Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Lusche on December 13, 2010, 04:33:07 PM
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Four years ago, we all would have been in Tank Town... :(
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maybe some dont have the perks lusche..now if it was not perked( Im not saying it shouldnt be perked) many more would be trying it out..
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maybe some dont have the perks lusche..now if it was not perked( Im not saying it shouldnt be perked) many more would be trying it out..
It would have been perked back then too ;)
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a moment of slience for the old tank town battles... :cry
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a moment of slience for the old tank town battles... :cry
Sadly a classic example of every body moaning about how dweeby this was & we need to fix this & only if we had that. Guess what we all got what we wanted & collectively we all killed it. :pray R.I.P. Old TT.
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Sadly a classic example of every body moaning about how dweeby this was & we need to fix this & only if we had that. Guess what we all got what we wanted & collectively we all killed it. :pray R.I.P. Old TT.
"We" killed it? :headscratch:
No change requested by players did that.
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Ozkansas TT isnt bad when people arent taking. There are too many bases so the landgrabbers start to drool. NDIsles is always a good one.
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TT got gayer with the shrubs and tank traps...even if there was camping that was the funnest.
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Ozkansas TT isnt bad when people arent taking. There are too many bases so the landgrabbers start to drool. NDIsles is always a good one.
NDisles TT is a mere shadow of it's former glory. TT on Trinity, the best TT of all maps because of the difficulty for planes to get there, is completely empty these days.
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While we are on the new Panther is your head supposed to be out of the tank at all times when driving? If not when you page down the drivers window is not functional & all the gauges are also down inside. A bug any one know?
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"We" killed it? :headscratch:
No change requested by players did that.
Sorry your old TT is before my time I meant NDisles TT. :aok
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Sorry your old TT is before my time I meant NDisles TT. :aok
To clarify: "Old TT" is not a Tank Town in any particular location. We had Tank Towns on several maps, all bristling with action. "Old TT" refers to a concept rather than a single place.
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What happened now?
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To clarify: "Old TT" is not a Tank Town in any particular location. We had Tank Towns on several maps, all bristling with action. "Old TT" refers to a concept rather than a single place.
Yes technically your right. (http://www.freesmileys.org/smileys/smiley-chores046.gif) (http://www.freesmileys.org/smileys.php)
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What happened now?
Lusche going on about TT again... ;)
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Lusche going on about TT again... ;)
:D
It's just moments like this that bring back all those memories ,)
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Anyone think a perk price of 20 is a bit steep for a tank as highly produced as the Panther? I mean it's awesome but it's not that uber.
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Anyone think a perk price of 20 is a bit steep for a tank as highly produced as the Panther?
As compared to the Firefly perks? No absolutely not.
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Yes but the firefly is way overpriced when you compare it to the m4a3'76's reload time. ;)
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If you don't mind me asking you..... How did "they" kill it? That map is still in the rotation IIRC and therefore, with "we" playing the game, "we" must have changed our behavior. Unless you have a graph showing something done over the past 4 years by The Man to kill it. :salute
"We" killed it? :headscratch:
No change requested by players did that.
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Yes but the firefly is way overpriced when you compare it to the m4a3'76's reload time. ;)
In close combat, yes. As a standoff weapon, no. :)
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While you don't see me in a GV often, when we had TT running good even I was there.
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So what has changed?
While you don't see me in a GV often, when we had TT running good even I was there.
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If you don't mind me asking you..... How did "they" kill it? That map is still in the rotation IIRC and therefore, with "we" playing the game, "we" must have changed our behavior. Unless you have a graph showing something done over the past 4 years by The Man to kill it. :salute
Trinity is not "still in rotation". It came back after a long time:
The concept of Tank Town was killed by two gameplay design descisions. First, as we had only small maps after the big arena split in late 2006, Trinity went away and only came back about two years later.
Shortly after that, the last surviving Tank Town area on (Ndisles) suffered from redesign and the big terrain update - Suddenly the spawns were much farther away, and the terrain was full of hedges. This effectively killed TT on Ndisles off, with only some slow scale action surviving.
And two years in AH is a lot of time. Few players stay here for that long, and when Trinity came back up, almost none remembered the very concept of Tank Town. I remember well: The moment Trinity loaded again for the first time, I immediately jumped to tank town. We were only about 5 players, all old-timers (Shawk was one of them). :cry
The tradition had been broken.
