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General Forums => Aces High General Discussion => Topic started by: Lusche on December 13, 2010, 04:33:07 PM

Title: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 04:33:07 PM
Four years ago, we all would have been in Tank Town...   :(
Title: Re: Trinity and the new Panther
Post by: falcon23 on December 13, 2010, 05:27:23 PM
maybe some dont have the perks lusche..now if it was not perked( Im not saying it shouldnt be perked) many more would be trying it out..
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 05:29:44 PM
maybe some dont have the perks lusche..now if it was not perked( Im not saying it shouldnt be perked) many more would be trying it out..

It would have been perked back then too ;)
Title: Re: Trinity and the new Panther
Post by: SunBat on December 13, 2010, 05:31:07 PM
a moment of slience for the old tank town battles...   :cry
Title: Re: Trinity and the new Panther
Post by: lyric1 on December 13, 2010, 05:37:50 PM
a moment of slience for the old tank town battles...   :cry
Sadly a classic example of every body moaning about how dweeby this was & we need to fix this & only if we had that. Guess what we all got what we wanted & collectively we all killed it. :pray R.I.P. Old TT.
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 05:39:52 PM
Sadly a classic example of every body moaning about how dweeby this was & we need to fix this & only if we had that. Guess what we all got what we wanted & collectively we all killed it. :pray R.I.P. Old TT.

"We" killed it?   :headscratch:

No change requested by players did that.
Title: Re: Trinity and the new Panther
Post by: JunkyII on December 13, 2010, 05:41:49 PM
Ozkansas TT isnt bad when people arent taking. There are too many bases so the landgrabbers start to drool. NDIsles is always a good one.
Title: Re: Trinity and the new Panther
Post by: Spikes on December 13, 2010, 05:42:42 PM
TT got gayer with the shrubs and tank traps...even if there was camping that was the funnest.
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 05:44:06 PM
Ozkansas TT isnt bad when people arent taking. There are too many bases so the landgrabbers start to drool. NDIsles is always a good one.

NDisles TT is a mere shadow of it's former glory. TT on Trinity, the best TT of all maps because of the difficulty for planes to get there, is completely empty these days.
Title: Re: Trinity and the new Panther
Post by: lyric1 on December 13, 2010, 06:23:10 PM
While we are on the new Panther is your head supposed to be out of the tank at all times when driving? If not when you page down the drivers window is not functional & all the gauges are also down inside. A bug any one know?
Title: Re: Trinity and the new Panther
Post by: lyric1 on December 13, 2010, 06:24:36 PM
"We" killed it?   :headscratch:

No change requested by players did that.
Sorry your old TT is before my time I meant NDisles TT.  :aok
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 06:30:04 PM
Sorry your old TT is before my time I meant NDisles TT.  :aok
To clarify: "Old TT" is not a Tank Town in any particular location. We had Tank Towns on several maps, all bristling with action. "Old TT" refers to a concept rather than a single place.
Title: Re: Trinity and the new Panther
Post by: Beefcake on December 13, 2010, 06:36:44 PM
What happened now?
Title: Re: Trinity and the new Panther
Post by: lyric1 on December 13, 2010, 06:37:37 PM
To clarify: "Old TT" is not a Tank Town in any particular location. We had Tank Towns on several maps, all bristling with action. "Old TT" refers to a concept rather than a single place.
Yes technically your right. (http://www.freesmileys.org/smileys/smiley-chores046.gif) (http://www.freesmileys.org/smileys.php)
Title: Re: Trinity and the new Panther
Post by: falcon23 on December 13, 2010, 06:47:20 PM
What happened now?

 Lusche going on about TT again...  ;)
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 06:54:02 PM
Lusche going on about TT again...  ;)

 :D

It's just moments like this that bring back all those memories ,)
Title: Re: Trinity and the new Panther
Post by: Belial on December 13, 2010, 07:52:14 PM
Anyone think a perk price of 20 is a bit steep for a tank as highly produced as the Panther?  I mean it's awesome but it's not that uber.
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 08:07:50 PM
Anyone think a perk price of 20 is a bit steep for a tank as highly produced as the Panther?  

