Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: SmokinLoon on December 13, 2010, 09:26:03 PM
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First off, it is great to have this beast in the game. Those who were worried about it, don't be. Those who were thrilled to have the "best" tank in WWII at their disposal, be guarded. For the most part treat it like a Firefly but you may cringe less at incoming rounds to your front due to the far better armor. Below are a few of my observations:
The main gun has a reload rate of 6 seconds. That is on par with the other heavy hitting tank guns in AH (Tiger, Firefly, T34/85mm). The HE round from the main gun produces 163.6 points of damage. That is 4th in line behind the Tiger (234pts), T34/85mm (231pts), and M4A3/75mm (173pts) respectively.
It has a speed of 29mph. Right on target with historical data.
The MG34 gun mounted on the commanders cupola is near worthless vs aircraft only for the fact that it has very little elevation. I did not accurately measure the angle, but I bet 30 degrees would be generous. Also, it does not have 360 degree traverse, but about 270 at best. The MG34, at least the one on top of the Panther has been given a face lift. The new model is much nicer!!!
Currently, it is perked at 22 (?). I didnt double check the ENY, but it must be close.
Feel free to add in your own opinions and observations.
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Currently, it is perked at 22 (?). .
Close ;)
It's 20.
(For comparison: Tiger 30, Firefly 15)
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I did a test in the DA and the weakness of this tank is the side armor either on the turrest or the sponson. It also is weak on the rear engine deck. Can we say IL2 bait?? Other than that the Panther is hard to beat. All around a good vehicle.
BigKev
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What a start for the Panther. After one day it's at K/D 2.92... and that with lots of players fooling around in it to see what it can do, which leads to a low initial K/D most of the time. Currently the Panther is at 3-1 vs the Tiger even :uhoh
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I killed 4 Panthers last night. I also got killed 4 times by one because my rounds bounced off of it..
A good solid side shot at close range only disabled it. Took a second shot to kill it.. Killed one with a rear shot easy. This while using an M76. My front shots bounced off. To me it looks like a well placed side or rear shot works best.. Each time one killed me it was because I missed my first shot..
Currently, I am 50 50 against the new Panther..
Nice addition to the game I think.. It is nice to see the changes taking place on a regular bases... :salute
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What a start for the Panther. After one day it's at K/D 2.92... and that with lots of players fooling around in it to see what it can do, which leads to a low initial K/D most of the time. Currently the Panther is at 3-1 vs the Tiger even :uhoh
moin lusche
i still doesnt played AH since the new patch, but it sounds logicaly because.
-the panther canon should have a better penetration than the old tiger 8,8
-higher speed of the 7,5cm bullet that rice the first hit chance
-better turret roatation.
- better driving speed
only the side armor is weacker than the tigers.
that means that the panther well used could be better than a tiger in tank vs. tank.
question is how his survivelability in compartion to the tiger is in the standart AH base battel.
im sure tiger can take more IL2 shoots and droped ordenance than the panther.
so every tank driver should knew what he want to do with his tank.
im looking forward to use this tank at the weekend :-)
cu christian
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FYI, I just posted a bug fix request on the Panther's AAMG.
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Well my first day with the panther was not to bad,, I got 25 kills and only lost one panther to a bomb!
I was surprised at how fast it comes onto target and how flat the shot trajectory is, I tried to drive it as it is supposed to be driven, keeping the front toward the enemy in this tank will be a very important part of staying alive.
the gun has a great deal of up and down travel as well! the suggestion boxes must have been full when they started building this tank as it addresses almost every complaint I would have had with the panzer or tiger!
it moves very well and has darn good speed, combined with its gun and someone who is aware of his surroundings and doesn't let the enemy get around the side or flanks, this tank will be number one for a while!