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So what has changed?
Are you ready for this,
wait for it....
they made it too hard!
They changed the spawns, so that when people spawned in they weren't all ways in the same spot. So now a spawn could be broken easier. Spawn camping was much harder :rolleyes:
People couldn't run up their kill counts so they stopped coming. Instead they hunt around for a spot the can camp out some place where it isn't so busy.
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TT will never be the same. Not since HTC neutered it. TT is gasping its last breath
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They changed the spawns, so that when people spawned in they weren't all ways in the same spot. So now a spawn could be broken easier. Spawn camping was much harder :rolleyes:
I disagree.
Trinity TT had always had those distant triple spawns, and that did not keep anyone away from it.
And when the spawn points on Ndisles (our only surviving TT map after arena split) had been adjusted in the same way (triple spawn, bigger distance to center) it had no big impact. It's been only after the giant maze of hedges was installed, that players were going away from TT.
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I was actually using a Panther today, had 4 kills then got flipped over by a tree I barely grazed. No supplies. Lost 11 perkies :cry
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I never played tank town that you speak of but I have an idea of why it died...
Are the spawns long? people want instant action sometimes and if only the vets know how fun it is the new guys wont drive long enough to find out.
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I was actually using a Panther today, had 4 kills then got flipped over by a tree I barely grazed. No supplies. Lost 11 perkies :cry
I lost one in TT by collision with the Convoy of Doom :lol
I tried to evade, but suddenly the convoy started to zig-zag...
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I never played tank town that you speak of but I have an idea of why it died...
Are the spawns long? people want instant action sometimes and if only the vets know how fun it is the new guys wont drive long enough to find out.
The spawn points and the distance had no part in it, see above.
(The distance is still way smaller than from many GV spawns to the enemy base)
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Panther's perk is perfect IMO.....that gun makes it eazy mode
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Unglaublich! I swear I read "NDIsles" in the title..... Must have been an acid flashback. :uhoh
Trinity is not "still in rotation". It came back after a long time:
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I lost one in TT by collision with the Convoy of Doom :lol
I tried to evade, but suddenly the convoy started to zig-zag...
Sounds like some convoy drivers going AWOL and out to the pub/bar, eh? :lol
Those convoys scare me whenever I'm in a Tiger or a perk vehicle. The only time in the entire game where "look both ways before crossing the street" actually applies. :lol
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<S> To Lusche, Dr.Bone, BiPolar, Vinkman and many other for hanging out in TT tonight. Most fun in a GV in a long time. Too bad the town disappeared. :confused: :(
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Four years ago, we all would have been in Tank Town... :(
10:40 pm EST...best tank town ever :aok (with 20k walls, near bases from which you can drive in and bust camps)....empty :cry It's...almost like they made an aRENA for gv's....but nobody goes there...hm :headscratch:
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I'm just gonna say that it didn't take long for the eggtards to get there tonight... two idiots took A20's and climbed over the mountains and started egging TT...
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I'm just gonna say that it didn't take long for the eggtards to get there tonight... two idiots took A20's and climbed over the mountains and started egging TT...
lol, it probably took them an hour or more, truly dedicated bomb****s.
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lol, it probably took them an hour or more, truly dedicated bombers.
na, our flight time was about 25 min. and yes we was bored,and did it just for chits~N~giggles.
pluse the whines wher more then worth it :cheers:
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10:40 pm EST...best tank town ever :aok (with 20k walls, near bases from which you can drive in and bust camps)....empty :cry It's...almost like they made an aRENA for gv's....but nobody goes there...hm :headscratch:
I was going to try to scare up some opposition there, but I got discoed in the middle of my 2nd flight and can't get back into %$#*ing Orange. :mad:
(Several others said they'd been discoed too, wondering if there's a bug in the release, but too early to say yet...)
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na, our flight time was about 25 min. and yes we was bored,and did it just for chits~N~giggles.
pluse the whines wher more then worth it :cheers:
And its people like you that totally ruin the GVing. There was absolutely no reason what so ever to take A20's into TT..
I wish HTC would suspend people who did watermelon like this
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There were 20k mountains around old TT.
Yup, I miss it.
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And its people like you that totally ruin the GVing. There was absolutely no reason what so ever to take A20's into TT..
