nor have they since that map was finally brought back. (years ago, it was ALways full, and the 'win-the-war' types were furious at all the players wasting their time in there)
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I only bomb gv's if they they shoot at me taking off :furious so I think it's only right to kill them. Wirblewinds on the other hand scare me, I won't bomb if there present.
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I only bomb gv's if they they shoot at me taking off :furious so I think it's only right to kill them. Wirblewinds on the other hand scare me, I won't bomb if there present.
I can show you how to get them even while they are shooting at you.
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I can show you how to get them even while they are shooting at you.
p47-25 lol
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What about the guys that love doing nothing but bombing GVs. Wheres the love for those guys?
yea mean these guys??
(http://i148.photobucket.com/albums/s35/68zoom/funpolice1yj-1.jpg)
have a friendly air con there to help with the fun police
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They really, I mean REALLY need to update the B26 art
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p47-25 lol
You got it. But I sure I can do the same with other GV,s
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Maybe you GV'rs need too widen out a bit and develop some coordination/cooperation, like upping with a few wirblewinds or M16's to protect you or asking for an air cover CAP. Just sayin.........
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Or kill the ords at the offending base of operations of the Fun Police.
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yea mean these guys??
(http://i148.photobucket.com/albums/s35/68zoom/funpolice1yj-1.jpg)
have a friendly air con there to help with the fun police
Nice pic Zoom ..btw did you steal funcops ride from him??
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yea mean these guys??
(http://i148.photobucket.com/albums/s35/68zoom/funpolice1yj-1.jpg)
have a friendly air con there to help with the fun police
thank you sir
my sinuses need a good cleansing
now I have to wash the refuse and gatorade off of my shirt
:rofl :rofl :rofl
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how about a arena just for gv's no aircraft? some people including myself are getting tierd of being bombed all the time. spawns are so far from anything it's a waste of time to drive all that way just to get killed.not all of us can fly that good so gv's are more of our thing.. just my thought but me personaly would love to see it!!!
:aok I think this could be a good idea
Alternatively, maybe taking the airbases off the GV island that sits in the middle of some of the maps.
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It never going to happen. This is a game of conflict, the more there is the better it is. So while you may not like getting bombs dropped on your head...much like the buff guys hate fighters shooting them down over the HQ, or the fighter guys hate getting vulched on take-off. Suck it up. Either bring a friend to cover you in a wirble, or learn to shoot on the run. A moving target is much harder to hit even WITH bombs.
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Guarantee the next time Trinity shows up, none of these posters will be in TT
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Guarantee the next time Trinity shows up, none of these posters will be in TT
This is the sad truth. :(
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Guys have been asking for a gv arena for years and I don't see why you all shouldn't have one ?
After all the 4 guys that fly WWI Dogfight had too arena's until a few months ago. :lol
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I agree, however I think a map specifically tailored for GV battling would need to be developed. Something like taking a map with a TT in it and removing many of the air bases, but leave some for air support. Maybe adding a few small towns and strats here and there to battle in. I would add some more forest areas to liven it up a little so you don't end up with battles made of long distance sniping.
You could even replace TT with city and strat areas, sort of an urban combat type map where you are driving through destroyable cities where the goal is to navigate to the opposing sides HQ and "capture or destroy" it. Scatter a few capturable Vbases within the towns and separate towns with fields and forests to add to the realism of traversing through a country. Can something like this be made using the terrain editor?? :salute :cheers:
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I love these guys that say you should just bring Wurbles with you to a GV fight to fight off bomb tards. I like this idea. Nothing better gives away someones position on the ground than the tracers from a Wurble shooting up into the sky..
I think that each map should have Three un-capturable bases formed as tank town. I notice that this is not the case currently in LW Orange. As of yesterday, I believe the Rooks own all of that real estate.
Some will say that nobody goes to tank town anymore. I used to go there a lot until the bomb tards started using it for practice and to pad scores. Because of this, I never go there anymore..
