Aces High Bulletin Board

General Forums => Wishlist => Topic started by: AKP on December 17, 2010, 08:29:32 AM

Title: Better GV Booms!
Post by: AKP on December 17, 2010, 08:29:32 AM
Ok... aircraft have some pretty cool "death graphics".  Flames, major parts coming off, explosions with smoking parts flying in all directions, etc...  I would like to see some better, and more varied, ways that GV's go BOOM.

Right now they either simply go "poof", or the turret pops off, then they go "poof".  Let's see some major fragments flying... tracks flying off...  flaming engines...  flames shooting out of the hatches...  secondary explosions....  turrets that fly off in different directions.

Not only would it add to the ground game, but it would look cool from the air too.
Title: Re: Better GV Booms!
Post by: jolly22 on December 17, 2010, 08:30:09 AM
 :aok
Title: Re: Better GV Booms!
Post by: IamSalem on December 17, 2010, 09:12:31 AM
+1  :aok
Title: Re: Better GV Booms!
Post by: AKP on December 17, 2010, 01:28:29 PM
Wheels flying off of M8's, Jeeps, and M3's as they blow up would be nice too :)
Title: Re: Better GV Booms!
Post by: Penguin on December 18, 2010, 12:07:14 AM
How about some flaming corpses shooting out of the hatches?  Maybe a crewman or two crawling out, slowly grilling by the fuel flames?

-Penguin
Title: Re: Better GV Booms!
Post by: MarineUS on December 18, 2010, 04:03:07 AM
 :aok


annnnnd  :aok to bodies  :rofl
Title: Re: Better GV Booms!
Post by: WWhiskey on December 18, 2010, 09:43:09 AM
yes please!

Out of the fifty kills in this film, only four things happen
1 tracked yet the track is still there!
2 smoked, yet if the driver pulls the trigger, I can sometimes still see his rounds
3 explosion, needs more parts flying around
4 turret flying explosion,  this is pretty kool!

http://www.youtube.com/watch?v=nzyxAMntVvk
Title: Re: Better GV Booms!
Post by: IamSalem on December 18, 2010, 09:44:46 AM
How bout some tank wreckage lying around? Would be kinda neat.
Title: Re: Better GV Booms!
Post by: LLogann on December 18, 2010, 10:23:35 AM
+1
Title: Re: Better GV Booms!
Post by: M0nkey_Man on December 18, 2010, 10:43:02 AM
+1 :aok
Title: Re: Better GV Booms!
Post by: Big Rat on December 18, 2010, 12:28:24 PM
+1 for more varied GV damage and destruction :aok

 :salute
BigRat
Title: Re: Better GV Booms!
Post by: Pigslilspaz on December 18, 2010, 01:45:09 PM
+1 for new deaths, also I would like for tank corpses to stay there. But only for 5 minutes tops to avoid gaming the game.
Title: Re: Better GV Booms!
Post by: ozrocker on December 20, 2010, 08:24:22 AM
Don't forget people to steal from the corpses.
Happened all the time. Sad but true. Oh, good song :rock

                                                           <S> Oz
Title: Re: Better GV Booms!
Post by: Dragon on December 22, 2010, 09:35:54 AM
Static tank wreckage at the spawn points would provide something to hide behind to be able to target the campers, this would be sweet.

Problem with it though would be pulling into a wreck and using it as a shield.  The wrecks would have to modeled like them tiny little clumps of tall grass and flip ya if you hit em.

Flaming or smoking wreckage for 5 min would be nice to see too as it would also provide the spawning tanks some kind of camouflage from the campers.
Title: Re: Better GV Booms!
Post by: Yeager on December 22, 2010, 09:59:05 AM
ANY DECENT tank simulator out there would have the tank bounce when hit by rounds, even deflected shots would rock the tank.  Same for near misses from bombs.  

Also, the physics engine needs to be revisited.  70 mph tanks (that weight 15-20 tonnes) blazing down hill in neutral suddenly stopping at the bottom?  Or hitting a shrub going 5 mph and then flip over and over and over then landing upright again?  Most tanks had their turrets held in place by gravity as such, the turret would separate easily under such stresses.  Also,  when in a tracked or wheeled vehicle one can feel the center line as the main point of contact with the ground when the main points of contact are on the left and right in tanks and the four outermost corners when wheeled.