I wish HTC would suspend people who did watermelon like this
ok next time we will take ar 234s :rolleyes:
seriously though,its not like we wiped out thousends of cartoon tanks..... heck we only killed 4 then got waxed by a osty
omg someone actually used thier head and upped an osty..... wow imagine that... :furious how dare they kill our fun :headscratch:
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I used to love playing on the center island of NDIsles before they stuck a town in the middle of it. The open field tank battles in the middle of that island were epic. Now everyone needs a place to hide.
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It would be nice if ord was perked. It sucks to lose tank perks that way .
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There were 20k mountains around old TT.
Yup, I miss it.
:headscratch:
That mountains never went away... they are still there
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I like this thread, everyone is talking about different maps :)
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I disagree.
Trinity TT had always had those distant triple spawns, and that did not keep anyone away from it.
And when the spawn points on Ndisles (our only surviving TT map after arena split) had been adjusted in the same way (triple spawn, bigger distance to center) it had no big impact. It's been only after the giant maze of hedges was installed, that players were going away from TT.
Agree. We had tt and the town in the middle, no crazy hedges. We did have some nice areas to hide, and many epic fights. We would have, I would say at least 20-30 on each side fighting at any given time.
<S> Oz
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Usche you sent out a 200 about TT last night. Went over right after that. No one there. Perhaps I will try again tonight.
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Usche you sent out a 200 about TT last night. Went over right after that. No one there. Perhaps I will try again tonight.
When I started on 200 (and while I kept doing it), we were about 10 guys at that time, mostly Bish and Nits, fighting in and around Tank Town itself.
And as Trinity was the TT map, it should not be up again tonight (unless HT has changes that part of the rotation sequence).
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We were there until the town up and left. :bolt: I was there as Rook as well as couple other rooks.
I look forward to the Trinity TT again. I enjoyed not being bombed, but you GV experts killed me and killed me and killed me.
I had fun and hope to see more there next time.
:salute to all.
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tank town in AH I was the best
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I visited the center TT area on Trinity twice last night, and even drove around for a bit; nobody there. Evidently, I should have checked back later in the evening.
Given it's specialized nature, and intermittent availability, I still think TT would benefit from some sort of tweak to encourage use. For example, if there was something interesting to do there for the first player in, that player might stay longer until someone else joins. Once you have 2 people fighting, then the momentum would presumably build.
I hate to say it, but perhaps a capturable vehicle base right in the center? The first guy in could begin the process of capturing it, and subsequently it could function as a focal point for some of the combat.
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Given it's specialized nature, and intermittent availability, I still think TT would benefit from some sort of tweak to encourage use. For example, if there was something interesting to do there for the first player in, that player might stay longer until someone else joins. Once you have 2 people fighting, then the momentum would presumably build.
We had maybe 10 rolling, but after that it was hard to get anyone else interested. "ALERT A10...ALERT V159!" beats "we are having fun in TT" by a mile. Even more so as the bases in TT are not flashing when the battle is running in the center.
I hate to say it, but perhaps a capturable vehicle base right in the center?
Hmmm maybe just a flashing symbol on map that simply is showing someone is there? As for now flashing bases will capture all the attention
But I have to admit that I'm rather pessimistic. The tradition had been broken, and maybe the only way to get the action back would be to force people going there, which is a bad idea and will never happen.
Yet, I'm willing to try and help proving my own pessimism wrong. Maybe we should start an informal TTClub...
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We had maybe 10 rolling, but after that it was hard to get anyone else interested. "ALERT A10...ALERT V159!" beats "we are having fun in TT" by a mile. Even more so as the bases in TT are not flashing when the battle is running in the center.
Hmmm maybe just a flashing symbol on map that simply is showing someone is there? As for now flashing bases will capture all the attention
But I have to admit that I'm rather pessimistic. The tradition had been broken, and maybe the only way to get the action back would be to force people going there, which is a bad idea and will never happen.
Yet, I'm willing to try and help proving my own pessimism wrong. Maybe we should start an informal TTClub...
I was surprised. I thought with the new Panther G release everyone would be giving it a go. Maybe HiTech could have turned off the Perkies for the first night as an "introductary special" just to give folks who don't have a lot of vehicle Perks to give it a go. 15 perks probably eliminated a good chunk of the croud. Not the regular GV types, I'm sure they're full up, but not GV-ing population was locked out.