As compared to the Firefly perks? No absolutely not.
Title: Re: Trinity and the new Panther
Post by: Belial on December 13, 2010, 08:16:10 PM
Yes but the firefly is way overpriced when you compare it to the m4a3'76's reload time. ;)
Title: Re: Trinity and the new Panther
Post by: LLogann on December 13, 2010, 08:18:32 PM
If you don't mind me asking you..... How did "they" kill it?  That map is still in the rotation IIRC and therefore, with "we" playing the game, "we" must have changed our behavior.  Unless you have a graph showing something done over the past 4 years by The Man to kill it.     :salute

"We" killed it?   :headscratch:

No change requested by players did that.
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 08:18:48 PM
Yes but the firefly is way overpriced when you compare it to the m4a3'76's reload time. ;)

In close combat, yes. As a standoff weapon, no.  :)
Title: Re: Trinity and the new Panther
Post by: The Fugitive on December 13, 2010, 08:21:14 PM
While you don't see me in a GV often, when we had TT running good even I was there.
Title: Re: Trinity and the new Panther
Post by: LLogann on December 13, 2010, 08:22:57 PM
So what has changed? 

While you don't see me in a GV often, when we had TT running good even I was there.
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 08:23:09 PM
If you don't mind me asking you..... How did "they" kill it?  That map is still in the rotation IIRC and therefore, with "we" playing the game, "we" must have changed our behavior.  Unless you have a graph showing something done over the past 4 years by The Man to kill it.     :salute



Trinity is not "still in rotation". It came back after a long time:

The concept of Tank Town was killed by two gameplay design descisions. First, as we had only small maps after the big arena split in late 2006, Trinity went away and only came back about two years later.
Shortly after that, the last surviving Tank Town area on (Ndisles) suffered from redesign and the big terrain update - Suddenly the spawns were much farther away, and the terrain was full of hedges. This effectively killed TT on Ndisles off, with only some slow scale action surviving.

And two years in AH is a lot of time. Few players stay here for that long, and when Trinity came back up, almost none remembered the very concept of Tank Town. I remember well: The moment Trinity loaded again for the first time, I immediately jumped to tank town. We were only about 5 players, all old-timers (Shawk was one of them).  :cry

The tradition had been broken.
Title: Re: Trinity and the new Panther
Post by: The Fugitive on December 13, 2010, 08:29:48 PM
So what has changed? 


Are you ready for this,




wait for it....




they made it too hard!




They changed the spawns, so that when people spawned in they weren't all ways in the same spot. So now a spawn could be broken easier. Spawn camping was much harder  :rolleyes:


People couldn't run up their kill counts so they stopped coming. Instead they hunt around for a spot the can camp out some place where it isn't so busy.
Title: Re: Trinity and the new Panther
Post by: BiPoLaR on December 13, 2010, 08:35:56 PM
TT will never be the same. Not since HTC neutered it. TT is gasping its last breath
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 08:36:51 PM

They changed the spawns, so that when people spawned in they weren't all ways in the same spot. So now a spawn could be broken easier. Spawn camping was much harder  :rolleyes:


I disagree.

Trinity TT had always had those distant triple spawns, and that did not keep anyone away from it.
And when the spawn points on Ndisles (our only surviving TT map after arena split) had been adjusted in the same way (triple spawn, bigger distance to center) it had no big impact. It's been only after the giant maze of hedges was installed, that players were going away from TT.
Title: Re: Trinity and the new Panther
Post by: fbWldcat on December 13, 2010, 08:42:17 PM
I was actually using a Panther today, had 4 kills then got flipped over by a tree I barely grazed. No supplies. Lost 11 perkies  :cry
Title: Re: Trinity and the new Panther
Post by: Belial on December 13, 2010, 08:43:36 PM
I never played tank town that you speak of but I have an idea of why it died...