WTG HTC another awesome addition to the game! :banana: :banana: :banana:
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I too am disappointed with the turret mounted MG-34. I was hoping for the anti air craft ring mounted MG. I have only used it off line so far and I like the tank. It has a fast turret and road speed plus a great gun. I did kill three Panthers with one shot each from an M-4/76 at fairly close range at v135 yesterday. However the 76 had little effect of the front armor.
It seems the Panthers turret is even harder to disable than the Tigers from the front with the 76. I am happy with it and the perks are about right. It is nice to get new armor to play with. Great job HTC.
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the panther gun was considered the best main gun of WW2, even better than the tiger 88.
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I my opinion it's a bit over priced, should be the same as a VC firefly, but that's just my opinion
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the panther gun was considered the best main gun of WW2, even better than the tiger 88.
:aok but wasnt the tigerIIs gun a stronger penetration than the 75mm and 88mm? (just a question, i honestly think the panther's gun cannot be outdone due to its weight and punch.)
I my opinion it's a bit over priced, should be the same as a VC firefly, but that's just my opinion
it has stronger armor than the firefly. the frontal armor of the panther is devastating. 20 seems fine to me because the 75mm can punch through armor out to 2400 easily and still get tanks at further out with some accuracy needed.
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While the Firefly has a good gun it does not have the armor the Tiger or the Panther has for a long range slug fest. So the perks on the panther is about right. The thin armor and slow fire rate of the Firefly makes its perk cost high to me. I would jump over the Firefly to use the M4/76. It has a great reload rate and I can kill any tank in the game a close range with it.
I think the new Panther will be a harder tank to beat than the Tiger in an M4/76 now. The turret speed on the Panther will change the fight to its advantage. So running at an angle at shot range while pumping 76 rounds into it will not work like it does on the slow Tiger turrets. Now if it had the same commanders hatch mounted MG that the Panzer has that would be great. I found that any tank in the game can kill the Panther from the rear or sides.
On the frontal armor of the Panther you will see a seam where the armor slops back under the tank and is a darker color. I found I can one shot kill the Panther from the front at close range with the M4/76 kind of like the front seam on the T-34/76. Other wise the 76mm is about worthless against the front armor of the new panther. The Panther was the best tank of WWII and I think it will turn out to be the best in the game if used right. It is a great addition for us tankers.
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:aok but wasnt the tigerIIs gun a stronger penetration than the 75mm and 88mm? (just a question, i honestly think the panther's gun cannot be outdone due to its weight and punch.)
it has stronger armor than the firefly. the frontal armor of the panther is devastating. 20 seems fine to me because the 75mm can punch through armor out to 2400 easily and still get tanks at further out with some accuracy needed.
Yes the 88mm L71 cannon on the Tiger II ,Jadgpanther,Ferdinand and Nashorn is far better then the 88mm L56 on the Tiger 1 and quite a bit better then the 75mm L70 on the Panther.
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And the 17 pdr with APDS (Firefly) was better (at least in penetrating armor) than all of them. However according to my books, the 17 pdr was not quite as accurate as the German guns at long range, and the German optics were better. (I'm not really sure what "better optics" means, but extrapolating from rifle scopes, perhaps they transmitted more light in lower light conditions).
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:aok but wasnt the tigerIIs gun a stronger penetration than the 75mm and 88mm? (just a question, i honestly think the panther's gun cannot be outdone due to its weight and punch.)
it has stronger armor than the firefly. the frontal armor of the panther is devastating. 20 seems fine to me because the 75mm can punch through armor out to 2400 easily and still get tanks at further out with some accuracy needed.
No, the 75mm projectile out of the Panther had more kinetic energy (1/2mv^2) than the 88mm out of the Tiger.
Going from memory here, but the Tiger fired something like a 22 lb projectile at around 800 m/s, the Panther fired a 15 lb projectile at around 900 m/s.
Could be completely wrong, but thats the jist of it. I'd have to go digging through books or yon internet to divine it for sure. The 85mm on the T-34-85 fired a slightly smaller projectile than the Tiger, and at slightly less velocity to boot.