Doesn't this go back to the idea of decent game play. If there is a tank battle going on that clearly is not any type of a base taking mission. Why ruin their fun by coming in to drop on them? I have only been playing this game for about two years. And in just that amount of time, I have seen the standards of game play for a few people. Just read channel 200 for 1 hour, and you will see how some of them conduct themselves in the game. I often forget that most of those guys are adults.
I personally, will not bomb tanks that are clearly in a fun battle and not base taking. I will not ruin other players having a good time just to get a few easy kills..
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Some will say that nobody goes to tank town anymore. I used to go there a lot until the bomb tards started using it for practice and to pad scores. Because of this, I never go there anymore..
We DO have a tank town, that largely is - and always has been - free from interference by planes. It's there each time Trinity is up. A perfect place, with several bases per side and a lot of spawns, so that you can easily break any camping. Shieled by 20k walls.
Nobody is there, and nobody was there since Trinity was put back into rotation about 1 1/2 years ago.
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The dueling arena has a great area for uninterrupted tanking. It's always empty though. (Is that where tank klub used to meet?)
With the MA comes the fun of uncertainty, but with that uncertainty, comes the chance of getting a dose of bitter medicine.
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Having low cloud cover over a tanking area might work, along with disabling ord and cannon birds at nearby airfields.
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The dueling arena has a great area for uninterrupted tanking. It's always empty though. (Is that where tank klub used to meet?)
With the MA comes the fun of uncertainty, but with that uncertainty, comes the chance of getting a dose of bitter medicine.
Grizz, I agree with you, However should there not be an unwritten code of conduct on how players play the game? Why ruin the game play of GV guys who are clearly not base taking and only having a fair GV battle?
The GV guys do not want to go to the DA, just like the furballers want to furball in the MA. I think alot of this has to do with scores.
Many guys mention Trinity. How often is Trinity being used in the MA's?
Some guys like to say that this is a Air Combat Simulation Game and GV's do not count. I think that GV's have become even more integral to the game after the latest upgrade to the new town and base layouts. I think any GV camping or moving on a base is fair game for bombs. Either way, I think fwdscout started a useful discussion on the topic and there hasnt been any usual flaming thus far. :salute
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Many guys mention Trinity. How often is Trinity being used in the MA's?
Quite often. Until recently, it was up 1 week every month.
And completely empty, despite being mostly free from bombing planes (and being in the middle of MA, having scores)
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Grizz, I agree with you, However should there not be an unwritten code of conduct on how players play the game? Why ruin the game play of GV guys who are clearly not base taking and only having a fair GV battle?
The GV guys do not want to go to the DA, just like the furballers want to furball in the MA. I think alot of this has to do with scores.
Many guys mention Trinity. How often is Trinity being used in the MA's?
Some guys like to say that this is a Air Combat Simulation Game and GV's do not count. I think that GV's have become even more integral to the game after the latest upgrade to the new town and base layouts. I think any GV camping or moving on a base is fair game for bombs. Either way, I think fwdscout started a useful discussion on the topic and there hasnt been any usual flaming thus far. :salute
You give the enemy too much credit, if they see a bunch of enemy GV's they probably just assume they are trying to advance the base, so they go bomb them. A more savvy vet might be able to ignore the tank skirmish but a less experienced player is just trying to find something to blow up, nothing wrong with that. I feel that the stance you are taking with this quote is very hypocritical to the way that you and your ilk enjoy the game. I have nothing against it, infact I love defending against it, but it sounds like you are trying to have your cake and eat it too.
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I feel that the stance you are taking with this quote is very hypocritical to the way that you and your ilk enjoy the game. I have nothing against it, in fact I love defending against it, but it sounds like you are trying to have your cake and eat it too.
It is clear that you consider anyone that does not have the same philosophy about the game as you do hypocritical. I realize that you would prefer that everyone up in planes instead of GV's so that you and your Ilk can pick them off one by one to pad the scores.
I think you are mistaken when you said that I like to have my cake and eat it to. Never have I said that it is wrong to bomb GV's. I only said that I consider it bad game play to do it to GV's that are clearly not advancing on bases such as a tank town type setting..
Every player has an opinion. Is it hypocritical because it is not the same opinion as you hold on the subject? :salute
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This is a good and reasonable idea, which has been suggested before in various forms, but not acted on by HTC yet.