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I used to take the N and drop tanks into tt and loiter, just to kill the bomb tards :neener: might need to do that again :airplane:
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I used to take the N and drop tanks into tt and loiter, just to kill the bomb tards :neener: might need to do that again :airplane:
I love that idea ;)
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Usche you sent out a 200 about TT last night. Went over right after that. No one there. Perhaps I will try again tonight.
I got caught in a fight with DrBone in TT last night. Just a few guys there. Second time I stopped by it was empty..
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A couple of ideas have been mentioned in this thread regarding a "catalyst" mechanism, designed to get more than one person at a time into TT, including:
1) A capturable base in the center.
2) Blinking TT bases if anyone is present in TT.
3) Some combination of the above.
4) A TT "entry point" at the arena start menu.
5) An informal social coordination mechanism such as a "TT club".
However, would it be worth HTC's time to do any of these if some maps didn't have a TT equivalent (which I believe is the current situation)? So the problem has 2 parts:
a) Obtaining a persistent TT.
b) Advertising TT's occupancy.
Any ideas? If we had a coherent plan and several articulate supporters, we could post a Wishlist proposal.
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So the first reply to my question is a low-rent proposal, addressing only (b):
Wishlist request to make a base "flash" if a GV (only) is within some configurable distance from it. For each map with a TT equivalent (for now, only Trinity?), HTC could then set the the response radius for all TT bases on that map, such that any vehicle at any of the TT bases or spawn points would cause the flashing of all TT bases. This is primarily a geometry-based solution.
If this works, then we could work on (a) later.
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A couple of ideas have been mentioned in this thread regarding a "catalyst" mechanism, designed to get more than one person at a time into TT, including:
1) A capturable base in the center.
2) Blinking TT bases if anyone is present in TT.
3) Some combination of the above.
4) A TT "entry point" at the arena start menu.
5) An informal social coordination mechanism such as a "TT club".
However, would it be worth HTC's time to do any of these if some maps didn't have a TT equivalent (which I believe is the current situation)? So the problem has 2 parts:
a) Obtaining a persistent TT.
b) Advertising TT's occupancy.
Any ideas? If we had a coherent plan and several articulate supporters, we could post a Wishlist proposal.
I think only 5) has some chance. I really doubt HTC would create any mechanism for a particular sub type of gameplay within the arena. We do have the place ... it's about us to fill it.
And to be specific on the flashing TT base: if the base is flashing, players will sit on the base trying to defend it. Hardly anyone will spawn to TT.
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EDIT: posted in wrong thread....DOH!!!
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I think only 5) has some chance. I really doubt HTC would create any mechanism for a particular sub type of gameplay within the arena. We do have the place ... it's about us to fill it.
HTC takes steps to encourage certain types of gameplay all the time, in the interests of keeping their business healthy. There is therefore plenty of precedent for this, assuming HTC feels that it attracts and retains more subscribers.
And to be specific on the flashing TT base: if the base is flashing, players will sit on the base trying to defend it. Hardly anyone will spawn to TT.
Define a special type of flash (different rate or color), and publicise to the community that it means someone is in TT. Also, retain the normal flash mode to indicate that a TT base is being approached, as currently.
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(duplicate post)
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How about making the town center flash when anyone ups on a base at TT?
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how about when A new ITEm comes out,like the panther,it has no perks for one week..Just sayin'..
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OK, guys, where are the suggestions for a GV-furball-friendly area? Lusche, at least you could follow up on your TTclub idea; how would that work?
I have checked Trinity TT every night I am on, and have not one found anyone there (all I can do is listen, and I hear nothing). So something is needed. In the absence of further suggestions, I will Wishlist the blinking indicator idea, but it would be nice to have at least one person supporting this in advance.
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Trinity TankTown back in the day was the best fun to be had on any map. no matter what time of the day it was TT on Trinity was hopping. i tried to get it fired back up when we first got trinity but no bites i gave up after a couple of months
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There was absolutely no reason what so ever to take A20's into TT..
Even HiTech has said that the greatest fun in an MMO is going out and ruining someone else's fun. There's your reason.
Now, instead of sitting around crying about it, you could do it right back to them. Then you start to experience the cycle called "gameplay."
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To clarify: "Old TT" is not a Tank Town in any particular location. We had Tank Towns on several maps, all bristling with action. "Old TT" refers to a concept rather than a single place.
I miss the good ol TT battle days as well... we could battle for hours and would rarely see a plane....