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No, the 75mm projectile out of the Panther had more kinetic energy (1/2mv^2) than the 88mm out of the Tiger.
Note that BAR was talking about the Tiger II, which has a much more powerful cannon than the Tiger I.
The APCBC-HE shell was 10.4 kg and 1000m/s
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Note that BAR was talking about the Tiger II, which has a much more powerful cannon than the Tiger I.
The APCBC-HE shell was 10.4 kg and 1000m/s
thank you for the specifics <S>
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And the 17 pdr with APDS (Firefly) was better (at least in penetrating armor) than all of them. However according to my books, the 17 pdr was not quite as accurate as the German guns at long range, and the German optics were better. (I'm not really sure what "better optics" means, but extrapolating from rifle scopes, perhaps they transmitted more light in lower light conditions).
better optics mean the shot goes where i aim... more accuracy... i wish the tank optics were historical ...wink wink htc
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better optics mean the shot goes where i aim... more accuracy... i wish the tank optics were historical ...wink wink htc
Whether a round goes where you aim is also a function of accuracy of the gun/ammo combination. An example of this is grouping from a rifle fired from a machine rest, where not all rounds will hit in the same place. I would imagine that a tank mounting is analogous to a machine rest (the real-world tankers can chime in here...) This has nothing to do with optics.
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Whether a round goes where you aim is also a function of accuracy of the gun/ammo combination. An example of this is grouping from a rifle fired from a machine rest, where not all rounds will hit in the same place. I would imagine that a tank mounting is analogous to a machine rest (the real-world tankers can chime in here...) This has nothing to do with optics.
in game. you point the optics in the exact same position you had it when you fired the previous round and it will go to the exact same spot...
Although if we had wind variance in the MAs i feel this would change in game? :headscratch: correct me if im wrong with this assumption. i have never GV'd in an arena/scenario with wind added in.
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waaaa
major fail in reading comprehension on my side
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I killed 4 Panthers last night. I also got killed 4 times by one because my rounds bounced off of it..
A good solid side shot at close range only disabled it. Took a second shot to kill it.. Killed one with a rear shot easy. This while using an M76. My front shots bounced off. To me it looks like a well placed side or rear shot works best.. Each time one killed me it was because I missed my first shot..
Currently, I am 50 50 against the new Panther..
Nice addition to the game I think.. It is nice to see the changes taking place on a regular bases... :salute
Its a one-shot killer allright. But, in an M4-75 it takes 2 HE's to track it and lean it towards you, then 2 AP in the top of the turret hatch to kill it. But if you are in it's sights, be ready to re-spawn.
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The new Panthers pendal gun is just about worthless. I have seen many photos of the Panther and all I see mostly is the 360 degree anti air craft MG rings on the commanders hatch like what is on the Panzer and Tiger in the game.
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The new Panthers pendal gun is just about worthless. I have seen many photos of the Panther and all I see mostly is the 360 degree anti air craft MG rings on the commanders hatch like what is on the Panzer and Tiger in the game.
There is a bugfix thread on this; I agree with you. If Sherman, Tiger and Panzer IV can do 360, then Panther should be able to as well. (In real life, it was a bit more complicated, but lots of things in this game are abstractions, so we should go for consistent representation here). Problem is that HTC got carried away with the 3-D modeling aspect of the Panther, and forgot to sanity-test the gameplay consequences. Probably because not many of them play GVs.
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There is a bugfix thread on this; I agree with you. If Sherman, Tiger and Panzer IV can do 360, then Panther should be able to as well. (In real life, it was a bit more complicated, but lots of things in this game are abstractions, so we should go for consistent representation here). Problem is that HTC got carried away with the 3-D modeling aspect of the Panther, and forgot to sanity-test the gameplay consequences. Probably because not many of them play GVs.