Are the spawns long?  people want instant action sometimes and if only the vets know how fun it is the new guys wont drive long enough to find out.
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 08:44:55 PM
I was actually using a Panther today, had 4 kills then got flipped over by a tree I barely grazed. No supplies. Lost 11 perkies  :cry

I lost one in TT by collision with the Convoy of Doom  :lol
I tried to evade, but suddenly the convoy started to zig-zag...
Title: Re: Trinity and the new Panther
Post by: Lusche on December 13, 2010, 08:45:58 PM
I never played tank town that you speak of but I have an idea of why it died...


Are the spawns long?  people want instant action sometimes and if only the vets know how fun it is the new guys wont drive long enough to find out.


The spawn points and the distance had no part in it, see above.

(The distance is still way smaller than from many GV spawns to the enemy base)

Title: Re: Trinity and the new Panther
Post by: JunkyII on December 13, 2010, 08:52:44 PM
Panther's perk is perfect IMO.....that gun makes it eazy mode
Title: Re: Trinity and the new Panther
Post by: LLogann on December 13, 2010, 09:00:36 PM
Unglaublich!  I swear I read "NDIsles" in the title..... Must have been an acid flashback.   :uhoh


Trinity is not "still in rotation". It came back after a long time:

Title: Re: Trinity and the new Panther
Post by: fbWldcat on December 13, 2010, 09:01:25 PM
I lost one in TT by collision with the Convoy of Doom  :lol
I tried to evade, but suddenly the convoy started to zig-zag...

Sounds like some convoy drivers going AWOL and out to the pub/bar, eh? :lol

Those convoys scare me whenever I'm in a Tiger or a perk vehicle. The only time in the entire game where "look both ways before crossing the street" actually applies. :lol
Title: Re: Trinity and the new Panther
Post by: 5PointOh on December 13, 2010, 09:01:56 PM
<S> To Lusche, Dr.Bone, BiPolar, Vinkman and many other for hanging out in TT tonight.  Most fun in a GV in a long time.  Too bad the town disappeared.  :confused: :(
Title: Re: Trinity and the new Panther
Post by: bj229r on December 13, 2010, 09:43:32 PM
Four years ago, we all would have been in Tank Town...   :(
10:40 pm EST...best tank town ever :aok (with 20k walls, near bases from which you can drive in and bust camps)....empty :cry It's...almost like they made an aRENA for gv's....but nobody goes there...hm :headscratch:
Title: Re: Trinity and the new Panther
Post by: Killer91 on December 13, 2010, 09:54:05 PM
I'm just gonna say that it didn't take long for the eggtards to get there tonight... two idiots took A20's and climbed over the mountains and started egging TT...
Title: Re: Trinity and the new Panther
Post by: phatzo on December 13, 2010, 10:03:59 PM
I'm just gonna say that it didn't take long for the eggtards to get there tonight... two idiots took A20's and climbed over the mountains and started egging TT...
lol, it probably took them an hour or more, truly dedicated bomb****s.
Title: Re: Trinity and the new Panther
Post by: cobia38 on December 13, 2010, 10:28:53 PM
lol, it probably took them an hour or more, truly dedicated bombers.

 na, our flight time was about 25 min. and yes we was bored,and did it just for chits~N~giggles.
 pluse the whines wher more then worth it  :cheers:
Title: Re: Trinity and the new Panther
Post by: Crash Orange on December 13, 2010, 10:34:29 PM
10:40 pm EST...best tank town ever :aok (with 20k walls, near bases from which you can drive in and bust camps)....empty :cry It's...almost like they made an aRENA for gv's....but nobody goes there...hm :headscratch:

I was going to try to scare up some opposition there, but I got discoed in the middle of my 2nd flight and can't get back into %$#*ing Orange.  :mad:

(Several others said they'd been discoed too, wondering if there's a bug in the release, but too early to say yet...)
Title: Re: Trinity and the new Panther
Post by: Killer91 on December 13, 2010, 10:50:35 PM
na, our flight time was about 25 min. and yes we was bored,and did it just for chits~N~giggles.
 pluse the whines wher more then worth it  :cheers:

And its people like you that totally ruin the GVing. There was absolutely no reason what so ever to take A20's into TT..

I wish HTC would suspend people who did watermelon like this
Title: Re: Trinity and the new Panther
Post by: Tupac on December 13, 2010, 10:55:49 PM
There were 20k mountains around old TT.