Here's why it is a reasonable idea. With GVs you have the "furballers" and the "win-the-war" types, just as with AC. GV "furball" mode involves maneuvering against and shooting at opposing GVs, analogously to AC furballing, and including a large "stealth" element as well. The main difference from AC furballs is that GVs are an order of magnitude slower, so the furball takes a lot longer to play out. AC being faster and more powerful short-circuit this process, especially if there is an airbase too near the GV battle. Even if a relatively/completely AC-free GV area is supported by HTC, people will continue to use GVs to support the "win-the-war", base-capture behavior on the remainder of the map. Thus AC will still have plenty of opportunities to attack GVs on the remainder of the map. Thus the Forum posters who so strongly oppose this type of suggestion have nothing to worry about.
(In a related comment, the center island in Ozkansas has been entirely Rook for a couple of weeks now, thus precluding its use as the game's premier GV area. The island will likely remain out of service until HTC resets the map (if that ever occurs). This was a good GV "furball" area, possibly as the air bases were relatively distant from the action, and possibly also for other reasons. The 3 air bases on the Ozkansas center island should be set to uncapturable, and that would fix the problem).
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It is clear that you consider anyone that does not have the same philosophy about the game as you do hypocritical. I realize that you would prefer that everyone up in planes instead of GV's so that you and your Ilk can pick them off one by one to pad the scores.
I think you are mistaken when you said that I like to have my cake and eat it to. Never have I said that it is wrong to bomb GV's. I only said that I consider it bad game play to do it to GV's that are clearly not advancing on bases such as a tank town type setting..
Every player has an opinion. Is it hypocritical because it is not the same opinion as you hold on the subject? :salute
Lol, I've been going completely against the grain of this BBS defending your style of play that I rarely even partake in and you are telling me I only care about what I do? :lol :rolleyes:
So you consider it bad game play to bomb GV's yet you do not consider your squadron's 'whack a mole' base taking strategy as bad gameplay? Wow! :lol
It's okay though, I'll still defend your right to play the game you wish to play, but it's a fascinating rose colored glasses stance you have taken on this particular issue.
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I still wonder...
TT area on Ndisles is being used by a few tankers despite being surrounded by airfields in very close proximity and thus being bombed regularly.
Tankers complain and ask for a seperate arena.
TT area on Ozkansas us being used by a few tankers despite being surrounded by airfields in very close proximity and thus being bombed regularly.
Tankers complain and ask for a seperate arena.
TT area on Trinity is far away from airfields and protected by Himalaya-like walls and thus almost never being bombed.
Nobody there.
To me that reads like tankers are glutton for punishment. They are not really interested in having a "safe place". Else they wouldn't they use it?
(Btw.. the best GV fight you can usually find on Ozkansas is V135-V136)
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So you consider it bad game play to bomb GV's yet you do not consider your squadron's 'whack a mole' base taking strategy as bad gameplay? Wow! :lol
With all due respect Grizz, where did you ever read that I said it was bad game play to bomb GV's? I said that I considered it bad game play to bomb GV's in a tank town type setting where clearly no base advance is taking place.. I said that GV's advancing on bases or camping should be fair game and bombed as much as the pilot likes.. Is this not what the original OP was talking about?
As for the "Wack a Mole base taking strategy, I really think that was the style last weekend when the Knits and Rooks hammered the Bish into submission with that very same "Wack a Mole" style of game play that many complain about on the Uterus map... And I say more power to them I enjoyed defending against it. Even though it was a lost cause..
I continue to have much respect for you and your group and the contribution you have made to the enjoyable game.. We will have to agree to disagree on this subject however.. :salute
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This is a good and reasonable idea, which has been suggested before in various forms, but not acted on by HTC yet.