The Panther G is the first tank model to have the top MG done correctly, perhaps HTC is going to correct the rest of the tanks with top MG's? :D
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And the 17 pdr with APDS (Firefly) was better (at least in penetrating armor) than all of them. However according to my books, the 17 pdr was not quite as accurate as the German guns at long range, and the German optics were better. (I'm not really sure what "better optics" means, but extrapolating from rifle scopes, perhaps they transmitted more light in lower light conditions).
If referring specifically to the APDS round, also consider the mechanics of the round itself. APDS = Armor Piercing Discarding Sabot. The separation of the sabot from the smaller diameter round was not always "clean," and could cause variation to the round's course. It was a new technology at the time, after all. Even a small variation in course at the muzzle could cause the round to miss widely at long range.
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The Panther G is the first tank model to have the top MG done correctly, perhaps HTC is going to correct the rest of the tanks with top MG's? :D
Was thinking this myself.
- oldman
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The late war German tanks did have the 360% anti air craft ring mounted MG. Ever been to the Patton museum at Ft. Knox KY. I was station there and spent a lot of time in it. The Germans had little to no air cover in the west by late 44 and installed these MG rings even on top of trucks in some cases.
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The late war German tanks did have the 360% anti air craft ring mounted MG. Ever been to the Patton museum at Ft. Knox KY. I was station there and spent a lot of time in it. The Germans had little to no air cover in the west by late 44 and installed these MG rings even on top of trucks in some cases.
The books I'm looking at show otherwise. The ring around the Panther G tank commanders hatch goes about 270 degrees (actually a little less). The reason it is like this is to have clearence enough to pivot the hatch out of the way. The mount for the gun was manually clamped to the ring. To change position, you turned the turret or unclamped and moved the gun mount.
The Sherman however has a rotating cupola. This is the reason you see photos of the .50cal on a Sherman in many different positions. The commanders hatch was mounted on a ball bearing race so the gun position could be changed easily by unlocking the cupola and turning it to a new position. This was a little different than the AA mounting rings on the M7 "Priest" self propelled 105 howitzer and on 6x6 2.5 ton trucks. Those rings were well designed to swing freely to engage aircraft with the .50 cal.
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The Sherman however has a rotating cupola. This is the reason you see photos of the .50cal on a Sherman in many different positions. The commanders hatch was mounted on a ball bearing race so the gun position could be changed easily by unlocking the cupola and turning it to a new position. This was a little different than the AA mounting rings on the M7 "Priest" self propelled 105 howitzer and on 6x6 2.5 ton trucks. Those rings were well designed to swing freely to engage aircraft with the .50 cal.
One issue with the current Panther AAMG is the number of different actions you need to perform in order to traverse the MG. These include moving the pintle position on the rail (key 5), resetting the magnification (key whatever), and traversing the gun at the new position (key 3), repeated as the target traverses the sky. I mention this in my bugfix thread (which is still in progress).
Anyway, you could make quite a number of game actions unplayable by introducing too many separate actions, each performed with different keys. For example, you could make Sherman players manually traverse the cupola (key 5) and then traverse the MG over 60 degrees (key 3), as in the Panther. Also, with more relevance to the majority of players, think of all the ridiculous complications you could introduce into the aircraft, thus making them less usable and the game less playable.
Thus, given that we have simplified numerous real-world actions in AH in order to make the game playable, this principle should be extended to the Panthers AAMG. Modifying all the other tank’s AAMGs to incorporate the same complexity would be a backwards step for AH, and would have play balance issues. Attacking GVs with aircraft is already way too easy – kind of like spawn camping, but worse.
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The Sherman however has a rotating cupola. This is the reason you see photos of the .50cal on a Sherman in many different positions. The commanders hatch was mounted on a ball bearing race so the gun position could be changed easily by unlocking the cupola and turning it to a new position. This was a little different than the AA mounting rings on the M7 "Priest" self propelled 105 howitzer and on 6x6 2.5 ton trucks. Those rings were well designed to swing freely to engage aircraft with the .50 cal.