Yup, I miss it.
Title: Re: Trinity and the new Panther
Post by: cobia38 on December 13, 2010, 10:59:34 PM
And its people like you that totally ruin the GVing. There was absolutely no reason what so ever to take A20's into TT..

I wish HTC would suspend people who did watermelon like this
 
  ok next time we will take ar 234s  :rolleyes:
  seriously though,its not like we wiped out thousends of cartoon tanks..... heck we only killed 4 then got waxed by a osty
  omg someone actually used thier head and upped an osty..... wow imagine that...  :furious how dare they kill our fun  :headscratch:
Title: Re: Trinity and the new Panther
Post by: BaldEagl on December 13, 2010, 11:14:26 PM
I used to love playing on the center island of NDIsles before they stuck a town in the middle of it.  The open field tank battles in the middle of that island were epic.  Now everyone needs a place to hide.
Title: Re: Trinity and the new Panther
Post by: FireDrgn on December 13, 2010, 11:39:58 PM
It would be nice if ord was perked.  It sucks to lose tank perks that way .   
Title: Re: Trinity and the new Panther
Post by: Lusche on December 14, 2010, 03:31:59 AM
There were 20k mountains around old TT.

Yup, I miss it.

 :headscratch:

That mountains never went away... they are still there


Title: Re: Trinity and the new Panther
Post by: Noir on December 14, 2010, 06:07:47 AM
I like this thread, everyone is talking about different maps :)
Title: Re: Trinity and the new Panther
Post by: ozrocker on December 14, 2010, 06:13:19 AM
I disagree.

Trinity TT had always had those distant triple spawns, and that did not keep anyone away from it.
And when the spawn points on Ndisles (our only surviving TT map after arena split) had been adjusted in the same way (triple spawn, bigger distance to center) it had no big impact. It's been only after the giant maze of hedges was installed, that players were going away from TT.
Agree. We had tt and the town in the middle, no crazy hedges. We did have some nice areas to hide, and many epic fights.                                                                                           We would have, I would say at least 20-30 on each side fighting at any given time.

                                                                                                                                        <S> Oz
Title: Re: Trinity and the new Panther
Post by: Vinkman on December 14, 2010, 08:01:28 AM
Usche you sent out a 200 about TT last night. Went over right after that. No one there. Perhaps I will try again tonight.
Title: Re: Trinity and the new Panther
Post by: Lusche on December 14, 2010, 08:42:59 AM
Usche you sent out a 200 about TT last night. Went over right after that. No one there. Perhaps I will try again tonight.

When I started on 200 (and while I kept doing it), we  were about 10 guys at that time, mostly Bish and Nits, fighting in and around Tank Town itself.


And as Trinity was the TT map, it should not be up again tonight (unless HT has changes that part of the rotation sequence).
Title: Re: Trinity and the new Panther
Post by: kilroy on December 14, 2010, 09:09:39 AM
We were there until the town up and left.   :bolt:    I was there as Rook as well as couple other rooks.
I look forward to the Trinity TT again. I enjoyed not being bombed, but you GV experts killed me and killed me and killed me.
I had fun and hope to see more there next time.

 :salute to all.
Title: Re: Trinity and the new Panther
Post by: jollyFE on December 14, 2010, 09:58:27 AM
tank town in AH I was the best
Title: Re: Trinity and the new Panther
Post by: TDeacon on December 14, 2010, 10:10:46 AM
I visited the center TT area on Trinity twice last night, and even drove around for a bit; nobody there.  Evidently, I should have checked back later in the evening. 

Given it's specialized nature, and intermittent availability, I still think TT would benefit from some sort of tweak to encourage use.  For example, if there was something interesting to do there for the first player in, that player might stay longer until someone else joins.  Once you have 2 people fighting, then the momentum would presumably build. 

