Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Ardy123 on December 09, 2010, 01:42:56 AM

Title: Suggestion for the Arena switch...
Post by: Ardy123 on December 09, 2010, 01:42:56 AM
Instead of having both arenas close, why not just have the  least populated one close during off hours. Then, when the war is won, the map switches to a smaller map.
Also, local eny could ease some of the hoard issues.
Title: Re: Suggestion for the Arena switch...
Post by: BillyD on December 09, 2010, 02:49:31 AM
And put in a map vote feature so we can vote to over ride the mandatory switchout if there is a raging 3 way furball.




No! No! I want an Official Red Ryder Carbine-Action Two-Hundred-Shot Range Model Air Rifle!
Title: Re: Suggestion for the Arena switch...
Post by: Lusche on December 09, 2010, 04:26:41 AM
Instead of having both arenas close, why not just have the  least populated one close during off hours.

And what happens when offpeak ends and LWO and LWB start up? You sure can't still just keep it up as LWB, because then the whole reset thing doesn't work anymore. So you're starting to rotate the terrains through LWB, which would be fine for me personally - but the continuity is largely broken with even less chance to win the war (which is a bog incentve for many players.
Title: Re: Suggestion for the Arena switch...
Post by: Ardy123 on December 09, 2010, 05:00:03 AM
ok, here an amendments to the proposed system I have been brainstorming......
1)To allow for the war to be won in a realistic amount of time, have small maps.
2) When the total number of players passes a FIXED threshold and a certain clock time is passed, a new arena opens and new players go there.
3) When the total number of players falls bellow a FIXED threshold, and a certain time has passed, the less populated arena closes. The state of this arena could be saved for when it gets opened again due to demand. The close doesn't need to be sudden, it could just be that no new people can log in, and it closes when the total number of people falls below yet another, lower fixed threshold.

A whole new dimension of the game could be added, not just win the war, but win the war before 'time' runs out. This would be silly with todays huge maps, but with smaller maps, this could be done.If two small maps isn't enough for the player base there could be 3rd or 4th or X.. depending on the total number of people playing. Combine this with a local eny system, and you could have combat spread across the entire map, instead of just one huge furbal in one area.

Snailman, if you have any other suggestions, I'm all ears..errr eyes..
Title: Re: Suggestion for the Arena switch...
Post by: Lusche on December 09, 2010, 05:12:01 AM
2) When the total number of players passes a FIXED threshold and a certain clock time is passed, a new arena opens and new players go there.


This is leading exactly the same problem we had before: One arena with 200 players (or whatever you fixed number is), and one arena with 10 players. And the past has shown it will not fill up rapidily - It can take hours for getting up to numbers and action. This is exactly why I had this weir on/offpeak arena idea, to keep the "downtimes" as low as possible.
Title: Re: Suggestion for the Arena switch...
Post by: DREDIOCK on December 09, 2010, 05:31:59 AM
ok, here an amendments to the proposed system I have been brainstorming......
1)To allow for the war to be won in a realistic amount of time, have small maps.
2) When the total number of players passes a FIXED threshold and a certain clock time is passed, a new arena opens and new players go there.
3) When the total number of players falls bellow a FIXED threshold, and a certain time has passed, the less populated arena closes. The state of this arena could be saved for when it gets opened again due to demand. The close doesn't need to be sudden, it could just be that no new people can log in, and it closes when the total number of people falls below yet another, lower fixed threshold.

A whole new dimension of the game could be added, not just win the war, but win the war before 'time' runs out. This would be silly with todays huge maps, but with smaller maps, this could be done.If two small maps isn't enough for the player base there could be 3rd or 4th or X.. depending on the total number of people playing. Combine this with a local eny system, and you could have combat spread across the entire map, instead of just one huge furbal in one area.

Snailman, if you have any other suggestions, I'm all ears..errr eyes..


1-You do realize that WWII lasted from 1939-1945 right? 6 years seems like a long time to be stuck with one map  ;)

2&3 -Not bad ideas if we are going to have 2 arenas. A better one would be just to go back to one map. The need for two capped split arenas just isnt there anymore. And from my own observations seems to have been more detrimental then beneficial.

Title: Re: Suggestion for the Arena switch...
Post by: Ardy123 on December 09, 2010, 01:11:39 PM

This is leading exactly the same problem we had before: One arena with 200 players (or whatever you fixed number is), and one arena with 10 players. And the past has shown it will not fill up rapidily - It can take hours for getting up to numbers and action. This is exactly why I had this weir on/offpeak arena idea, to keep the "downtimes" as low as possible.

Your right.... its a challenge, how to preserve continuity while addressing both issues.
Title: Re: Suggestion for the Arena switch...
Post by: crazyivan on December 09, 2010, 02:52:00 PM

No! No! I want an Official Red Ryder Carbine-Action Two-Hundred-Shot Range Model Air Rifle!

You'll shoot your eye kid!

I like the idea Ardy, that would also mean half the populus on at the switch. Wouldn't have to go through the switch downtime<yawn>.
Title: Re: Suggestion for the Arena switch...
Post by: LLogann on December 09, 2010, 03:44:39 PM
Beat me to it!!!   :cheers:

You'll shoot your eye kid!


(http://www.foxnews.com/images/472320/0_61_Christmas_story.jpg)
Title: Re: Suggestion for the Arena switch...
Post by: crazyivan on December 09, 2010, 07:26:42 PM
HO! HO! HO!
(http://i15.photobucket.com/albums/a384/deraingedfreak/Movies/christmasstorysanta.gif)