This is only true of the early to mid production shermans. Later in the war the 75MM shermans got a improved commanders cupola with armored glass view ports, and a small oval loaders hatch.
The first production 76MM sherman turrets had the split hatch that rotated and had the .50 mount, but the improved turret mounted the .m2 .50 on a fixed, pedestal mount between the commander and loaders hatches, and the loaders hatch got smaller and oval in shape.
The split/rotating hatch was a large weak spot in the roof armor of the turret.
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This is only true of the early to mid production shermans. Later in the war the 75MM shermans got a improved commanders cupola with armored glass view ports, and a small oval loaders hatch.
The first production 76MM sherman turrets had the split hatch that rotated and had the .50 mount, but the improved turret mounted the .m2 .50 on a fixed, pedestal mount between the commander and loaders hatches, and the loaders hatch got smaller and oval in shape.
The split/rotating hatch was a large weak spot in the roof armor of the turret.
SSShhhh! Yes. This is correct but I just didn't want to be the one to drop this little bomb on these guys. I mean whoa, to actually have to turn the turret to change the .50 cal gun position on the late war Sherman? If they found out about this, they'd have a fit!
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;)
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You can see the AAMG traversing ring in the following site
1. Rob's Panther page
2. Panther Walk around gallery
3. You Tube Greatest Even tanks- The Panther.
The mount lets the MG turn all the way around to a stopping point at the rear or the hatch. Then you must turn the gun back the other way to the same stop point. The gun can be fired almost straight up form in side the commanders hatch. I not only have seen this ring in many publications but I have seen the ring with my own eyes. While it had no MG mounted on it at that time, you could see the gun mount and the ring it's self and how it worked.
If you look at a lot of war time photos in many cases there is no MG on the commanders hatch at all. The gun most likely is stowed inside. That is what we did with the M-48A5 tanks while the M-60 had a MG mounted in a cupola type commander gun and the mount was a permanent gun fixture. I am retired Army and I was in an Armored Cavalry unit most of my career. I have seen a tank or two up close and personal. This includes many WWII vehicles at the Patton Museum at Ft. Knox. If you like tanks and you find yourself in Central Kentucky make a stop at this museum.
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If you look at a lot of war time photos in many cases there is no MG on the commanders hatch at all. The gun most likely is stowed inside.
That could be, certainly, but it might just as well be that they realized the likelihood of bringing down an enemy aircraft with an MG34 or 42 was pretty slim, and the position too exposed to make it useful for anti-infantry use.
- oldman
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I am retired Army and I was in an Armored Cavalry unit most of my career. I have seen a tank or two up close and personal. This includes many WWII vehicles at the Patton Museum at Ft. Knox. If you like tanks and you find yourself in Central Kentucky make a stop at this museum.
I'm an old 19E myself. Served M60A1's and A3's for 9th Cav/ 24th Mech Inf Div. and 3/34 Armor 1st Armored Div. and 1/221 Armor (NG) 40th Div in Nevada. Been there. Done that. Been through Knox. Been to the Patton museum. Been to Aberdeen Proving Grounds in Maryland too. Got tons of books right here behind my chair on every military subject. Been interested since I was a kid. Models, wargames, reenactments, hell even all the weapons I own are military.
But anyway, the fact is the new way they're doing the Panther AA gun is more realistic than the old way. I think you'd better get used to it because, as has already been mentioned, the older models will probably be upgraded in time to what the Panther is now.
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I can't recall if I shoot down many planes in AH with the MG-34. But the M-2 50cal on top of the M4/76 is a another matter. I have shot down more than a few with it as well as with the M-3 and the Jeep. I always loved the Browning M-2.