I hate to say it, but perhaps a capturable vehicle base right in the center?  The first guy in could begin the process of capturing it, and subsequently it could function as a focal point for some of the combat. 
Title: Re: Trinity and the new Panther
Post by: Lusche on December 14, 2010, 10:21:35 AM


Given it's specialized nature, and intermittent availability, I still think TT would benefit from some sort of tweak to encourage use.  For example, if there was something interesting to do there for the first player in, that player might stay longer until someone else joins.  Once you have 2 people fighting, then the momentum would presumably build. 

We had maybe 10 rolling, but after that it was hard to get anyone else interested. "ALERT A10...ALERT V159!" beats "we are having fun in TT" by a mile. Even more so as the bases in TT are not flashing when the battle is running in the center.

I hate to say it, but perhaps a capturable vehicle base right in the center? 

Hmmm maybe just a flashing symbol on map that simply is showing someone is there? As for now flashing bases will capture all the attention



But I have to admit that I'm rather pessimistic. The tradition had been broken, and maybe the only way to get the action back would be to force people going there, which is a bad idea and will never happen.

Yet, I'm willing to try and help proving my own pessimism wrong. Maybe we should start an informal TTClub...
Title: Re: Trinity and the new Panther
Post by: Vinkman on December 14, 2010, 11:45:52 AM

We had maybe 10 rolling, but after that it was hard to get anyone else interested. "ALERT A10...ALERT V159!" beats "we are having fun in TT" by a mile. Even more so as the bases in TT are not flashing when the battle is running in the center.

Hmmm maybe just a flashing symbol on map that simply is showing someone is there? As for now flashing bases will capture all the attention



But I have to admit that I'm rather pessimistic. The tradition had been broken, and maybe the only way to get the action back would be to force people going there, which is a bad idea and will never happen.

Yet, I'm willing to try and help proving my own pessimism wrong. Maybe we should start an informal TTClub...



I was surprised. I thought with the new Panther G release everyone would be giving it a go.  Maybe HiTech could have turned off the Perkies for the first night as an  "introductary special" just to give folks who don't have a lot of vehicle Perks to give it a go. 15 perks probably eliminated a good chunk of the croud. Not the regular GV types, I'm sure they're full up, but not GV-ing population was locked out.
Title: Re: Trinity and the new Panther
Post by: bj229r on December 14, 2010, 11:57:40 AM
I used to take the N and drop tanks into tt and loiter, just to kill the bomb tards :neener: might need to do that again :airplane:
Title: Re: Trinity and the new Panther
Post by: Vinkman on December 14, 2010, 02:15:56 PM
I used to take the N and drop tanks into tt and loiter, just to kill the bomb tards :neener: might need to do that again :airplane:

I love that idea  ;)
Title: Re: Trinity and the new Panther
Post by: sky25 on December 14, 2010, 02:47:36 PM
Usche you sent out a 200 about TT last night. Went over right after that. No one there. Perhaps I will try again tonight.

I got caught in a fight with DrBone in TT last night. Just a few guys there. Second time I stopped by it was empty..
Title: Re: Trinity and the new Panther
Post by: TDeacon on December 14, 2010, 03:06:33 PM
A couple of ideas have been mentioned in this thread regarding a "catalyst" mechanism, designed to get more than one person at a time into TT, including:

1)  A capturable base in the center.
2)  Blinking TT bases if anyone is present in TT.
3)  Some combination of the above.
4)  A TT "entry point" at the arena start menu.
5)  An informal social coordination mechanism such as a "TT club". 

However, would it be worth HTC's time to do any of these if some maps didn't have a TT equivalent (which I believe is the current situation)?  So the problem has 2 parts:

a)  Obtaining a persistent TT.
b)  Advertising TT's occupancy. 

Any ideas?  If we had a coherent plan and several articulate supporters, we could post a Wishlist proposal. 
Title: Re: Trinity and the new Panther
Post by: TDeacon on December 14, 2010, 03:14:36 PM
So the first reply to my question is a low-rent proposal, addressing only (b):

Wishlist request to make a base "flash" if a GV (only) is within some configurable distance from it.  For each map with a TT equivalent (for now, only Trinity?), HTC could then set the the response radius for all TT bases on that map, such that any vehicle at any of the TT bases or spawn points would cause the flashing of all TT bases.  This is primarily a geometry-based solution. 