Here's why it is a reasonable idea. With GVs you have the "furballers" and the "win-the-war" types, just as with AC. GV "furball" mode involves maneuvering against and shooting at opposing GVs, analogously to AC furballing, and including a large "stealth" element as well. The main difference from AC furballs is that GVs are an order of magnitude slower, so the furball takes a lot longer to play out. AC being faster and more powerful short-circuit this process, especially if there is an airbase too near the GV battle. Even if a relatively/completely AC-free GV area is supported by HTC, people will continue to use GVs to support the "win-the-war", base-capture behavior on the remainder of the map. Thus AC will still have plenty of opportunities to attack GVs on the remainder of the map. Thus the Forum posters who so strongly oppose this type of suggestion have nothing to worry about.
(In a related comment, the center island in Ozkansas has been entirely Rook for a couple of weeks now, thus precluding its use as the game's premier GV area. The island will likely remain out of service until HTC resets the map (if that ever occurs). This was a good GV "furball" area, possibly as the air bases were relatively distant from the action, and possibly also for other reasons. The 3 air bases on the Ozkansas center island should be set to uncapturable, and that would fix the problem).
I think Sir, you have explained this better than anyone thus far. Agreed +1
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Lusche,
I agree that Ozkansas V135-V136 is sometimes good for GV fights; I had some good fights there last night.
However, the point of this thread is to request support for a dedicated area designed to reduce AC participation by design, and not by chance. The dedicated area (whether a separate arena, or areas-by-design on existing maps) is not intended to remove any style of game play, but to support "furball-mode" GV action (to use my terminology). Doing this is in the interests of HTC, who recognizes that it does have a significant interest in GVs in its player base (hence the new Panther).
Despite the sophistries in your previous post, it is unfortunately a fact that, lately, about half the time I want to use GVs I can't find a fight which isn't dominated by AC. So either I take up an AC, or don't play. For some reason, I find GVs to be low-tension these days. :-)
Also, please note my post (3 up), about the 2 play modes. I'm sure you realize that all that not all GV players are clones.
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That still doesn't answer the question.. Why is an area not used at all that is giving the "furball" tankers exactly what they want?
For about 1 1/2 years we had this area back, and it was always empty. One quarter of each tour it was up, and completely devoid of any action.
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That still doesn't answer the question.. Why is an area not used at all that is giving the "furball" tankers exactly what they want?
For about 1 1/2 years we had this area back, and it was always empty. One quarter of each tour it was up, and completely devoid of any action.
Because its the complaint or "flavor of the week", If its not one thing its going to be another...... :aok
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Q. Why hasn't anyone taken TT back from the Rooks?
:headscratch:
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Lusche:
Why is an area not used at all that is giving the "furball" tankers exactly what they want?
Because this "area" you refer to does not always exist. Why do you pretend it does; haven't you read the previous posts?
Phatzo: Why hasn't anyone taken TT back from the Rooks?
It was tried successfully by Knights once, I recall, about 2.5 weeks ago. However, Rooks captured it all back again after people left (late at night?). Knights tried again about a week ago, but failed. I guess after that the mass of people necessary to capture back Ozkansas TT island (and a considerable number are needed, especially if there is significant opposition) apparently felt they had better things to do. I tried recently to capture back a TT vehicle base by myself, but that doesn't work well if there is even one defender, and someone noticed the blinking bases. So, as I said, it looks like it will remain Rook for a long time.
Dadsguns: Because its the complaint or "flavor of the week"
This is an inane comment, for obvious reasons. If you can't make constructive comments, don't post.
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Lusche:
Because this "area" you refer to does not always exist. Why do you pretend it does; haven't you read the previous posts?
Sorry, but the reading comprehension fail is all on your side: :)
Quite often. Until recently, it was up 1 week every month.
And completely empty, despite being mostly free from bombing planes (and being in the middle of MA, having scores)
That still doesn't answer the question.. Why is an area not used at all that is giving the "furball" tankers exactly what they want?
For about 1 1/2 years we had this area back, and it was always empty. One quarter of each tour it was up, and completely devoid of any action.
So where do I "pretend" (lol) it always exists?
My question still stands...
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thanks all for the well informed comments .i've only been playing about a year .just recently have noticed more
(bombing of gv's)the more run corse of action for faster kill scores add up because of ease of kills.this is the only reason why my question first came up.as i stated earlyer i personaly am not that good in ac.i choose to run gv more often.with spawns so far from bases and planes ability to rearm and return is why some people are tierd of getting bombed constantly. good hunting and see you on the field!!!