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I'm an old 19E myself. Served M60A1's and A3's for 9th Cav/ 24th Mech Inf Div. and 3/34 Armor 1st Armored Div. and 1/221 Armor (NG) 40th Div in Nevada. Been there. Done that. Been through Knox. Been to the Patton museum. Been to Aberdeen Proving Grounds in Maryland too. Got tons of books right here behind my chair on every military subject. Been interested since I was a kid. Models, wargames, reenactments, hell even all the weapons I own are military.
But anyway, the fact is the new way they're doing the Panther AA gun is more realistic than the old way. I think you'd better get used to it because, as has already been mentioned, the older models will probably be upgraded in time to what the Panther is now.
Well, I hope they don't perform this "upgrade", for the gameplay reasons I gave above. In the game as currently implemented, tanks are already pretty helpless against AC, again from a gameplay perspective. GVs can’t even hide, what with the icons. So, I am doing my best to convince them not to in my bugfix post.
Granted, WWII tanks were pretty helpless against WWII aircraft. But this isn’t WWII. It is a game, which abstracts out of the reality of WWII a small subset of elements and dynamics intended to produce a fun gaming experience (and allow HTC to make a sufficient profit to support its fine upstanding employees). Remember, putting something in a game merely because it seems to be “realistic”, is sometimes a bad idea, from a gameplay perspective. (I speak from 40 plus years of experience in computer, miniatures and boardgames here). Just think about how many ways we could screw up the air portion of Aces High by adding awkward control implementations for important game functions.
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I agree, if you want WWII realism than shooting down aircraft with the main gun would not happen. Other than by accident I don,t think WWII tanks shot down many planes with the main gun. The optics and turret movement and type of ammo just don't allow it. Even a modern day tank would have a major problem doing it with anti tank rds. While in fact the MG mounting ring on late war German tanks did allow the commander to fire at planes even if he had little chance on bring it down with 7.92 MG ammo. So if we are shooting down planes on a regular bases with the main gun, Why not leave the pedal guns alone too.
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I agree, if you want WWII realism than shooting down aircraft with the main gun would not happen. Other than by accident I don,t think WWII tanks shot down many planes with the main gun. The optics and turret movement and type of ammo just don't allow it. Even a modern day tank would have a major problem doing it with anti tank rds. While in fact the MG mounting ring on late war German tanks did allow the commander to fire at planes even if he had little chance on bring it down with 7.92 MG ammo. So if we are shooting down planes on a regular bases with the main gun, Why not leave the pedal guns alone too.
moin
only one shoot down of an aircraft i knew.
otto carius, the comander of a Tiger report it in his book " Tiger im Schlam" (Tiger in the mud)
he tells us that his gunner get frustratet about the many IL2 Attacks and fired his main gun un alowed agains one IL2 and destroyed it.
so its posible with alot of luck.
and dont forget the most of us do have more houers in ouer aircrafts and vehicles than any other veteran do have ;-)
cu christian
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There have been reports of Panthers getting the turret knocked out by front hits by "lesser" tanks at 2400 yards+. I was told by countrymen that the M4A3/76mm was able to do that to both their Panthers at that range.
Anyone else finding what they may seem to think are flaws in the armor? Remember, the T34 was not fixed until it was in the game for how many years?
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What flaw was in the T-34's armor?
In real life I've read that the Germans switched to some material that was more brittle than what they were originally using on the Panther which had the effect of weakening the armor. Before that happened the front glacis was proof against the 122mm on the IS-2, at least according to the book about Russian tanks I have. Believe the book is called Stalins Armoured Might.
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What flaw was in the T-34's armor?
In real life I've read that the Germans switched to some material that was more brittle than what they were originally using on the Panther which had the effect of weakening the armor. Before that happened the front glacis was proof against the 122mm on the IS-2, at least according to the book about Russian tanks I have. Believe the book is called Stalins Armoured Might.
You do not remember the T34's frontal turret armor being made of Swiss cheese? It used to be that one hit to the very front of the turret with almost anything would knock it out. On one of the updates from earlier this year, iirc, it made mention of the problem and the fix.