If this works, then we could work on (a) later. 
Title: Re: Trinity and the new Panther
Post by: Lusche on December 14, 2010, 04:32:52 PM
A couple of ideas have been mentioned in this thread regarding a "catalyst" mechanism, designed to get more than one person at a time into TT, including:

1)  A capturable base in the center.
2)  Blinking TT bases if anyone is present in TT.
3)  Some combination of the above.
4)  A TT "entry point" at the arena start menu.
5)  An informal social coordination mechanism such as a "TT club".  

However, would it be worth HTC's time to do any of these if some maps didn't have a TT equivalent (which I believe is the current situation)?  So the problem has 2 parts:

a)  Obtaining a persistent TT.
b)  Advertising TT's occupancy.  

Any ideas?  If we had a coherent plan and several articulate supporters, we could post a Wishlist proposal.  

I think only 5) has some chance. I really doubt HTC would create any mechanism for a particular sub type of gameplay within the arena. We do have the place ... it's about us to fill it.

And to be specific on the flashing TT base: if the base is flashing, players will sit on the base trying to defend it. Hardly anyone will spawn to TT.
Title: Re: Trinity and the new Panther
Post by: BiPoLaR on December 14, 2010, 04:36:13 PM
EDIT: posted in wrong thread....DOH!!!
Title: Re: Trinity and the new Panther
Post by: TDeacon on December 14, 2010, 04:47:25 PM
I think only 5) has some chance. I really doubt HTC would create any mechanism for a particular sub type of gameplay within the arena. We do have the place ... it's about us to fill it.

HTC takes steps to encourage certain types of gameplay all the time, in the interests of keeping their business healthy.  There is therefore plenty of precedent for this, assuming HTC feels that it attracts and retains more subscribers.  

And to be specific on the flashing TT base: if the base is flashing, players will sit on the base trying to defend it. Hardly anyone will spawn to TT.

Define a special type of flash (different rate or color), and publicise to the community that it means someone is in TT.  Also, retain the normal flash mode to indicate that a TT base is being approached, as currently.  
Title: Re: Trinity and the new Panther
Post by: TDeacon on December 14, 2010, 04:52:01 PM
(duplicate post)
Title: Re: Trinity and the new Panther
Post by: kilroy on December 14, 2010, 09:00:28 PM
How about making the town center flash when anyone ups on a base at TT?
Title: Re: Trinity and the new Panther
Post by: falcon23 on December 14, 2010, 09:06:40 PM
how about when A new ITEm comes out,like the panther,it has no perks for one week..Just sayin'..
Title: Re: Trinity and the new Panther
Post by: TDeacon on December 15, 2010, 08:33:25 PM
OK, guys, where are the suggestions for a GV-furball-friendly area?  Lusche, at least you could follow up on your TTclub idea; how would that work? 

I have checked Trinity TT every night I am on, and have not one found anyone there (all I can do is listen, and I hear nothing).  So something is needed.  In the absence of further suggestions, I will Wishlist the blinking indicator idea, but it would be nice to have at least one person supporting this in advance. 

Title: Re: Trinity and the new Panther
Post by: kilz on December 15, 2010, 09:53:07 PM
Trinity TankTown back in the day was the best fun to be had on any map. no matter what time of the day it was TT on Trinity was hopping. i tried to get it fired back up when we first got trinity but no bites i gave up after a couple of months
Title: Re: Trinity and the new Panther
Post by: OOZ662 on December 16, 2010, 03:15:59 AM
There was absolutely no reason what so ever to take A20's into TT..

Even HiTech has said that the greatest fun in an MMO is going out and ruining someone else's fun. There's your reason.

Now, instead of sitting around crying about it, you could do it right back to them. Then you start to experience the cycle called "gameplay."
Title: Re: Trinity and the new Panther
Post by: Mystic2 on December 16, 2010, 12:40:09 PM
To clarify: "Old TT" is not a Tank Town in any particular location. We had Tank Towns on several maps, all bristling with action. "Old TT" refers to a concept rather than a single place.

I miss the good ol TT battle days as well... we could battle for hours and would rarely see a plane....