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Sorry, but the reading comprehension fail is all on your side: :)
So where do I "pretend" (lol) it always exists?
My question still stands...
Please don't muddle the discussion with facts. :D
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I shall name that arena World of Tank xD :lol
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I shall name that arena World of Tank xD :lol
:rofl
XDm
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I can show you how to get them even while they are shooting at you.
I can show you how to kill planes even when they are trying to bomb you. ;)
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Lusche,
That still doesn't answer the question.. Why is an area not used at all that is giving the "furball" tankers exactly what they want? For about 1 1/2 years we had this area back, and it was always empty. One quarter of each tour it was up, and completely devoid of any action.
Perhaps I misunderstood your position. So, let me try to get this straight; you are saying that:
1) there is (or was?) occasionally (1/4 of the time?) an area available which was "a safe place" for GVs, and thus
2) "furball" GV players are being given exactly what they want (?).
If this is your point, it doesn't make much sense. The typical player can only play at certain times, and naturally wants to engage in their style of play each time they are logged in. 1/4 of the time doesn't satisfy them, and therefore isn't "exactly what they want". Isn't this similar to your concerns about with arena caps, where the situation off-hours was usually not usable? If someone had claimed that 1/4 the time you would still be able to get into an area and play, would that have satisfied you? Of course not.
A reasonable person would approach this issue in a collaborative manner (as I am trying to do). But some of you guys oppose pretty much any thread asking for improvements in the GV playing environment. This seems to be the case even when it would appear to be possible to implement these improvements without taking away opportunities to play in contrasting manners.
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Lusche,
Perhaps I misunderstood your position. So, let me try to get this straight; you are saying that:
1) there is (or was?) occasionally (1/4 of the time?) an area available which was "a safe place" for GVs, and thus
2) "furball" GV players are being given exactly what they want (?).
If this is your point, it doesn't make much sense.
No it is not.
You seem to read too much into my sentences. I really mean the things the way I write them.
- At least one week per tour we had the kind of place the "furball GV guys" seem to be looking for. Constantly up. 24 hours a day.
And it was always and constantly empty. No one playing there. Even when it's up.
So the question I am still asking is: Why are those guys never using that place which gives them exactly what they are looking for. (Multiple close spawns, multuple bases, hardly any interference by planes, scores are bing logged, perks are being awarded, and you do not have even to switch arenas.) Do they refuse to use it, because it's not available every week of the tour?
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I can't answer your question. BTW, I'm still not clear as to which location you are referring to. Is it one of the following, from your original post?
TT area on Ndisles is being used by a few tankers despite being surrounded by airfields in very close proximity and thus being bombed regularly.
Tankers complain and ask for a seperate arena.
TT area on Ozkansas us being used by a few tankers despite being surrounded by airfields in very close proximity and thus being bombed regularly.
Tankers complain and ask for a seperate arena.
TT area on Trinity is far away from airfields and protected by Himalaya-like walls and thus almost never being bombed.
Nobody there.
If you are referring to the area on Trinity, (as the first doesn't meet the bill, and the second is now permanently Rook) I don't know why it was rarely used. When I would go there it was empty, so of course I left. However, Trinity is not up in LW every week, and what is needed is a mechanism to allow GV "furballing" every week. Maybe there could be some sort of reminder for each terrain as to the location of that terrain's GV-friendly area, or a special entry point from the start menu.
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So the question I am still asking is: Why are those guys never using that place which gives them exactly what they are looking for.
Because despite all the whines, they must really like being bombed. :D
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Caldera,
Because despite all the whines, they must really like being bombed.
What exactly is the point of this comment? It certainly doesn’t do you much credit.
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Why do so many of you argue so stridently for "segregation" as the solution to your game play unhappiness?
HiTech has provided locations for you to self segregate by the activity of your choice but, you still Choose to play in the Main Arenas knowing the risks involved and you complain about it.