I don't have any knowledge and I do not recall the reading about the less than stellar quality of the Panther armor, either from the beginning or a due to a change after being produced for the field. Does not mean it didnt happen though. :)
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What flaw was in the T-34's armor?
In real life I've read that the Germans switched to some material that was more brittle than what they were originally using on the Panther which had the effect of weakening the armor. Before that happened the front glacis was proof against the 122mm on the IS-2, at least according to the book about Russian tanks I have. Believe the book is called Stalins Armoured Might.
The Germans didn't switch anything, they were running low on molybendum(sp?), which made the steel bend rather then crack. So it wasn't that the Germans wanted the armor changed, so much as the composition they wanted could no longer be made. This really was only an issue with very late production tanks. Russian tanks had a similiar issue earlier in the war.
:salute
BigRat
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Remember the top armor is thin and depending on the angle of the rounds impact at longer ranges on the top of the turret. Maybe that was what killed the turret. I find I can one shot kill the panther from the front with the M4-76 at 1000 meters or less. Any tank in the game can one shot kill it from the back or sides. Even the M-8 can kill the turret at close range with two side or rear turret hits.
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Remember the top armor is thin and depending on the angle of the rounds impact at longer ranges on the top of the turret. Maybe that was what killed the turret. I find I can one shot kill the panther from the front with the M4-76 at 1000 meters or less. Any tank in the game can one shot kill it from the back or sides. Even the M-8 can kill the turret at close range with two side or rear turret hits.
Almost any tank is dangerous within 1000 yards, the only exception is the M4A3 75mm vs the front of the Tiger or Panther G. The T34/76mm has an AP round that is even worse than the M4 75mm, but it has a trump card: the HVAP. The HVAP has outstanding AP performance inside 1000 yards (for both the T34/76mm and T34/86mm). Outside of 1000 yard it is better to use the standard AP, at the longer ranges the extra weight is what is needed. The light weight of the HVAP projectile does not hold the energy like the heavier AP round.
Prior to a few updates ago, the T34x had frontal armor on the turret made of cheese, finally it was found that there was an error in the coding it was fixed. Now, the T34x does not turret as easily and it can take a few hit before getting knocked out. It had nothing to do with the round hitting the top of the tank. Dont tell me I'm the only one to remember that update??? :confused:
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Almost any tank is dangerous within 1000 yards, the only exception is the M4A3 75mm vs the front of the Tiger or Panther G. The T34/76mm has an AP round that is even worse than the M4 75mm, but it has a trump card: the HVAP. The HVAP has outstanding AP performance inside 1000 yards (for both the T34/76mm and T34/86mm). Outside of 1000 yard it is better to use the standard AP, at the longer ranges the extra weight is what is needed. The light weight of the HVAP projectile does not hold the energy like the heavier AP round.
Prior to a few updates ago, the T34x had frontal armor on the turret made of cheese, finally it was found that there was an error in the coding it was fixed. Now, the T34x does not turret as easily and it can take a few hit before getting knocked out. It had nothing to do with the round hitting the top of the tank. Dont tell me I'm the only one to remember that update??? :confused:
Why does everyone have to hate on my M4 75? :cry :frown:
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I can kill a panther with the M4A-3/76 with a one shot kill to the front armor will beyond a 1000 meters. You just got to know where to shot it and the sides of the Panther are not much better that the Panzer. If you go to the off line arena and shoot the Panther with ever tank in the game from ever angle you can think of, like I did. Then you too will be able to whack it from the front with the 76MM I shoot it 100s of times before I went to face it in the MA. I killed the first few I came in contact with.
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The "range" card is always trump. Always. The one-eyed jack is the angle of impact that the AP round has.
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Made a range card once!! not sure were it went used it once maybe twice! 5 years of driving the tanks in AH is trump, if you don't believe me try me sometime!