Why do you choose to play in the Main Arenas where you are at risk to bombers when you have locations to GV undistrubed? Do you even know why you continue to repeat this behavior knowing about the self segregation locations?
I suppose when the H2H Hosted arenas are released the Main Arenas will be ghost towns for a week while 40 or 50 tiny personal edifices to unhappiness are spawned. Then everyone will get lonely and leave HiTech to feed and care for most of the forgotten H2H birthed puppies because everyone will suddenly remember why they liked playing with 200+ other players and go back to the Main Arenas.
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edited for bad manners.
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Great... he replied to my original injudicious post...
Caldera: The implied personal insult in my original post was not cool, and I apologize. However, I would appreciate a response to my revised post. :-)
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Bustr:
If one wants to furball GVs, one needs some degree of (localized) segregation for reasons stated earlier in this thread (see my first post).
However, I am not sure how best to do this. In some cases, it could perhaps be done quite easily. For example in Ndisles, all one would need is to do is preserve the TT island by making the 3 air bases uncapturable, thus retaining at least a foothold for each of the 3 countries. (Yes, I know it is theoretically possible to recapture the island remotely, but as mentioned in my first post it is difficult, it hasn't been happening, and the island is thus not available. At least if there were 2 countries left on it, one could switch to one of them).
(edit for spelling)
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Great... he replied to my original injudicious post...
Caldera: The implied personal insult in my original post was not cool, and I apologize. However, I would appreciate a response to my revised post. :-)
Injudicious. "Heavy words are so lightly thrown." ;)
Apology accepted TD. We all say things we wish could be taken back.
My response to your revised post is simply, that it was a joke (the :D should have gave it away).
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So the question I am still asking is: Why are those guys never using that place which gives them exactly what they are looking for.
I think it's a question of critical mass - no one GVs there, because no one else GVs there. If you up a GV there, you're likely to sit there a while waiting for anyone to show up for you to fight, and even then it won't be the big free-for-all GV specialists seem to like.
Of course, a GV arena might face a similar hurdle, the same way EW and WW1 do now. But you would at least have a visible sign when you log in that X number of people can be found in one place looking for a good GV fight.
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OK...next time Trinity pops up (presumably in Orange) we need do an experiment, and start a thread here about it...see if people flock there
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If you are attacking a base you hit A. Ords first
B. Bring air cover
C . supplies and Wirbles
Like they said, it's like chess to every move there is a counter move , you change your tactics to the situation at hand, you adapt or perish.
Modern warfare 101 . you control the sky or every thing you do on the ground is a waste of time. Like it or not this is not a Basic 1 V 1 game 99% of the time.
Bring on the M-18! :salute Wojo out.
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+1
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I will not ruin other players having a good time just to get a few easy kills..
One object of game "piss the other guy off"
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A reasonable person would approach this issue in a collaborative manner (as I am trying to do). But some of you guys oppose pretty much any thread asking for improvements in the GV playing environment. This seems to be the case even when it would appear to be possible to implement these improvements without taking away opportunities to play in contrasting manners.
Don't you answer your own question?
If you are referring to the area on Trinity, (as the first doesn't meet the bill, and the second is now permanently Rook) I don't know why it was rarely used. When I would go there it was empty, so of course I left.
Which still begs:
So the question I am still asking is: Why are those guys never using that place which gives them exactly what they are looking for. (Multiple close spawns, multuple bases, hardly any interference by planes, scores are bing logged, perks are being awarded, and you do not have even to switch arenas.) Do they refuse to use it, because it's not available every week of the tour?
Trinity used to be up all the time because it was so big it was almost never reset.
Basically what is being asked for has been available, not constantly but often enough, and virtually ignored. So why do the same thing again?
wrongway
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Trinity TT used to be a great place for tank battles in the past. It seems in the last two years it just fell off...
I still think that maybe making a map tailored specifically for GV battles with a few air bases for close air support may work. :salute
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Basically what is being asked for has been available, not constantly but often enough, and virtually ignored. So why do the same thing again?
Not the "same thing again". Whatever the solution is going forward, it has to be visible and always there, so people can get into the habit of using it.